Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#51

Post by Spacedaisy »

Town seems like a relative term in this game. This should be a fun one. :haha: I'm around.

As a note, I mentioned this in signups and I'll mention it again here, I am finishing out a course, and I am behind on a couple assignments. So it will be harder for me at the start, but I'll give it my best. Once I get past the coursework that needs turned in, you guys will have more of my attention. :)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#52

Post by Grogu »

hard claim green team I think I am town I guess
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#53

Post by Grogu »

Love green or die
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#54

Post by Spacedaisy »

Grogu wrote: Sat Feb 27, 2021 11:31 pm Love green or die
So you fall under the "Somewhat town" alignment then?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#55

Post by Grogu »

Civiie
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#56

Post by Gavial »

Poison wrote: Sat Feb 27, 2021 8:20 pm Pros: IDK
Cons: IDK (X2)

[I don't know shits about my play]
Gameplan: A FUN GAME. SHIT POSTS. HEATED ARGUMENTS. "OH MY GOD YOU ARE SUS"
Misc.: I love penguins.
Penguins are Bay!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#57

Post by Gavial »

Cute, cuddly and fluffy!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#58

Post by Gavial »

Grogu wrote: Sat Feb 27, 2021 11:30 pm hard claim green team I think I am town I guess
Yeah think?

Hey um, greens the mafia in this game.
You green?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#59

Post by MacDougall »

Pros: Mafia God
Cons: Will get capped n1
Gameplan: Identify the Mafia by reading their posts and deducing they are mafia
Misc: Daddy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#60

Post by Esooa »

pros: gay
cute
sometimes will vote mafia
cons: dumb
gameplan: understand the setup
misc: will tunnel mac
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I’ll come clean team. I have failed you.
I never expected to survive the night. I was very confused about the char flip and I was on my way to a very hot date. We stayed overnight to celebrate my girl bday and vday weekend. Last thing in my mind was the game... I never submitted an action last night. :doh:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#61

Post by Poison »

ChopChop wrote: Sat Feb 27, 2021 11:39 pm
Poison wrote: Sat Feb 27, 2021 8:20 pm Pros: IDK
Cons: IDK (X2)

[I don't know shits about my play]
Gameplan: A FUN GAME. SHIT POSTS. HEATED ARGUMENTS. "OH MY GOD YOU ARE SUS"
Misc.: I love penguins.
Penguins are Bay!
Pocketed!!!!!!!!!!!!!!!!!!!!!!!

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XTMF wrote:Yo Poison, you are fucking dying.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#62

Post by Marmot »

TonyStarkPrime wrote: Sat Feb 27, 2021 6:03 pm Someoone read the setup and tell me what to look out for
If you're town, the game is easier if you kill the scum faster.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#63

Post by Marmot »

Alright @c4e5g3d5 I've got a response for you.

Pros: I generally keep a level head and calm demeanor, and try to be a pleasant player to play with (unless you're Mac, I might misunderstand you and yell at you :blush: )
Cons: I'm not actually any good at mafia.
Gameplan: Skip many of the 2k posts that are to come this Day 1, but still hunt well.
Misc.: I will probably self-vote at some point in this game and also end up in LYLO.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#64

Post by Sloonei »

Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#65

Post by KZA »

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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#66

Post by DrWilgy »

Hello everyone, name is DrWilgy.

Pros: Most definitely a doctor
Cons: Most definitely a doctor
Gameplan: Most definitely a doctor
Misc: Most definitely a doctor

It is a pleasure to make your acquaintance.
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@DrWilgy don't post any more k
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insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#67

Post by Marmot »

DrWilgy wrote: Sun Feb 28, 2021 2:06 am Hello everyone, name is DrWilgy.

Pros: Most definitely a doctor
Cons: Most definitely a doctor
Gameplan: Most definitely a doctor
Misc: Most definitely a doctor

It is a pleasure to make your acquaintance.
Protect me senpai!
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#68

Post by Long Con »

Sloonei wrote: Sun Feb 28, 2021 1:26 am Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
My dating app matched us up for same Cons. Wanna mason?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#69

Post by Sloonei »

Long Con wrote: Sun Feb 28, 2021 2:13 am
Sloonei wrote: Sun Feb 28, 2021 1:26 am Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
My dating app matched us up for same Cons. Wanna mason?
What's your zodiac sign?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#70

Post by Long Con »

Sloonei wrote: Sun Feb 28, 2021 2:21 am
Long Con wrote: Sun Feb 28, 2021 2:13 am
Sloonei wrote: Sun Feb 28, 2021 1:26 am Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
My dating app matched us up for same Cons. Wanna mason?
What's your zodiac sign?
I prefer to keep it multiple choice...

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#71

Post by Sloonei »

Long Con wrote: Sun Feb 28, 2021 2:46 am
Sloonei wrote: Sun Feb 28, 2021 2:21 am
Long Con wrote: Sun Feb 28, 2021 2:13 am
Sloonei wrote: Sun Feb 28, 2021 1:26 am Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
My dating app matched us up for same Cons. Wanna mason?
What's your zodiac sign?
I prefer to keep it multiple choice...

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A man of mystery, I like that.

Bachelor #2, what would you do to spice up our mason chat?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#72

Post by Marmot »

I'm a fan of rosemary, and it pairs well with paprika.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#73

Post by staypositivefriend »

pros: sometimes i make the mafia cry

cons: i crumble if i don't have other people to bounce my thoughts off of

gameplan: No.

misc: i'm drinking vanilla coke right now. it's pretty good
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#74

Post by staypositivefriend »

since all of the town aligned factions can win if the enclaves all get eliminated by night 5, the real Gameplan should probably actually be everyone high-efforting and banding together to create a townsweep, before anyone has to worry about fulfilling their other win conditions

dont know if that'll happen though. i'm probably going to low effort a little bit, but im excited to be here nonetheless~
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#75

Post by MacDougall »

Lol your idea of how to win is "lets all just try heaps hard". So idealistic. You can be town.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#76

Post by staypositivefriend »

MacDougall wrote: Sun Feb 28, 2021 6:13 am Lol your idea of how to win is "lets all just try heaps hard". So idealistic. You can be town.
i have faith in all of us
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#77

Post by Alison »

Tony is scum. No other reads.

Pros: game winning tunnels
Cons: game losing tunnels
Gameplan: bury a scum D1, get killed N1 and then complain about town throwing the game from dead chat
Misc: I love Akemi Homura and I'm gay
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#78

Post by Urist »

Pros: none
Cons: hetero
Gameplan: setup spec and coast
Misc: i've never played with esooa

Btw nobody should be claiming team or colour. Whoever claimed to be a Limey effectively just claimed town PR.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#79

Post by DaughterOfOmega »

Never played F2, but I've played several other games in the series. Hope the mechanics are fun, though ngl not a huge fan of tons of alignments.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#80

Post by Rej »

MacDougall wrote: Sat Feb 27, 2021 10:13 pm having a real shit day so here's some slank cover
hope your day gets better Mac!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#81

Post by Rej »

I see people are doing an IP

Pros: right reads
Cons: slacking
Gameplan: pointing out the obvious
Misc.: gets lynched/killed prob before D3
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#82

Post by Rej »

Misc.: I forgot to add that there is a 80% chance of me still winning the game.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#83

Post by c4e5g3d5 »

Summary so far:

TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest

Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#84

Post by Esooa »

c4e5g3d5 wrote: Sun Feb 28, 2021 10:45 am Summary so far:

TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest

Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
@staypositivefriend sweat LMAO
Spoiler: show
I’ll come clean team. I have failed you.
I never expected to survive the night. I was very confused about the char flip and I was on my way to a very hot date. We stayed overnight to celebrate my girl bday and vday weekend. Last thing in my mind was the game... I never submitted an action last night. :doh:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#85

Post by Marmot »

Esooa wrote: Sun Feb 28, 2021 11:42 am
c4e5g3d5 wrote: Sun Feb 28, 2021 10:45 am Summary so far:

TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest

Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
@staypositivefriend sweat LMAO
And you're just a normal mafia player :haha:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#86

Post by DrWilgy »

c4e5g3d5 wrote: Sun Feb 28, 2021 10:45 am Summary so far:

TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic Shitposter+
Esooa: Kinda normal mafia player Shitposter
Marmot: Maturity Shitposter+
Sloon: Uh Shitposter
Wilgy: Shitposter Doctor
spf: Live interaction is important, also just generally sweaty Shitposter
Alison: Tunnel Shitposter
Urist: Lurk Shitposter
Rej: Plays close to chest Shitposter

Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
Fixed.

Damn already used up 2 of my 5 d0 posts. On a roll this time. I've never filled 2/5ths of a post maximum.
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@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#87

Post by Long Con »

Rude. :pout:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#88

Post by JaggedJimmyJay »

I received a question privately and will answer/expand publicly. The question (paraphrased):

After Night 5, are factional win conditions exclusive? Does the game end if a "town" (blue, cyan, soft green) faction meets their win condition or is that faction removed from the game?

After Night 5, the win conditions are exclusive in that the factions all win by unique means. They’re not exclusive in that factions can still win together given possible overlap, including many factions that oppose one another.

If the Enclave is destroyed (post-Night 5) and Vault City is still alive in some capacity and hasn’t won yet, then all factions that HAVE won (if applicable) are removed from the game. If a faction wins AFTER this point but BEFORE the game ends, I will assess that situation case-by-case and remove a faction only if I feel it doesn’t make the game unreasonable or unfair for other remaining factions. A team will never lose after having already won though. The game does not end with the example provided of a "town" (blue, cyan, soft green) faction meeting its win condition. Either I remove them when they win, or I let play continue normally with no such removal for the sake of fairness — the game would likely be nearing its end at that point anyway.

This would be one example of item #6 on the "how the hell does the game end?" section of the thread's second post:

6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).

Please do not interact with this post unless you do so via private message to me. Likewise, please don't discuss private host communications in the game thread. Thank you.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#89

Post by DrWilgy »

Long Con wrote: Sun Feb 28, 2021 12:24 pm Rude. :pout:
:hugs:
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#90

Post by Sloonei »

I object to all labels other than Fecal Communicator.

5
My banners:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#91

Post by falcon45ca »

Pros: Tenacity
Cons: Personality
Game Plan: Kill All Scum
Misc: Hilarity
we can't stop here...this is bat country!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

#92

Post by Grogu »

Rej wrote: Sun Feb 28, 2021 10:25 am
MacDougall wrote: Sat Feb 27, 2021 10:13 pm having a real shit day so here's some slank cover
hope your day gets better Mac!
Being mafia back to back is tough. I wouldn’t want to play either. Sorry we not on the same team this time mac.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#93

Post by Grogu »

Sloonei hello
Congrats on being a champion
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#94

Post by Alison »

c4, TSP are my scum reads

No town reads
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#95

Post by BoKnows »

hi
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#96

Post by c4e5g3d5 »

Tempted to believe Grogu solely because of how early he claimed, but part of me says I should actually think about his claim for multiple seconds.
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Nah
Cya in two hours.
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Progression cases are bad.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#97

Post by Rej »

DrWilgy wrote: Sun Feb 28, 2021 12:15 pm
c4e5g3d5 wrote: Sun Feb 28, 2021 10:45 am Summary so far:

TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic Shitposter+
Esooa: Kinda normal mafia player Shitposter
Marmot: Maturity Shitposter+
Sloon: Uh Shitposter
Wilgy: Shitposter Doctor
spf: Live interaction is important, also just generally sweaty Shitposter
Alison: Tunnel Shitposter
Urist: Lurk Shitposter
Rej: Plays close to chest Shitposter

Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
Fixed.

Damn already used up 2 of my 5 d0 posts. On a roll this time. I've never filled 2/5ths of a post maximum.
I like your entertaining and deductive abilities.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]

#98

Post by JaggedJimmyJay »

Image


The northern California wastes offer no quarter to the faint of heart. Anything you have, someone else wants to take it from you. Kill or be killed.

Day 1 begins now and will last for 48 hours. Remember that you are required to vote in the poll AND to call your vote in the thread with the [ vote ]PLAYERNAME[ /vote ] tag (no spaces). Players must be given a fair ability to track votes. There are no further posting limitations. Thanks for your Day 0 patience.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

#99

Post by Esooa »

I kinda regret this
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I’ll come clean team. I have failed you.
I never expected to survive the night. I was very confused about the char flip and I was on my way to a very hot date. We stayed overnight to celebrate my girl bday and vday weekend. Last thing in my mind was the game... I never submitted an action last night. :doh:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

#100

Post by falcon45ca »

Esooa wrote: Sun Feb 28, 2021 7:03 pm I kinda regret this
Why, did you rand scum?
we can't stop here...this is bat country!
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