Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

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Day 6 elimination

Poll ended at Thu Feb 29, 2024 10:00 pm

Chelsea
1
8%
Dunnstral
0
No votes
Jackofhearts2005
0
No votes
LanMisa
0
No votes
Lime Coke
4
31%
No elimination / Sleep
0
No votes
No vote / Unvote
0
No votes
Spectators
8
62%
 
Total votes: 13
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1851

Post by Manny »

then again its also kinda lolcatty cuz realizing that d1/d2 were town pr miss-exes and ur first instinct being to vote out a third town pr is :joy_cat: behaviour.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1852

Post by Chelsea »

If there isn't 2 wolves in TSP/Mac/Manny/Falcon then this game is so lost
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1853

Post by Chelsea »

TBF I think Falcon is a rolecop that visited Sean because that NK was wild to me and the only reason I think that NK happens is Falcon rolecopped Sean.

TSP is just a wolf who parked a vote on me and has done nothing since then if they're a villager gg no re.

I don't think I need to explain Manny/Mac
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1854

Post by Chelsea »

Mac's line of play feels like how you exactly play around me/Brad because the moment either of us are NK'd the other is basically an IC so you need to brute force an Exe to try and get rid of 1 of us then NK the other.

If we are being optimal we make Falcon full claim and then just vote in Manny/Falcon. Unless someone has site meta that makes it likely you just puke PR's out for town then I doubt those are both villagers by pure game mech.

What PR's do you even give a wolf in that world?

Full roleblocker cop and a redirector/ninja or something?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1855

Post by Chelsea »

(Trying to solve who the wolfteam is with slots like TSP/Epi in here is so hard so I should prob just go one day at a time)
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1856

Post by Chelsea »

I think I'm firmly stuck on Mac/Falcon are W/W or V/V depending on Manny's flip.

If people disagree with that let me know. (aka Manny v= they're w/w and vice versa)
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1857

Post by Manny »

That sounds reasonable from your POV.
im kinda curious as to what falcon's gonna claim
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1858

Post by Long Con »

Lime Coke wrote: Mon Feb 19, 2024 4:29 am There's gotta be at least like 2 in the section above Nook and I.

Do we have enough resources?

And why doesn't this site use vigs when we need them?
1. The Syndicate has many games with vigilantes, and no two games are the same. This question would make more sense in regards to a specific game, as opposed to the whole site.

2. We do have a (potential) vig. Great Khans.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1859

Post by Long Con »

Ok, let's narrow it down.

TOWN POWER ROLES

New California Republic - sig, dead

Chairmen - could be falcon

Dead Horses - could be falcon


Enclave Remnants - Manny's claim

Goodsprings - Nanook, dead

Great Khans - probably not falcon because Seanzie didn't die. If someone protected Seanzie that night then this should be considered, but probably nah.

Gun Runners - Abby, dead

Novac - could be falcon

Sorrows - Seanzie, dead

State of Utobitha - not falcon; doesn't target

The Thorn - could be falcon

MAFIA POWER ROLES

Caesar's Legion - could be falcon

Fiends - could be falcon

Jackals - could be falcon

The Think Tank - could be falcon


Van Graffs - probably not because that would mean that w!falcon gave t!Seanzie an extra vote, and I don't see that happening

White Legs - could be falcon, but that would mean that he blocked Seanzie on the night he targeted him, and I don't recall Seanzie saying he was blocked. But maybe I guess.

Falcon could also be Mr House or Courier #6.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1860

Post by Long Con »

And falcon disappeared like 48 hours ago. before Manny called him out.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [pre-game]

#1861

Post by Long Con »

LOL.... @MacDougall anticlaim?
JaggedJimmyJay wrote: Mon Feb 12, 2024 4:28 am The Think Tank

Once during the game during any night phase, you may select a player. If that player has any special role abilities, they will be neutralized and no longer usable for the remainder of the game. This shot is not returned if the selected player has no special abilities.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1862

Post by TonyStarkPrime »

MacDougall wrote: Mon Feb 19, 2024 4:10 am
TonyStarkPrime wrote: Mon Feb 19, 2024 3:56 am Like is it all an elaborate hoax? Is that in Mac’s range?
What are you even talking about? You sound deranged. Who are you talking to? Why are you acting like you care about the game all of a sudden when you've hardly done anything lol.
I can care without doing anything
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1863

Post by TonyStarkPrime »

It’s bad to kill people for lying in this game state. Mafia are not the only ones with incentive to lie.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1864

Post by TonyStarkPrime »

Vote: Creature
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1865

Post by TonyStarkPrime »

Not to say too much about the specifics of the Chelsea/Brad dynamic but I have seen Brad hard shield a shockingly high number of people, town and otherwise, and I’ve developed what I think is a decent sense of how those tend to go
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1866

Post by Long Con »

TonyStarkPrime wrote: Mon Feb 19, 2024 1:25 pm Not to say too much about the specifics of the Chelsea/Brad dynamic but I have seen Brad hard shield a shockingly high number of people, town and otherwise, and I’ve developed what I think is a decent sense of how those tend to go
How do those tend to go?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1867

Post by Jackofhearts2005 »

Ugh dead Seanzie. Ugh this votecount.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1868

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Sun Feb 18, 2024 10:35 pm Probably also time to do some PR solving
This is such a small thing but I don't think wolfTony says this. Feels close to a slip (slips don't exist) and wolf Tony would be more careful than that.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1869

Post by Long Con »

Slips don't exist? I beg to differ
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1870

Post by Jackofhearts2005 »

Long Con wrote: Sun Feb 18, 2024 10:47 pm
Scotty wrote: Sun Feb 18, 2024 10:44 pm (Coming from the guy that comes out today making accusations and leading the thread)
Oh, are you leading the thread?
Actual footage of Scotty.



This has been a joke for Brad.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1871

Post by Jackofhearts2005 »

Long Con wrote: Mon Feb 19, 2024 2:49 pm Slips don't exist? I beg to differ
For realzies though, if you count up all the times people go "Was that a slip?" and it was a slip and then count up all the times it wasn't a slip, the ratio is like 1:50.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1872

Post by Jackofhearts2005 »

Long Con wrote: Sun Feb 18, 2024 11:19 pm We really need to just hear from falcon
Eh. He's gonna claim Manny is telling the truth and he's one of the unflipped town power roles in the setup regardless of his or Manny's alignments.

The alternative is a mechanical thunderdome with Manny because there's no redirection in the setup, yeah?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1873

Post by Jackofhearts2005 »

MacDougall wrote: Mon Feb 19, 2024 12:11 am My thoughts are that I want to burn Chelsea/Brad/Manny with authority.

Scotty's 3p obsession just makes me think he is one.

I'm alive. Yay. Who cares. I've lived to d3 as town in more games than I haven't.

Brad/Chelsea are a pseudo masonry and the mafia do not seem to care. The only people that have been opposed to them are me and the dead.

Manny would not have claimed as town under no pressure for fear of anticlaim. No fear of anticlaim equals mafia.

Falcon actually is just rand and not actually wolfy really. No self pres.

Dunnstral and Lanmisa are billboard townies.

Everyone else is like lean town but with no confidence.
Getting that vibe, too. Not based on his 3P obsession but just in general.

Do wolves even have possible anticlaim in this setup? My anti Manny argument is like "If Manny is the town watcher and Seanzie is probably town (and fmpov, he was), why would you watch Manny and possibly out the doc role? He's not worried about outting Falcon if Falcon is the doc. He's worried about looking town so he throws out a way to mechanically confirm he has an ability.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1874

Post by Jackofhearts2005 »

"
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1875

Post by Jackofhearts2005 »

Yeah I don't see any anticlaim unless it's the protag.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1876

Post by Jackofhearts2005 »

MacDougall wrote: Mon Feb 19, 2024 12:25 am
Long Con wrote: Mon Feb 19, 2024 12:20 am But the Mafia doesn't have any secret parts, do they?
There is nowhere it speaks to factional kills either so going by your logic they don't have factionals.
:scared:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1877

Post by Jackofhearts2005 »

MacDougall wrote: Mon Feb 19, 2024 4:19 am I just know that town Lime Coke when he shields a TOWN usually becomes a frustrating priority wolf kill so both he and his shield being alive is really telling. But he sounds like the town Brad so...

I remember asking Manny why he townread Chelsea for bad reasons back on d1 and he said something like "she doesn't sound like she's pocketing Brad" which ... is hilarious given where we now are.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1878

Post by Jackofhearts2005 »

Manny wrote: Mon Feb 19, 2024 4:22 am Mac is an outted wolf, Falcon is prolly one too by virtue of not having died although less confident on that.
Dont got a result for n2 figure i was roleblocked.
Yikes/lol
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1879

Post by LanMisa »

Not sure if anyone else went for that already but I read Sean's posts and I didn't see him soft any N1 actions in any way, shape or form...which is a bit of a bummer.

Also, I finally got done with my project for my students and got a free evening to catch up and evaluate our current situation.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1880

Post by Scotty »

Dunnstral wrote: Mon Feb 19, 2024 4:16 am
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Scotty wrote: Sun Feb 18, 2024 11:05 pm
Dunnstral wrote: Sun Feb 18, 2024 10:46 pm
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Third sentence about Lime Coke makes no sense. And voting me after makes no sense either.
Lime and Seanzie had a spat, Lime Coke still had him as a suspect, and Seanzie had Lime as a top suspect for almost the whole game. How does that not make sense?

Voting you is exclusive of the rest of my post, I’ll give you that
Scotty wrote: Mon Feb 19, 2024 3:17 am Mac with a lot of good points. I just want to townread that.

Also enlightening that at this point, we *should* be looking at the top posters and besides my spam ass, I’m surprised to see Lime Coke there.

I mean, pull my leg [VOTE: Lime Coke] aubergine
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I’m chaotic good. Help me get to at least neutral good
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1881

Post by Scotty »

Lime Coke wrote: Mon Feb 19, 2024 4:29 am There's gotta be at least like 2 in the section above Nook and I.

Do we have enough resources?

And why doesn't this site use vigs when we need them?
Nothing about the events of this game makes sense if we had a vig to begin with.

Seanzie or one of the low posters would have been dead n1.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1882

Post by Jackofhearts2005 »

Manny wrote: Mon Feb 19, 2024 4:24 am
MacDougall wrote: Mon Feb 19, 2024 4:23 am Why am I an outed wolf? Use actual arguments please not omgus and halfway rule.
Your reasoning for me being a wolf made 0 sense before i claimed and makes -1 sense after i claimed.
I have no reason whatsoever to claim as wolf when i did because it only got me more scumread than i was before lol
Wolfteam was Mac/Jack/Seanzie/LC gg guys
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1883

Post by LanMisa »

Long Con wrote: Sun Feb 18, 2024 10:17 pm
Dunnstral wrote: Sun Feb 18, 2024 10:09 pm Also town has 4 flipped dead power roles so far. And Manny is claiming to be a 5th. Is becomes increasingly more likely that any additional power we spot acting is not town but instead anti-town.
That's a good point.
Dunnstral wrote: Sun Feb 18, 2024 10:12 pm
Long Con wrote: Sun Feb 18, 2024 10:07 pm
Dunnstral wrote: Sun Feb 18, 2024 10:05 pm Seanzie just flipped one of the few believable town roles for falcon targeting Seanzie. At this point there are mafia roles and third party roles that I believe should target like that. I think we shoul eliminate falcon and that they should be claiming today.

[VOTE: falcon45ca] aubergine
I'm not in the mental zone to immediately understand "Seanzie just flipped one of the few believable town roles for falcon targeting Seanzie", can you calrify that please?
Sure. Town's power roles are listed and there are only a few that target that falcon could be. I find stuff like the bodyguard would be questionable to use on Seanzie night 1 when they were the counter to the wagon.
But it was Manny that called out falcon, right? Are they both bad, and it was a bussing kind of ploy?
If both were wolves, even if Manny ends up "bussing" a partner like that, Manny's survival would out him sooner rather than later. I also don't think that Manny would go for such a strategy when already under scrutiny/in the upper part of the POE for many players unless the wolf team was in an awfully losing spot - which it doesn't look like at all.

I could theoretically see a 3P Manny making such a move, but that requires a poisoner world (with no poisons out so far) - but I think you see the issues that crop up immediately in such a scenario.

I'm pretty sure Manny's just town here and Falcon... needs to claim, fast. And then we decide from there whether we believe that claim or not.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1884

Post by Jackofhearts2005 »

Scotty wrote: Mon Feb 19, 2024 3:25 pm
Dunnstral wrote: Mon Feb 19, 2024 4:16 am
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Scotty wrote: Sun Feb 18, 2024 11:05 pm
Dunnstral wrote: Sun Feb 18, 2024 10:46 pm
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Third sentence about Lime Coke makes no sense. And voting me after makes no sense either.
Lime and Seanzie had a spat, Lime Coke still had him as a suspect, and Seanzie had Lime as a top suspect for almost the whole game. How does that not make sense?

Voting you is exclusive of the rest of my post, I’ll give you that
Scotty wrote: Mon Feb 19, 2024 3:17 am Mac with a lot of good points. I just want to townread that.

Also enlightening that at this point, we *should* be looking at the top posters and besides my spam ass, I’m surprised to see Lime Coke there.

I mean, pull my leg [VOTE: Lime Coke] aubergine
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I'm taking this as a claim.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1885

Post by Long Con »

Jackofhearts2005 wrote: Mon Feb 19, 2024 3:31 pm
Manny wrote: Mon Feb 19, 2024 4:24 am
MacDougall wrote: Mon Feb 19, 2024 4:23 am Why am I an outed wolf? Use actual arguments please not omgus and halfway rule.
Your reasoning for me being a wolf made 0 sense before i claimed and makes -1 sense after i claimed.
I have no reason whatsoever to claim as wolf when i did because it only got me more scumread than i was before lol
Wolfteam was Mac/Jack/Seanzie/LC gg guys
:eek:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1886

Post by Long Con »

Jackofhearts2005 wrote: Mon Feb 19, 2024 3:31 pm
Scotty wrote: Mon Feb 19, 2024 3:25 pm
Dunnstral wrote: Mon Feb 19, 2024 4:16 am
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Scotty wrote: Sun Feb 18, 2024 11:05 pm
Dunnstral wrote: Sun Feb 18, 2024 10:46 pm
Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
Third sentence about Lime Coke makes no sense. And voting me after makes no sense either.
Lime and Seanzie had a spat, Lime Coke still had him as a suspect, and Seanzie had Lime as a top suspect for almost the whole game. How does that not make sense?

Voting you is exclusive of the rest of my post, I’ll give you that
Scotty wrote: Mon Feb 19, 2024 3:17 am Mac with a lot of good points. I just want to townread that.

Also enlightening that at this point, we *should* be looking at the top posters and besides my spam ass, I’m surprised to see Lime Coke there.

I mean, pull my leg [VOTE: Lime Coke] aubergine
Eyebrow raising progression
Don’t raise em too long, they’ll get stuck.

I’m chaotic good. Help me get to at least neutral good
I'm taking this as a claim.
What, that he's a D&D nerd?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1887

Post by Scotty »

Lime Coke wrote: Mon Feb 19, 2024 4:32 am
Manny wrote: Mon Feb 19, 2024 4:31 am
Lime Coke wrote: Mon Feb 19, 2024 4:30 am Manny what'd you do for Night 2?
check who visits falcon, got no result so i assume i was rb'd.
.... why Falcon?
That…makes perfect sense to me.

Everything manny is doing makes perfect sense from a logical perspective.

Here’s my thinking-

The anti manny brigade is bringing the heat today to discredit manny. Lime/mac/dunn are full on my wolf team atm

Dunn is such a strong logistician- odds are that both falcon and manny are not both PRs, as we would have 7 of the remaining town PRs including them. Improbable, but not conclusive. So going after falcon here is a play that makes sense. Could be right.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1888

Post by Long Con »

LanMisa wrote: Mon Feb 19, 2024 3:31 pm
Long Con wrote: Sun Feb 18, 2024 10:17 pm
Dunnstral wrote: Sun Feb 18, 2024 10:09 pm Also town has 4 flipped dead power roles so far. And Manny is claiming to be a 5th. Is becomes increasingly more likely that any additional power we spot acting is not town but instead anti-town.
That's a good point.
Dunnstral wrote: Sun Feb 18, 2024 10:12 pm
Long Con wrote: Sun Feb 18, 2024 10:07 pm
Dunnstral wrote: Sun Feb 18, 2024 10:05 pm Seanzie just flipped one of the few believable town roles for falcon targeting Seanzie. At this point there are mafia roles and third party roles that I believe should target like that. I think we shoul eliminate falcon and that they should be claiming today.

[VOTE: falcon45ca] aubergine
I'm not in the mental zone to immediately understand "Seanzie just flipped one of the few believable town roles for falcon targeting Seanzie", can you calrify that please?
Sure. Town's power roles are listed and there are only a few that target that falcon could be. I find stuff like the bodyguard would be questionable to use on Seanzie night 1 when they were the counter to the wagon.
But it was Manny that called out falcon, right? Are they both bad, and it was a bussing kind of ploy?
If both were wolves, even if Manny ends up "bussing" a partner like that, Manny's survival would out him sooner rather than later. I also don't think that Manny would go for such a strategy when already under scrutiny/in the upper part of the POE for many players unless the wolf team was in an awfully losing spot - which it doesn't look like at all.

I could theoretically see a 3P Manny making such a move, but that requires a poisoner world (with no poisons out so far) - but I think you see the issues that crop up immediately in such a scenario.

I'm pretty sure Manny's just town here and Falcon... needs to claim, fast. And then we decide from there whether we believe that claim or not.
Jack had a good point. Falcon, IF he comes back, will certainly claim one of the four Town roles available, and it will either be true, or it will be a fakeclaim.

What do we really need to hear from him?

I mean, it's ideal if he just comes back sooner than later, but what do we need to know?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1889

Post by Scotty »

I just feel like we’re not being goosed around by those not making pushes. Falcon isn’t making pushes. Ok, so who are his partners? TSP/epi/jack?

Man, I would hate to lose to that team, but I feel like today should be a heavy poster sewing discord today. That would break the game open if we got a big talker
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1890

Post by Jackofhearts2005 »

Manny wrote: Mon Feb 19, 2024 4:53 am
Manny wrote: Mon Feb 19, 2024 4:44 am A) Brad + Chels + Dunnstral or Jack
or B) Mac + TSP + LongCon
actually this is wrong cuz i think regardless of A) or B) Falcon is 75% likely a wolf hmmm
I'm finding this progression very hard to follow.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1891

Post by LanMisa »

Scotty wrote: Sun Feb 18, 2024 10:39 pm One kill. Hmm. That points to a not SK or poisoner, as there aren’t a lot of protects in this game. Mr house is probably an arsonist. That’s an annoying role who can hide anywhere so I guess it’s gonna be hard pressed to 3p hunt this game. :suspish:

Ok, I see manny claims to have watched falcon visit Seanzie. The weirdest part to me is how only falcon seemed to have visited Seanzie, the counter wagon. Literally blows my mind. But I believe Manny’s claim, and falcon could literally be any of the roles. He could be the mafia poisoner, which would explain Seanzie’s death. Except mafia also get a factional kill so that doesn’t seem likely.

I feel like this is a set up to get Lime Coke yeeted. I don’t feel like falling on those obvious spikes

[VOTE: dunnstral] aubergine let’s start here again.
This still feels like a paranoia vote to me. I don't think that our situation is that hopeless that we need to go there yet. I also liked Dunn's entrance into D3 so far, so that's a no from me.
Scotty wrote: Sun Feb 18, 2024 10:42 pm Nah, I think Long Con’s a wolf.
His iso since his tunnel on me is filled with a bunch of nodding and ‘oh yeah’s’ that amount to nothing.

Like, he’s here, and cordial, and isn’t rocking the boat. Beyond that, he seems reticent to make any strong pushes on anyone.

[VOTE: Long Con] aubergine
I personally didn't see anything wrong with Long Con yet, I also didn't get the impression that Long Con just stuck to the tunnel all game (something I've seen noob-ish wolves do before who got townread for a tunnel: Do nothing else all game) so I am not convinced yet.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1892

Post by Jackofhearts2005 »

Scotty wrote: Mon Feb 19, 2024 3:35 pm
Lime Coke wrote: Mon Feb 19, 2024 4:32 am
Manny wrote: Mon Feb 19, 2024 4:31 am
Lime Coke wrote: Mon Feb 19, 2024 4:30 am Manny what'd you do for Night 2?
check who visits falcon, got no result so i assume i was rb'd.
.... why Falcon?
That…makes perfect sense to me.

Everything manny is doing makes perfect sense from a logical perspective.

Here’s my thinking-

The anti manny brigade is bringing the heat today to discredit manny. Lime/mac/dunn are full on my wolf team atm

Dunn is such a strong logistician- odds are that both falcon and manny are not both PRs, as we would have 7 of the remaining town PRs including them. Improbable, but not conclusive. So going after falcon here is a play that makes sense. Could be right.
Yeah, it made sense. Idk if I bought it but it made sense....until Manny came out with a scumread on Falcon with zero posts from Falcon between "I'm tracking this player because I think they're an outted town PR" to "75% chance Falcon is a wolf in any possible world."

Maybe there's just like a missing progression?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1893

Post by Scotty »

Manny wrote: Mon Feb 19, 2024 7:23 am
Lime Coke wrote: Mon Feb 19, 2024 6:58 am I didn't even know the PRs were the yeets I just read the "civilian" part and thought it was just vanilla.
blinks, idk if this is outting or clearing, kinda wanna say the latter? but lmfao on u not realizing that the exes were PR's.
Yeah like what? lol

Didn’t even open the spoiler?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1894

Post by Jackofhearts2005 »

Manny/Falcon is probably a difference check.

Like as much as the "Manny claims results on his wolf partner so wolf partner can say he's telling the truth and they're both mechanically confirmedish" is a cute theory, I don't think that wolf Manny actually claims him and his partner are both PRs D2.

And as Dunn said, we've likely got too many PR flips/claims. Makes sense that exactly one of them is a wolf.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1895

Post by Manny »

Jackofhearts2005 wrote: Mon Feb 19, 2024 3:02 pm Do wolves even have possible anticlaim in this setup? My anti Manny argument is like "If Manny is the town watcher and Seanzie is probably town (and fmpov, he was), why would you watch Manny and possibly out the doc role? He's not worried about outting Falcon if Falcon is the doc. He's worried about looking town so he throws out a way to mechanically confirm he has an ability.
why would i ever think the town DOCTOR would be visiting the COUNTERWAGON for the day 1 yeet?.
I was uncertain if shielding Falcon was the right play yday or not which is why i ended up just claiming considering both me and him were pretty poe'd, might aswell force it to resolve.
But i didnt expect my claim to get me more scumread and therefore making me unable to resolve :joy_cat:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1896

Post by Scotty »

Chelsea wrote: Mon Feb 19, 2024 10:13 am TBF I think Falcon is a rolecop that visited Sean because that NK was wild to me and the only reason I think that NK happens is Falcon rolecopped Sean.

TSP is just a wolf who parked a vote on me and has done nothing since then if they're a villager gg no re.

I don't think I need to explain Manny/Mac
The only role cop I see in the game is the SK, who I don’t believe is in (or courier #5)
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1897

Post by Scotty »

Long Con wrote: Mon Feb 19, 2024 12:12 pm
Lime Coke wrote: Mon Feb 19, 2024 4:29 am There's gotta be at least like 2 in the section above Nook and I.

Do we have enough resources?

And why doesn't this site use vigs when we need them?
1. The Syndicate has many games with vigilantes, and no two games are the same. This question would make more sense in regards to a specific game, as opposed to the whole site.

2. We do have a (potential) vig. Great Khans.
I refuse to believe the vig hasn’t acted yet. I refuse
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1898

Post by Manny »

Jackofhearts2005 wrote: Mon Feb 19, 2024 3:40 pm Yeah, it made sense. Idk if I bought it but it made sense....until Manny came out with a scumread on Falcon with zero posts from Falcon between "I'm tracking this player because I think they're an outted town PR" to "75% chance Falcon is a wolf in any possible world."
I watched it overnight because i thougth there were chances of him being a town PR, i stopped thinking that when i saw that both him and me survived the night.
Him not being in my A) and B) team is just cuz i forgot temporarily he existed
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1899

Post by Jackofhearts2005 »

Manny wrote: Mon Feb 19, 2024 3:45 pm
Jackofhearts2005 wrote: Mon Feb 19, 2024 3:02 pm Do wolves even have possible anticlaim in this setup? My anti Manny argument is like "If Manny is the town watcher and Seanzie is probably town (and fmpov, he was), why would you watch Manny and possibly out the doc role? He's not worried about outting Falcon if Falcon is the doc. He's worried about looking town so he throws out a way to mechanically confirm he has an ability.
why would i ever think the town DOCTOR would be visiting the COUNTERWAGON for the day 1 yeet?.
I was uncertain if shielding Falcon was the right play yday or not which is why i ended up just claiming considering both me and him were pretty poe'd, might aswell force it to resolve.
But i didnt expect my claim to get me more scumread and therefore making me unable to resolve :joy_cat:
Because Seanzie is a strong townie who was townread by several other loud voices in the thread and because there was famously no actual reasoning for anyone to have voted Seanzie to begin with?

Like, if I was the doctor, I'd have probably targeted Seanzie. :shrug:
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

#1900

Post by Long Con »

Scotty wrote: Mon Feb 19, 2024 3:35 pm
Lime Coke wrote: Mon Feb 19, 2024 4:32 am
Manny wrote: Mon Feb 19, 2024 4:31 am
Lime Coke wrote: Mon Feb 19, 2024 4:30 am Manny what'd you do for Night 2?
check who visits falcon, got no result so i assume i was rb'd.
.... why Falcon?
That…makes perfect sense to me.

Everything manny is doing makes perfect sense from a logical perspective.

Here’s my thinking-

The anti manny brigade is bringing the heat today to discredit manny. Lime/mac/dunn are full on my wolf team atm

Dunn is such a strong logistician- odds are that both falcon and manny are not both PRs, as we would have 7 of the remaining town PRs including them. Improbable, but not conclusive. So going after falcon here is a play that makes sense. Could be right.
If we yeet falcon, and he's bad, then it looks good for Manny being Town. The possibility still exists that Manny is Caesar's Legion, and is throwing falcon under the bus for very good cred. Falcon's current absence would support the hypothesis that he said something like "bus me guys, I don't have time for this game" or something. Then, Manny would seem to be on a clock, as a 'Confirmed Town', and we'd get more suspicious as the game went on. That plan can work, and might have looked like the better option to Manny, who was concerned for his life on that Day. "Wolves aren't killing me because I'm vanilla now and they want you to yeet me."

If we yeet falcon, and he's good, then I guess he should have shown up, but it doesn't specifically make Manny look worse or better. Then questions about him would still linger.

If we yeet Manny, and he's bad, then it could be the bussing plan in action, or could be just a Wolf trying to get Town falcon yeeted.

If we yeet Manny, and he's good, then we lose him and still wonder about falcon.

Just wanted to work out some stuff, I was hoping to come to the best option. Neither yeet truly dictates how we would deal with the other one.

Scotty, "odds are that both falcon and manny are not both PRs", what do you mean? I would assume they are both definitely PRs.
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