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[SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:42 pm
by Tangrowth
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hosted by MovingPictures07 and Sloonei






Civilians (26)

Fear of Mafia

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Uh-Oh, Love Comes to Town - Depending on whether this player is from The Syndicate or RateYourMusic, every night it can attempt to seduce a player from the opposite forum. If the target follows Uh-Oh's vote the subsequent day, then it is successfully seduced. Thereafter, all powers that target one player will be redirected to the other. In addition, if one of them is lynched, the other will die in its place. If the seduced player dies first, then Uh-Oh may try to seduce another player.

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Don't Worry About the Government - Works at the government building, waiting for people to visit him. At the start of every even day period, he gains anonymous temporary BTSC with one player who has never visited him before. Every odd night, any player may PM the host offering to visit him, but only one of the first five players to PM the host will be selected.

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Pulled Up - Every time a non-civilian player is lynched, its vote increases by 1. Conversely, if three civilian players are lynched consecutively, its vote decreases by 1. Its vote can be worth negative.

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Warning Sign – Whenever Warning Sign receives votes against it in a lynch cast by a member of the opposite forum, the subsequent night a message is sent to a randomly selected player of the same forum. That message notifies that player that Warning Sign received vote(s) the previous day. The number of players that receive a message is equal to the number of votes from the opposing forum that Warning Sign took.

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Found a Job – Every night, it will find a job for two players, one from each forum. Both players will have the duration of the following day period to perform their job. Then during the night period, Found a Job will then declare one of them the winner and the other one a loser. The winner will be able to use their night power twice that night, while the loser will be blocked. Both players will submit their power twice without knowing whether they have won or lost.

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Take Me to the River – Takes two players to the river every night, one from each forum, and pushes them in the water. One of them will be blocked for the night; the other will be removed from the subsequent day's lynch poll. The fates of both players are randomly determined.

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I Zimbra – Insanifies a player of its choice every night, forcing that player to speak in another language of its choice the subsequent day. If that player is from the same forum as I Zimbra, its vote is worth x3; if it is from the opposing forum, it is worth negative x3. The value of the insanified player's vote is unknown to everyone except I Zimbra.

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Memories Can't Wait – As long as it is alive, if a mafia is lynched and a civilian was lynched the previous day, another day will follow, skipping the night.

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Air – Hits one player in the face every night, redirecting their night power to another player. Their new target must be from the opposite forum of their original target. Because of this, Air will send in two names for its target's new power, one from each forum.

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Heaven – Every night, Heaven receives a snippet of BTSC from the spectator chatroom.

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Animals – They like to laugh at people. They're setting a bad example. (Secrets)

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Born Under Punches (The Heat Goes On) – Kills a player of its choice every even night. If the kill is against a fellow civilian, there is a 50% chance of failure. If it fails to kill three times, it dies.

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Crosseyed and Painless – Can role check one player of its choice every night, but must wait for the results. When it role checks, it must decide at that time how long to wait for the results. It must wait a minimum of one day/night cycle to receive results. If it waits one cycle, results have a 40% chance of being correct, with otherwise a 60% chance of a false randomized result. For every day/night cycle that it waits to receive its results, the accuracy of the role check increases by 20%. If it waits four cycles, the role check will be 100% accurate, with no chance of a false randomized result.

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The Great Curve – During one night of its choice, it may uncover the true vote tallies for the previous day's lynch, including all vote manipulation.

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Once in a Lifetime – Asks a player a multiple choice question every night. It must alternate between members of the two forums. If it correctly predicts its target's answer, they both gain an extra vote to be used at any time. If it is incorrect, Once in a Lifetime must vote the same player as it did yesterday; if that player is dead, then it loses one of its extra votes.

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Houses in Motion – I'm walking a line. (Secrets)

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Seen and Not Seen – During any night, it may try to change its face. "Changing its face" effectively switches the forum this player is from when it comes to all forum-driven role powers, unbeknownst to everyone else. For example, if this player is actually from The Syndicate, it may elect to change its face, and thereafter it is secretly from RateYourMusic, and a power that would previously have affected it because it was from The Syndicate only no longer will do so. It takes two full cycles before this change takes effect.

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Girlfriend Is Better – Because of its hypnotizing, persuasive big suit, it cannot be lynched. However, if it is targeted at night with a power, it has a 50% chance of affecting another randomly selected civilian as well.

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Slippery People – If targeted by a mafia night kill, it has a 50% chance of taking its killer to the grave with it.

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Swamp – If targeted by a mafia night kill, it dies, but its killer cannot use their night power or kill the subsequent two nights.

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This Must Be the Place (Naive Melody) – Can protect one or two players from nightkills each night; if protecting two players, both players must be from the same forum. If it protects two players, then the subsequent night it can only protect one player from the same forum or two players from the opposite forum. It may choose to protect itself, but once it does so, all further protections have a 50% chance of failure.

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And She Was – She doesn't care to be bothered; she just wants to space out. For every day that she receives no votes at any time, she starts all subsequent lynches with one negative vote against her. For every night that she is not affected by any night actions, she gains a 10% chance of avoiding each future night action. Negative votes and night action evasion are cumulative.

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Road to Nowhere – May pardon one lynch of any player other than itself. If nightkilled, there will be two lynches in a row; if lynched, there will be two nights in a row.

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Love for Sale – Every night, it offers to sell its subsequent lynch vote to all players. The first player that PMs the host accepting the deal may control how Love for Sale votes the subsequent day. (Secrets)

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Wild Wild Life – During one night of its choice, it may decide to randomly redirect the night targets of all players from the opposite forum.

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Blind – Cannot be night killed. At the start of the game, its vote will go to the person voted. In future lynches, however, Blind may not know who it actually is voting for. Any time that a civilian is lynched, then its lynch vote is secretly randomized among the player it voted and the one alphabetically above and below its vote. For every civilian lynch, the possible vote recipient range is increased by one player above and below its current range. In contrast, any time that a mafia is lynched, the range decreases by one player above and below its current range.








Mafia (7)

Kills every odd night

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No Compassion – They say compassion is a virtue, but I don't have the time. (Secrets)

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Thank You for Sending Me an Angel – As long as it is alive, this player uncovers the role of every player that the mafia team successfully nightkills. Once in the game, it may borrow the power of any role the mafia has killed. If it carries out the kill, it cannot perform its normal night power.

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Life During Wartime – As long as it is alive, if the mafia fails to kill on an odd night for whatever reason, they may execute a kill the following night. If it carries out the kill, it cannot perform its normal night power.

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Drugs – Slips drugs to a player of its choice every even night. That player will start every subsequent lynch with two votes against them. If it carries out the kill, it cannot kill any player it hasn't drugged.

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Burning Down the House – Burns down a player’s house every odd night, blocking that player the current night. That player has a 50% chance of being blocked the subsequent night as well, unable to act out of depression. If it carries out the kill, it cannot perform its normal night power.

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Making Flippy Floppy – Makes flippy floppy with a player of its choice every night. In doing so, it redirects that player's power to it. Assuming it survives, it may choose to continue making flippy floppy during subsequent nights, bypassing double targeting rules. If its target does not use a night power, nothing happens. It cannot make flippy floppy with the same player for more than three consecutive nights. If it carries out the kill, it cannot kill a player it has targeted at any time with its normal night power.

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(Nothing But) Flowers – Can't get used to the lifestyle brought about by the new players. Its vote is worth x3 against players from the opposite forum. It cannot be harmed by night powers used by players from the same forum. If it carries out the kill, it cannot kill players from the same forum.








Serial Killer (1)

Kills every night

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Psycho Killer – Better run run run run run run run awayyyyyyy. (Secrets)

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:43 pm
by Tangrowth
GAMEPLAY & RULES
Gameplay
1. Days are 48 hours. At the end of each Day, a player will be lynched, normally the player with the most votes, and that player will have his or her role revealed. Note the role descriptions for any exceptions to this procedure, as there is role power manipulation. There is no option to vote for "No Lynch". Before the end of each Day, you must cast your vote for another player (see: Rule 6). A missing vote will negatively impact your Participation Score (see: Participation).
2. Nights are 24 hours, but all PMs must be sent to both hosts within 23 hours. At the end of each Night, any number of players may be nightkilled, and those player(s) will not have their roles revealed. Before the end of each Night, you will send in your Night power to both hosts, MovingPictures07 and Sloonei. If you elect to not utilize your power, you must send a PM indicating such. A missing PM will negatively impact your Participation Score (see: Participation). If your power can be elected during any time or during Days, then utilize it during that time.
3. All game conversation must take place in the thread unless you have specifically been given BTSC (see: Rules).
4. All votes must be cast in the poll to count. It is considered standard and good form to post at the time of your vote, but it is not necessary for your vote to count.
5. All votes are changeable. You may change your vote as many times as you wish up until the vote's deadline.
6. All role power PMs must be sent in by the player utilizing the power. No relying on BTSCmates (if you have any) to send in your power.
7. Civilians win if they have eliminated the Mafia, Serial Killer, and possibly (?) the Independent. Mafia win if they have eliminated the Civilians, Serial Killer, and possibly (?) the Independent. The Serial Killer must be the Last Man Standing. The Independent wins by ????.
8. If your faction wins, you win, regardless of whether you are dead or alive at endgame. Do your best! Fight for your faction's win condition. Players who fail to meet participation criteria will be denied a win.
9. Once the game is complete, all players will vote on an MVP via PM to both hosts. The player with the most votes will be crowned the MVP of Talking Heads (RYM #90) Mafia.
10. Your Participation Score (P-Score) will be adversely affected if you fail certain participation criteria. Refer to the guidelines on Participation for more detail. In addition, upon failure of participation criteria, you may be forcibly replaced or modkilled if you have not corresponded with both hosts.
11. For the first time at The Syndicate, dead players and spectators (who will not replace) will be able to talk about the game in an exclusive chatroom!
12. The hosts for this game are MovingPictures07 and Sloonei. Please PM all game and role mechanics questions to both of them, as well as any role power PMs.
13. The Mod on Duty for this game is S~V~S. She is there for any of your questions or concerns not strictly related to game or role mechanics. Please PM her with any grievances or concerns you may have at any time, notably including conflicts with other players. Keep the thread fun and clean of emotionally-charged drama or conflicts; PM S~V~S instead. We want to keep this game as fun as possible for everyone.

Rules
1. Be respectful and remember that this is a game. Although mafia is a game of deception and can be rather heated, recognize that the game is not personal and that your friends may be lying to you in the spirit of the game. Please treat your fellow players with respect, even if you suspect or strongly disagree with them.
2. No BTSC (Behind the Scenes Contact/Conversation) with anyone other than your specified BTSC partners. Do not talk about the game with anyone outside the thread, in any capacity, except for the hosts or the Mod on Duty or any BTSC. If you are unsure whether you have BTSC, that means you do not have it.
3. No editing or deleting of posts.
4. No role outing of yourself or anyone else. This includes all statements of fact that any player may see and thereafter deduct your or someone else's role, such as "I am Making Flippy Floppy", "Sloonei is Psycho Killer", etc. This game is open setup and incompatible with role outing, thus making it not fun when players engage in it. Absolutely don't do it.
5. No dumping information you received from the Host (whether role-related or not) into the thread. This includes statements that more often are seen as implications, rather than statements of fact (role outing). An example would be declaring that "I have reasons to believe Sloonei is Psycho Killer" without elaborating. If you suspect someone to be a certain role or alignment, use in-thread reasons to back up your assertion or speculation, even if your reasons are sourced from information you gained outside of the thread. If you are unsure if what you are about to say constitutes info dumping, please PM the hosts first before making the post. If you fail to do this and your post does violate information dumping, then you and your faction will be punished.
6. No self-voting, even as a placeholder. This is considered an illegal move in this game as much as voting for the non-player option.
7. No double-targeting (targeting the same individual with a role power twice in a row).
8. Dead players should not post on-topic and any posts made should be in dead red. There is a "dead" code for this function.
9. Off-topic posts should be in off-topic green. There is an "OT" code for this function.
10. Posts from non-players should be in non-player blue. There is a "np" code for this function.
11. This is your The Syndicate host's color. All of MovingPictures07's host posts will be in this color. Don't use it!
12. This is your RateYourMusic host's color. All of Sloonei's host posts will be in this color. Don't use it!

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:43 pm
by Tangrowth
PARTICIPATION
The following behavior constitutes non-participation:

- If you do not post for more than 72 consecutive hours.
- If you do not cast a vote in 3 or more lynches.
- If you do not send in your night power on 3 or more occasions.

If any of these are committed, it will qualify as non-participation for the purposes of this game. Consequently, any player who commits any of these will have their Participation Score (P-Score) penalized.

If at any time you are afraid you cannot fulfill any of these requirements due to any reason, please PM both hosts immediately explaining your situation or requesting a replacement. In the case of the latter, we will then seek out someone to take your place and your P-Score will not be penalized.

Exceptions will be made for unforeseen and uncontrollable circumstances.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:43 pm
by Tangrowth
PLAYER ROSTER
1. JaggedJimmyJay
2. Metalmarsh89
3. Roxy
4. HamburgerBoy
5. Ricochet
6. Golden
7. Strawhenge
8. Sorsha
9. motel room
10. Russtifinko
11. TheFloyd73
12. Diiny
13. birdwithteeth11
14. rundontwalk
15. FZ.
16. MacDougall
17. Epignosis
18. seaside
19. Devin the Omniscient
20. Matt F
21. Choutas
22. sig
23. sanmateo
24. espers
25. Rbzmncaeaei
26. Elohcin
27. kneel4justice
28. DrWilgy
29. reywaS
30. bea
31. Long Con
32. bcornett24
33. thellama73
34. TinyBubbles

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:44 pm
by Tangrowth
PLAYER DEMOGRAPHICS
Forum Guide
bcornett24
bea
birdwithteeth11
Choutas
Devin the Omniscient
Diiny
DrWilgy
Elohcin
Epignosis
espers
FZ.**
Golden**
HamburgerBoy
JaggedJimmyJay
kneel4justice
Long Con
MacDougall
Matt F
Metalmarsh89**
motel room
Rbzmncaeaei
reywaS
Ricochet
Roxy
rundontwalk
Russtifinko
sanmateo
seaside
sig
Sorsha
Strawhenge
TheFloyd73
thellama73
TinyBubbles

The Syndicate: 17
RateYourMusic: 17

**Honorary member of RateYourMusic



Gender Guide
bcornett24
bea
birdwithteeth11
Choutas
Devin the Omniscient
Diiny
DrWilgy
Elohcin
Epignosis
espers
FZ.
Golden
HamburgerBoy
JaggedJimmyJay
kneel4justice
Long Con
MacDougall
Matt F
Metalmarsh89
motel room
Rbzmncaeaei
reywaS
Ricochet
Roxy
rundontwalk
Russtifinko
sanmateo
seaside
sig
Sorsha
Strawhenge
TheFloyd73
thellama73
TinyBubbles

Male: 28
Female: 6

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 10:54 pm
by Tangrowth
A couple of notes from your musical host:

This game will not start until September 26th at the absolute earliest. Sloonei and I want to make sure we leave sign-ups open long enough to grab players at both sites, and the game's start will somewhat depend on how quickly or slowly it takes to do so. Consequently, sign-ups may last for roughly two weeks, and the game could start any time between the end of September and the end of the first full week of October.

This game's current setup is designed for 25 total players, which would be ideal, but the setup is flexible and can accommodate a smaller or larger amount of players to meet demand.

...How did I get here? :guitar: :drums:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:03 pm
by Tangrowth
Also, a shout out to Long Con is necessary for the awesome game banner. :slick:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:04 pm
by JaggedJimmyJay
MovingPictures07 wrote:
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This rules.

Obviously I'm in. :slick:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:12 pm
by Marmot
I'm just bummed there isn't a role for the song "Animals"

You ought to be more careful, you're setting a bad example. :fist:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:26 pm
by Tangrowth
Metalmarsh89 wrote:I'm just bummed there isn't a role for the song "Animals"

You ought to be more careful, you're setting a bad example. :fist:
There actually was at one time! I ended up cutting it and included Drugs instead.

If we get more than 25 players due to very high demand, there's a chance we could see the return of Animals.

I'm mad... That's a fact!

Seriously, it broke my heart to not include so many roles, but I think this current version is solid.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:28 pm
by Sloonei
look at me and my unique color.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:30 pm
by Sloonei
MovingPictures07 wrote:
Metalmarsh89 wrote:I'm just bummed there isn't a role for the song "Animals"

You ought to be more careful, you're setting a bad example. :fist:
There actually was at one time! I ended up cutting it and included Drugs instead.

If we get more than 25 players due to very high demand, there's a chance we could see the return of Animals.

I'm mad... That's a fact!

Seriously, it broke my heart to not include so many roles, but I think this current version is solid.
We need to talk about your Drugs habit.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:42 pm
by Tangrowth
Sloonei wrote:
MovingPictures07 wrote:
Metalmarsh89 wrote:I'm just bummed there isn't a role for the song "Animals"

You ought to be more careful, you're setting a bad example. :fist:
There actually was at one time! I ended up cutting it and included Drugs instead.

If we get more than 25 players due to very high demand, there's a chance we could see the return of Animals.

I'm mad... That's a fact!

Seriously, it broke my heart to not include so many roles, but I think this current version is solid.
We need to talk about your Drugs habit.
ELECTRICITY.

That's what I call it.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:45 pm
by Sloonei
I notice my host color is close to the standard RYM shade of lavender. :o

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:54 pm
by Tangrowth
Sloonei wrote:I notice my host color is close to the standard RYM shade of lavender. :o
Exactly. :srsnod:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:57 pm
by Marmot
Sloonei wrote:I notice my host color is close to the standard RYM shade of lavender. :o
Color me surprised. :eek:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Fri Sep 18, 2015 11:57 pm
by Sloonei
you monster! this is perfect.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 12:22 am
by HamburgerBoy
This is why first impressions are often correct.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 12:57 am
by Tangrowth
HamburgerBoy wrote:This is why first impressions are often correct.
He wonders if he too might have made a similar mistake.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 3:44 am
by Ricochet
So soon... Image

Well, why not. I'm on a road to nowhere, anyway.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 5:55 am
by Roxy
I signed up last night only bc their is Drugs in this game :nicenod:

Also I would like to point out I signed faster than Ricochet did. :p

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 6:30 am
by Ricochet
Roxy wrote:I signed up last night only bc their is Drugs in this game :nicenod:

Also I would like to point out I signed faster than Ricochet did. :p
I sleep in the daytime, I work in the nighttime, I wasn't here to vote.

I did it as soon as I could, should I awake and find it gone.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 7:16 am
by Golden
But of course I am in.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 11:33 am
by Strawhenge
/in

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 11:35 am
by Sorsha
I'll play.

This is a great idea too. Until recruitment mafia I hadn't played for a year, since I've been back I really like quite a few of the new players that I've played with so far.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 1:28 pm
by Tangrowth
Ricochet wrote:So soon... Image

Well, why not. I'm on a road to nowhere, anyway.
It's all right, baby, it's all right.

Game won't start soon, so no need to cry... yet. :feb:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 1:30 pm
by Tangrowth
Strawhenge wrote:/in
Hello, Strawhenge! Welcome to The Syndicate. Glad to see you here. :D

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:04 pm
by Ricochet
MovingPictures07 wrote:
Ricochet wrote:So soon... Image

Well, why not. I'm on a road to nowhere, anyway.
It's all right, baby, it's all right.

Game won't start soon, so no need to cry... yet. :feb:
You may think I look sad, but I am just sleeping. It's my facial expression.

You said end of September, begin of October. That's still Image

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:06 pm
by FZ.
Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:08 pm
by Ricochet
FZ. wrote:Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P
Let the days go by. :nicenod:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:09 pm
by Tangrowth
Ricochet wrote: You may think I look sad, but I am just sleeping. It's my facial expression.

You said end of September, begin of October. That's still Image
Yeah, game start will be between September 26th and October ??th, probably the 10th at the latest. We'll just play it by ear and see how much demand we are getting, when players would prefer the game to run, how the other games are progressing, etc. Inevitably it will depend on my schedule too. I'd guess real start somewhere in the middle of that range. Sloonei and I will definitely keep you all updated, and in the meantime would appreciate hearing what works best for everyone's schedules.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:11 pm
by Tangrowth
FZ. wrote:Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P
We would love to have you in whatever capacity is possible. :)

So I totally understand. Feel free to sign up as a replacement if you wish, or you can wait it out (and let the days go by) if you don't want to do that. Worst case scenario, you can be an active participant in the spectator chat. :nicenod:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:13 pm
by FZ.
MovingPictures07 wrote:
FZ. wrote:Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P
We would love to have you in whatever capacity is possible. :)

So I totally understand. Feel free to sign up as a replacement if you wish, or you can wait it out (and let the days go by) if you don't want to do that. Worst case scenario, you can be an active participant in the spectator chat. :nicenod:
What if I miss the first few days? I might be able to start on the third of October, but not be very active until the fifth.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:14 pm
by Tangrowth
FZ. wrote:
MovingPictures07 wrote:
FZ. wrote:Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P
We would love to have you in whatever capacity is possible. :)

So I totally understand. Feel free to sign up as a replacement if you wish, or you can wait it out (and let the days go by) if you don't want to do that. Worst case scenario, you can be an active participant in the spectator chat. :nicenod:
What if I miss the first few days? I might be able to start on the third of October, but not be very active until the fifth.
That could work, so long as you are fine with it. We will be having a Day 0 that will likely last 48 hours (possibly less), and all cycles will be 48/24.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 2:23 pm
by FZ.
MovingPictures07 wrote:
FZ. wrote:
MovingPictures07 wrote:
FZ. wrote:Hey, I really want to play this game, but like I told MP, I can do it only if it starts after 10/5/2015.

So while I'm not going to sign up yet (so I don't occupy a place), please keep me in mind.

And people, don't hurry to sign up. Take your time :P
We would love to have you in whatever capacity is possible. :)

So I totally understand. Feel free to sign up as a replacement if you wish, or you can wait it out (and let the days go by) if you don't want to do that. Worst case scenario, you can be an active participant in the spectator chat. :nicenod:
What if I miss the first few days? I might be able to start on the third of October, but not be very active until the fifth.
That could work, so long as you are fine with it. We will be having a Day 0 that will likely last 48 hours (possibly less), and all cycles will be 48/24.
Okay, though I'm still hoping for it to start later rather than sooner.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sat Sep 19, 2015 9:19 pm
by Tangrowth
No worries, FZ., enjoy your trip. :D

As I said, it'll be good to know what people's schedules are, so if you have a preference as to game start, let us know.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 12:24 am
by Marmot
RYM can't ball. In fact, they can't even circle (ball in two dimensions).

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 7:39 am
by Roxy
Welcome Strawhenge! I visited your cousin a few months ago - Foamhenge

Image

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 9:46 am
by Roxy
I signed up on RYM to talk smack and the site won't let me spam or post for 24 hours (BOO!!!!)

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 9:56 am
by Epignosis
Image

Doorhenge

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 10:08 am
by Ricochet
Roxy wrote:I signed up on RYM to talk smack and the site won't let me spam or post for 24 hours (BOO!!!!)
We should develop our own anti-M-pee-spraying device. :ponder: This ain't no party! This ain't no disco!

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 10:08 am
by Ricochet
Speaking of doors, hi motel room.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 10:10 am
by Marmot
Woot. That puts us at a 5:4 TS:RYM ratio.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 10:12 am
by Roxy
Ricochet wrote:
Roxy wrote:I signed up on RYM to talk smack and the site won't let me spam or post for 24 hours (BOO!!!!)
We should develop our own anti-M-pee-spraying device. :ponder: This ain't no party! This ain't no disco!

Yes we should!!
This ain't no fucking around! :p

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 10:57 am
by Russtifinko
Epignosis wrote:Image

Doorhenge
Is it just me, or are these doors weirdly small?

No time for dancin'! Or lovey-dovey!

I am SOOOOOO so so so so excited for this game! Which probably means I will die N1. Oh well. But it'll be way fun to meet all the new RYMers at least!

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 12:14 pm
by Tangrowth
Russtifinko wrote:
Is it just me, or are these doors weirdly small?

No time for dancin'! Or lovey-dovey!

I am SOOOOOO so so so so excited for this game! Which probably means I will die N1. Oh well. But it'll be way fun to meet all the new RYMers at least!
I AIN'T GOT TIME FOR THAT NOOOOOOOWW :drums:

So even if you do die N1, you might be pleased to know that you can still win while dead :noble: and you can participate in the spectator chat (a first ever on The Syndicate)! :nicenod:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 12:15 pm
by Tangrowth
And of course a welcome to motel room/aokiji!

Hope you enjoy your stay here at The Syndicate. :)

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 12:33 pm
by TheFloyd73
Came here from RYM, haven't played Mafia before. I'm looking forward to.

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 12:40 pm
by Tangrowth
TheFloyd73 wrote:Came here from RYM, haven't played Mafia before. I'm looking forward to.
Yay! :yay:

Welcome to The Syndicate, and welcome to mafia! It's fun, you'll love it. :)

6:5 TS:RYM ratio, not bad. Keep it up, RYMers! :guitar:

Re: [SIGN-UPs] Talking Heads Mafia (RYM #90)

Posted: Sun Sep 20, 2015 4:50 pm
by fingersplints
I signed up for the replacement option because it's filling up fast. It depends on where Rox and I are at in our game, but I might be able to switch to playing later.