Page 1 of 1

Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Sun Nov 01, 2015 7:33 pm
by Ricochet
We interrupt these games to bring you...
Image
Starring...
Image
and 18 other players
Civilians (14)
Must defeat the villains, possibly King Ramses and survive to win.
Protagonists (3)
Might have an additional win condition.

Abandoned as a pup,
Image
Courage
He just knows something bad is going to happen, or his name is Quad Rabbitpunch. And it's not. [Secrets]
was found by
Image
Muriel
'Oh my'
Muriel can use her rolling pin each Night to smack a player and block that player from targeting anyone. She knows Courage's identity. As such, if she ever votes for Courage in a lynch poll, her vote is worth 0.
who lives in the middle of Nowhere, with her husband,
Image
Eustace Bagge
'Stupid dog! You make me look bad!'
This stubborn, grumpy farmer is always a quick, easy target whenever bad things happen. Eustace will randomly absorb any non-kill night power with which a player in his vicinity (meaning above or below him in the roster) is targeted by a Mafia team member. The range will increase by 1 with every civilian mislynch and decrease by 1 with every mafia death, regardless if he absorbs any power or not throughout a Night phase.
But creeeepy stuff happens in Nowhere. It's up to Courage to save his new home, as well as the
Secondary characters (11)

Image
Policeman
'Hmmm'
He's a policeman, so...
http://vocaroo.com/i/s0TtnpZWVb8y
Accuracy of the Policeman's role checks will worsen by 10% after every civ-alligned lynch and improve back by the same percentage with every non-civ alligned lynch. False results will always be randomized. The Policeman's accuracy checks will not worsen below 40%.

Image
Dr. Vindaloo
'Just keep soakin' it'
He's a doctor, so...
http://vocaroo.com/i/s0TtnpZWVb8y
Dr. Vindaloo's power is the traditional medic one, so it does not include healing/curing.

Image
Nowhere Newsman
'Creepy stuff happens in Nowhere'
He's a reporter, so...
http://vocaroo.com/i/s0TtnpZWVb8y

Image
Professor Frith
Tracks every Night (Tracker style). In addition, he can search to retrieve the Slab every Night. He receives the same info as King Ramses. If he successfully retrieves and holds on to the Slab for three consecutive Nights, he exits the game, victorious, and something happens. The Professor's tracking power will not be redistributed, if Professor Frith exits the game.

Image
Ma Bagge
Vanilla

Image
Courage's Parents (2)
Vanilla, but either of them will appear as Courage if lynched or night killed. If Courage dies first, they (or one of them) take over Courage's identity, but remain vanilla. Have BTSC, can win as a team (if one of them survives the game and the civilians win, the deceased Parent also wins the game).

Image
Floyd
Becomes enraged when he receives votes or gets targeted. If he is not lynched or killed until then, at the end of the fourth lynch phase in which he receives votes or is targeted with something, whichever comes first, his rage will make him and, randomly, one of his voters or targeters explode.

Image
Computer
'...you twit'
Has the answer to all your problems and the remedy to all your needs...you twits.
Every night, Computer can help two players that are cursed or afflicted, but it will also challenge them first. The first two players that PM the host with their requests, at the beginning of the Night phase, will be selected. Computer will give them a challenge to perform in the thread during the next Day; at the end of that phase, it will declare one player the winner and the other the loser. The winner will have his curse or affliction removed, while the loser will not. Winners cannot return with a new request on consecutive Nights. Computer will not be told what curses the players have been targeted with.

Image
Shirley the Medium
Cannot be lynched. Can curse or aid a player during every Night. [Secrets]

Image
Space Dino
Hangs out in space, casually swinging his racket at various objects. Redirects every Night any power a player of his choice is targeted with to a random second player.
from the (unfortunately too few - unless we bump this to a full game :dark:)
Villains (4)
Must defeat the civilians and possibly King Ramses.
Know each other's identity, but do not share BTSC*.

*up for debate, tell me what you think


Image
Katz
'I wish you hadn't done that'
Katz can release during each Night one of three spiders to attack a target:

Spider with purple head and red abdomen - Poisons its target, making it start every subsequent Day phase with a cumulative extra vote, until it's cured.
Spider with blue head and grey & dark striped abdomen - Paralyses its target, preventing it from posting during the subsequent Day phase.
Spider with red head and blue abdomen - Wraps its target in a web, preventing it from voting during the subsequent Day phase.

Katz must use all his spiders once before he can use them again. He permanently loses any spider that gets blocked or fails to successfully attack its target. Katz will be second in line to inherit the kill. If he kills, he cannot use his night power at the same time.

Image
The Chicken from Outer Space
Kills nightly and finds out the victim's role. Once in the game, Chicken can also steal and use one of his victims' power. He cannot kill on the same Night he chooses to use his one-time power steal.

Image
Dr. Le Quack
'Que-ce que c'est?'
Every odd Night, Le Quack can hit a target in the head with his mallet, blocking that target. Every even Night, Le Quack can hypnotize a target and force its vote during the subsequent Day phase.
Le Quack will be third in line to inherit the kill. If he kills, he cannot use his night power at the same time.

Image
Snowman
'Prepare to meet your doom'
[Secrets]
King Ramses
?????
Image
King Ramses
'Return the slab'
Cannot be night killed. [Secrets]

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Sun Nov 01, 2015 8:22 pm
by a2thezebra
Return the slaaaab, or suffer my cuuuurse. :feb:

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Sun Nov 01, 2015 8:26 pm
by Marmot
The chicken from outer space is the only villain I remember. But this was an enjoyable show.

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 7:23 am
by Tangrowth
Awesome!

If you want, Rico, you could give the mafia BTSC during Nights only if you're unsure about removing it completely. The Champs game on 2+2 worked that way. Makes it more difficult for the mafia, inevitably, but I think it would be worth trying with this setup.

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 7:29 am
by Tangrowth
Metalmarsh89 wrote:The chicken from outer space is the only villain I remember. But this was an enjoyable show.
Somehow I remember all of them.

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 7:32 am
by Ricochet
MovingPictures07 wrote:Awesome!

If you want, Rico, you could give the mafia BTSC during Nights only if you're unsure about removing it completely. The Champs game on 2+2 worked that way. Makes it more difficult for the mafia, inevitably, but I think it would be worth trying with this setup.
Sure, I'll consider it. Now that I think of it, the baddies' target might intersect too much, if they're all in the dark.

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 7:35 am
by Tangrowth
Ricochet wrote:
MovingPictures07 wrote:Awesome!

If you want, Rico, you could give the mafia BTSC during Nights only if you're unsure about removing it completely. The Champs game on 2+2 worked that way. Makes it more difficult for the mafia, inevitably, but I think it would be worth trying with this setup.
Sure, I'll consider it. Now that I think of it, the baddies' target might intersect too much, if they're all in the dark.
Yeah, at least having Night BTSC they'll be able to coordinate their powers and plan for the next Day. From what I understand not having BTSC during the Day is still thoroughly limiting, since if something unexpected happens they can't communicate to plan how to deal with it. I can only imagine how difficult it will be for folks here since constant BTSC is so ingrained into our games. Should be a worthwhile experiment nonetheless.

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 8:42 am
by Tangrowth
Rico, I have a couple of questions based on taking an in-depth look at the roles:

- Courage's Parents: "Vanilla, but either of them will appear as Courage if lynched or night killed." Does this mean that you will be revealing players' roles upon NK as well as lynch?
- Chicken: "Kills nightly, finding out the victim's role. Once in the game, Chicken can also steal and use one of his victims power. If he kills, he cannot use his night power at the same time." Does this latter sentence mean Chicken can choose not to kill? If so, I find the kill ranking system a bit confusing. If not, then does his finding out the victim's role remain passive and thus is not canceled by his inability to use his night power?

Loving the setup. I can see a bit of inspiration from Talking Heads as well. :D

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 9:08 am
by Ricochet
MovingPictures07 wrote:Rico, I have a couple of questions based on taking an in-depth look at the roles:

- Courage's Parents: "Vanilla, but either of them will appear as Courage if lynched or night killed." Does this mean that you will be revealing players' roles upon NK as well as lynch?
Not really. Since Chicken can find out the victim's role, Courage's Parents will act as decoy for him as well.

To be honest, however, I think this Parents' decoy thing is a remnant of an early setup in which I made it so that the mafia only needs the kill the Protagonists (Courage, Muriel, Eustace) to win (sort of like a reverse "nail active Kira to win" requirement for the civs in Death Note). So in theory the Mafia would need five kills (Protagonists & Parents) to finish up the job, whereas the civs would need four or five lynches to finish their job. But given that, since then, I've developed the setup to contain much more shenanigans (and trust me, Floyd bombing is not the only peril :dark:), this could prove to throw everything off the rails, so I reverted to "civs kill bads", "bads kill civs" win cons.

If I'll reinstate BTSC among Mafia, I'll think it over if I'll strip Chicken of his dead role info, since the whole team will get that - and by that, modify the Parents' text as well. Or, alternatively, if Chicken dies and the kill will pass on to the others, the dead role awareness will not pass on any longer.
MovingPictures07 wrote: - Chicken: "Kills nightly, finding out the victim's role. Once in the game, Chicken can also steal and use one of his victims power. If he kills, he cannot use his night power at the same time." Does this latter sentence mean Chicken can choose not to kill? If so, I find the kill ranking system a bit confusing. If not, then does his finding out the victim's role remain passive and thus is not canceled by his inability to use his night power?
Chicken is the designated killer. The others cannot kill, unless their teammates have died and they are next to receive the kill.

As for the second part, contrary to your Angel in TH, Chicken receiving info on the victim's role comes in the same package with killing. It is the dead role power steal and use that he can't do concomitantly. In short, he can either: A) Kill someone and find out the role along with the kill or B) if he has already victims to choose from, use a stolen civ power instead of killing (stealing is synchronous with using that power at any point; Chicken won't need to steal first, as a Night power, and then, at a later point, use the stolen power).

But yeah, lemme rephrase a bit Chicken's role to make distinction between [kill + role info] and [dead power steal & use]. If he does A, he can't do B. If he does B, he can't do A. EDIT: Actually, since B is a one-shot, the easiest way to say is that "when he decides to use B, he can't do A".

Clearer, I hope?

Re: Courage the Cowardly Dog Mafia [SPEED GAME]

Posted: Mon Nov 02, 2015 8:49 pm
by Tangrowth
Yep, makes sense to me! Looks fun!