Masters of the Universe Mafia [FULL GAME][PLAYED]
Posted: Sun Jan 13, 2013 9:20 pm

Civilians
The Eternians
Prince Adam / He-Man - Each night, Prince Adam must decide whether or not to transform into He-Man. As Prince Adam, he has no abilities. As He-Man, he role blocks any player that night and cannot be lynched the following day. He is limited to three transformations.
Man-at-Arms - Duncan is a master of technology. He is working on a “Role-Finder” device that can discover the role of any player once per day. Initially, it has a 10% success rate. Each time it fails, Duncan tweaks the machine, and increases the success rate by 2%. Has BTSC with Teela and Orko.
Teela - Submits a player’s name each night and guards that person against lynching the following day. Has BTSC with Man-at-Arms and Orko.
Orko - The silly court magician, Orko tries to help his friends, but sometimes just doesn’t get it right. He casts a spell to either boost Man-at-Arms’ technical research by 3% (80% success rate) or help Teela protect the innocent from lynching by enabling her to submit a second name (70% success rate). If the spell fails, Orko silences a random player. Has BTSC with Man-at-Arms and Teela.
Man-E-Faces - Each night, Man-E-Faces must choose whether to be a human (no effect), a robot (may attempt a role check at a 60% success rate while doubling the number of lynch votes for himself the next day) or a monster (may attempt a night kill at a 40% success rate while quadrupling the number of lynch votes for himself the next day).
Ram Man - Uses his brute force to ram into any player, role blocking that person for the night.
Fisto - Uses his mighty gauntlet to deliver a punch to any player, role blocking that person for the night.
Moss Man - The master of camouflage blends into his environment. He can never be lynched.
Stratos - The prince of the skies may swoop in on two occasions to rescue someone from a night kill.
Sy-Klone - Sy-Klone may generate a tornado that redirects his target’s night action. If the target has no night action, the whirlwind fails.
Mekanek - Uses his bionic neck to search for allies. If he finds an Eternian, he establishes BTSC with that player. Has BTSC with Buzz Off.
Buzz-Off - Uses his flight to spy on others. The buzzing hero selects two players and will discover if they share BTSC. Has BTSC with Mekanek.
The Etherians
Princess Adora / She-Ra - Each night, Princess Adora must decide whether or not to transform into She-Ra. As Princess Adora, she has no abilities. As She-Ra, she role blocks any player that night and cannot be lynched the following day. She is limited to three transformations.
Glimmer - Glimmer- The leader of the Great Rebellion sheds light on situations. Whenever she is targeted, she will know by whom. Has BTSC with Bow and Madame Razz.
Bow - Scouts for a member of The Horde each night. If he finds one, he shoots an arrow and role blocks the player. If he finds Princess Adora, he recruits her, earning BTSC. Has BTSC with Glimmer and Madame Razz.
Madame Razz - The loveable witch from Whispering Woods can conjure a spell to help her friends. She often messes up, but she means well. Has BTSC with Glimmer and Bow. (Secrets)

Snake Mountain
Kills every odd night.
Skeletor - The evil lord of destruction may use his Havoc Staff to place a hex on any player. While under Skeletor’s power, the target must vote during the day phase as Skeletor directs; the curse lasts two day periods.
Evil-Lyn - Wicked illusionist and Skeletor's right hand (Secrets).
Beast Man - Skeletor’s furry henchman kidnaps one player each night and brutally interrogates them regarding any previous night action. That player’s night action from the chosen night will be known to Beast Man.
Merman - Merman will search the waterways each night for treasure and magical relics. His base chance to find something is 10%, but because Merman is nervous and does not wish to displease his master, it increases 6% for each lynch vote Snake Mountain receives.
Tri-Klops - Each night, Tri-Klops may choose an eye to see with (Circle, Triangle, or Square). The Circle enables Distavision, which allows Tri-Klops to see something from afar (he can see what votes during the following day phase are manipulated). The Triangle enables Nightvision, which allows Tri-Klops to see something that happened at night. The Square enables Gammavision, which allows Tri-Klops to see around things (thus finding a way around a situation and canceling out one role block against Snake Mountain). Each eye must charge two nights before being used again.
Trap Jaw - Each night, Trap Jaw may choose an arm to use (Stunner, Hook, or Magnifier). The stunner renders a player useless for the next day. The hook parries any night action taken against Trap Jaw. The Magnifier doubles Trap Jaw’s lynch vote for the following day. Unlike Tri-Klops, Trap Jaw may use any arm he wishes on any given night.

The Horde
Kills every even night.
Hordak - The ruthless leader of the evil Horde may fire his arm cannon, taking a 20% shot at killing the targeted player outright. Alternatively, Hordak may spend his night studying science, possibly producing a piece of technology that the Horde may utilize. The success rate depends on the item’s greatness: A simple technology has an 80% chance of success. A moderate technology has a 60% chance of success. A powerful technology has a 40% chance of success.
Shadow Weaver - Mistress of dark tidings (Secrets)
Leech - Targets one player each night, and adopts their known night power for the next night. If there is no known night power, the drain fails. Leech must use this power before attempting to drain another player.
Mantenna - Pops out his eyes each night and uses his stun beam to stun someone, rendering that player useless for the next day. Alternatively, he can use his eyes to spy on someone, discovering if that player was manipulated in any way on the previous day.
Grizzlor - Can jail one player each night, rendering that player useless the next day. Alternatively, he can work with Hordak in the development of a new technology, giving Hordak a 9% technology bonus for that night.
Modulok - Grows more powerful the longer he fights! (Secrets)

Individuals
The Sorceress - The Protector of Castle Grayskull, The Sorceress uses her mystical power to guard against the forces of evil. She perishes if all the Eternians are slain. (Secrets)
Zodac - The Cosmic Enforcer (Secrets)