Search found 217 matches

by sig
Sat Jun 30, 2018 1:05 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert

yaaaaay great game civs! :)

I don't think I did anything of value besides fuck around, but it was amusing. I regret not sending golden to dead chat for shits and giggles at the beginning of the phase.

The flavor and write ups where very amusing.
speedchuck wrote: Fri Jun 29, 2018 11:22 pm
3. Town made a lot of assumptions that paid off, even without flips. I overestimated and way overcompensated for the lack of flips, leading to an overpowered town, then Golden assumed Sig was scum and Mac made some assumptions and the two began pinning the scumteam left and right. Go figure.

I get credit for this though right? Without town mislynching me we would've lost. :p
by sig
Fri Jun 22, 2018 6:54 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

ColinIsCool wrote: Fri Jun 22, 2018 6:52 pm
sig wrote: Fri Jun 22, 2018 6:29 pm No i've not sent anyone back yet, there'd be alot more theater involved if I did.

MAc right now has 1 strike to get sent somewhere, but otherwise y'all are good.

IF town wants me to pick a town leader to send back so they can chat it up with the deadies, get info, and be safe from night actions I'd be down for it.
"Hey, you know where dead people go? I can send a town leader there if you like," sig said, his smile making the room uncomfortable.
:grin:
by sig
Fri Jun 22, 2018 6:29 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

No i've not sent anyone back yet, there'd be alot more theater involved if I did.

MAc right now has 1 strike to get sent somewhere, but otherwise y'all are good.

IF town wants me to pick a town leader to send back so they can chat it up with the deadies, get info, and be safe from night actions I'd be down for it.
by sig
Fri Jun 22, 2018 4:00 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

So I wouldn't mind getting elected again if you wanna predict me again TH. ;)
by sig
Fri Jun 22, 2018 3:59 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

ColinIsCool wrote: Fri Jun 22, 2018 1:43 pm Dig on Sig:

Sig looked bad up until he used his role power; I won't go back into arguing my points against him and voting for him. This dig will be examining his behavior since his return.
sig wrote: Thu Jun 21, 2018 11:12 pm Second, my power let me leave at any point in the game and go visit my bros over in dead chat. Big shout out to Nutella, Luna, and Zeph for keeping me company.

NOW i'm very unhappy with town for 2 reasons.
1. Lynching Luna big nono
2. Tunneling in on me after I left

Actually 3
3. Making me use my shot a day or two early. WHY WHY DOES IT MATTER? you might ask and I'll tell you.

I wanted to wait until at least midway through day 3 so I'd have 5-6 people to chat with, preferably day 4 so I'd have 7-8. Also day 3 is when the dead chat starts to get to vote and affect the game, so I was curious as to what that would be like. I also couldn't wait until lylo since being vanished wouldn't be good for town number wise.

Why did I mess around? Since I was bored and there are enough high speed people around, plus I was testing reactions and what not.

Not to mention I don't want anyone to have to good a meta read so I had to shake it up a bit. :p

But now I'm here I'll play semi serious.
Sig's explanation of his role's true utility is important here. If he is scum, rather than delaying a lynch, his role would be to gummy up the works behind-the-scenes like Sloonei in U-Pick. Since we're operating under the theory that an indie (Turnip Head) has BTSC with someone he's unaffiliated with (Kyle) that's not an unthinkable scum power in this game. Keep that in mind.

My only other comment is that I'm wondering how sig knows that Day 3 is when the vanished players start playing a bigger role. My first thought was that he may have some knowledge we don't through being scum, but it's also possible that speed conveys this info to players who are vanished when it happens so they stick around.

I know since Speed said so in dead chat, but I believe he also said in sign ups that the dead could influence the game? He also said there's a chance for them to be resurrected.
sig wrote: Thu Jun 21, 2018 11:13 pm Also all this would've been avoided if Quin was honest and didn't claim to get a message. I still stand by what I said that we wouldnt be able to trust a message in a closed role madness where the police are hutning us. Fake mess anger is such a mafia power.

Knowing that quin was truthful it means we should lynch INH since he isn't a civ.
Perplexed by the logic of this post — "Quin lied and I died," but since Quin wasn't lying, go after the other guy? There are two perspectives on Quin here that seem mutually exclusive, except as long as they help sig.

So Quin lied about the messenger, my main issue was always that we shouldn't trust a message. Now that we know it was Quin, since he said it, I think we should lynch INH since there's no way he's civ.
sig wrote: Thu Jun 21, 2018 11:44 pm
Kylemii wrote: Thu Jun 21, 2018 11:43 pm
sig wrote: Thu Jun 21, 2018 11:41 pmAlso like I said winning the election gave me the ability to send someone else back, so I assume it's a twist on an already existing power.
you think it's a twist on your power?
Yeah like, it has something to do with your power, but a strange twist .

So I could send myself forward, the twist was that I can now send someone else forward.

linki: Um no they weren't very helpful.
Epignosis, can you comment on this?

Overall, I didn't like what I saw of sig and I continue to have questions now that he's back. Mechanically, there's no reason he can't be a scum who had time to cook up an alibi. If Luna is scum, it would make sense that he would try to defend her as he did when he first got back. I'll rest my final verdict for now since I think we need more discussion of his return, but I'm still uneasy.
by sig
Fri Jun 22, 2018 3:29 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Scotty wrote: Fri Jun 22, 2018 3:24 pm I don’t know what’s going on.

@sig if you talked to the deadies as you claim, did anyone that we consider town have anything useful to say?

After all, Nutella requested a rezz, so she must have said something to you to pass on
no

Nutella came in once and said she had no real reads and no idea why she was killed

Zeph never came in when I was there

Luna popped in and we chatted, but didnt trade any information.
by sig
Fri Jun 22, 2018 3:29 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Spacedaisy wrote: Fri Jun 22, 2018 3:11 pm The nice thing about Alex making cookies last night, is that now I can have a cookie after lunch and dinner. :cloud9:

So am I seeing that sig is the one who vanished Qun? Is sig unvanishing Quin as well then? Because he said that Quin wasn't lying about the message, right after he said that he did. :confused:
Nah I didn't vanish Quin that was mafia.
Which is why I'm assuming Quin wasn't lying plus didnt he say himself he made up the message part?
by sig
Fri Jun 22, 2018 11:16 am
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Did a quick reread of luna, I can see why ya lynched and yes in general lying about being cop is a bad thing and more likely to be done by mafia.
by sig
Thu Jun 21, 2018 11:44 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Kylemii wrote: Thu Jun 21, 2018 11:43 pm
sig wrote: Thu Jun 21, 2018 11:41 pmAlso like I said winning the election gave me the ability to send someone else back, so I assume it's a twist on an already existing power.
you think it's a twist on your power?
Yeah like, it has something to do with your power, but a strange twist .

So I could send myself forward, the twist was that I can now send someone else forward.

linki: Um no they weren't very helpful.
by sig
Thu Jun 21, 2018 11:41 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Also like I said winning the election gave me the ability to send someone else back, so I assume it's a twist on an already existing power.
by sig
Thu Jun 21, 2018 11:40 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

hat babies are creepy I rest my case.
by sig
Thu Jun 21, 2018 11:40 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Spacedaisy wrote: Thu Jun 21, 2018 11:39 pm
sig wrote: Thu Jun 21, 2018 11:27 pm Also there's something super creepy about a baby in a hat I'm not going to look at mac for the rest of the game. :pout:
Shut your mouth, his baby is the most adorable thing on the planet (or maybe tied with Golden's baby)!
Okay, but that's a hat right? Like you can see my point. who puts a baby in a hat!

What if when the babies in the hat you try to put the hat on your head! You'd be wearing a baby. :noble:
by sig
Thu Jun 21, 2018 11:39 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Wed Jun 20, 2018 6:56 pm First of all, the host can kiss my ass for putting "Sig" in the thread title. :suspish:
not my fault I'm super fun. :pout:
by sig
Thu Jun 21, 2018 11:36 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Golden wrote: Thu Jun 21, 2018 11:31 pm
sig wrote: Thu Jun 21, 2018 11:30 pm And I think threatening to vanish someone's a good way to start! I even left them a nice little message in dead chat.
OK, if you're really civilian...

What's your aim with this ability? How do we as town get best benefit out of it? What are the boundaries of how it operates? Does this person come back?
my aim is atm to stop myself from getting lynched by sending someone back to read over my messages ect, plus I need to be alive for them to come back. :beer:

I guess if we're at lylo I could send mafia, but that would be iffy.
Town benfits since if I send town they can chat it up with the vanished players, if they're active. and find out how they're influencing the game.
Same as mine I pick someone they leave come back next day phase if I live.
Most likely.
by sig
Thu Jun 21, 2018 11:33 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Golden wrote: Thu Jun 21, 2018 11:30 pm Sig looks at avatars about as closely as he looks at my iso :p
:ninja:

It could be one of those really big hats!

:ninja: :ninja: :ninja: :ninja: :ninja:
by sig
Thu Jun 21, 2018 11:30 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

And I think threatening to vanish someone's a good way to start! I even left them a nice little message in dead chat.
by sig
Thu Jun 21, 2018 11:29 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

I assumed the sex cave was a reference to Upick.
by sig
Thu Jun 21, 2018 11:29 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

MacDougall wrote: Thu Jun 21, 2018 11:28 pm Yes I believe there is a sex cave or something they are referring to as a sex cave.

Fuck you how dare you call my baby creepy.

I changed my mind you're bad.
It's only creepy since its in a hat!

linki: you forgot sig, Golden.
by sig
Thu Jun 21, 2018 11:28 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Golden wrote: Wed Jun 20, 2018 7:01 pm Hoo boy, sig campaigning on day one is problematic. Did we ever have any indication that there would be night elections before he brought it up?
by sig
Thu Jun 21, 2018 11:27 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Also there's something super creepy about a baby in a hat I'm not going to look at mac for the rest of the game. :pout:
by sig
Thu Jun 21, 2018 11:23 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Also GoldenI love you your amazing you really are. BUT you're high key obsessed with me right and tunneling like crazy.

You literally tried to say I had information/was bad for knowing we had night election when it's on the first page.

linki: You believe the sex cave?
by sig
Thu Jun 21, 2018 11:22 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Golden wrote: Thu Jun 21, 2018 11:18 pm
MacDougall wrote: Thu Jun 21, 2018 11:14 pm
Golden wrote: Thu Jun 21, 2018 11:13 pm
MacDougall wrote: Thu Jun 21, 2018 11:13 pm Interesting. Sig's probably not bad you guys.
Why are you persuaded by that post?
It's a hell of a fairy tale to make up. I tend to think he's just telling the truth. If he is, that role has fuck all utility as scum compared to what it does as town.
Remember that moment where Luna claimed cop and said she'd peeked sig as green even though her first post in day two was to call sig suspicious?

sig also just threatened to vanish someone else if they vote for him, so I'd say he still hasn't been entirely honest.
Oh yeah she told me she fake claimed that but was confident that I was civ and didn't want to be lynched. :shrug:

She has another role which is NAI.

Who says I can't vanish someone? In fact if you read over the post election post you'd see I said I got some extra stuff. :feb:
by sig
Thu Jun 21, 2018 11:20 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Golden wrote: Thu Jun 21, 2018 11:15 pm Sig

Before you left you calculated that day three would be perfect
You made out we'd need to lynch you to do it
You said day four would be too late...

If you are actually town, why has your story now changed to day 4 being better?
Why did you make out we'd need to lynch you?

Why are you coming back here now saying we shouldn't have lynched luna?
I was being theatrical, plus I figured two things.
1. you'd either ignore me
2. You'd take me at face value and I wouldn't get lynched sooner, you'd try to lynch me and I'd just pop out no harm.

I'm being honest now since popping forward again is alas not possible again.
Since it would've been funny for you to try. Which I gotta say it was. :shrug:

Two reasons for luna
1. the original case on her was based off of me being bad and I'm not bad.
2. She seemed okay from out chat in dead land. Though the whole fake cop thing was a wee bit weird.

oh and players can be brought back and starting today can influence the thread through a vote. No clue how though.
by sig
Thu Jun 21, 2018 11:16 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

MacDougall wrote: Thu Jun 21, 2018 11:14 pm
Golden wrote: Thu Jun 21, 2018 11:13 pm
MacDougall wrote: Thu Jun 21, 2018 11:13 pm Interesting. Sig's probably not bad you guys.
Why are you persuaded by that post?
It's a hell of a fairy tale to make up. I tend to think he's just telling the truth. If he is, that role has fuck all utility as scum compared to what it does as town.
Yeah, i didn't expect any of you to believe the whole "I'm an all powerful god who's unkillable thing" But it was funny that you did so I didn't correct you. :haha:
by sig
Thu Jun 21, 2018 11:13 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Also all this would've been avoided if Quin was honest and didn't claim to get a message. I still stand by what I said that we wouldnt be able to trust a message in a closed role madness where the police are hutning us. Fake mess anger is such a mafia power.

Knowing that quin was truthful it means we should lynch INH since he isn't a civ.
by sig
Thu Jun 21, 2018 11:12 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

MacDougall wrote: Thu Jun 21, 2018 11:11 pm
Golden wrote: Thu Jun 21, 2018 11:07 pm Hey Mac.

Thanks for having my back last night.

I know you had my back thanks to Daisy.

I'm sorry it didn't work out to anything. I tried to draw the kill my very hardest.
I have no idea what you're talking about and we should lynch sig.
Strike 1
by sig
Thu Jun 21, 2018 11:12 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Second, my power let me leave at any point in the game and go visit my bros over in dead chat. Big shout out to Nutella, Luna, and Zeph for keeping me company.

NOW i'm very unhappy with town for 2 reasons.
1. Lynching Luna big nono
2. Tunneling in on me after I left

Actually 3
3. Making me use my shot a day or two early. WHY WHY DOES IT MATTER? you might ask and I'll tell you.

I wanted to wait until at least midway through day 3 so I'd have 5-6 people to chat with, preferably day 4 so I'd have 7-8. Also day 3 is when the dead chat starts to get to vote and affect the game, so I was curious as to what that would be like. I also couldn't wait until lylo since being vanished wouldn't be good for town number wise.

Why did I mess around? Since I was bored and there are enough high speed people around, plus I was testing reactions and what not.

Not to mention I don't want anyone to have to good a meta read so I had to shake it up a bit. :p

But now I'm here I'll play semi serious.
by sig
Thu Jun 21, 2018 11:07 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Okay first thing first, I only read a bit of the thread most of yesterday, nothing really from tonight. But it was a clusterfuck, to quote a genius from another life.
sig wrote: Sat May 19, 2018 4:46 am Also i have it strikes me as more high poster dick slinging nothing more. Also i feel with all discussion if people have thoughts they should weight in regardless if the people involved want them to.
by sig
Thu Jun 21, 2018 11:05 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 3: Time to kick back and rewiiiind

Golden wrote: Thu Jun 21, 2018 11:02 pm Dammit. My plan failed.

Welcome back sig. What do you have to say for yourself? You weren't gone long.
I saw the future, I explored the past, I went to the halls of the dead and returned.

[mention]Spacedaisy[/mention] The banners will look really nice thx. :hug:

And I'm ready to send some prick to time out if they annoy me. :dark:
by sig
Tue Jun 19, 2018 10:50 am
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Also I died in my MU game, so unless I'm dumb and sign up for another (Which i might do ngl) I should be more active with real posts here.
by sig
Tue Jun 19, 2018 10:43 am
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

ColinIsCool wrote: Tue Jun 19, 2018 10:34 am Why Day 3 and not any other day?
In a game this size day 3 would've been the safest according to my calculations.
by sig
Tue Jun 19, 2018 10:33 am
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

MacDougall wrote: Tue Jun 19, 2018 12:07 am Sig is your apparent inability to be lynched literally just today that it won't work?
Oh it'll work whenever I want, but it would be a waste for it to be used today. I won't have enough time in this timeline to make it worthwhile basically.

MacDougall wrote: Mon Jun 18, 2018 11:12 pm
sig wrote: Mon Jun 18, 2018 11:09 pm
MacDougall wrote: Mon Jun 18, 2018 11:06 pm Sig are you a civilian? Yes or no?

If you are a civilian what will be the outcome of lynching you today? Is the outcome positive or negative? Why?

If you are a civilian does your continued existence beyond day 3 reap any benefit to the civilian cause?

Yes

there's no outcome of lynching me today since it won't happen but if it did it would be negative since you'd loose a civ, but there wouldn't be some cataclysmic event

yes in the sense that I'd be here to post and engage. However, it's not like some role actives if I'm alive after day 3.

Also I think y'all might've read a little bit to deep into my d/n 1 posts. :p
So if we attempt to lynch you today, it just fails? Or it redirects? Does the second person get lynched instead? What do you expect the outcome to be? Just your continued existence and a fart video?

So you are saying that all of your role stops being relevant come day 3?

If you are a civilian then us wasting a lynch on you here is a bad idea. Given we have several other people who have role claimed, perhaps the civilian duty you have here is to actually just enlighten us as to what it is that you do?
1. Everything resets and I leave you all for a better land BUT I wouldn't have been lynched.

2. No my role is relevant until I use it

3. I told you I can't be lynched that's my role power. :shrug:

IF you try you fail and the timeline will be disrupted resulting in chaos. Or that's the theory anyway.

Also just to be clear if you tried to lynhc me day 3 it would also fail, but it would've been the optimal time for me to active my power. Or that's what I thought at first.
by sig
Tue Jun 19, 2018 9:41 am
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Quin wrote: Tue Jun 19, 2018 2:08 am
nutella wrote: Tue Jun 19, 2018 1:09 am r e z z p l e a s e
but you're not even dead
In her timeline we're all dead. ;*
by sig
Mon Jun 18, 2018 11:09 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

MacDougall wrote: Mon Jun 18, 2018 11:06 pm To those of you not named Epignosis or Golden.

If one of them is bad, who is it?
Epi
by sig
Mon Jun 18, 2018 11:09 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

MacDougall wrote: Mon Jun 18, 2018 11:06 pm Sig are you a civilian? Yes or no?

If you are a civilian what will be the outcome of lynching you today? Is the outcome positive or negative? Why?

If you are a civilian does your continued existence beyond day 3 reap any benefit to the civilian cause?

Yes

there's no outcome of lynching me today since it won't happen but if it did it would be negative since you'd loose a civ, but there wouldn't be some cataclysmic event

yes in the sense that I'd be here to post and engage. However, it's not like some role actives if I'm alive after day 3.

Also I think y'all might've read a little bit to deep into my d/n 1 posts. :p
by sig
Mon Jun 18, 2018 11:05 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 11:03 pm
MacDougall wrote: Mon Jun 18, 2018 11:01 pm
Epignosis wrote: Mon Jun 18, 2018 10:59 pm
Golden wrote: Mon Jun 18, 2018 10:55 pm If inh is indy I don't see him as threatening. If those words are a slip they will be full truth, which would also mean he isn't a threat to civilians.
I suspect you again.

The first thing a caught mafia does in that scenario is claim to be independent. You're defending him.
In my opinion the first thing a caught Mafia does in that scenario is question the validity of the information (ala Sig). A caught independent would almost certainly roleclaim at that juncture. A mafia to indie claim at that point before going after the validity of the information ... no doesn't seem right.
As I said, lynch both.

Neither one responded with any enthusiasm. One all but claimed harmless independent (which we won't know if we lynch him) and the other questioned the message (which we won't know is true if we lynch him).

Get rid of both, says I.

I'm enthusiastic though? Just not to blindly follow someone info dumping which may be true and was potentially a message sent by soemoen else.

IF it's 100% quin who did it i say bring on the INH lynch since ik i'm not mafia.
by sig
Mon Jun 18, 2018 11:03 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 11:01 pm
sig wrote: Mon Jun 18, 2018 10:56 pm
Epignosis wrote: Mon Jun 18, 2018 10:53 pm I'd say INH is independent and sig is bad. Lynch both. Move on.

Then Quin for good measure.
16 players

You're trying to decide the next three lynches in a game where we might not even have 5 phases?

like we're down to 14. Nutella was a night action so high chane she's civ and I'd say Zeph is civ we're down to 14. IF Quin and INH are civs along with me who am I civ we'd be down to 8 players.

Like this level of lynch planning makes me very uncomfortable with you Epi.
And just to be clear, yes, yes I am trying to decide the next three lynches. And the three after that. Any issue with that?
Maybe?

Preplanned when we don't have any flips is imo isn't helpful to civs especially when you'd be passing all three off of one PM
by sig
Mon Jun 18, 2018 11:02 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Quin wrote: Mon Jun 18, 2018 11:00 pm We should lynch sig today to avoid this whole Day 3/Day 4 whatever the fuck he's spewing. He's also the worst looking of the two.

Leave INH alive until Day 4. This is important. Please.

lol you guys don't get it day 3 has already happened. I'm not getting lynched today no matter what.

ALso why leave INH alive until day 4
by sig
Mon Jun 18, 2018 10:59 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 10:58 pm
sig wrote: Mon Jun 18, 2018 10:56 pm
Epignosis wrote: Mon Jun 18, 2018 10:53 pm I'd say INH is independent and sig is bad. Lynch both. Move on.

Then Quin for good measure.
16 players

You're trying to decide the next three lynches in a game where we might not even have 5 phases?

like we're down to 14. Nutella was a night action so high chane she's civ and I'd say Zeph is civ we're down to 14. IF Quin and INH are civs along with me who am I civ we'd be down to 8 players.

Like this level of lynch planning makes me very uncomfortable with you Epi.
News flash:

I don't care how uncomfortable you are with me. Get comfortable.
lol nah I love you epi dw. :p
by sig
Mon Jun 18, 2018 10:58 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

MacDougall wrote: Mon Jun 18, 2018 10:57 pm
Epignosis wrote: Mon Jun 18, 2018 10:53 pm I'd say INH is independent and sig is bad. Lynch both. Move on.

Then Quin for good measure.
Epignosis wrote: Mon Jun 18, 2018 10:54 pm This is some sloppy shit from sig. That's all I've got to say.

[VOTE: insertnamehere] aubergine
Nah dog. Nah. This ain't cool at all.
Yeah if you think I'm mafia why move to an Independent?

[mention]Golden[/mention] What do you think of the lynch chain that Epi/Mac are trying to make
by sig
Mon Jun 18, 2018 10:56 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

When I'm right at End game about this I'll make sure to be super salty dw
by sig
Mon Jun 18, 2018 10:56 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 10:54 pm This is some sloppy shit from sig. That's all I've got to say.

[VOTE: insertnamehere] aubergine

:meany:
by sig
Mon Jun 18, 2018 10:56 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 10:53 pm I'd say INH is independent and sig is bad. Lynch both. Move on.

Then Quin for good measure.
16 players

You're trying to decide the next three lynches in a game where we might not even have 5 phases?

like we're down to 14. Nutella was a night action so high chane she's civ and I'd say Zeph is civ we're down to 14. IF Quin and INH are civs along with me who am I civ we'd be down to 8 players.

Like this level of lynch planning makes me very uncomfortable with you Epi.
by sig
Mon Jun 18, 2018 10:53 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

lol if INH is an indy and all these pages of us arguing has been useless
by sig
Mon Jun 18, 2018 10:53 pm
Forum: Previous Jobs
Topic: Retrocausality Mafia - ENDGAME: A Reprieve in the Desert
Replies: 3798
Views: 79555

Re: Retrocausality Mafia - Day 2: Sig puts his John Hancock down

Epignosis wrote: Mon Jun 18, 2018 10:50 pm
sig wrote: Mon Jun 18, 2018 10:44 pm
Epignosis wrote: Mon Jun 18, 2018 10:44 pm
Epignosis wrote: Mon Jun 18, 2018 9:57 pm sig, at what point did you ever forget that I was in this?
I answered that, when I made a list ranking all the player from civ to mafia you weren't on it I forgot you.
So that qualifies as "keep forgetting?"
sig wrote: Mon Jun 18, 2018 9:13 pm and wow I keep forgetting that Epi is in this game, and he didnt do any day 1 shenanigans. I'd put him as Mafia maybe on my list.
Your words.

"Keep forgetting" is a tense that implies you have habitually done this. This remark came after you made that list. When did you forget me before?
I feel like you're arguing semantics here, i forgot you when I was brainstorming players and thinking what they did that would be civvie or mafia. It took me a few minutes to do I kept forgetting.

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