ASOIAF: War of the Five Kings Mafia
Posted: Tue Jan 21, 2014 4:24 pm

This is going to be a mix of Risk and Mafia, and have 35 players. It will also be a sockpuppet game.
You win the game by being on the winning side of the war. Only one can win, however. You defeat other kings by taking their cities, and eventually killing their king. Each king starts off with three cities, and they can attack the two cities closest to them geographically. For example, the Lannisters can attack one of Renly's cities and one of Stannis's at the beginning of the game, because they are the two closest cities to them. You win battles by having more troops then the other king at a certain city.
TROOPS:
Each role has a certain amount of troops at their command. They can choose where they want to place their troops. They can place them in a city owned by their kingdom in order to defend that city, or attack another city.
KEY ROLES:
Each kingdom has three roles, and each of these role is stationed in a city. They can choose to move to a different city, but it will take a round for them to get there. In each thread, the players will vote on where they would like to place their troops, and if they would like to vote to eliminate a house.
The King: The weakest and most important piece in the game. Once a king is dead, their advisors are eliminated also, but every house chooses which team they would like to go to. They also have a moderate amount of troops in order to protect them. Their vote also counts as two in the lynch.
The Spymaster: They have BTSC with everyone in the game. This means that they can make deals with other houses to get information or troops. This is maybe the most important role in the game. They have a relatively small amount of troops at their command.
The Commander: This role has the most troops at their command, and has a large influence on military decisions.
HOUSES:
Each kingdom needs minor houses to support them, and supply troops. Each house starts out aligned with a kingdom, however they can switch sides, and/or provide information to the spymaster. If a house want's to switch allegiances to another king, they have to PM me, and then the kingdom that the house wants to switch to will vote on whether they would like to let that house into their kingdom. Of course, a house could offer to join another kingdom only to really be a mole. A house can only switch allegiances twice. Every round, all of the players in a kingdom can vote for if they would like to possibly vote out a house the next round. If even one person votes yes, there will be a lynch the next day. Every player in a kingdom can vote for if they think a house is betraying them. You can also abstain. If the majority of players vote for a person, that house is publicly executed, and eliminated from the game.
When a King eliminates another king, they can choose to let the houses that supported the dead king join their kingdom, or execute them.
ROLES:
HOUSE LANNISTER "Hear Me Roar"
Joffery Baratheon: The King
Tywin Lannister: The Spymaster
Jaime Lannister: The General
House Stokeworth
House Rosby
House Slynt
House Rykker
HOUSE STARK "Winter Is Coming"
Robb Stark: The King
Catelyn Stark: The Spymaster
Brynden Tully: The General
House Karstark
House Bolton
House Manderly
House Mormont
HOUSE BARATHEON OF DRAGONSTONE "The Night Is Dark And Full Of Terrors"
Stannis Baratheon: The King
Lady Melisandre: The Spymaster
Davos Seaworth: The General
House Celtigar
House Bar Emmon
House Velaryon
House Sunglass
HOUSE BARATHEON OF HIGHGARDEN "The Knights of Summer"
Renly Baratheon: The King
Margaery Tyrell: The Spymaster
Loras Tyrell: The General
House Errol
House Morrigen
House Penrose
House Swann
HOUSE GREYJOY "We Do Not Sow"
Balon Greyjoy: The King
Asha Greyjoy: The Spymaster
Victarion Greyjoy: The General
House Harlaw
House Goodbrother
House Farwynd
House Blacktyde
Each of the Five Kings (Stark, Lannister, Renly, Stannis, and Greyjoy.) will each have their own private thread.