Outpost 31 [SPEED GAME]
Posted: Sun Jul 12, 2015 1:07 am
This one popped into my head tonight before heading to bed. The idea wouldn't let me sleep, so here I am. Hopefully getting this out of my system will let me catch some z's.
For those of you who do not get the reference, this game is thematically based on John Carpenter's The Thing. I'm not calling it The Thing Mafia because I'm not going to use character names because- well, if you don't know, then you must watch the film. It's one of the greatest horror films of all time.
Essentially, what happens is this- all the players sign up. Everyone in theory is a "civilian" role. No one in the film was an evil person- some were just unlucky. There is no mafia team but a number of players will be randomly selected to be potential hosts. The lone infected player kills each night until they are lynched. Then the Thing latches onto one of the remaining potential hosts. If the "civilians" lynch all of the potential hosts, they win.
I'm considering having a host kill nullified if they try to kill another potential host. Furthermore, if a potential host is lynched before they are infected, they will not be named as a potential host in the lynch post. Only the lynching of an infected player will be announced.
Potential hosts won't know who each other are. They will merely be told that they are a potential host and they will also be notified when they have become the infected. I'm considering allowing the potential hosts work together in a BTSC chat room but without revealing their identities to each other.
The purpose of this would be to create a sense of paranoia in everyone- good and bad. Civvies won't be able to look for teamwork to bring down a formal team. No one will know how many potential hosts remain. This game boils down to a person's ability to read their peers on an individual level.
Does this setup make it too difficult for either the civvies or hosts to win?

For those of you who do not get the reference, this game is thematically based on John Carpenter's The Thing. I'm not calling it The Thing Mafia because I'm not going to use character names because- well, if you don't know, then you must watch the film. It's one of the greatest horror films of all time.
Essentially, what happens is this- all the players sign up. Everyone in theory is a "civilian" role. No one in the film was an evil person- some were just unlucky. There is no mafia team but a number of players will be randomly selected to be potential hosts. The lone infected player kills each night until they are lynched. Then the Thing latches onto one of the remaining potential hosts. If the "civilians" lynch all of the potential hosts, they win.
I'm considering having a host kill nullified if they try to kill another potential host. Furthermore, if a potential host is lynched before they are infected, they will not be named as a potential host in the lynch post. Only the lynching of an infected player will be announced.
Potential hosts won't know who each other are. They will merely be told that they are a potential host and they will also be notified when they have become the infected. I'm considering allowing the potential hosts work together in a BTSC chat room but without revealing their identities to each other.
The purpose of this would be to create a sense of paranoia in everyone- good and bad. Civvies won't be able to look for teamwork to bring down a formal team. No one will know how many potential hosts remain. This game boils down to a person's ability to read their peers on an individual level.
Does this setup make it too difficult for either the civvies or hosts to win?