Flash Mafia: Battle for the Gem Cities [FULL GAME]
Posted: Sun Nov 24, 2013 8:29 pm
The once bustling twin cities of Keystone and Central have been home to many costumed heroes and criminals alike. Chief among those vigilantes were a couple of costumed heroes who took on the mantle of "The Flash", as well as a group of blue-collar criminals who collectively referred to themselves as "The Rogues".
For years, The Flash and The Rogues clashed over the backdrop of robberies, but both had an understanding and loyalty to their city. Now, a new group of foes are threatening the safety of this American heartland, with larger and more dangerous goals in mind. To top it all off, many formerly docile citizens and Rogues alike have started to act abnormally, committing increasingly more violent crimes.
Someone has broken the chief rule among The Rogues, and Wally West is joined by former Flash Barry Allen, as well as a mysterious activist named the Pied Piper in his race to save Keystone and Central, the Gem Cities. Meanwhile, Captain Cold gathers a group of his closest allies to clear his name and restore order to The Rogues.
Join The Flash and his bizarre gallery of opponents in a game of deception, dastardly deeds, and detective-work. Race against the fastest man alive to uncover or protect the mysteries of Keystone and Central in...

For years, The Flash and The Rogues clashed over the backdrop of robberies, but both had an understanding and loyalty to their city. Now, a new group of foes are threatening the safety of this American heartland, with larger and more dangerous goals in mind. To top it all off, many formerly docile citizens and Rogues alike have started to act abnormally, committing increasingly more violent crimes.
Someone has broken the chief rule among The Rogues, and Wally West is joined by former Flash Barry Allen, as well as a mysterious activist named the Pied Piper in his race to save Keystone and Central, the Gem Cities. Meanwhile, Captain Cold gathers a group of his closest allies to clear his name and restore order to The Rogues.
Join The Flash and his bizarre gallery of opponents in a game of deception, dastardly deeds, and detective-work. Race against the fastest man alive to uncover or protect the mysteries of Keystone and Central in...

Battle for the Gem Cities
Role Call (25 players):
THE OLD ROGUES (6)
Their roles are as close to a "Civilian" Option that will exist in this game. They may be thieves and robbers, but they have a code of morals. As such, their only win conditions are to eliminate the vile New Rogues and stop Gorilla Grodd's rampage. If Grodd is dead, the New Rogues are dead, and any Old Rogues survive, they win the game.






THE INDEPENDENT ROGUES (6)
These characters wish to continue their schemes without being bothered. They will win simply by surviving until the end of the game.






THE NEW ROGUES (7)
As Central and Keystone Cities have developed over time, the villains who plague their citizens have become more and more ambitious. The New Rogues are, for the most part, concerned with spreading destruction and chaos around the twin cities, making a name for themselves by killing superheroes and villains alike. They must survive and eliminate all opposing factions to win the game.






THE "ARCH-VILLAINS"
(3)

Each of these characters have been The Flash's biggest threat from time-to-time. They have unique conditions for winning that the Rogues are not aware of at this time.



THE DETECTIVES (3)
Wally West and the recently resurrected Barry Allen have joined forces to track down the newest foe threatening their home cities. Using their law enforcement and forensic talents, respectively, they will win if they uncover the mystery of the Gem Cities, and if they manage to imprison the New Rogues. They may choose to imprison the Old Rogues as well, but it is not required.


