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RPG Mafia

Posted: Tue Jun 08, 2021 2:32 pm
by NANOOKTHEGREATANDFEARSOME
On n0 everyone will pick one of 3 Starter Classes. Each class will come with an ability, and a method to level up. When you level up you are given an option between two paths--choosing one will lock out the other. Between level 2 and 3 you choose a specialization. Max level is 4. Abilities from lower levels can be reused (ie you can use a level one ability while you're level 3 if you choose to), but each ability has a recharge time attached to it. Individual mafia follow the same upgrade path as town, the collevtive mafia team will also have a separate factional upgrade path. All players of the same Class will unlock the same upgrade path as they level up. A player may "respec" on even number nights, which allows them to change Classes. A respec starts you at level one of your new Class.

48/24, 2/3ish hammer, normal nanook host rules, potential for mechanical misinformation but no direct mod lies, no alignment changes, no jesters.

Re: RPG Mafia

Posted: Tue Jun 08, 2021 2:46 pm
by Syn
I am intrigued.

Re: RPG Mafia

Posted: Tue Jun 08, 2021 3:55 pm
by NANOOKTHEGREATANDFEARSOME
Syn wrote: Tue Jun 08, 2021 2:46 pmI am intrigued.
Hello intrigued, I am dad.

Re: RPG Mafia

Posted: Tue Jun 08, 2021 4:49 pm
by JaggedJimmyJay
pepe le queued