The Flash: Battle for the Gem Cities (Day 12)

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Can Someone Finally Die?

Poll ended at Thu Jun 04, 2015 2:52 pm

Bass 2.0
0
No votes
Black Rock
0
No votes
DFaraday
3
20%
FZ.
5
33%
Long Con
0
No votes
MetalMarsh89
0
No votes
Sophie
0
No votes
Devin the Omniscient
0
No votes
I...Iiii...I'm Still Alive (Host, Mod, Nons)
7
47%
 
Total votes: 15
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2901

Post by Draconus »

Long Con wrote:
Sophie wrote:I dont buy this "timmer being naive" thing. He is not like that, he is usually sharp, smart, and doesnt seem one who can get fooled easily. But hes been like this in this game, trusting wrong people, arriving to wrong conclusion. This doesnt seem like civvie timmer.

Svs, shes strange too, in this game. First, she was suspish of timmer, then she drop it, then she voted mm cause she thought he was tops (?) And then shr didnt wanna vote th and voted for me. Really?

Then there are rabbit and soneji, both are completely absent and probably at least one of them is a new rogue.

Then theres bass, who everyone seems to trust for some reason, so thats giving me pause in my suspish about them.

Then there are mm, lc, br, fz and devin, who i kinda trust at the moment, since we all seem to be on the same page and they did vote against tops.

But the svs, timmer, th fraction have been voting differently. I think here lies another baddie, adding that to rabbit or soneji
This is pretty much where I'm at as well.
Ditto :srsnod: I was going to come in and sum up my feelings for everyone today, but you did a relatively nice job of it, Sophie.

We need a parrot emogie. I do tend to do this a lot :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2902

Post by Mister Rearranger »

Metalmarsh89 wrote:Question for the host: If the New Rogue's killer ever dies, does the kill pass on to another teammate, or does the kill die with him/her?
Neither...Both?

The kill is passed down if the killer is killed, but remains with the killer if the killer is imprisoned.
We find comfort among those who agree with us - growth among those who don't.

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Re: The Flash: Battle for the Gem Cities (Day 8)

#2903

Post by Marmot »

Mister Rearranger wrote:
Metalmarsh89 wrote:Question for the host: If the New Rogue's killer ever dies, does the kill pass on to another teammate, or does the kill die with him/her?
Neither...Both?

The kill is passed down if the killer is killed, but remains with the killer if the killer is imprisoned.
Whoa. Reminds me of the timmer curse.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2904

Post by S~V~S »

Yeah LC vote for me.
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2905

Post by S~V~S »

This game will help me when you suspect me in future games :)
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2906

Post by Marmot »

S~V~S wrote:This game will help me when you suspect me in future games :)
I don't know if I should suspect you or not. :grin:

I'm hoping not.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2907

Post by Mister Rearranger »

Night 8 - Darkness Falls...And Stays for Breakfast

A couple of courageous explorers broke into the Flash Museum last night. They had heard some of the artifacts kept within were mystial relics, tied to the very elemental energy that composed the darkness that balanced light.

They reached the glass case that this item was said to be stored within, but it was empty. Someone had beaten them to the punch! Just then, a shadow came creeping over the museum's windows, and permeated the hallway the duo was standing in. They were engulfed in pitch black energy, lost into the night.

It wasn't just the Flash Museum where this strange incident occurred. A large dome began forming over Central City, its citizens were now totally blind to each other, only able to reflect on themselves and guess in the night.


It is now Day 9. Nobody has died.

You have 48 hours to find a needle in an unlit haystack.

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Re: The Flash: Battle for the Gem Cities (Day 8)

#2908

Post by Marmot »

Well that's not so bad.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2909

Post by Draconus »

Metalmarsh89 wrote:Well that's not so bad.
Not at all. What up with the poll though :confused2:
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2910

Post by Marmot »

Devin the Omniscient wrote:
Metalmarsh89 wrote:Well that's not so bad.
Not at all. What up with the poll though :confused2:
Who's talking? I can't see you.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2911

Post by Sophie »

Whats up with that poll?? the baddies, since we figured them out, did this to trY to avoid being lynched. Clever, i guess
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2912

Post by Marmot »

I'm voting Player 7 just because.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2913

Post by Sophie »

We cant say what player we are but can we say "oh, i wouldnt vote player x if i were you"...?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2914

Post by Sophie »

Thats supposed to be a question, excuse my poor english
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2915

Post by Long Con »

Maybe we can each say three numbers we'd like people to avoid voting for... and then vote based on numbers that come up the least?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2916

Post by Marmot »

Long Con wrote:Maybe we can each say three numbers we'd like people to avoid voting for... and then vote based on numbers that come up the least?
I like this idea.

I honestly don't know what else we can do today. I feel at a bit of a loss.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2917

Post by FZ. »

I'm back.
Great result last day! and that no one was killed is an added bonus.

Before the whole number thing, does anyone have last day's poll?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2918

Post by FZ. »

As for the poll, I think we should give a 3 number range that your number is in. I think it's better than choosing 3 numbers
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2919

Post by Marmot »

FZ. wrote:I'm back.
Great result last day! and that no one was killed is an added bonus.

Before the whole number thing, does anyone have last day's poll?
I think I can check my internet history when I get home and find it.

Otherwise, I know Turnip Head had 6 votes, Bass voted for timmer, timmer voted for Devin, and SVS and TH voted for Sophie.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2920

Post by FZ. »

Metalmarsh89 wrote:
FZ. wrote:I'm back.
Great result last day! and that no one was killed is an added bonus.

Before the whole number thing, does anyone have last day's poll?
I think I can check my internet history when I get home and find it.

Otherwise, I know Turnip Head had 6 votes, Bass voted for timmer, timmer voted for Devin, and SVS and TH voted for Sophie.
Okay, thanks. That would be great. What I'm trying to think is, if they were all trying to save TH, why vote the way they did. I was just wondering about the order of the votes, and who joined the TH vote last or before last.
I am wondering about Bass. Though I thought we established his role, I wonder about recruitments and stuff.
As for Timmer and SVS, their responses after the lynch story seemed fake, but I think this could be too easy. I doubt all the baddies are going to be so obvious about working together.

I'll be back later. If you can post the poll, I'd appreciate it.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2921

Post by S~V~S »

They weren't "fake".
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2922

Post by S~V~S »

Metalmarsh89 wrote:
S~V~S wrote:This game will help me when you suspect me in future games :)
I don't know if I should suspect you or not. :grin:

I'm hoping not.
What?

I was saying when I flip ultra civ (as can be in this game, at least) after LC has been making insinuations at me the entire game, I can use this game as an example of why noone should ever listen to LC when it comes to his read on me in future games. The whole game he has been making feints in my general direction, and he is totally wrong. He has no clue how to read me :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2923

Post by S~V~S »

Also, from the look of the forums this AM, Timmer is silenced? He posted on top of a lot of forums, making throwaway comments, which is unlike him.
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Re: The Flash: Battle for the Gem Cities (Day 8)

#2924

Post by Marmot »

S~V~S wrote:
Metalmarsh89 wrote:
S~V~S wrote:This game will help me when you suspect me in future games :)
I don't know if I should suspect you or not. :grin:

I'm hoping not.
What?

I was saying when I flip ultra civ (as can be in this game, at least) after LC has been making insinuations at me the entire game, I can use this game as an example of why noone should ever listen to LC when it comes to his read on me in future games. The whole game he has been making feints in my general direction, and he is totally wrong. He has no clue how to read me :nicenod:
I believe you. I think. That was mainly after doing a reread of you though.

Who are you suspicious of at this moment, and why? Do you still think timmer is worth lynching?



You have flown under my personal radar (it feels to me) most of this game. It may be because of your IRL circumstances and the interactions around that from a few days ago, I dunno.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2925

Post by S~V~S »

I don't trust anyone, tbh. I think there was one Old Rogue left aside from me, and I think he may have been recruited. I think all of you are anti me :scared:

I think what MP said was right to some extent; the real win cons are going to play out after the Old Rogues are all dead. I think several people need me dead for this to happen, and so they are pushing suspicion of me. I don't count LC in that group since he has been pushing suspicion of me since Day One. While I don't think he's an OR, I also don't necessarily think he's bad.

I most suspect Sophie. She is not thinking for herself, she is parroting. Civ Sophie ALWAYS thinks for herself, even when she is not right. Sophie is following a party line. Or shes part of a group that will set LC up to take the fall after I am lynched Old Rogue.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2926

Post by Long Con »

:scared: What? How come I have to take the fall?


No one has put number forth to avoid. I thought I might get my vote cast, but not if you guys want to protect yourselves by giving three numbers to avoid.

If we avoid all the numbers that people ask us to avoid, then we will end up lynching someone who didn't ask us to avoid their own number... namely, Rabbit or Soneji. I think that's an ideal way to go about this lynch.

I'll go first, and if no one else wants to do this plan then just ignore me I guess.

Host: will we find out who was connected to each number after the lynch?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2927

Post by Long Con »

Ooops, got caught up in the host question. I'll say, don't vote for 1, 7, or 11. :shrug:
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2928

Post by Bass_the_Clever »

I say dont vote 10,7,and 11
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2929

Post by Long Con »

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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2930

Post by thellama73 »

Long Con wrote:Image
Where did you get that picture of me?
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2931

Post by Long Con »

I'm sexyalpaca247 on that LlamaCurious forum you frequent.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2932

Post by thellama73 »

Long Con wrote:I'm sexyalpaca247 on that LlamaCurious forum you frequent.
Dammit.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2933

Post by Sophie »

Are u guys sure the numbers thing is a good idea? Baddies with btsc maybe list the same numbers ans lonely civvie numbers will appear the least?
Dont we have a different way of doing this?
Cant we say "dont lynch...x number" or that would be breaking the rules?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2934

Post by Draconus »

Yeah, Sophie, assuming you're giving your own number as the only number you don't want lynched, then it is against the rules.
LCs idea is a good one, but we could be covering up people we do want to lynch... I don't know. I'll think on it.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2935

Post by Long Con »

We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2936

Post by Draconus »

I'd be down with that. But how do we get to that point collectively without breaking the rules?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2937

Post by Marmot »

Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2938

Post by FZ. »

Metalmarsh89 wrote:
Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
Why, do you think Bass is bad?
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2939

Post by Long Con »

Metalmarsh89 wrote:
Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
It would be "that easier" if everyone would just suggest 3 numbers. It's not foolproof by any stretch, but look where we're starting from. What else CAN we do - make a case against the number 4? :haha:
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2940

Post by FZ. »

Long Con wrote:
Metalmarsh89 wrote:
Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
It would be "that easier" if everyone would just suggest 3 numbers. It's not foolproof by any stretch, but look where we're starting from. What else CAN we do - make a case against the number 4? :haha:
I think giving a 3 number range is better because you don't have an agenda with other numbers. For example, Bass gave 2 out of the numbers you did, and added one. This could be that he added 2 that weren't his own and one that was, thus hinting at his number without actually saying anything. But I could also see it as a baddie thing trying to manipulate what we think about each player
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2941

Post by Black Rock »

FZ. wrote:
Long Con wrote:
Metalmarsh89 wrote:
Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
It would be "that easier" if everyone would just suggest 3 numbers. It's not foolproof by any stretch, but look where we're starting from. What else CAN we do - make a case against the number 4? :haha:
I think giving a 3 number range is better because you don't have an agenda with other numbers. For example, Bass gave 2 out of the numbers you did, and added one. This could be that he added 2 that weren't his own and one that was, thus hinting at his number without actually saying anything. But I could also see it as a baddie thing trying to manipulate what we think about each player

You mean give a range like 6-8? To me that is even easier, won't everyone just put their number in the middle.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2942

Post by Mister Rearranger »

Long Con wrote:
Host: will we find out who was connected to each number after the lynch?
The only number identity revealed will be of the person lynched.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2943

Post by Long Con »

Black Rock wrote:
FZ. wrote:
Long Con wrote:
Metalmarsh89 wrote:
Long Con wrote:We just don't know who we're lynching. Who do you WANT to lynch? I'm down with Soneji, if we can get to that point.
If only it were that easy.

I'm voting for Number 10.
It would be "that easier" if everyone would just suggest 3 numbers. It's not foolproof by any stretch, but look where we're starting from. What else CAN we do - make a case against the number 4? :haha:
I think giving a 3 number range is better because you don't have an agenda with other numbers. For example, Bass gave 2 out of the numbers you did, and added one. This could be that he added 2 that weren't his own and one that was, thus hinting at his number without actually saying anything. But I could also see it as a baddie thing trying to manipulate what we think about each player

You mean give a range like 6-8? To me that is even easier, won't everyone just put their number in the middle.
No, just pick three numbers that you would like to suggest we do not lynch. If you want, you can include yours. :shrug: I'm just looking for lynch ideas, and I'm open to everyone's suggestions about some numbers we could consider avoiding. :nicenod:
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2944

Post by Draconus »

After mulling it over some, I have to agree with both of you (LC and FZ). If we don't find some way to work around these numbers we're just going to be building a case for a random :parrot: :P

I'll duplicate one number and give 2 new numbers to try and not overextend myself. 11 seems to be popular. 1, 7, 10, and 11 are given, so my new numbers to not vote for will be 4 and 9.

MM, any particular reason for 10?

Linki: Yeah, I think random numbers with our own would be a little easier. It will at least help to spread it out some.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2945

Post by S~V~S »

3,5,8 are the numbers I don't want to lynch.

I could get behind lynching 4,7,10.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2946

Post by Marmot »

Devin the Omniscient wrote:After mulling it over some, I have to agree with both of you (LC and FZ). If we don't find some way to work around these numbers we're just going to be building a case for a random :parrot: :P

I'll duplicate one number and give 2 new numbers to try and not overextend myself. 11 seems to be popular. 1, 7, 10, and 11 are given, so my new numbers to not vote for will be 4 and 9.

MM, any particular reason for 10?

Linki: Yeah, I think random numbers with our own would be a little easier. It will at least help to spread it out some.
I don't trust Bass anymore. I'll have to double-check, but I think he has been silenced multiple times now, and it seems strange to me that he would be silenced.

Linki: SVS, vote Number 10!
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2947

Post by Draconus »

Metalmarsh89 wrote:
Devin the Omniscient wrote:After mulling it over some, I have to agree with both of you (LC and FZ). If we don't find some way to work around these numbers we're just going to be building a case for a random :parrot: :P

I'll duplicate one number and give 2 new numbers to try and not overextend myself. 11 seems to be popular. 1, 7, 10, and 11 are given, so my new numbers to not vote for will be 4 and 9.

MM, any particular reason for 10?

Linki: Yeah, I think random numbers with our own would be a little easier. It will at least help to spread it out some.
I don't trust Bass anymore. I'll have to double-check, but I think he has been silenced multiple times now, and it seems strange to me that he would be silenced.

Linki: SVS, vote Number 10!
I get ya. So you're voting his unique number, hoping it's him.
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2948

Post by Draconus »

Just noticed "arrot:" in my own post. No idea where that came from! LOL
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2949

Post by Draconus »

Devin the Omniscient wrote:Just noticed "arrot:" in my own post. No idea where that came from! LOL
Oh! Nevermind! I tried to type : parrot : :haha:
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Re: The Flash: Battle for the Gem Cities (Day? 9)

#2950

Post by Bass_the_Clever »

I dont understand why you dont trust me MM. I thought I knew something but I was wrong I'm sorry for that. If you guys want to waste a lynch on me go ahead I really dont care, you are just hurting the old rouges shot at a win.
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