Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
always kill alison there smh
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
it's mechanically correct
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
chop is outed wolf but he's been outed wolf for five days and it didn't matter any of those times
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
probably kill grogu over alison though
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
eh, the vig shot argument is compelling. it can go both ways.
Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
this was painful to watch while having the inside scoop on my slot
you did great, seanzie
you did great, seanzie
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Seanzie played well this game, yeah
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Care to elaborate?
It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Chop is outed and his role is 100 percent known. There’s no way he’s not the messenger, and thus there’s no way he’s not vanilla. Alison is locked into scum siding by mechanics, and potentially has a vig shot left to be pointing at town (and a vest which is relevant but minor). Killing Alison does not change the number of chops that town has — Sean said it would have but an F5 with Alison is still just an F5. If town chops incorrectly, provided Alison has fulfilled her win con the game is over on the spot. It’s always correct to deprive scum of their more valuable potential asset — especially while Alison having a shot left would make sense and would actually lower the number of Poe shots left
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Leaving Alison alive does force the mafia team to be a little more particular about their kills but only slightly — they have to kill kyle/epi anyways and that’s enough
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Also CHop is self voting and has directed the slaver to take an action in thread so if that action is possible the in thread coordination ruins any possibility of error on the side of the wolf team
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Well that makes more sense because I forgot Allison had a night vig too and couldn't prove it wasn't used up
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
The only argument for leaving Alison alive is you want to make a Faustian bargain with her in like F9 to get her to temporarily townside if she’s two off her win con. This is incredibly risky
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
was** used up
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Yeah if Alison doesn’t potentially have a vig shot you just chop chop and get rid of him to save thread sanity
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Thanks @Made for joining the game under extremely difficult conditions and fighting your ass off. You did my game honor.
Thanks @sprityo for stepping in and being proactive with my prods. You shot a bad guy in the arse!
Thanks @Kylemii for stepping in early and ensuring my game could have a Chosen One.
Thanks @Syn for taking on the game later and giving it a strong effort while you could.
Thanks @Seanzie for taking on the game latest (I was going to start modkilling after that phase). You played hard and you played well. At least for content in the game thread, you were among the most critical town voices while you were in the game. You told me you’d try your best, and you did better than that.
Thanks @sprityo for stepping in and being proactive with my prods. You shot a bad guy in the arse!
Thanks @Kylemii for stepping in early and ensuring my game could have a Chosen One.

Thanks @Syn for taking on the game later and giving it a strong effort while you could.
Thanks @Seanzie for taking on the game latest (I was going to start modkilling after that phase). You played hard and you played well. At least for content in the game thread, you were among the most critical town voices while you were in the game. You told me you’d try your best, and you did better than that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Alison was very unlikely to still have a kill in her pocket that late in the game when she’d already been outed for most of it.
I don’t think that was a wise elimination. It did help Arroyo at least — they were the last town faction to cover their non-Enclave win conditions.
I don’t think that was a wise elimination. It did help Arroyo at least — they were the last town faction to cover their non-Enclave win conditions.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
There is no way that I hold my vig shot that late yeah, and it didn't help you work towards your win con
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
don’t bet games on “she probably doesn’t have a vig shot”
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
i'm the chosen one in every game i play :smuganimeglassespushemoji:JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:28 pmThanks @Kylemii for stepping in early and ensuring my game could have a Chosen One.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Fallout 1 didn’t have a chosen one because I made him mafia
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
maybe I should just automatically kill outed 3P after the traumatic events of Shadow Corridors
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Anyway long story short on falcon and Alison:
falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).
Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).
Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
it looks like all the hubologists died anyways so it was probably still unnecessary on that level as wellJaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:30 pm Alison was very unlikely to still have a kill in her pocket that late in the game when she’d already been outed for most of it.
I don’t think that was a wise elimination. It did help Arroyo at least — they were the last town faction to cover their non-Enclave win conditions.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
It was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:
falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).
Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Ah fond memoriesTonyStarkPrime wrote: ↑Thu Apr 01, 2021 8:41 pmIt was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:
falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).
Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Yeah I don’t blame you Tony. Sloonei also had trouble with a no claim role in Radiohead.
Seems this trend should be educational.
Seems this trend should be educational.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Overall I’m extremely pleased with how the game went. Despite all of my attempts to project directions the game could go, I wasn’t super confident that it’d meet the standard of balance I aspire to. Go figure it goes to final three.
Both teams had great moments. Mafia dominated early. Town had an incredible Night 5 to turn the tide. Poor Vault City. Enclave and town also both made many mistakes. That imperfection was endearing and true to the Fallout spirit — nothing ever comes easy in the wasteland.
Both teams had great moments. Mafia dominated early. Town had an incredible Night 5 to turn the tide. Poor Vault City. Enclave and town also both made many mistakes. That imperfection was endearing and true to the Fallout spirit — nothing ever comes easy in the wasteland.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

@TonyStarkPrime
@Jackofhearts2005
@Grogu
@ChopChop
@Made

@Alison

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
The rest are in the Lounge subforum.

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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Cool. How do I add the banner to my profile?JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:53 pm
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@Grogu
@ChopChop
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we can't stop here...this is bat country!
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
@falcon45ca click/tap your username on the top right. Go to the control oanel. Go to the profile settings tab. Click edit signature. Add the image url for the banner within [ img ][ /img ] tags, no spaces. Submit.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Maybe I exaggerated a little lolMacDougall wrote: ↑Wed Mar 10, 2021 7:53 pm if you flip me today over TSP or Chop it is going to reduce town's win percentage from around 45% to around <1% imo.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Protip: Hint several roles but never claim no matter your alignment.Marmot wrote: ↑Thu Apr 01, 2021 7:41 pmTrue, but they were both yeeted for it.TonyStarkPrime wrote: ↑Thu Apr 01, 2021 7:39 pmok but I did actually laugh when I noted that chop and made claimed first
Chop was finally boxed into a corner when his role was proved wrong.
Omega was also yeeted for claiming an investigative role but not visiting anyone.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Is it me or are the banners here invisible?JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:53 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
It’s a setting, Made.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
ah, the grogu strategyJackofhearts2005 wrote: ↑Thu Apr 01, 2021 9:57 pmProtip: Hint several roles but never claim no matter your alignment.Marmot wrote: ↑Thu Apr 01, 2021 7:41 pmTrue, but they were both yeeted for it.TonyStarkPrime wrote: ↑Thu Apr 01, 2021 7:39 pmok but I did actually laugh when I noted that chop and made claimed first
Chop was finally boxed into a corner when his role was proved wrong.
Omega was also yeeted for claiming an investigative role but not visiting anyone.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Gods, I saw your Fresh Prince post, and I wish so much that that I made a point to be ready for this, so I'd have had time to react. I didn't think to like set an alarm or anything to get back to the thread for EoD, but I realized it was like 2 minutes before, and went in, saw you post, and I feel so damn stupid, because I wish so much I would have been sitting there waiting to see it, if I would have been a little more dedicated that day, I would have countered you...
But, alas, your play worked, and so good job. I am so pissed that I let "it isn't EoD" or whatever it was, your excuse for not having a vote on LC, slide. Good job.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Agreed. Hardclaim it was not mechanically correct to yeet Alison there. The only reason to think it might be correct is if you thought Alison had a shot left, but especially after her not shooting the night after she was outed, that possibility diminishes a lot.
She wasn't going to heavily wolf-side, because that would get her yeeted. She also wasn't going to town-side, but that wasn't the point... She was literally TRUE independent at the point she was outed, and independents need to be watched, but are never as good of a yeet choice as a wolf, and if they are full-outed, often aren't as good of a yeet choice as consensus PoE since you gain no info from their flip.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
i think after chop died it was probably correct to chop grogu over alison there
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Are there yearly awards on this site? If there is a player flavor award, I'd like to nominate @Epignosis for the flavor award based on this game.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
epi's fake claim with flavor was convincing enough that we ignored the most blatant chosen one hints ive ever seen from Kyle
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
as opposed to the chosen one hints in all of the other games you've played
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Also thanks JJJ, I am super happy I was able to participate in this game. I never played Fallout 2, but I played Fallout 1 when I was way too young, and it definitely was a defining game for me, and I want to play Fallout 2 now (I've played 1, 3, NV and 4), and I feel like you really did a great job of encapsulating the spirit of Fallout in a mafia game. I wanted to sign up like normal, but when the game started I think I was already overwhelmed, so I was kind of ecstatic to get the rep-in message!
Amazing game, and I do appreciate your attention to balance.
Amazing game, and I do appreciate your attention to balance.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
As it turns out, a program decided those were ads @_@MartinGG99 wrote: ↑Thu Apr 01, 2021 10:00 pmIs it me or are the banners here invisible?JaggedJimmyJay wrote: ↑Thu Apr 01, 2021 8:53 pm
@TonyStarkPrime
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fixed now
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
You did well as well! I was really happy that you hardclaimed, given what happened beforehand, this makes total sense, and IMO definitely was best-play.
Spoiler: show
- Kylemii
- Bodice of Reason
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
the thing i still don't get, @JaggedJimmyJay what was the dickbutt about