Epignosis wrote: ↑Tue Mar 30, 2021 8:53 pm Hello. Can everyone take a step back and maybe take the rest of the evening (morning, afternoon, wheresoever you may be) off?
I understand the desire to discuss balance and mechanics and all of that, and I understand both the frustrations stemming from this as a long-time host and as a long-time player, but in the end this was a game on the Internet and nobody was maimed or made poorer because of it (unless you were caught playing Mafia at work and got fired, in which case, I'm sorry, good luck on the job hunt).
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Return to “Magic the Gathering Mafia - Game Over - Mafia has won!”
- Tue Mar 30, 2021 11:28 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
- Tue Mar 30, 2021 11:26 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
The difference is if every wolf jumps on a town wagon, town normally have the ability to mathematically counter this. Once they cease to have this power, the game is deemed to be over.tutuu wrote: ↑Tue Mar 30, 2021 8:52 pmWolves controlling the yeet but looking scummy in the circumstance of town being right =/= wolves controlling the yeet full stop though, thats obviousJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:42 pmWhat are you talking about? Wolves controlled the yeet entirely D3 because it was not mechanically possible for the town to vote all town players unless they correctly identified and all agreed on who that town was and even then, wolves could all vote each other and do whatever they want. There is zero way to mathematically ensure a wolf yeet on D3 even with perfect reads. You’ve proposed a way. I vote Wilgy. Okay. And then any wolf voting a townie Jpic and they still yeet a townie.tutuu wrote: ↑Tue Mar 30, 2021 6:34 pmwrongJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:29 pm Town plays 100% perfectly -> wolves control the yeet and have to look bad but it doesn’t matter because they can take themselves off the poll.
if town played perfectly u would have voted for wilgy or jpic instead of essentially no-voting on d3. town (and ultimately u) had control there
3 wolves were taken off the poll on d3 but also a whole bunch of town. the ability was public. town could have scumread the person responsible for taking people off the poll and thunderdoming a marked target. town could have voted jpic. town could have convinced epi and hkatt to vote jpic. epi and hkatt could have listened to the other townies
wolves did not mechanically control the yeet
Wolves controlled the yeet but they would look bad if they did under certain scenarios =/= town controlling the yeet.
Town did scumread the wolf left on the poll but 2/3rds of us weren’t allowed to vote.
And the point about the gladiator wasn’t “wolves controlled D4’s yeet.”
The point is that the apparent balancing mechanic to allowing wolves to entirely control D3’s yeet is that they might end up looking bad, which I’m pointing out is entirely irrelevant since wolves can remove most of their team from the poll.
A wolf gladiator is unbalanced for other reasons but we’ve already gone over player expectations and how that fits into game balance.
In a normal game a town can wagon a scum, and scum can cfd to save their wolf, looking scummy in the process
I dont see the difference
I acknowledge it was too hard and frustrating, i reject the notion that it was impossible or that towm had no chance
You not being allowed to vote for ur correct scumread on d4 does not make the game broken, since i ensured town was in control of the chop on d4 mathematically if u will. The triple neighborhood ability forced the user to target two town.
In this game, the town lost that ability halfway through the game.
That’s the difference.
- Tue Mar 30, 2021 6:42 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
What are you talking about? Wolves controlled the yeet entirely D3 because it was not mechanically possible for the town to vote all town players unless they correctly identified and all agreed on who that town was and even then, wolves could all vote each other and do whatever they want. There is zero way to mathematically ensure a wolf yeet on D3 even with perfect reads. You’ve proposed a way. I vote Wilgy. Okay. And then any wolf voting a townie Jpic and they still yeet a townie.tutuu wrote: ↑Tue Mar 30, 2021 6:34 pmwrongJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:29 pm Town plays 100% perfectly -> wolves control the yeet and have to look bad but it doesn’t matter because they can take themselves off the poll.
if town played perfectly u would have voted for wilgy or jpic instead of essentially no-voting on d3. town (and ultimately u) had control there
3 wolves were taken off the poll on d3 but also a whole bunch of town. the ability was public. town could have scumread the person responsible for taking people off the poll and thunderdoming a marked target. town could have voted jpic. town could have convinced epi and hkatt to vote jpic. epi and hkatt could have listened to the other townies
wolves did not mechanically control the yeet
Wolves controlled the yeet but they would look bad if they did under certain scenarios =/= town controlling the yeet.
Town did scumread the wolf left on the poll but 2/3rds of us weren’t allowed to vote.
And the point about the gladiator wasn’t “wolves controlled D4’s yeet.”
The point is that the apparent balancing mechanic to allowing wolves to entirely control D3’s yeet is that they might end up looking bad, which I’m pointing out is entirely irrelevant since wolves can remove most of their team from the poll.
A wolf gladiator is unbalanced for other reasons but we’ve already gone over player expectations and how that fits into game balance.
- Tue Mar 30, 2021 6:29 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
How the town played is 100% irrelevant to the overall balance of most setups and it’s entirely irrelevant here.tutuu wrote: ↑Tue Mar 30, 2021 6:25 pmyou are arguing that the d3 chop was broken because even if town played perfectly they could have been robbed of it. thats what i understoodJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:21 pm You keep bringing up mistakes the town made as a defense against criticism of the game’s balance.
so i responded with "town didnt even play perfectly in the first place. but even if they did, a mafia would have looked scummy for the unexplained cfd"
am i missing something?
Town plays 100% perfectly -> wolves control the yeet and have to look bad but it doesn’t matter because they can take themselves off the poll.
Town doesn’t play 100% perfectly -> wolves control the yeet and they don’t even have to look bad doing it
Wolves control the yeet either way, which is broken. Town’s performance doesn’t enter into it.
- Tue Mar 30, 2021 6:21 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
You keep bringing up mistakes the town made as a defense against criticism of the game’s balance.
- Tue Mar 30, 2021 6:17 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
As long as town doesn’t play perfectly, game can’t be broken, right?
I’m not arguing town deserved to win this game.
I’m arguing the game was broken and town only had the ability to yeet their top suspect on D1 and D2.
I’m not arguing town deserved to win this game.
I’m arguing the game was broken and town only had the ability to yeet their top suspect on D1 and D2.
- Tue Mar 30, 2021 6:11 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Except we didn’t control the yeet D4 either because the wolves had the ability to take 3 wolves off the poll.tutuu wrote: ↑Tue Mar 30, 2021 6:07 pmif wolves didnt play along with the most pro-town plan you could have chopped themJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:01 pmYour proposed plan only works if ALL players play along, even wolves.
I literally had no ability to effect the yeet as a townie for half the game.
That’s broken.
Town had to catch and all specifically agree on two wolves to yeet a wolf D3.
Town had to catch specifically JPIC and all agree on D4.
That’s broken.
I’m not upset I lost. I like being fooled. I have never once been mad at a wolf for tricking me. I probably have lost half of the town games I’ve played. Maybe more.
For you to dismiss criticism of this game by calling me a poor sport is bullshit and rude.
you had the ability to affect the chop on d3, on d4 u had ur voice
the town had no just agree to chop a wolf on d3
town didnt have to catch specifically jpic. it was 2 townies and 1 mafia deciding the chop. then jpic made it 50/50 between himself and a town. "Town had to catch specifically JPIC and all agree on D4. - this line makes no sense
i dont think the setup was broken
It didn’t matter if most of the wolf team outted D3.
Which ignores that “it would make them look bad to do X” is not the same as “they couldn’t do X.”
- Tue Mar 30, 2021 6:08 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
If I voted Wilgy, nothing stops Enrique from voting JPIC and yeeting me.Jackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:07 pmExcept Tony was a wolf right? LolJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:06 pm If I had voted Wilgy, nothing stops LC from voting JPIC and yeeting Tony.
Town did not mechanically control the yeet D3.
- Tue Mar 30, 2021 6:07 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Except Tony was a wolf right? LolJackofhearts2005 wrote: ↑Tue Mar 30, 2021 6:06 pm If I had voted Wilgy, nothing stops LC from voting JPIC and yeeting Tony.
- Tue Mar 30, 2021 6:06 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
If I had voted Wilgy, nothing stops LC from voting JPIC and yeeting Tony.
- Tue Mar 30, 2021 6:01 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Your proposed plan only works if ALL players play along, even wolves.
I literally had no ability to effect the yeet as a townie for half the game.
That’s broken.
Town had to catch and all specifically agree on two wolves to yeet a wolf D3.
Town had to catch specifically JPIC and all agree on D4.
That’s broken.
I’m not upset I lost. I like being fooled. I have never once been mad at a wolf for tricking me. I probably have lost half of the town games I’ve played. Maybe more.
For you to dismiss criticism of this game by calling me a poor sport is bullshit and rude.
- Tue Mar 30, 2021 5:55 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
I lose games all the damn time and I didn’t claim to have played a good game, here.
This is absolutely not about being a sore loser and I’m tired of perfectly legit criticism being handwaved by corner case technicalities and personal attacks.
This is absolutely not about being a sore loser and I’m tired of perfectly legit criticism being handwaved by corner case technicalities and personal attacks.
- Tue Mar 30, 2021 5:51 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Like if the wolves wanted, they yeet a townie on D3 100% of the time. There is no mathematical way for town to control the yeet under that rule set. Wolves could give the town the ability to yeet but ultimately, the wolves were in control.
2/3rds of the townies alive at endgame had no vote for half the game.
3/3rds of the townies had no ability to vote for their top suspect for half the game.
In mafia, wolves should control kills and townies should control yeets. In this game, wolves got to essentially control both. They were given extra kill power and were able to control who could and could not be yeeted from a mechanical perspective.
We could have flat caught 3/4ths of the mafia on Day 3 but as long as JPIC wasn’t caught, all of the mafia would have survived the game.
I’m sorry. This game was flat broken.
2/3rds of the townies alive at endgame had no vote for half the game.
3/3rds of the townies had no ability to vote for their top suspect for half the game.
In mafia, wolves should control kills and townies should control yeets. In this game, wolves got to essentially control both. They were given extra kill power and were able to control who could and could not be yeeted from a mechanical perspective.
We could have flat caught 3/4ths of the mafia on Day 3 but as long as JPIC wasn’t caught, all of the mafia would have survived the game.
I’m sorry. This game was flat broken.
- Tue Mar 30, 2021 5:42 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
But yeah, this.NANOOKTHEGREATANDFEARSOME wrote: ↑Sun Mar 28, 2021 6:00 pm I think subbing out because you don't like the setup on d3 or whatever is uh
Pretty crappy and should be actively discouraged
Ymmv
- Tue Mar 30, 2021 5:40 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
This plan fails if even 1 additional player doesn’t play along. There are multiple wolves in this setup and townie don’t agree on everything. Not to mention the time spent trying to essentially undo the rules of the game is time not spent doing anything to find the wolves.tutuu wrote: ↑Sun Mar 28, 2021 3:57 pm for day 3 - if everyone agreed on a name - lets say X to get chopped, everyone could have voted alphabetically for the person below their name except X. this guarantees X to get chopped because they can't self-vote or interfere in any way. it was way too annoying for town but technically the D3 chop was in town's control as long as they put a lot of effort to work as a team
the chop on D4 was also in town's hands. it was 2 towns and 1 mafia deciding the chop. town was in control and they mischopped
Like...just because you came up with ideas to break your own mechanics doesn’t mean it’s reasonable for the town to have that same idea and for everyone to go along with it.
- Sun Mar 21, 2021 2:49 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
The worst was me designing a mechanic that I didn’t predict would strongly disincentivize posting at all.
Ultimately, that made the rest of the (painstakingly and lovingly crafted and balanced) mechanics moot.
Ultimately, that made the rest of the (painstakingly and lovingly crafted and balanced) mechanics moot.
- Sun Mar 21, 2021 2:45 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
I think it was less information overload and more unconventional mechanic.
As a player, I expect to place a vote during the day and submit an action during the night.
The vast majority of day powers I’ve received are high impact. Itas. Day vigilante. Suicide bomber. Poison healer. It’s easy to remember to use these day abilities by the end of the day.
The ability to give someone currency that maybe let’s them do a thing I am not sure if it exists? By party way through the day?
I’m much more likely to not use that.
I think that’s very much a live and learn kinda lesson as new mechanics often have unpredicted outcomes.
Like I sympathize with the mod that comes up with this intricate system of mana giving and the ins and outs of this thematic thing and then players just forget to submit the deadline. I’ve totes designed mechanics like that only to facepalm later.
As a player, I expect to place a vote during the day and submit an action during the night.
The vast majority of day powers I’ve received are high impact. Itas. Day vigilante. Suicide bomber. Poison healer. It’s easy to remember to use these day abilities by the end of the day.
The ability to give someone currency that maybe let’s them do a thing I am not sure if it exists? By party way through the day?
I’m much more likely to not use that.
I think that’s very much a live and learn kinda lesson as new mechanics often have unpredicted outcomes.
Like I sympathize with the mod that comes up with this intricate system of mana giving and the ins and outs of this thematic thing and then players just forget to submit the deadline. I’ve totes designed mechanics like that only to facepalm later.
- Sun Mar 21, 2021 2:34 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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- Sun Mar 21, 2021 2:33 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Publicly announcing a thing doesn’t make it necessarily balanced. It’s a good step a lot of the time but a public imbalanced setup is still imbalanced.
- Sun Mar 21, 2021 2:32 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
I do think this comes back to assumptions about roles. Town disruptives are more likely to hit townies than wolves based on pure chance.tutuu wrote: ↑Sun Mar 21, 2021 2:21 pmi probably could have done a better job at communicating in the OP that the game has a ton of non-standard mechanics, but, i thought that the player who randed your role would target his scumreads every night. i wouldnt make a role that incentivizes its owner to holster it if they wanna play optimallyJackofhearts2005 wrote: ↑Sun Mar 21, 2021 2:04 pm It’s not reasonable for a townie to expect that “things I can roleblock” includes a mafia ability to essentially burn a day phase.
So it’s like what is the detriment of blocking a town cop or doc vs blocking a wolf block or a wolf kill.
In a 70 player mash, you assume extra shitty wolf abilities like vigilantes or poisoning to exist so that motivates you to use the ability. If the host says there are no investigative roles, that motivates you to use the ability. If the ability flat can’t block wolf kills, that motivates you not to. Same for a smaller game where you don’t expect super strong wolf abilities like day skips.
Generally, that reverse chop just shouldn’t have been in the game so it’s not reasonable for me to be more willing to use a block for fear of a wolf power like that.
That said, knowing your host style better would have made me more likely to use it and I decided to use it later in the game because the random chance of targeting a wolf on N4 is higher than N1.
- Sun Mar 21, 2021 2:21 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
The idea that I one time received 1/3rd of the required mana to upgrade my ability or that there were several townies with the ability to band together in trips to upgrade a single town ability does not disprove my point.
I gained twice as much mana from wolves as from townies, from which the idea that I should have found wolves based on who gave mana does not follow.
And again, this is coming from the pov of a townie that said prior to any night phase “my power is more useful if I get mana from other people.” And I was widely townread.
I’m not sure if I didn’t get mana because people missed the uncommon day deadline or they feared punish the fool or gave elsewhere or didn’t trust me. I think all of those things factored into townies not having a lot of night power.
And the town not having a bunch of night power isn’t an issue. I just think it doesn’t deserve multiple extra wolf kills to balance it’s strength.
I gained twice as much mana from wolves as from townies, from which the idea that I should have found wolves based on who gave mana does not follow.
And again, this is coming from the pov of a townie that said prior to any night phase “my power is more useful if I get mana from other people.” And I was widely townread.
I’m not sure if I didn’t get mana because people missed the uncommon day deadline or they feared punish the fool or gave elsewhere or didn’t trust me. I think all of those things factored into townies not having a lot of night power.
And the town not having a bunch of night power isn’t an issue. I just think it doesn’t deserve multiple extra wolf kills to balance it’s strength.
- Sun Mar 21, 2021 2:04 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Having a nonkill roleblocker does not balance the mafia’s ability to essentially make a mafia yeet impossible if it isn’t blocked. It’s not reasonable for a townie to expect that “things I can roleblock” includes a mafia ability to essentially burn a day phase.
No, I didn’t need to put my ability. Yes, I needed to put that my ability is worth sacrificing your (to a townie) ability to use.
Balancing your game on the idea that the town could successfully bully all players into doing X is unrealistic. Even if the town had done exactly that,the only thing that results in is....a normal role madness town that doesn’t even have investigative powers.
I fail to see how that qualifies as “broken in favor of the town.”
No, I didn’t need to put my ability. Yes, I needed to put that my ability is worth sacrificing your (to a townie) ability to use.
Balancing your game on the idea that the town could successfully bully all players into doing X is unrealistic. Even if the town had done exactly that,the only thing that results in is....a normal role madness town that doesn’t even have investigative powers.
I fail to see how that qualifies as “broken in favor of the town.”
- Sun Mar 21, 2021 11:23 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
This is not to pile onto Tutuu or make her feel bad but rather to underline that when designing a setup, we should consider the reason powerful mechanics are used and see if they apply and try to predict what your setup will motivate players to do.
- Sun Mar 21, 2021 11:13 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
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Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Honestly, I think Punish the Fool was poorly considered. Not in terms of costs and damage but in its existence at all.
I was normally a weakened version of a roleblocker, a medium strength town role. Specifically, the roleblocker has the low chance to block a mafia kill, saving a townie and catching a wolf. This part of the power was removed, making my role weak to the point of actually being antitown. Without the chance to block a kill, I deemed the chance of blocking a more useful town ability higher than the ability to meaningfully disrupt scum on most nights.
Now, in order to move my ability from antitown to medium strength town, I had to
1) Out my ability, giving the mafia a roadmap and leading to a higher chance of disruption via mafia night action and
2) One or more likely two townies had to sacrifice their night actions by giving me mana.
Perhaps more important than those downsides, upgrading my ability requires the town to coordinate night actions in a way that is unrealistic. In spite of my D1 claim and being widely townread, it’s my understanding that I never received mana from a townie all game. I personally missed the mid day mana giving deadline (midday deadlines being not a thing in 99% of mafia games) multiple times.
Punish the Fool seems to be a mechanic similar to soupkill or anticlaim, ie giving the wolf team a massive bonus in extra kills in order to counter and discourage a game breakingly powerful town strategy of roleclaiming, generally in games with open setups or restricted themes. However, it was instead used to counter a difficult to coordinate mechanic that already requires significant sacrifice.
This town was mechanically weak without PtF. With it, I’d wager that most of the mechanics in this game were not used at all because there was such a strong disincentive for townies to give each other mana.
I was normally a weakened version of a roleblocker, a medium strength town role. Specifically, the roleblocker has the low chance to block a mafia kill, saving a townie and catching a wolf. This part of the power was removed, making my role weak to the point of actually being antitown. Without the chance to block a kill, I deemed the chance of blocking a more useful town ability higher than the ability to meaningfully disrupt scum on most nights.
Now, in order to move my ability from antitown to medium strength town, I had to
1) Out my ability, giving the mafia a roadmap and leading to a higher chance of disruption via mafia night action and
2) One or more likely two townies had to sacrifice their night actions by giving me mana.
Perhaps more important than those downsides, upgrading my ability requires the town to coordinate night actions in a way that is unrealistic. In spite of my D1 claim and being widely townread, it’s my understanding that I never received mana from a townie all game. I personally missed the mid day mana giving deadline (midday deadlines being not a thing in 99% of mafia games) multiple times.
Punish the Fool seems to be a mechanic similar to soupkill or anticlaim, ie giving the wolf team a massive bonus in extra kills in order to counter and discourage a game breakingly powerful town strategy of roleclaiming, generally in games with open setups or restricted themes. However, it was instead used to counter a difficult to coordinate mechanic that already requires significant sacrifice.
This town was mechanically weak without PtF. With it, I’d wager that most of the mechanics in this game were not used at all because there was such a strong disincentive for townies to give each other mana.
- Fri Mar 19, 2021 10:23 pm
- Forum: Previous Rackets
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Re: Magic the Gathering Mafia - Night 4
I strongly agree with 1 and 6. Idk how much difference the others made behind the scenes.tutuu wrote: ↑Fri Mar 19, 2021 6:01 pm Here is how I think I could have done better in terms of balancing the game:
1) The reverse yeet (Democracy) artifact was probably too much. It should have costed 1 mana of every color. Or somehow altered to give town more accessibility to the chop. I intended it to be slightly to moderately annoying for town (fitting with the Oko planeswalker) but it ended up stronger than I expected. An idea that I just thought of, unfortunately too late, is to keep the reverse-chop mechanic, but simply give all players 2 or 3 votes (I believe that's doable with the poll). If it is doable with the poll then I think it would have been less oppressing for town and actually becoming fun for everyone, while (i think) still benefitting scum as intended. I think that I saw Jack mentioning this ITT as well when he saw it, i wish i had done that
-FWIW I wouldn't have allowed Mafia to use both the reverse yeet ability and the triple neighborhood ability on the same night. They never considered doing it so it wasn't brought up in wolf chat, but it was my bad on not pre-emptively writing on the "Carnarium" artifact that it can't be used in conjunction with the "Democracy" artifact. Sorry about that, that brought unnecessary confusion for potentially both alignments
2) Punish the fool probably should have costed X mana to use (so u can pay any amount u want), and for each mana paid, deal 3 damage. Instead of pay 3 to deal 12 like it was now. I think that maybe it was a tad too punishing for town to try to teamplay with their mana, but I also think that Town could have done a better job at least attempting to. Urist gave out his mana in an extremely good way on day 1, he targeted 3 town and it was the correct colors for all 3. Epi, Marmot and Guillotine tried to teamwork with their mana as well. Other than those names nobody sent out any mana (except 1 colorless from 112 to Urist but I think that was due to a request?). I think everyone else could have put a little bit more effort to work as a team with their mana
3) MacDougall's un-kicked ability probably should have been the same as Jack's (make him counter all non-damaging abilities instead of only those who target him). It made no difference in this game but he should have been able to, in theory, roleblock Long Con's reverse yeet abiliy and JPIC's gladiator-generator ability. As it is right now, he was too limited in what scum abilities he could block
4) 112's ability probably should have costed 1 less mana (5 colorless total instead of 6 colorless)
5) The Mana Leaf artifact tokens - I should have allowed them to generate colorless mana so that 112 and Made could have used them
6) This was suggeted by Mac and Urist in spec chat and I agree - I think that a lot of people have assumptions about how roles work (people who are able to prove their benign roles existing = town). I don't like these assumptions to be correct in my games, I don't abide by them, I like mechanical ambiguity unless I intend otherwise (like the masons). If a role can confirm their actions in some way then I'm going to try my hardest to make it seem alignment-ambiguous (for instance urist silencer being town, jpic gladiator mafia, enrique marker mafia), that's my policy and that's what I think is the most fun. BUT it is a fact that even tho on a metaphysical level, a person shouldn't assume anything, in practice, a lot of people assume what role is towny and what isn't based off of their past experience in games. It's a fact that I have to take into account. I think the solution is to simply warn people in my sign-up threads to please let go off assumptions and to not make parallels between my benign looking confirmable roles and the meta (as in most widely popular) host design way of implementing benign looking confirmable roles in other people's games. But actually that might reveal some kind of info that I don't want, so the cleanest solution would probably just me linking my past games and asking people to please check out the revealed roles at the end, and to approach mech solving my games with an open mind
- Fri Mar 19, 2021 10:06 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Really great play, LC and Enrique.
- Fri Mar 19, 2021 10:01 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Told ya Dunya and JPIC were Maphier.
- Fri Mar 19, 2021 10:00 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Game Over - Mafia has won!
Ngl, kinda salty about losing a 4 day game where I had a real vote twice.
- Thu Mar 18, 2021 5:37 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
So Mark wolves, be townie, gladiate, profit.Justplayingitcool wrote: ↑Thu Mar 18, 2021 4:05 pmI can only use the gladiator role on the people I have marked.Jackofhearts2005 wrote: ↑Thu Mar 18, 2021 3:23 pmMakes no sense. Gladiator is basically a personal king me for those among us that are unyeetable. Marks be damned.Justplayingitcool wrote: ↑Thu Mar 18, 2021 12:55 pm If all the marks were fake then why would I bother using my gladiator ability? There is literally a card I win confirmed by the mods if the real mark is yeeted.
The theory was that all of my marks are fake. If that was the case, why would I use my gladiator role for no reason and a higher chance of getting yeeted?
But yeah, I don’t think the marks are just flat fake. That’s a bit silly.
- Thu Mar 18, 2021 3:27 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
This is reasonable but I still think JPIC is a wolf.Justplayingitcool wrote: ↑Thu Mar 18, 2021 2:36 pmAh, ok. I thought you meant me and Urist as the chops of the day. But if it was just an independent thing then that makes more sense.hollowkatt wrote: ↑Thu Mar 18, 2021 1:14 pmNot as the chops for the day. Both of you have been independently discussed but not as a pair to solve within.Justplayingitcool wrote: ↑Thu Mar 18, 2021 1:10 pmOh? your post implied to me that you were both discussing me and Urist before the dome happenedhollowkatt wrote: ↑Thu Mar 18, 2021 1:08 pm @Justplayingitcool your dome with urist brought it up. We were originally looking at Enrique/LC with the whole leaf thing. Then Tutuu pinged us with a link to the Thunderdome post so we shifted gears to trying to solve between the two of you.
Epi entered chat most suspicious of you and 112. I entered most suspicious of Urist/112
TSP talked about you early in chat as well.
We didn't really start talking about where we think the chop should be until LC/Enrique started their leaf thing. Now that there's a dome we've been focusing on solving the two of you
Anyway, I'm going to lay everything I have done and reasons why
N1: I used my gladiator ability to charge myself so I can generate a duel token. That duel token can only be used on the people I mark and during the day. The token has to be submitted before the Mana deadline.
N2: I real marked Epi and fake marked Guillo. I real marked Epi because I had thought he was outed with the ted yeet, and he was saved by scum. I thought he had w/w equity with marmot. Obviously, that went down the pan with Marmot's flip and Epi heavily implying he was the mason partner. I didn't know who to fake mark because I didn't really see the point in it. I chose guillo because that's who came to mind as the lion pics were still kinda annoying me.
During D3, I changed my mind on how to use the fake marking and instead decide to fake mark a town because of Enrique's post below. I wanted to make it clear which one was the real/fake mark so more attention would go against the real one, and the fake one ignored. I would have fake marked Epi but whoops. I was deciding to fake mark between HK/Jack, and I decided to go with Jack because I think he's been a lot 'cleaner'. I still town read HK but he has done a few things that were minorly scummy, so I trusted him less than Jack.
Spoiler: show
- Thu Mar 18, 2021 3:25 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Unless he’s just a wolf and he’s lying.Justplayingitcool wrote: ↑Thu Mar 18, 2021 12:50 pmI'm open to letting the neighbourhood council lock my kill in if I get the vighollowkatt wrote: ↑Thu Mar 18, 2021 10:46 amI've already put damage on 112, your shot may be better elsewhereJustplayingitcool wrote: ↑Wed Mar 17, 2021 4:59 pmSloonei wrote: ↑Wed Mar 17, 2021 3:31 pmI get that. I was just saying that there should be one other town-read in there if he’d be comfortable giving one.hollowkatt wrote: ↑Wed Mar 17, 2021 3:22 pmThat of all the people you list Jack is most confident in Enrique?Sloonei wrote: ↑Wed Mar 17, 2021 3:16 pmwhat does this mean?hollowkatt wrote: ↑Wed Mar 17, 2021 3:15 pm
you're reading for content but the context is also important to note.
Also, why isn't Urist in your POE of 6?
I don’t know. People don’t seem to be suspecting Urist when I ask for suspects. I thought someone implied there was a mechanical reason to view him as town.
I am just pooling together what seems to be the consensus opinion among the responses I’ve gotten. I haven’f actually read stuff.If we yeet Urist, and he’s mafia, I get a vig shot. I am currently aiming it at 112 right now.hollowkatt wrote: ↑Wed Mar 17, 2021 3:39 pm I think Urist/112 are tied together with the way Urist handled Bolas and the way he's town reading the slot even without being able to commit to a townread on 112 themselves. Yeah, I get not having read through all the posts yet, that's fair
Get ready, folks
Spoiler: show
Hate this post. Hate HK’s response to it.
This is wolf theatre.
- Thu Mar 18, 2021 3:23 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Makes no sense. Gladiator is basically a personal king me for those among us that are unyeetable. Marks be damned.Justplayingitcool wrote: ↑Thu Mar 18, 2021 12:55 pm If all the marks were fake then why would I bother using my gladiator ability? There is literally a card I win confirmed by the mods if the real mark is yeeted.
- Thu Mar 18, 2021 3:21 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
I think Urist is town and JPI and HK and 112 are the wolves. That’s where I’m at atm.
- Thu Mar 18, 2021 3:20 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
I kinda hate HK’s play today a lot.
- Thu Mar 18, 2021 3:19 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
- Thu Mar 18, 2021 3:16 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
My main question about the marks is why those people? Iirc, I have every marked player north of null.hollowkatt wrote: ↑Thu Mar 18, 2021 10:21 am right, except that the marked people that day were sloonei and epi, and the added marks are now jack and you
So there was no way in hell Guillo/Epi were being chopped yesterday, yeah? Like I think we can all agree on that. So no way to earn vig shots for mafia in those two. They're never dying.
Having the marks today be you and jack again guarantees that at most they'll have you in contention for a mark chop. Worst case situation is the mark on you is real, you're town, and jpic is mafia and we lose.
Best case situation is the person we chop is mafia and the marker, yeah?
- Thu Mar 18, 2021 11:48 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
hollowkatt wrote: ↑Wed Mar 17, 2021 10:57 pm D3 112 basically town reads the bulk of the POE. Is 112 that bad/disconnected of a wolf to blatantly town read the POE?
- Thu Mar 18, 2021 10:57 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Am I supposed to already know all this stuff?Urist wrote: ↑Wed Mar 17, 2021 9:58 pmI suspect that the ability which created the special execution mechanic on d3 is the same one that created the special execution mechanic today. It doesn't make any sense for them to be two separate abilities (what would happen if they were both used at the same time?)
Also, dunya was given a ton of mana for n2 and I don't think anyone gave her mana for n3, so how would Tony execute this special ability unless it was initially triggered n2 and this is just an after-effect?
What I'm getting at is that TSP is probably mafia. And that, unfortunately, I'm probably wrong on hk and that he's likely town after all.
- Thu Mar 18, 2021 10:53 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
That’s one of the corner cases but still.Urist wrote: ↑Wed Mar 17, 2021 9:51 pmBecause there's a beneficial side to my action and I knew you'd be the least affected since you'd most likely be able to speak through a neighborhood today.TonyStarkPrime wrote: ↑Wed Mar 17, 2021 9:47 pmHello. I have done it. I have also been silenced. The purpose of the neighborhood is as follows: this ability gains its power from the existence of the confirmed town epi. I will plan on sheeping whatever Epi decides (barring him making a stupid decision or disappearing). However, I only have 10 posts to use in the thread and I have to use posts to vote so HK and Epi speak for me today.
Would also love to know why you silenced me. smh. [VOTE: urist] aubergine that's not nice.
Also because I couldn't silence Guillotine on consecutive nights.
- Thu Mar 18, 2021 10:49 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
This ain’t super townie, though.
Like Epi says later, if I’m a townie silencer, I holster. The only reason I wouldn’t is against the very rare player that can just absolutely steamroll me against a given audience (so basically Rokk Krinn) and I’m convinced they’re mafia or ridiculously wrong and leading the town off a cliff.
There’s a few other corner cases I’m not going to go into. Bad look.
- Thu Mar 18, 2021 10:42 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
So is this.Urist wrote: ↑Wed Mar 17, 2021 7:09 pmHis reads show no progression and he continued to push the ted wagon for bad reasons after being shown that his stated reasons were invalid. He said he was going after ted due to a couple of d0 posts as well as the fact that ted was being defensive & deflective. I told him to look at ted's iso and point out where ted was being defensive. Hk's response was essentially "ok well he's not being defensive but he's still lock scum for the d0 stuff". This was on d2. Absolutely no progression on the read, and when ted flipped town hk's reads didn't change at all. Personally, when I find out that I was that wrong on someone, my reads are shaken at least a little.Justplayingitcool wrote: ↑Wed Mar 17, 2021 9:12 amWhy do you scumread HK?Urist wrote: ↑Wed Mar 17, 2021 9:10 amOh right ok well maybe I'm wrong on 112. Would still prefer to axe the actively-scummy hk first.Justplayingitcool wrote: ↑Wed Mar 17, 2021 8:46 amMacDougall wrote: ↑Mon Mar 15, 2021 6:32 pm In my time in post cap jail I observed HK essentially outing himself as mafia. I believe HK and 112 are teammates.
He also keeps stating that my read on 112 is strange. I've repeatedly said that it's a weak town read due to a hunch I have on Esooa's meta. Hk is calling me scum because I don't have a read on 112. I'll ask you jpic, has 112 done anything especially alignment-indicative this game? I disagree that he hasn't been solvy... he hasn't posted a ton of questions, but he's been posting his reads and he tried to engage ted on d2 when he was pushing him (note: 112 wasn't here on d1 and d3 was a crapshoot). I don't think I've received a response from hk about what "not solvy" really means to him, but that's the only objection he has to 112's play. Considering this, it's very odd that hk's main complaint about me is that I'm defending 112 when hk's read of 112 is so weak and vague.
Those two reasons are the main reasons for why I suspect hk.
- Thu Mar 18, 2021 10:40 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
This is somewhat townie.Justplayingitcool wrote: ↑Wed Mar 17, 2021 4:59 pmSloonei wrote: ↑Wed Mar 17, 2021 3:31 pmI get that. I was just saying that there should be one other town-read in there if he’d be comfortable giving one.hollowkatt wrote: ↑Wed Mar 17, 2021 3:22 pmThat of all the people you list Jack is most confident in Enrique?Sloonei wrote: ↑Wed Mar 17, 2021 3:16 pmwhat does this mean?hollowkatt wrote: ↑Wed Mar 17, 2021 3:15 pmyou're reading for content but the context is also important to note.Sloonei wrote: ↑Wed Mar 17, 2021 1:41 pmI listed 6 players and we know there are only 4 mafia. So at least 2 of them should be town.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 1:37 pm In a world where exactly one player in @Sloonei ’s poe is town, its Enrique.
Also, why isn't Urist in your POE of 6?
I don’t know. People don’t seem to be suspecting Urist when I ask for suspects. I thought someone implied there was a mechanical reason to view him as town.
I am just pooling together what seems to be the consensus opinion among the responses I’ve gotten. I haven’f actually read stuff.If we yeet Urist, and he’s mafia, I get a vig shot. I am currently aiming it at 112 right now.hollowkatt wrote: ↑Wed Mar 17, 2021 3:39 pm I think Urist/112 are tied together with the way Urist handled Bolas and the way he's town reading the slot even without being able to commit to a townread on 112 themselves. Yeah, I get not having read through all the posts yet, that's fair
Get ready, folks
Spoiler: show
- Thu Mar 18, 2021 9:44 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
I love this game. I hate this game.
- Thu Mar 18, 2021 9:43 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Lol okay.tutuu wrote: ↑Thu Mar 18, 2021 6:59 am @hollowkatt @falcon45ca @Sloonei @Epignosis @Urist @Long Con @Jackofhearts2005 @Justplayingitcool @112 @Enrique @TonyStarkPrime
Justplayingitcool has challenged Urist to a duel!
The vote count is reset.
Justplayingitcool and Urist are the only people eligible to receive votes today. Other votes won't be counted. No Chop is not an option. Ties still controlled by Mafia.
(What this basically means is that Epignosis, hollowkatt and TonyStarkPrime need to decide who to chop between Justplayingitcool and Urist today)
------------------------------------------------------------------------------------
Official VC 4.1:
Justplayingitcool - 0
Urist - 0
Not voting - 3 - Epignosis, hollowkatt, TonyStarkPrime
------------------------------------------------------------------------------------
Day ends 12 hours from this post
- Thu Mar 18, 2021 12:10 am
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
- Wed Mar 17, 2021 9:19 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Why can’t we just do it now?
- Wed Mar 17, 2021 5:22 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Maybe HK. I’d be more confident in that read if we’d yeeted a wolf.Sloonei wrote: ↑Wed Mar 17, 2021 3:31 pmI get that. I was just saying that there should be one other town-read in there if he’d be comfortable giving one.hollowkatt wrote: ↑Wed Mar 17, 2021 3:22 pmThat of all the people you list Jack is most confident in Enrique?Sloonei wrote: ↑Wed Mar 17, 2021 3:16 pmwhat does this mean?hollowkatt wrote: ↑Wed Mar 17, 2021 3:15 pmyou're reading for content but the context is also important to note.Sloonei wrote: ↑Wed Mar 17, 2021 1:41 pmI listed 6 players and we know there are only 4 mafia. So at least 2 of them should be town.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 1:37 pm In a world where exactly one player in @Sloonei ’s poe is town, its Enrique.
Also, why isn't Urist in your POE of 6?
I don’t know. People don’t seem to be suspecting Urist when I ask for suspects. I thought someone implied there was a mechanical reason to view him as town.
I am just pooling together what seems to be the consensus opinion among the responses I’ve gotten. I haven’f actually read stuff.
- Wed Mar 17, 2021 2:19 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
I said what I said.
- Wed Mar 17, 2021 1:38 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
Wilgy had 3 posts yesterday and 25 posts total. He was always going to be one of the two tied players.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 1:35 pmA wolf wasn’t on the chopping board anyway unless somebody decided to vote Wilgy.Justplayingitcool wrote: ↑Wed Mar 17, 2021 12:41 pm...Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 12:04 pmLike we were in a world where the only way we ever yeet a wolf is if we correctly pick out two wolves on D3 after yeeting townies on D1 and D2 and where Dr Wilgy is town.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 11:57 amLikely based on what?Justplayingitcool wrote: ↑Wed Mar 17, 2021 9:44 amAnd yet that’s likely what happened. If wolves cross vote then who cares who gets yeeted as long as it’s not one of them.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 9:27 amBecause it’s such level one play to cross vote.Justplayingitcool wrote: ↑Wed Mar 17, 2021 8:44 am
This is all WIFOM though.
Nobody is asking the important question of whether the wolves controlled last phase and from my perspective, yes, they did. We've had three mischops in a row and I'm still being suspected - that sounds pretty great for the wolves, I'm the designated misyeet for D4.
Don't be surprised when I flip town and our town core have led us to another mischop. Why is nobody suspecting the people who crossvoted with each other?
None of this feels townie. Like that’s your best lead? Cross voting?
What if everybody gets at least one vote. Well there you go, another town yeet.
I ask you this: did wolves control the votes or not?
If everybody gets one vote, whoever placed the last vote is wolf claiming because that action allows wolves to yeet the player of their choice. What does that have to do with crossvoting?
Wolves controlled their own votes. Consensus two players to receive 0 votes were you and Wilgy, and that’s what we got. So no, wolves didn’t control the votes yesterday, just the yeet between you and Wilgy. They chose Wilgy.
So basically, a world where a wolf yeet is just fucking impossible to begin with.
And his belief is that in this world where a wolf yeet is never going to happen, wolves cross vote and tie themselves together to avoid yeet at all costs.
Absolute nonsense.
[VOTE: Justplayingitcool] aubergine
How? If the wolves crossvote it's literally fucking impossible for us to have enough protection to ensure that a wolf is on the chopping board.
- Wed Mar 17, 2021 1:37 pm
- Forum: Previous Rackets
- Topic: Magic the Gathering Mafia - Game Over - Mafia has won!
- Replies: 3483
- Views: 58283
Re: Magic the Gathering Mafia - Day 4
In a world where exactly one player in @Sloonei ’s poe is town, its Enrique.