[END] Talking Heads Mafia (RYM #90)
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Re: [END] Talking Heads Mafia (RYM #90)
As to usage, let me look into that now...
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Re: [END] Talking Heads Mafia (RYM #90)
There's those. With regards to Moon Rocks...MovingPictures07 wrote:Night 1 - "Cities" -- a2thezebra -- Never got to use, was supposed to track N2, but N2 didn't happenRicochet wrote:Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.
Night 2 - "Girls..." -- N/A -- Night 2 skipped
Night 3 - "Moon Rocks" -- Matt F -- checked whether Golden was Uh-Oh
Night 4 - "The Overload" -- Macdougall, Matt F, RadicalFuzz, TheFloyd73, Golden
Night 5 - "Radio Head" -- Russtifinko -- passive unbeknownst insanification
Night 7 - "Mr. Jones" -- JaggedJimmyJay -- Never got to use, Jay had no night role power to double
Night 9 - "The Overload" -- Ricochet, Strawhenge, Matt F, DrWilgy, JaggedJimmyJay
Night 10 - "Cities" -- RadicalFuzz -- Never got to use, since he died
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Night 12 - "Girls..." -- N/A
Night 13 - "Stay Up Late"
Night 14 - "Mr. Jones"
Note that these were the songs selected, not the effects from those songs (since they were mismatched).
Matt F used one against MacDougall on Night 5.
Strawhenge used one against JaggedJimmyJay on Night 10.
DrWilgy used one against JaggedJimmyJay on Night 10.
JJJ used one against MM on Night 11.
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Re: [END] Talking Heads Mafia (RYM #90)
What, how this did work? The recipients were randomly chosen?
I never received this.
Que-ce que c'est?Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification

I never received this.
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Re: [END] Talking Heads Mafia (RYM #90)
"Radio Head" was the effect of the "The Overload".Ricochet wrote:What, how this did work? The recipients were randomly chosen?
Que-ce que c'est?Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification![]()
I never received this.
People who were afflicted with insanity (you, Russ) were not made aware.
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Re: [END] Talking Heads Mafia (RYM #90)
Game
Votes
The LC interaction spectrum analysis
And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.
Votes
The LC interaction spectrum analysis
And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.
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Re: [END] Talking Heads Mafia (RYM #90)
As always,Ricochet wrote:Game
Votes
The LC interaction spectrum analysis
And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.

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Re: [END] Talking Heads Mafia (RYM #90)
This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.
My role being subjective was a bit frustrating.

Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [END] Talking Heads Mafia (RYM #90)
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.
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Re: [END] Talking Heads Mafia (RYM #90)
And at least you didn't explode randomly this time.MovingPictures07 wrote:Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.

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Re: [END] Talking Heads Mafia (RYM #90)
Yes, these are the kinds of roles I land in your games, aren't theyMovingPictures07 wrote:And at least you didn't explode randomly this time.MovingPictures07 wrote:Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.


Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [END] Talking Heads Mafia (RYM #90)
Your husband did that long ago.Elohcin wrote:Yes, these are the kinds of roles I land in your games, aren't theyMovingPictures07 wrote:And at least you didn't explode randomly this time.MovingPictures07 wrote:Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.
. I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a '
' would have worked.

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Re: [END] Talking Heads Mafia (RYM #90)
LOL, yeah, now that you mention it, it does seem you have continuously landed experimental roles. Although you did have Ogmo in Super Meat Boy, which... wasn't too weird (comparatively).Elohcin wrote:Yes, these are the kinds of roles I land in your games, aren't theyMovingPictures07 wrote:And at least you didn't explode randomly this time.MovingPictures07 wrote:Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.
. I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a '
' would have worked.

Yeah, I agree, on reflection it makes more sense to have setup in that fashion. I didn't want to lift it straight from Roger Rabbit though (which is similar to what you suggest here), so that's why I put the subjective spin on it. Maybe we'll see the

Re: [END] Talking Heads Mafia (RYM #90)
Roger Rabbit bitchez 

Stream my music for free: https://epignosis.bandcamp.com/
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Re: [END] Talking Heads Mafia (RYM #90)
I prefer to block that one out of my memory.Epignosis wrote:Roger Rabbit bitchez

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Re: [END] Talking Heads Mafia (RYM #90)
I always seem to land a role that can't be lynched or nightkilled.Elohcin wrote:Yes, these are the kinds of roles I land in your games, aren't theyMovingPictures07 wrote:And at least you didn't explode randomly this time.MovingPictures07 wrote:Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective.My role being subjective was a bit frustrating.
. I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a '
' would have worked.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the
And then I went and voweled myself out.

And then I went and voweled myself out.
Re: [END] Talking Heads Mafia (RYM #90)
It was a real vowel movement.Golden wrote:@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the![]()
And then I went and voweled myself out.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: [END] Talking Heads Mafia (RYM #90)
Epignosis wrote:It was a real vowel movement.Golden wrote:@Eloh - that was how Epi did it in Roger Rabbit and it was great. I worked so hard to earn the![]()
And then I went and voweled myself out.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
LOL, the vowel movement. That was great. 

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Re: [END] Talking Heads Mafia (RYM #90)
I just realized, this is my first win in a full game as a civilian. Thanks fellow civs. 


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
Wow, seriously? Nicely done.Metalmarsh89 wrote:I just realized, this is my first win in a full game as a civilian. Thanks fellow civs.
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Re: [END] Talking Heads Mafia (RYM #90)
I remember struggling to even win a game for the longest time... let alone as a civilian. My first win as a civilian was probably over two years or so after I started playing.
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Re: [END] Talking Heads Mafia (RYM #90)
Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work. 


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
Isn't that the best kind of game? :PMetalmarsh89 wrote:Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work.
I also blocked that game out of my memory.


I'm hoping, anyway.
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Re: [END] Talking Heads Mafia (RYM #90)
Had you not rezzed me (or BWT who it was at the time I think), things may have been different.MovingPictures07 wrote:Isn't that the best kind of game? :PMetalmarsh89 wrote:Well I did win in Cars, but I replaced in late in that game, and as a civilian who was rezzed, so I didn't have to prove myself at all, nor do any work.
I also blocked that game out of my memory.Future games will see a new and improved MP.
![]()
I'm hoping, anyway.

I hope you don't plan on trying to break Jay's posting record in future games.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
No, I only hope to improve my game... mostly by tunneling less. That's goal #1.Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different.![]()
I hope you don't plan on trying to break Jay's posting record in future games.
As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.
"Man Fails to Comprehend Difference between Mafia Game and Real Life"
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Re: [END] Talking Heads Mafia (RYM #90)
Just have to give you all one last round of applause. I really still can't believe the amount of effort exhibited here.
This game has over twice as many posts as each of the 2013 and 2014 Game of Champions threads.

This game has over twice as many posts as each of the 2013 and 2014 Game of Champions threads.

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Re: [END] Talking Heads Mafia (RYM #90)
Thanks go towards you as well, sir.Metalmarsh89 wrote:I just realized, this is my first win in a full game as a civilian. Thanks fellow civs.

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Re: [END] Talking Heads Mafia (RYM #90)
It depends though. I tried to break out of tunneling in this game, namely after seaside was lynched. As a result, I felt incredibly waffly, and acutally had a difficult time committing to reads. It also resulted in me dropping my long-time suspicion of a player who almost won it for mafia.MovingPictures07 wrote:No, I only hope to improve my game... mostly by tunneling less. That's goal #1.Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different.![]()
I hope you don't plan on trying to break Jay's posting record in future games.
As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.
"Man Fails to Comprehend Difference between Mafia Game and Real Life"

It'd be nice to be an effective tunneler.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: [END] Talking Heads Mafia (RYM #90)
That's very true; there's a fine line between tunneler and wibbly-wobbly timey-wimey noncommital. The hardest is walking down that exact line, since it's easy to stumble onto one side or the other.Metalmarsh89 wrote:It depends though. I tried to break out of tunneling in this game, namely after seaside was lynched. As a result, I felt incredibly waffly, and acutally had a difficult time committing to reads. It also resulted in me dropping my long-time suspicion of a player who almost won it for mafia.MovingPictures07 wrote:No, I only hope to improve my game... mostly by tunneling less. That's goal #1.Metalmarsh89 wrote:
Had you not rezzed me (or BWT who it was at the time I think), things may have been different.![]()
I hope you don't plan on trying to break Jay's posting record in future games.
As much as I'd like to try to break Jay's posting record, I'd certainly fail out of the PhD program if I did... and be committed to an asylum for overly obsessive behavior.
"Man Fails to Comprehend Difference between Mafia Game and Real Life"![]()
It'd be nice to be an effective tunneler.
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Re: [END] Talking Heads Mafia (RYM #90)
Better to be wibbly-wobbly than flippy-floppy.
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Re: [END] Talking Heads Mafia (RYM #90)
I'm happy to report that This Must Be the Place (Naive Melody) now occupies the third spot in my favourite TH songs list, behind The Great Curve and New Feeling.
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Re: [END] Talking Heads Mafia (RYM #90)
Ricochet wrote:I'm happy to report that This Must Be the Place (Naive Melody) now occupies the third spot in my favourite TH songs list, behind The Great Curve and New Feeling.
