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Grant Morrison's JLA

Posted: Tue Dec 08, 2015 4:07 am
by Matt
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The Justice League

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Superman

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Batman

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Wonder Woman

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Green Lantern (Kyle Rayner)

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The Flash (Wally West)

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Aquaman

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Martian Manhunter

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Green Arrow (Connor Hawke)

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Zauriel

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Aztek

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Plastic Man

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Oracle

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Big Barda

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Orion

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The Huntress

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Steel

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Hourman of the 853rd Century

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Tomorrow Woman

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Resurrection Man


The Injustice League

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Lex Luthor

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Prometheus

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The General

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Zazzala

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The Joker

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Doctor Light

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Circe

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Mirror Master

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Ocean Master


Independent Team One

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T.O. Morrow and Professor Ivo


Independent Team Two

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Vandal Savage and Solaris


The Primordial Annihilator

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Mageddon

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 4:12 am
by Matt
So like, I'm not sure if I'm supposed to PM someone first before I can post this. If so, feel free to delete and we'll do it proper.

Anywho, a few notes...

I have many role powers assigned already but I'm the kind of guy who's like "oh shit yeah let's amp this role's power UP" for like every role haha, rather then have a balanced set up, so I need to seriously tweek the roles and then probably have someone look it over to make sure it's good to go.

Also, I know 9 players in one Mafia team seems like a lot, but there is tons of potential for good guy btsc as well as some hidden stuff AND the indy teams are pretty powerful as well. 'Specially dat Mageddon

There were many roles I didn't put in, but am considering switching stuff up. For anyone who's actually read Morrison's JLA, I left out the Hyperclan, Epoch the Lord of Time, Neron, The Key, The Atom, Sandman, The Ultramarine Corps, Qwisp, and probably more I'm forgetting, haha, but there's only so much room for roles!!! :omg:

Anyway, lots of work to be done. But I wanted to post the (possibly not quite final) role list.

Peace

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 10:06 am
by Epignosis
I love Marvel games! :clap:

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:08 pm
by Matt
:fist:

Lol

So I was thinkin' after I posted this last night, some peeps might see a 9 player mafia and think "ummmm no" w/o knowing everything behind roles and role powers, so perhaps a good idea would be to randomly separate btsc in three's. For instance I could have Prometheus, The Joker, and Circe in one btsc chat w/o knowing who their partners are, etc. Then maybe add a search function for each btsc so they can try and search for the rest of their team. I dunno. Just spitballing.

Anyone out there ever read Morrison's JLA? Anyone out there read comics at all? Haha I ask because something like this I may need help with, so if anyone wants to rock the house with Matt formerly F on this bitch, let me know!

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:25 pm
by Epignosis
Splitting up the Mafia into two factions is the most sensible way to balance your game. Three factions could work, but then you'd have to work out who kills what nights.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:27 pm
by sig
I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:30 pm
by S~V~S
Epignosis wrote:Splitting up the Mafia into two factions is the most sensible way to balance your game. Three factions could work, but then you'd have to work out who kills what nights.
This^^

I was on a team with maybe 7 or 8 once (with a total player field of 50!) and we still ran over them most of the game. It is super easy to distance with such a large group.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:38 pm
by Ricochet
I was once in a team of 7 and we lost. The Host even told us she made a team of 7 anticipating that half of the baddie wouldn't even show up. :meany:

But yeah, if the theme allows you (even just for flavour) to split the mafia into two opposing factions, it'd be a strong option.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 3:44 pm
by S~V~S
Ha ha, well, we all DID show up and were super invested, so I guess that makes a difference too. Plus it is easier to get lost in a large group, like 50 players.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 4:06 pm
by Matt
Originally I had the Injustice League split up into their original team formats, one being Joker, Doc Light, Circe, Mirror Master, and Ocean Master, the other being Prometheus, The General, and Zazzala. Then Lex Luthor (who, in the comics, heads up both teams) would either get to choose at the beginning of the game which team he wanted on, or other options that I don't feel comfortable revealing in case I go that route.

But AGAIN, as for the nine players on same team format, there is some super secret stuff going on within the Injustice League that if revealed, some of you might go "ooohhhh that might work", but I can't reveal in the open here haha.

I will think on this. :noble:

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 4:22 pm
by Epignosis
sig wrote:I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.
In a vanilla setup with 19 civilians and just 6 Mafia, the civilians have a 8.51% chance of winning. 19v9 is an instant win under such a setup.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 5:27 pm
by Marmot
Epignosis wrote:
sig wrote:I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.
In a vanilla setup with 19 civilians and just 6 Mafia, the civilians have a 8.51% chance of winning. 19v9 is an instant win under such a setup.
I have not seen a mafia team of larger than 4 players (barring recruitment of some sort) win on this site.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 5:29 pm
by Golden
I bow to epi as the balance master. I always think one thing it's great to do is figure out someone who you would like to mod your game (rather than play it) early if you want someone to test your balance behind the scenes.

I also do think, however, that role madness and secrets do mean that basic calculations of civvies vs mafia are only one piece of the balance equation.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 7:36 pm
by S~V~S
Metalmarsh89 wrote:
Epignosis wrote:
sig wrote:I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.
In a vanilla setup with 19 civilians and just 6 Mafia, the civilians have a 8.51% chance of winning. 19v9 is an instant win under such a setup.
I have not seen a mafia team of larger than 4 players (barring recruitment of some sort) win on this site.
How many baddie teams of more than 4 have you seen in any game on this site?

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 7:43 pm
by Ricochet
S~V~S wrote:
Metalmarsh89 wrote:
Epignosis wrote:
sig wrote:I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.
In a vanilla setup with 19 civilians and just 6 Mafia, the civilians have a 8.51% chance of winning. 19v9 is an instant win under such a setup.
I have not seen a mafia team of larger than 4 players (barring recruitment of some sort) win on this site.
How many baddie teams of more than 4 have you seen in any game on this site?
Erm?

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 7:47 pm
by S~V~S
Yes? If it is more than one or two, it is not an immensely valid sample pool.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 7:55 pm
by Marmot
S~V~S wrote:
Metalmarsh89 wrote:
Epignosis wrote:
sig wrote:I don't see a nine person mafia team with BTSC to be a problem. I find that the larger the team is the easier it is to make links and connections. It only takes lynching one baddie to catch the rest. The larger the team the more likely it is that one will slip up. Not to mention it would be harder to plan. So I don't see an issue with a nine man BTSC team. If anything it would be harder for the mafia.
In a vanilla setup with 19 civilians and just 6 Mafia, the civilians have a 8.51% chance of winning. 19v9 is an instant win under such a setup.
I have not seen a mafia team of larger than 4 players (barring recruitment of some sort) win on this site.
How many baddie teams of more than 4 have you seen in any game on this site?
A few with a standard mafia team: Syndicate Mafia (7) Talking Heads (7), X-Men (7), Biblical (5), Harry Stephen Keeler (5). The civilians won three of these games, and an independent team the other 2 (X-Men and Syndicate). I don't know about the games before X-Men though because I wasn't around, but a look at the Hall-of-Fame shows no teams of more than 4 mafia members won a game.

But here are games with a non-standard large mafia team that did win.
  • Death Note: There were seven members of mafia, but each player had a separate win condition, and the team started the game mostly without BTSC. Thus not all of the mafia won.
    The Flash: Another game with a baddie team of 6 players, but the teammates not only started without BTSC, but they didn't know who their teammates where at the start. Also, only the mafia members who survived won.
    Fight Club: I don't really know how this game worked, but it looks like a recruitment type game, and so mafia started with a single member. In the end, 10 players were on the winning mafia team.
    Recruitment IV: 5 members on the winning mafia team, but again, this was a recruitment game, so the game began with only one member on the winning faction.

So mafia teams that start with 5 or more members and BTSC are 0 for 5 in the last two years.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 7:57 pm
by Marmot
Oh, and Frisky Dingo (5 mafia members).

So make that 0 for 6.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 8:02 pm
by Epignosis
Roger Rabbit had 5 and they lost. 0/7.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 8:17 pm
by Marmot
I didn't even look at the Speed Games. I guess there could be more cases either way, but I also didn't think there would be any instance of 5 mafia members in a 19 player game.

All of these games represent a single mafia team scenario though. So here's a look at the civilian:mafia ratio of those games.

Biblical - 25:5
Talking Heads - 26:7
Harry Stephen Keeler - 15:5
Roger Rabbit - 13:5
Syndicate Mafia - 17:7
Frisky Dingo - 12:5
X-Men - 16:7


But of course these don't account for the Indy/neutral players or teams that are also involved in such games, as those are always present.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 8:26 pm
by S~V~S
Metalmarsh89 wrote:Oh, and Frisky Dingo (5 mafia members).

So make that 0 for 6.
The Dingo baddies would have won had they not pissed the Indies off.

But I had forgottenhowe many single mafia games we have had. Maybe because I try to avoid those games,although i still play my share.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 8:29 pm
by Marmot
S~V~S wrote:
Metalmarsh89 wrote:Oh, and Frisky Dingo (5 mafia members).

So make that 0 for 6.
The Dingo baddies would have won had they not pissed the Indies off.

But I had forgottenhowe many single mafia games we have had. Maybe because I try to avoid those games,although i still play my share.
I think the same thing happened in Harry Stephen Keeler too. :P

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 8:51 pm
by S~V~S
yeah that was the one I meant lol.

Re: Grant Morrison's JLA

Posted: Tue Dec 08, 2015 9:09 pm
by Epignosis
We was skeered k