Se7en Mafia [GAME OVER- MAFIA WIN]
Posted: Mon Jun 12, 2023 12:46 am
by Scotty
Se7en Mafia

LIVING PLAYERS {5}
- S~V~S - John Doe (Mafia) posts
- DrWilgy - Tracy Mills (Town) - posts
- Michelle - Temperance (Town) - posts
- Dubz - Sloth (Deadly Sin, Town-aligned) - posts
- Thunal33 - Envy (Deadly Sin, Mafia-aligned - posts
- Porscha - Eliminated Day 1- Det. Lt. William Somerset (Town) - posts
- DaughterOfOmega - Killed Night 1 - Diligence (Town) - posts
- Kate - Eliminated Day 2 - Lust (Deadly Sin) - posts
- tutuu - Died Night 2 - Humility (Town) - posts
- Zenon - Died Night 2 - Kindness (Town) - posts
- pyxxy - Died Night 2 - Pride (Deadly Sin - Mafia-aligned) - posts
- Seanzie - Shot Day 3 - Martin Talbot, DA (Town) - posts
- Dennis - Eliminated Day 3 - Greed (Deadly Sin - Mafia-aligned) - posts
- Macdougall - Killed Night 3 - Police Chief (Town) - posts
- Epignosis - Killed Night 3 - Wrath (Deadly Sin) - posts
- jackofhearts2005 - Forgiveness (Town) - posts
- Roxy - Dr. Beardsley (Town) -posts
- NANOOKTHEGREATANDFEARSOME - Eliminated Day 4 - Charity (Town) - posts
- RondoDimBuckle - Killed Night 4 - Chastity (Town) - posts
- Matahari - Eliminated Day 5 - Gluttony (Deadly Sin) - posts
- falcon45ca - Killed from Poison N5 - David Mills (Town) - posts
- Day 1 Start
- End of Day 1 - Porscha is eliminated
- Day 2 Start - DaughterOfOmega is killed
- End of Day 2 - Kate is eliminated; Night 2 - tutuu dies
- Day 3 Start - Zenon and pyxxy die; Seanzie is shot
- End of Day 3 - Dennis is eliminated
- Day 4 Start - jackofhearts2005, Roxy, Macdougall, and Epignosis die
- End of Day 4 - NANOOKTHEGREATANDFEARSOME is eliminated
- Day 5 Start - RondoDimBuckle dies
Day 1:
Spoiler: show
DaughterOfOmega
1
4%
Voters: Epignosis
Dennis
0
No votes
Voters: None
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
1
4%
Voters: Seanzie
jackofhearts2005
1
4%
Voters: pyxxy
Kate
0
No votes
Voters: None
Macdougall
0
No votes
Voters: None
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
Porscha
10
42%
Voters: tutuu, MacDougall, RondoDimBuckle, Roxy, Zenon, Jackofhearts2005, Thunal33, Dennis, Kate, falcon45ca
pyxxy
0
No votes
Voters: None
RondoDimBuckle
0
No votes
Voters: None
Roxy
0
No votes
Voters: None
Seanzie
1
4%
Voters: NANOOKTHEGREATANDFEARSOME
S~V~S
0
No votes
Voters: None
Thunal33
0
No votes
Voters: None
tutuu
7
29%
Voters: Matahari, Porscha, DrWilgy, DaughterOfOmega, Dubz, S~V~S, Michelle
Zenon
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
1
4%
Voters: Epignosis
Dennis
0
No votes
Voters: None
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
1
4%
Voters: Seanzie
jackofhearts2005
1
4%
Voters: pyxxy
Kate
0
No votes
Voters: None
Macdougall
0
No votes
Voters: None
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
Porscha
10
42%
Voters: tutuu, MacDougall, RondoDimBuckle, Roxy, Zenon, Jackofhearts2005, Thunal33, Dennis, Kate, falcon45ca
pyxxy
0
No votes
Voters: None
RondoDimBuckle
0
No votes
Voters: None
Roxy
0
No votes
Voters: None
Seanzie
1
4%
Voters: NANOOKTHEGREATANDFEARSOME
S~V~S
0
No votes
Voters: None
Thunal33
0
No votes
Voters: None
tutuu
7
29%
Voters: Matahari, Porscha, DrWilgy, DaughterOfOmega, Dubz, S~V~S, Michelle
Zenon
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
Spoiler: show
Dennis
2
10%
Voters: Zenon, RondoDimBuckle
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
0
No votes
Voters: None
jackofhearts2005
0
No votes
Voters: None
Kate
9
45%
Voters: MacDougall, pyxxy, Jackofhearts2005, Michelle, Thunal33, Seanzie, S~V~S, tutuu, DrWilgy
Macdougall
1
5%
Voters: NANOOKTHEGREATANDFEARSOME
Matahari
1
5%
Voters: falcon45ca
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
pyxxy
0
No votes
Voters: None
RondoDimBuckle
0
No votes
Voters: None
Roxy
0
No votes
Voters: None
Seanzie
1
5%
Voters: Dennis
S~V~S
1
5%
Voters: Epignosis
Thunal33
0
No votes
Voters: None
tutuu
1
5%
Voters: Kate
Zenon
1
5%
Voters: Matahari
Unvote
1
5%
Voters: Roxy
2
10%
Voters: Zenon, RondoDimBuckle
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
0
No votes
Voters: None
jackofhearts2005
0
No votes
Voters: None
Kate
9
45%
Voters: MacDougall, pyxxy, Jackofhearts2005, Michelle, Thunal33, Seanzie, S~V~S, tutuu, DrWilgy
Macdougall
1
5%
Voters: NANOOKTHEGREATANDFEARSOME
Matahari
1
5%
Voters: falcon45ca
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
pyxxy
0
No votes
Voters: None
RondoDimBuckle
0
No votes
Voters: None
Roxy
0
No votes
Voters: None
Seanzie
1
5%
Voters: Dennis
S~V~S
1
5%
Voters: Epignosis
Thunal33
0
No votes
Voters: None
tutuu
1
5%
Voters: Kate
Zenon
1
5%
Voters: Matahari
Unvote
1
5%
Voters: Roxy
Spoiler: show
Dennis
9
45%
Voters: DrWilgy, S~V~S, Jackofhearts2005, NANOOKTHEGREATANDFEARSOME, Thunal33, Epignosis, Matahari, Roxy, RondoDimBuckle
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
0
No votes
Voters: None
jackofhearts2005
0
No votes
Voters: None
Macdougall
1
5%
Voters: Seanzie
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
2
10%
Voters: Dubz, Michelle
RondoDimBuckle
1
5%
Voters: falcon45ca
Roxy
0
No votes
Voters: None
Seanzie
0
No votes
Voters: None
S~V~S
1
5%
Voters: MacDougall
Thunal33
0
No votes
Voters: None
9
45%
Voters: DrWilgy, S~V~S, Jackofhearts2005, NANOOKTHEGREATANDFEARSOME, Thunal33, Epignosis, Matahari, Roxy, RondoDimBuckle
DrWilgy
0
No votes
Voters: None
Dubz
0
No votes
Voters: None
Epignosis
0
No votes
Voters: None
falcon45ca
0
No votes
Voters: None
jackofhearts2005
0
No votes
Voters: None
Macdougall
1
5%
Voters: Seanzie
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
2
10%
Voters: Dubz, Michelle
RondoDimBuckle
1
5%
Voters: falcon45ca
Roxy
0
No votes
Voters: None
Seanzie
0
No votes
Voters: None
S~V~S
1
5%
Voters: MacDougall
Thunal33
0
No votes
Voters: None
Spoiler: show
DrWilgy
0
No votes
Voters: None
Dubz
2
12%
Voters: DrWilgy, NANOOKTHEGREATANDFEARSOME
falcon45ca
0
No votes
Voters: None
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
7
41%
Voters: falcon45ca, Thunal33, Dubz, RondoDimBuckle, Michelle, S~V~S, Matahari
RondoDimBuckle
0
No votes
Voters: None
S~V~S
0
No votes
Voters: None
Thunal33
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
0
No votes
Voters: None
Dubz
2
12%
Voters: DrWilgy, NANOOKTHEGREATANDFEARSOME
falcon45ca
0
No votes
Voters: None
Matahari
0
No votes
Voters: None
Michelle
0
No votes
Voters: None
NANOOKTHEGREATANDFEARSOME
7
41%
Voters: falcon45ca, Thunal33, Dubz, RondoDimBuckle, Michelle, S~V~S, Matahari
RondoDimBuckle
0
No votes
Voters: None
S~V~S
0
No votes
Voters: None
Thunal33
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
Spoiler: show
DrWilgy
0
No votes
Voters: None
Dubz
1
8%
Voters: Matahari
falcon45ca
0
No votes
Voters: None
Matahari
4
33%
Voters: Thunal33, Michelle, S~V~S, falcon45ca
Michelle
0
No votes
Voters: None
S~V~S
1
8%
Voters: DrWilgy
Thunal33
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
0
No votes
Voters: None
Dubz
1
8%
Voters: Matahari
falcon45ca
0
No votes
Voters: None
Matahari
4
33%
Voters: Thunal33, Michelle, S~V~S, falcon45ca
Michelle
0
No votes
Voters: None
S~V~S
1
8%
Voters: DrWilgy
Thunal33
0
No votes
Voters: None
Unvote
0
No votes
Voters: None
Roles
Town (13):
Eliminate all threats to town in order to win.
Civilians:
Det. David Mills
Spoiler: show

You are town. Eliminate all threats to town in order to win.
A dedicated and highly motivated individual striving to make an impact, Det. Mills perhaps has an impatient and hotheaded nature that may propel him into dangerous situations.
Each ODD night, target a player. If they are either a Virtue or Deadly Sin, you will receive a positive check.
Each EVEN night, target a player. If they are either a civilian (non-Virtue) or mafia-aligned, you will receive a positive check.
The first two times you receive a positive check, you will receive a 1-shot Day vigilante gun. If you choose to use your day kill, and your target is ever town-aligned, your vote will permanently be worth 0. If you shoot again and hit a town-aligned player for a second time, you will die instead.
If Tracy Mills ever dies, you will become bereft, and your checks will have a 25% chance to fail each night.
Your guns have no expiration, and will fire immediately*
*Note that I will do my best to be present as much as I can, but I do have a job and need to sleep, so be prepared for the off-chance that I might not be able to present results right away.
Det. Lt. Somerset
Spoiler: show

You are a parity cop.
Four times in the game, as a night action, target a player. You will learn a color assigned to that player corresponding to their alignment, but you will not know what colors are assigned to which alignment.
You also have a one-shot day vigilante shot. If you ever use this shot, your other role power will be permanently disabled.
Your vigilante shot has no expiration, and will fire immediately*
*Note that I will do my best to be present as much as I can, but I do have a job and need to sleep, so be prepared for the off-chance that I might not be able to present results right away.
Tracy Mills
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You are high school sweethearts with David Mills, and that love has carried you both into this big city with David pursuing his passion. One day you’d like to have kids, and it’s probably going to be sooner rather than later...
Each EVEN day phase (up to 1 hour before End of Day), choose a player. If they weren’t lynched, they will receive an extra use of their role action the next night/day, if they have one. This includes if a limited ability has already been expended.
If you ever target David Mills, you will also learn his identity.
Police Captain
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You’ve been around the block with bizarre and gruesome cases, but you are about to be tested with one of the toughest of your career. Make sure you put your trust in the right people.
You are a tracker.
Each ODD night, target a player. You will learn who that player targeted, if anyone, during this night and/or the previous day.
Martin Talbot (The DA)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
Your job is to litigate, and find the justice in the world. You just hope that the evidence points to you putting the right people behind bars.
Five times in the game, at night, target a player. You will gain BTSC with that player lasting to the end of the ensuing day phase.
While you have BTSC with them, you MUST choose to either
a) Cut them a Deal* or
b) Press Charges
If you Cut them a Deal, they cannot be killed in the ensuing night phase, but they will also be roleblocked during this day and ensuing night phase.
If you Press Charges, they will receive an unannounced extra vote against them in the poll.
Both options must be sent privately to me at least 1 hour before end of day. If an action isn’t sent, the action will be randomized.
*If you Cut a Deal twice in a row, you will be roleblocked the following night.
Dr. Beardsley
Spoiler: show

You are town. Eliminate all threats to town in order to win.
Dr. Beardsley has worked in the medical field for over 30 years and few things surprise him any more.
As an even day action, you may choose to attempt to save any player from death this cycle (this day and ensuing night). You MUST send this action in at least 1 hour before end of day.
If that player were to be lynched during the day, they will be killed at the end of the following night instead.
If that player were to be killed in any other way than lynch during the day, they will be protected.
If that player were to be killed during the night, they will be protected.*
*If the protected player is to be nightkilled, they will also start the following day with 2 votes against them.
You may target yourself.
7 Virtues:
If voting for your sinful counterpart, your vote will be worth +1.
Temperance (countering Gluttony)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You represent moderation and self-restraint.
If you vote for Gluttony, your vote will be worth +1.
As a night action, you may target a player. They will be told that “it would be wise to not talk much” in the next day phase.
If your target posts 10 times or fewer during the day, they will receive -1 vote on the day poll.
If your target posts more than 10 times, they will receive +2 votes on the day poll, unknown to them.
You may only target each player once in the game. This ability goes away with 4 or fewer people left in the game.
Charity (countering Greed)
Spoiler: show
Charity, one of the Seven Virtues.[/size]

You are town. Eliminate all threats to town in order to win.
You represent the friendship of man for a higher power.
If you vote for Greed, your vote will be worth +1.
Twice during the game, as a night action, you may choose a player that received at least 1 vote from the day before. That player will be removed from the poll the next day. You may not target the same player more than once in the game. Additionally, you may not choose a player of which you were the sole voter that day. You may self target.
This ability goes away if there are 6 or fewer remaining players.

You are town. Eliminate all threats to town in order to win.
You represent the friendship of man for a higher power.
If you vote for Greed, your vote will be worth +1.
Twice during the game, as a night action, you may choose a player that received at least 1 vote from the day before. That player will be removed from the poll the next day. You may not target the same player more than once in the game. Additionally, you may not choose a player of which you were the sole voter that day. You may self target.
This ability goes away if there are 6 or fewer remaining players.
Diligence (countering Sloth)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You represent carefulness and persistence in effort and work
If you vote for Sloth, your vote will be worth +1.
Your vote is normally worth 1. Each day, as a day action targeting yourself, you may choose to sacrifice* your vote, making it secretly worth 0. Each time you do, your vote the next cycle will be worth +1. You may continue this up to 3 times in a row.
Voting when your vote is worth more than 0 sends your vote value back to 1 the next phase, resetting the process.
If your vote is ever worth 3, you may vote with it or sacrifice it;
If you sacrifice it, you either gain a one-shot night action protect (blocking all actions against your target), OR gain a one shot alignment check night action. All options reset your vote to be worth 1 the next day phase.
*You MUST let me know at least an hour before End of Day. Just sending “sacrifice” to me in your discord server will suffice.
Chastity (countering Lust)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You place desire of sexual pleasure under the strict restriction of reason and faith.
If you vote for Lust, your vote will be worth +1.
Three times in the game, as a night action, target a player to roleblock. This will negate any of tonight’s abilities and tomorrow’s day abilities. Roleblocked players will be notified only that their action failed.
Humility (countering Pride)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You represent the self-realization that your abilities and actions are not better or less.
If you vote for Pride, your vote will be worth +1.
Five times in the game, as a night action, choose a player. If that player is targeted to be nightkilled, you will be killed instead, and the following night phase will be open. Additionally, your grave will become memorialized as a Wishing Well.
If this happens, it will be announced that every day each player may make a wish at your grave by proclaiming “RIP [Player]” in the thread.
If a player makes a wish, they will have a 15% chance of being lynch immune that day, and a 15% chance of becoming poisoned, which will kill them at the end of this day phase unless healed.
Kindness (countering Envy)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You represent sympathy, affection, warmheartedness and consideration.
If you vote for Envy, your vote will be worth +1.
Five times during the game, as a night OR day* action, target a player to receive a giftbox. You may only send a gift once per phase, and gifts will be sent at the end of the phase in which you send an action.
When you use your action, pick 2 gifts (if applicable): I will flip a coin on which is actually sent. You have 5 gifts in your arsenal:
-First Aid Kit: protects recipient from all negative actions this phase and the next phase. This also eliminates any status conditions that player may have, if any. This does not protect from a lynch, however.
-CPR Certification: the recipient receives a 1-shot night protection from kills. This expires 2 full cycles after being opened
-New Sneakers: The next time the recipient uses an action, it will be first priority
-New Underwear: The recipient’s next vote will be worth 3.
-Birthday Cake: The recipient may make a wish by selecting any one player during any day phase; they will learn the actual vote total of that player and any players that share the same vote total at end of day
The target must opt to actually open a box, and will only activate the gift if they open the box; there is no expiration date. Once a giftbox is sent, that item is expended from your inventory.
*if you send a day action, send it no later than an hour before end of day. You may only send this action once a cycle (i.e. Night 1 and Day 2, but not then also Night 2)
Forgiveness (countering Wrath)
Spoiler: show

You are town. Eliminate all threats to town in order to win.
You represent the value of releasing guilt or anger for wrongs done
If you vote for Wrath, your vote will be worth +1.
You will learn the identity of Tracy Mills at the end of Night 1.
Five times during the game, as a night action, target a Role*. Some** of that role’s abilities and associated secrets will be revealed in the original post.
If Tracy Mills is ever night killed, you will lose this ability.
*This may only be blocked if you are blocked, not if the player matching that role is protected
**If a role already has secrets, not all secrets will be revealed the first time. Revealing further will reveal the full role.
Deadly Sins (7):
Current win conditions: ???
If voting for your virtuous counterpart, your vote will be worth +1.
Gluttony (countering Temperance)
Spoiler: show

You are self aligned. Your current win condition is to be the last man standing. Alternatively, if your personal vote is worth at least 4, your alignment will change:
-If your Dummies have never been killed, you will become town-aligned.
-If any of your Dummies have ever been killed, you will become mafia-aligned, gaining BTSC with all other members a full phase after becoming mafia.
You represent over-indulgence and over-consumption of food, drink or wealth items
If you vote for Temperance, your vote will be worth +1.
Your vote is normally worth 0.
As a night action, target a player. They will be told that “it would be wise to post a lot” the next day phase.
-If your target posts at least 70 times or else in top 3 of posters that phase, you will gain control of a dummy account the following day that steals the vote of the player the dummy votes for.
-If your target doesn’t follow the instructions, you will steal their vote that day, making your vote worth as much as theirs was.
When a Dummy votes for another player, that Dummy will absorb/steal that person’s voting power into your own personal voting power. This means that Dummies never have voting power but can cumulatively increase your own player voting power from the default of 0.
If any of your dummies are ever lynched, all dummies in play will die and your vote will permanently be worth 2.
If you switch alignment to town, any dummies in play will die, and your vote will permanently be worth 2.
Your active Dummies must post at least once a day, or you lose them.
If multiple Dummies vote for the same player, only 1 Dummy will absorb the voting power.
Greed (countering Charity)
Spoiler: show

You are self aligned. Your current win condition is to be the last man standing.
Alternatively, if you purchase the private yacht, your alignment will change depending on your choice at the end of Day 1:
-You become town-aligned
-You become mafia-aligned; if you do, you will gain BTSC with all other members a full phase after becoming mafia.
You represent the desire of material wealth or gain, ignoring the realm of the spiritual.
If you vote for Charity, your vote will be worth +1.
>By the end of Night 1, you must choose an alignment. Should you meet your alternate win condition, you will switch to that alignment.<
As a singular night action, target 2 player: a target and a recipient. The target will be told that “it would be wise to vote for” a player of your choice the next day, provided both are still alive and on the poll (If those conditions aren’t met, this action will fail).
If your target follows the instructions, you will gain $1.
If your target doesn’t follow the instructions, they will be punished with an extra 2 votes against them in the poll at the end of the day, known to them.
Additionally, any time another player uses the number “7” in their post during the day, you gain $0.05, up to $2.00/day (this does not apply to quoting another player, but does apply to the word “seven/se7en” in any capacity. Feel free to ask for clarification if needed. I will do my best to keep track of this, but if you feel I have made an error in counting, let me know)
At any point, you may purchase from the store anything you can afford with the $$ you receive. But you may only purchase one item a cycle.
The store is as follows:
$1- vote worth +1 for the current or next phase (if bought at night) (infinite)
$1- permanently receive $2 when targets complete your task (1x)
$1.50- On an EVEN night, target a player. You will learn who that player targeted, if anyone, during this night and/or the previous day. (3x)
$2- roleblock a player during the night and following day phase (2x)
$5- private yacht (1x)
Sloth (countering Diligence)
Spoiler: show

You are self aligned. Your current win condition is to be the last man standing.
Alternatively, your alignment can change:
-if all other Deadly Sins die or change alignment before all Virtues are dead, you will become town-aligned
-If all Virtues die before all other Sins die, you will become mafia, gaining BTSC with all other members a full phase after becoming mafia.
You represent the avoidance of physical or spiritual work
If you vote for Diligence, your vote will be worth +1.
As a night action, you may target a player. They will be told “it would be wise to not talk much” the following day.
If your target doesn’t post more than 6 times, you will steal their vote that day, making your vote worth as much as theirs was.
If your target does post 7 times or more, you will roleblock them this cycle.
You may only ever target each player once in the game.
Lust (countering Chastity)
Spoiler: show

You are self aligned. Your current win condition is to be the last man standing.
Alternatively, if 2 different players that open one of the gifts labeled from you are killed in any way, your alignment will change:
-You will become mafia, gaining BTSC with all other members a full phase after becoming mafia.
You represent the inordinate craving for the pleasures of the body.
If you vote for Chastity, your vote will be worth +1.
Each day, target both a player and a gift from your list of gifts.
The gifts vary and will be sent wrapped. When sent, the target will receive 3 mystery boxes, each labeled with a different name (From [Player]). One of the gifts will be labeled from you, and the remainder from other random players. Once a gift is sent, it cannot be sent again, even if that player never opens it.
The target will receive the notification that they received presents at end of day and a prompt indicating that they may select one- and only one- of the presents to open by the end of the ensuing night phase.
If they open the box from you, the gift you selected will go into effect immediately (without them being notified what the gift does), and you will be notified as such. If an action is associated with the gift, it can be blocked.
If your target opens a box not belonging to you*, they will instead be forced to give compliments to the player from whom ‘the gift was from’ in every post until the end of the next day.
For each day you send out a gift where the target does not open the box labeled from you, the next day there will be one fewer box for the target to choose from (minimum 1). If there is only 1 box to choose, then it becomes mandatory for that player to open it.
The list of gifts to be sent are as follows:
-Teddy Bear (watch target that night and next day)
-Slightly Used Lingerie (if the target receives any info this night, you also receive it. Does not apply to BTSC)
-Burner Phone (BTSC with target until end of next night)
-Pager (Send an anonymous message via the host to the target (150 characters or less). Must send with gift)
-Friendship Bracelet (Any votes this player casts for you is worth 0 for the remainder of the game)
-Chinese Finger Trap (if you die before the target, there is a 50/50 chance they die too)
-Fruitcake (10% chance to kill upon opening; otherwise does nothing)
*all gifts not labeled from you are Fruitcakes, for your information
Pride (countering Humility)
Spoiler: show

You are self aligned. Your current win condition is to have 2 different people in possession of your photograph lynched.
Alternatively, if the player holding your photograph is killed in any way other than by lynch, your alignment will change:
-If Humility and Envy are dead, you will become town-aligned.
-If Humility or Envy are still alive, you will become mafia-aligned, gaining BTSC with all other members a full phase after becoming mafia.
You represent the feeling of deep pleasure derived from one’s own importance.
If you vote for Humility, your vote will be worth +1.
You start with a photograph. Each night, if you are in possession of the photograph, you may target a player to be the recipient of this photograph- include with it a brief caption (4 words or less), written by you. The photograph will be a selfie of the recipient of the photograph.
If the player holding your photograph is lynched, the photograph goes back to you, and you may send it off again at night. After the 2nd time this happens, the photograph will be destroyed and you will leave the game in victory.
Additionally, if anyone mentions the current holder of the photograph (excluding you) during the day, the holder will secretly receive an extra vote against them in the poll that day. A player can only receive one vote per player per day that mentions them, UP TO A MAXIMUM OF 3.
If no player mentions the holder of the photograph during any day after receiving the photograph, you will watch them during the following night.
Envy (countering Kindness)
Spoiler: show

You are self aligned. Your current win condition is to receive the results of your target’s action three times. If you do so, you will be removed from the game.
Alternatively, if you
-use another player’s night action twice
OR
-outright kill your target
your alignment will change:
You will become mafia-aligned, gaining BTSC with all other members a full phase after becoming mafia.
You represent the feeling of intense jealousy over the blessings and circumstances of others.
If you vote for Kindness, your vote will be worth +1.
At night, target a player.
-If you are not targeted this night and your target uses a night action on another player, you will copy their ability as a limited one-shot to use the next day or night*
-If you are targeted this night, and your target had a night action used on them, you will receive the result of that action.**
-The first time neither you nor your target are targeted by any other player in that cycle, you will kill your target, and your alignment will change to mafia; After this happens once in the game, this conditional kill goes away.
*the day/night designation is determined by the ability, and will be in place of your normal role action; it resets the following day.
**receiving a result will not specify which player targeted your target; it will only specify the result on your target.
Wrath (countering Forgiveness)
Spoiler: show

You are self aligned. Your current win condition is to be the last man standing.
Alternatively, you may change alignment after you successfully shoot and kill twice:
-If you shoot two mafia/independently aligned, you will become town-aligned
-If you shoot two town members, OR you shoot one town member and David Mills has personally shot a town-aligned player, you will become mafia-aligned, gaining BTSC with all other members a full phase after becoming mafia.
-If you shoot one town and one independent/mafia, you will permanently remain last man standing, and will gain a night kill every night instead of your normal power.
You represent the feeling of anger manifesting as unbridled fury or revenge.
If you vote for Forgiveness, your vote will be worth +1.
Each night, target* one player PLUS players up to as many votes as you received during the previous day (self-votes do not count). If any one of those players is eliminated the following day, you will gain a one-shot loud vigilante kill to be used** during the following night or day.
Once you gain and successfully use 3 total shots during the game, or you have shot 1 town and 1 independent/mafia, this power goes away.
When using the kill, you will obscure the role reveal to everyone but yourself. The kill will resolve immediately (or as immediate as the host can make it- note that I am trying to be as active as possible but I do have my own life, so be prepared for it to not activate immediately if I am away from thread).
*this counts as one action for game purposes
**shots expire at the end of the next day, so if you do not use it, you lose it for that cycle.
Mafia (1+):
To win: Achieve parity with town.
May kill every night.
John Doe
Spoiler: show

You win when you achieve parity with the town.
You may kill every night.
You are a man beset on a masochistic path of morbid curiosity surrounding the fulfillment of the Seven Deadly Sins manifested in the world. You are highly intelligent and manipulative, and firmly believe that a higher power has ordained you to reveal to mankind the tragic farce the world has become.
You start with no teammates. If a Deadly Sin changes to align with you, you will immediately know their identity but will only gain BTSC with them after a delayed phase. They will not know their teammate(s) until that time. You may only assign another member to kill after gaining BTSC.
If you die and you have not assigned the factional kill to a teammate, it will be transferred to another random player on your team as soon as another player joins your faction.
In addition to using your normal factional kill, you may employ one of the following one-shot actions each night:
- Gluttony: Target a player to start the day with 3 votes cast against them, unknown to them.
- Greed: Target a player; if that player is lynched the next day, the following night your faction will be able to factionally kill 2 people.
- Sloth: Target a player; their vote is worth -1 the next day.
- Lust: Target a player and a corresponding role; if correct, that player will die in the night.
- Pride: this targets yourself. Once activated, you will receive the actual vote totals of all players at the end of every day for the rest of the game.
- Envy: Select a role; you will learn which player the selected role targeted this cycle, if any; if they didn’t target any, you will instead learn your target’s entire role.
- Wrath: Target a player; that player will be announced as “in critical condition” and will die at end of the following night unless healed.