Page 1 of 1
THREECHAMBERS ~ An Expirimental Game {MICRO MAFIA}
Posted: Sun Feb 09, 2014 10:31 am
by insertnamehere
7 STRANGERS, 3 CHAMBERS, 1 KILLER
7 strangers wake up in a locked room with no knowledge of how they got there. A small TV goes on behind a thick sheet of glass. Loudly, a warped voice begins to speak. "Solve puzzles. Escape. One of you is me. You have 6 days. There are three chambers."
బ్
Re: THREECHAMBERS ~ An Expirimental Game {MICRO MAFIA}
Posted: Thu Feb 13, 2014 7:37 pm
by insertnamehere
I've changed things around, a bit of a new feel and style to the game. I also changed the name from Seven, because it's easy to get that name mixed up with my other game "Seven Twenty-Seven" or the film "Seven" or the number "7". It's now Three Chambers. Instead of the killer sounding like an affable British chap, he's now a cryptic man of few words. I'm going for a horror feel with this game.
యాం
Re: THREECHAMBERS ~ An Expirimental Game {MICRO MAFIA}
Posted: Thu Feb 13, 2014 7:45 pm
by insertnamehere
This game along with "Silence" and "The Stanley Parable" is all leading up to "727", and each game has mechanics from "727" in it. Three Chambers is going to kind of like an old style point and click adventure type game. I'm going to describe a scene, you can pick up items by posting:
Pick up *insertobjecthere*
You can use items on other items. This is the format:
Use *something* on *something*
This will be an interactive experience, and something I cannot wait to host.
everything is fine
డ్