[END] Talking Heads Mafia (RYM #90)

How would you rate Talking Heads Mafia (RYM #90)?

5 stars
9
45%
4 1/2 stars
4
20%
4 stars
4
20%
3 1/2 stars
0
No votes
3 stars
0
No votes
2 1/2 stars
0
No votes
2 stars
0
No votes
1 1/2 stars
0
No votes
1 star
1
5%
0 stars (I didn't play!)
2
10%
 
Total votes: 20
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#851

Post by JaggedJimmyJay »

bea wrote:Everything about LC's gambit is weird to me. Even taking the fact that it was me out of the picture, I still can't see his logic into picking a player like me. I wouldn't think on Day 1 I'd done anything that you could even attach a small case to. His initial vote post about me was vague enough that JJJ had to ask for clarification as to his though process.

My mental stumbling block is that it just seems like such a sloppy move for a baddie LC to make. And LC is ANYTHING but a careless baddie. And for the life of me, I can't figure out a civ reason for him to pick me. I would think there would have been other supects who would have been "easier" to make a mark out of to pull the gambit with.

Everything about it was just weird. I honestly had to keep telling myself there wasn't a way for his vote to be forced day 1 because that's what it felt like to me. Like LC had been forced to vote for me.
Do you think LC could be genuine in his claim that it was a gambit and still be bad? I'm of the perspective that if he's bad, the implication is that he tried to generate negative press about you and then pretended it was a gambit when it worked against him.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#852

Post by bea »

That's a fair point. I'm not gonna lie, there are lots of people I always assume are civ until they prove me wrong. LC knows he is one of the exceptions to the rule in my own personal head space. I have a hard time not thinking he's bad just because he's so good at it. It's another reason why I feel like I'm an odd choice for him to gambit with regardless of his alignment.

Like Sorsha, I'm really curious as to his response to the "why bea?" question.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#853

Post by JaggedJimmyJay »

[quote="Strawhenge"JayedJaggyJim
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1. Downplays possibility of scumteam coordinating the Dusk 0 vote. If anyone other than Jay were the CEO elect, I'd completely agree. As it is, I only 90% agree; I don't think it's indicative of scumminess, but there's this eyetwitch I get every time someone in Mafia says, in essence, 'No, no, the thing directly related to me that you say is happening, wouldn't happen. No.' Of moderate note.

2. Jay's use of smileys scares a little dribble of pee down my leg.

3. Jay, being the very avatar of unilateral dissection of everyone's character, falls into his meta with this, but the timing of asking people what they think of #miminalgate feels a little scummy. Like, 'Hey, look at me and how deftly I warded off this theory. And look how I'm bringing it up like I've got nothing to hide.' Just a shade of scummy though. A little tint.

4. I'm getting a headache thinking about this post. It's vibey as balls. Maybe the vibiest read I've ever had. But it's like JJJ assumes Diiny thinks he's town. The language, here. I'm caught up on it. I need a chorus of people to tell me I'm crazy for thinking it. I read this post like a hundred times. Help. Help me.
[/quote]

1. I might be wrong about that. Where we're from, this kind of poll is not a thing, and I've not quite developed any sense of urgency about them yet even here. I downplay the importance of Day 0 polls, perhaps too much. I definitely didn't really care about my own vote though.

2. :feb:

3. Rico and Marsh both know me well enough by now to grasp that I am not a minimal poster. They brought it up after Zebra did, so I gave them the opportunity to pretend it was actually suspicious of me so I could nail them to the wall for it. Thankfully they didn't do that. :)

4. You haven't played here yet, so you might not know how the lynches can often develop. I saw Diiny's highly aggressive behavior and anticipated that the Syndicate regulars would not take kindly to it -- and that it could definitely get him lynched on Day 1. I had misgivings of my own about Diiny, but I didn't have a ton of conviction in that and saw myself as possibly the only force in the thread that might be able to slow the momentum against him (because the Syndicateers at least kind of know me at this point) if he could convince me that I should bother trying. So I literally pleaded with him to talk to me so I'd be able to make that decision. You might have observed later in the thread when I eventually made that decision -- that I wouldn't defend Diiny.

He didn't get lynched in the end, but he was a top candidate.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#854

Post by JaggedJimmyJay »

HamburgerBoy wrote:Oh, missed espers. Put him in the low light green or maybe the high yellow for now; he isn't pinging me as strongly as I'd expect him to, but going back and reading his posts, I find them generally agreeable.
Why do you expect espers to ping you?
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#855

Post by HamburgerBoy »

JaggedJimmyJay wrote:What's your beef, Burgs?
The "slip up" thing involving sig was a red flag, especially from you. Felt like you found a weak spot in a player that was tired of a specific defense and then hammered on that. I know you already responded to espers regarding the same thing, and that you weren't around for some of the other things that came up near the end of the day, but then that leaves your position in the Diiny/Roxy affair for a significant portion of your posts, especially in the first half. It felt like you were forcing yourself in as middleman and peace-maker where it wasn't necessary, unless you already felt Diiny was town (and you stated otherwise anyways). I agreed earlier when you implied that Diiny's attempt at reaction gauging seemed fruitless the way he was going about it, but you didn't actually ask him specifically how his strategy was supposed to work, just that it was "more hardball than usual" and that you thought he was forcing something for appearance. That didn't get to the meat of the argument to me.

Also, worth noting that now I see sig actually called you out on it too, before you had even jumped on him. I don't necessarily agree with the full conclusion that it means you and Diiny were buddying, though; if anything I think it makes me lean more town on Diiny.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#856

Post by HamburgerBoy »

Strawhenge wrote:Why so confident in sig?
He's giving me the same vibes I got from him in the Frisky Dingo game here, where he was town. Other Syndicaters, like DrWigly, have come out and said he's behaving within his usual town meta, and if I had listened to the ones that said the same about BWT (or had I played with him) I think I would have been better off. I am going to still put a fair bit of faith into the word of other Syndicaters, especially how it helped in getting scum-golden lynched that one recent RYM game. Plus, I agree with his point on JJJ mentioned just above, and sig was also Long Con's easy-button choice after getting off of Bea.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#857

Post by JaggedJimmyJay »

Don't go anywhere Burger, you're getting yourself a big old post shortly.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#858

Post by HamburgerBoy »

JaggedJimmyJay wrote:
HamburgerBoy wrote:Oh, missed espers. Put him in the low light green or maybe the high yellow for now; he isn't pinging me as strongly as I'd expect him to, but going back and reading his posts, I find them generally agreeable.
Why do you expect espers to ping you?
I've only played a couple games with him, but he's not usually an under-the-radar/un-pingable player for me. It's not purely a matter of activity either; aokiji/motel is usually pretty active but I know in past games he's someone I have a hard time remembering or taking note of, so I try to not make a non-ping an automatic area for suspicion. Of course, #88 was a little more intimate starting the game with half the players dead, and of the living there were a bunch of lurkers, so maybe that's why espers was one of the more notable players that game.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#859

Post by JaggedJimmyJay »

HamburgerBoy wrote:
JaggedJimmyJay wrote:What's your beef, Burgs?
The "slip up" thing involving sig was a red flag, especially from you. Felt like you found a weak spot in a player that was tired of a specific defense and then hammered on that.
I'm going to revisit the post in question and paint the clearest picture I can of exactly what I was thinking.
JaggedJimmyJay wrote:
sig wrote:I think your trying to get me to respond in an attempt to make me slip up and get me lynched, and it really isn't my place to tell you who has been suspicious of me that would be like building the case for my own lynch a rather silly thing to do.
I don't think it would be a silly thing to do, and I don't think it would be like building the case for your own lynch. I don't know where motel room was going when he asked you who has been suspicious of you (he should expand on that if he hasn't already), but I am underwhelmed that you didn't even consider that he might be going somewhere.

I'm struggling to read this post through townie eyes, SIG. What exactly could your potential "slip up" be in this situation, as a townie, which would progress motel room's hypothetical angle to get you lynched?

Note: going to use caps lock and large font to denote a vote now instead of colors.
Yellow: The component of sig's post which troubled me most wasn't really the specific usage of the term "slip up", it was the way he presented his response to motel room in this sentence.

I think you're trying to make me screw up

I don't see this mindset as being something of a townie origin. Townies are capable of making errors, but those tend to come in the form of being wrong about reads, misinterpreting something, committing an unfortunate typographical error, etc (things that are not inherently forced by aggressive scum interrogation). This is why I asked sig exactly what kind of "slip up" he might have made in this context which would have progressed motel room's angle to get him lynched. For him to make that claim about motel room's hypothetical vendetta implies he was conscious of the potential to make a mistake -- I just don't know what that mistake would be. I need to know that to better understand sig's mindset.*

Orange: I don't understand why sig was so evasive of motel room on this question. I think one can validly question motel room's sincerity for having asked "who are the people that suspect you?", but that doesn't mean the person being asked should just blow off the question. It's easy enough to answer, so why not answer it? I also think it's exaggerated to claim that stating the names of people who suspect you is like building a case against yourself. This is evasive and I don't understand why.
HamburgerBoy wrote:I know you already responded to espers regarding the same thing, and that you weren't around for some of the other things that came up near the end of the day, but then that leaves your position in the Diiny/Roxy affair for a significant portion of your posts, especially in the first half. It felt like you were forcing yourself in as middleman and peace-maker where it wasn't necessary, unless you already felt Diiny was town (and you stated otherwise anyways).
I explained myself on this front thoroughly in my recent reply to Strawhenge. I'd ask that you review my explanation and then tell me what you think of it.

I don't think I was a middle-man or a peacemaker at all though. I didn't butt in to protect Roxy, and I didn't butt in to protect Diiny. I was wholly focused on Diiny himself, trying to establish and maintain direct dialogue with him specifically. The explanation is above.
HamburgerBoy wrote:I agreed earlier when you implied that Diiny's attempt at reaction gauging seemed fruitless the way he was going about it, but you didn't actually ask him specifically how his strategy was supposed to work, just that it was "more hardball than usual" and that you thought he was forcing something for appearance. That didn't get to the meat of the argument to me.
This does not strike me as a statement of suspicion, but rather as a statement of disagreement. Whether I "got to the meat of the argument" or not (which is very subjective in this case), I still stated clear misgivings of Diiny's content.
HamburgerBoy wrote:Also, worth noting that now I see sig actually called you out on it too, before you had even jumped on him. I don't necessarily agree with the full conclusion that it means you and Diiny were buddying, though; if anything I think it makes me lean more town on Diiny.
I responded to sig's comment. Please assess and report back just the same. Why does it make you lean more town on Diiny?

*sig has since responded to my post and vote, I was not present at the time to address his response:
sig wrote:He says he is underwhelmed that I didn't answer motel room, Motel never followed up on his questions or provided reasoning for why I should have answered them. This along with my one post were I said I didn't want to slip up is why he voted for me. I already addressed this, and again this is a weak reason even for a day 1 vote. While I've only been mafia twice I have enough experience with it to not say anything so obvious in the thread to get me lynched.
This is snipped from a larger post in which he addresses accusations from a number of other sources as well.

Cyan: I don't like these sentences. "Why should I answer this question?" is a question which should nearly never leave a townie's fingers unless it pertains to sensitive role-related information. motel room asked him which players had suspected him. There is no reason to avoid that question that I can think of.

Red: I don't know what this has to do with my post.

Pink: I can't get anything from this. I don't know sig well enough to make a meta judgment, and at face value this statement is just completely useless to me.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#860

Post by MacDougall »

HamburgerBoy wrote:I'll make a preliminary rainbow now actually since no one else has yet. Just five colors, and there are a lot of players (mostly Syndicaters) I still don't have a good grasp on yet that will be excluded.

sig
Sorsha
golden
bcornett24
Roxy
Metalmarsh89
Russtifinko
TheFloyd73

motel room/aokiji
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Diiny
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Choutas

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Long Con

Seaside



Like, seriously can people stop saying TheFloyd is a town read? There's nothing more to that than foolishness.

I can understand having a gut feeling about people who've made posts, even just a few but when they are 2 low content posts you're joking if you can tell me you have any reason to actually consider them a town read.

What's your angle?
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#861

Post by Marmot »

Floyd is a town read.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#862

Post by bea »

Metalmarsh89 wrote:Floyd is a town read.
That is the most marrmoty marrmot post ever. :clap: :haha: :clap:
I was born to speak all mirth and no matter.... :wine:
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#863

Post by Strawhenge »

MacDougall wrote:Like, seriously can people stop saying TheFloyd is a town read? There's nothing more to that than foolishness.

I can understand having a gut feeling about people who've made posts, even just a few but when they are 2 low content posts you're joking if you can tell me you have any reason to actually consider them a town read.

What's your angle?
Seriously. I haven't a feeling of the opposite, but that's the point: Floyd hasn't said much. And this is his first game of Mafia, so there's no meta to go off of.

Anybody who has (earnestly) said that Floyd is a town read should probably 'splain.
Literally just some fucking guy.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#864

Post by MacDougall »

Metalmarsh89 wrote:Floyd is a town read.
:rolleyes:
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#865

Post by Strawhenge »

And I want to hear more from Floyd too. This is already a dense-as-fuck game, and I don't envy his position as New Guy in these environs.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#866

Post by HamburgerBoy »

Jimmy, I'll get to you in a bit.
MacDougall wrote:Like, seriously can people stop saying TheFloyd is a town read? There's nothing more to that than foolishness.

I can understand having a gut feeling about people who've made posts, even just a few but when they are 2 low content posts you're joking if you can tell me you have any reason to actually consider them a town read.

What's your angle?
I didn't like Seaside saying it early in the game, but my reasoning at this point is that TheFloyd is a brand new player, and had participated barely enough to at least do something. If he was scum, I think he would have stuck it out a bit longer or at least been pressured by his scummates to replace out or something. Dropping off the map as an overwhelmed new player seems like a new-town thing to me.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#867

Post by Strawhenge »

HamburgerBoy wrote:Jimmy, I'll get to you in a bit.
MacDougall wrote:Like, seriously can people stop saying TheFloyd is a town read? There's nothing more to that than foolishness.

I can understand having a gut feeling about people who've made posts, even just a few but when they are 2 low content posts you're joking if you can tell me you have any reason to actually consider them a town read.

What's your angle?
I didn't like Seaside saying it early in the game, but my reasoning at this point is that TheFloyd is a brand new player, and had participated barely enough to at least do something. If he was scum, I think he would have stuck it out a bit longer or at least been pressured by his scummates to replace out or something. Dropping off the map as an overwhelmed new player seems like a new-town thing to me.
Not necessarily. Especially in a game with this many players. We're looking at a 7-person scumteam. Someone could easily drop off the map and let their team handle things.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#868

Post by Strawhenge »

In fact, I don't know about you, but if I were new to this whole thing and got a scum card, dropping off the map would be my instinct.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#869

Post by Russtifinko »

Sorsha wrote:
Russtifinko wrote:
Matt F wrote:Anyway, checked out some of her other posts...

At one point, she tells Long Con that she disagrees with him on his mild ping of BWT, but then later...votes BWT.

In addition, after Long Con says that his vote for bea was a fake, she responds saying how she figured that's what Long Con was doing. However, after that, she says "I'm not sure if LC is civ or bad based off his ploy".

Seems a lot of back and forth on her part.

Also, in case people didn't know, I pointed this out in the Day 0 thread, but on the TS side, Sorsha and Elohcin were the only two players to vote for the same three options...two of those options, 5 and 7, ended up winning. And in fact, option five won about 17 votes total from BOTH forums.

Sorsha, can you explain why you disagreed on LC's ping on BWT, but ended up voting for him? And can you also explain why you said you figured that's what LC was doing in regards to bea, but then later say "I don't know if he's bad or not for that". I mean, you said you figured that's what LC was doing, but now he might be bad because of it?
I wasn't convinced by JJJ's single read on Long Con. The Llama Gambit (saying you're suspicious of someone you're not to see who bandwagons it) is a fairly common Syndicate ploy. But this analysis by Matt F might have some merit. The posts you're highlighting show Sorsha acting how I'd imagine myself acting if I were on a baddie team with LC. Sorsha, you say you and LC have been playing together for years, but what made it obvious to you that LC's suspicion of bea was a ploy if you think she's the last person he'd use to pull a ploy?
LC, what are your thoughts on Sorsha at the moment?
I was able to recognize it as a ploy because it wasn't like LC to go after bea or try to get a bandwagon going against her. Why he chose bea is something I'd like him to answer tbh. I don't know why he picked her. It doesn't really make sense.
Hmm. Not sure I totally understand. You seem to be saying the exact opposite of what I'm saying, but with all the same words haha.
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Rbzmncaeaei wrote:I'm back (overslept, just a reason, not an excuse), catching up right now. RIP bwt, with seven votes I'm willing to bet that at least two of them are baddies.
I think Epi singled out the seven of us to. He did make posts on a couple of us but I don't remember which ones. (and I'm getting ready for work right now so I don't have time to check myself)
It's one thing to focus your attention on each of the players that voted on a civilian lynch-wagon.

It's another thing to say that 2 of the 7 voters are probably bad, and to try to fit two players into that statement.
I disagree with the language here strongly. Epi didn't single out each of those 7 players. He actually discussed 2 of the votes. I'll admit it's better that just saying 2 names like seaside did, but not much better.

This looks a lot like an attempt to make seaside look worse an Epi look better than they should.

I will say I just noticed that Zebra and seaside both said 2 players from the lynch should be bad. Epi singled out 2. In a standard mafia party game there'd be 2 baddies and 7 civs. Probably coincidence imo, just think it's worth mentioning.

Linki: I don't have Floyd as bad, but I certainly don't have him as good either. I'm giving people with strong reads on him the side-eye. How could you possibly know without info?
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#870

Post by Strawhenge »

Russtifinko wrote:I will say I just noticed that Zebra and seaside both said 2 players from the lynch should be bad. Epi singled out 2. In a standard mafia party game there'd be 2 baddies and 7 civs. Probably coincidence imo, just think it's worth mentioning.
Again I'm going to mention the total number of players, but yeah, this is extremely odd to me that two different players would say that there would have to be two scum in the BWT vote.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#871

Post by bea »

strawdude - I'm not sure I see why you think it's odd. Could you explain your reasoning or point me to the post where you explained it and I missed like an idiot?
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#872

Post by JaggedJimmyJay »

HamburgerBoy wrote:I didn't like Seaside saying it early in the game, but my reasoning at this point is that TheFloyd is a brand new player, and had participated barely enough to at least do something. If he was scum, I think he would have stuck it out a bit longer or at least been pressured by his scummates to replace out or something. Dropping off the map as an overwhelmed new player seems like a new-town thing to me.
I've been anti-town with lurkers more than once and never demanded they seek replacement. This is something that people suggest often, but I find myself wondering how often it actually happens.

I agree with Strawhenge too. Dropping off the map as a new player should not be a positive indicator. It isn't necessarily a negative indicator either, but I think it's easier to make that argument than the other side.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#873

Post by HamburgerBoy »

Strawhenge wrote:Not necessarily. Especially in a game with this many players. We're looking at a 7-person scumteam. Someone could easily drop off the map and let their team handle things.
Fair enough. There was someone on the Frisky Dingo scumteam (Sabrefish?) that barely posted, but was placing night kills for scum, which wouldn't be very kosher on RYM at all. Here, maybe under-the-radar scum is a common thing. I get the feeling that TheFloyd isn't coming back, but we'll see.
JaggedJimmyJay wrote:4. You haven't played here yet, so you might not know how the lynches can often develop. I saw Diiny's highly aggressive behavior and anticipated that the Syndicate regulars would not take kindly to it -- and that it could definitely get him lynched on Day 1. I had misgivings of my own about Diiny, but I didn't have a ton of conviction in that and saw myself as possibly the only force in the thread that might be able to slow the momentum against him (because the Syndicateers at least kind of know me at this point) if he could convince me that I should bother trying. So I literally pleaded with him to talk to me so I'd be able to make that decision. You might have observed later in the thread when I eventually made that decision -- that I wouldn't defend Diiny.

He didn't get lynched in the end, but he was a top candidate.
OK, I can agree that this explanation is reasonable and believable. It still doesn't change that you were spending a lot of time defending a player rather than scumhunting, which reminds me uncomfortably of your defense of Mungbean on #84. Not that you treated the two identically either; in that game it was more focused and direct, this time you played it both ways with things like asking Diiny to address points Roxy had made as well. However, from the POV that defending Diiny would prevent a slam-dunk and unproductive lynch against Diiny, I can see the pro-town rather than neutral aspect to it, so fair enough.
JaggedJimmyJay wrote:This does not strike me as a statement of suspicion, but rather as a statement of disagreement. Whether I "got to the meat of the argument" or not (which is very subjective in this case), I still stated clear misgivings of Diiny's content.
I see the two as related. Heck, I just remembered #87 where you said you saw me as a top scumspect because you disagreed with virtually every point I had made early in that game. :p To me, if you already think Diiny is going about things wrong and looking bad from your own POV (nevermind how the Syndicaters would react), I would still want Diiny to very directly state what he was hoping to gain. If he couldn't provide a compelling argument for why he was going after Roxy in the way he had, then that would further bolster my suspicions that he was doing it for appearance or whatever else. You stated your misgivings but ultimately you let him get away with them.
JaggedJimmyJay wrote:I responded to sig's comment. Please assess and report back just the same. Why does it make you lean more town on Diiny?
Leaning town on Diiny more because of #84, and because I don't think you would let him off as easily if you were on the same team for risk of looking more connected.

Sorry, the color-coding is too intimidating to get to the rest of your post in this post, I'll respond to those next.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#874

Post by Strawhenge »

bea: Here it is.

Also, re: the Floyd 'Certainty': [url=http://www.mafiathesyndicate.com/viewto ... 65#p181665]Seaside puts his claim that Floyd is a 'strong town lead' at #3 on his list of things[url]. I'm baffled.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#875

Post by Strawhenge »

With working urls.

goddamn it i can't edit posts alwiufhlituhjkn.fg89aou4agjkndfgadns i understand why, i'm just saying.
Strawhenge wrote:bea: Here it is.

Also, re: the Floyd 'Certainty': Seaside puts his claim that Floyd is a 'strong town lead' at #3 on his list of things. I'm baffled.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#876

Post by Strawhenge »

All of my posts must have pristine formatting at all times. Otherwise, who am I?
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Re: [DAY 1] Talking Heads Mafia (RYM #90)

#877

Post by JaggedJimmyJay »

For the all-beef patty:
JaggedJimmyJay wrote:My concern is that you opened your aggression against Roxy more fervently than was sensible, potentially evidencing that you forced that aggression for the sake of appearance instead of reaction-generation. My assertion here is that you would have made a mistake. I'm not sure that's what happened. Is there an alternative explanation for your aggression beyond just generating reactions?
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#878

Post by JaggedJimmyJay »

Note: if anyone refers back to RYM regarding Burger's comaprison to game #84, he actually means #82. I was town in #84.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#879

Post by Tangrowth »

I am back from Austin.

Night stuff is being analyzed. Post will come ASAP.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#880

Post by Epignosis »

Strawhenge wrote:All of my posts must have pristine formatting at all times. Otherwise, who am I?
I just want to point out that the fact that you formatted something means it cannot be pristine.

Pristine- adj in its original condition; unspoiled.


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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#881

Post by Strawhenge »

Epignosis wrote:
Strawhenge wrote:All of my posts must have pristine formatting at all times. Otherwise, who am I?
I just want to point out that the fact that you formatted something means it cannot be pristine.

Pristine- adj in its original condition; unspoiled.


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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#882

Post by Long Con »

Russtifinko wrote:I wasn't convinced by JJJ's single read on Long Con. The Llama Gambit (saying you're suspicious of someone you're not to see who bandwagons it) is a fairly common Syndicate ploy. But this analysis by Matt F might have some merit. The posts you're highlighting show Sorsha acting how I'd imagine myself acting if I were on a baddie team with LC. Sorsha, you say you and LC have been playing together for years, but what made it obvious to you that LC's suspicion of bea was a ploy if you think she's the last person he'd use to pull a ploy?
LC, what are your thoughts on Sorsha at the moment?
Nothing too pingy at the moment. Sorsha's not always the easiest to read, but I haven't found her particularly suspicious yet.
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Re: [DAY 1] Talking Heads Mafia (RYM #90)

#883

Post by HamburgerBoy »

Oops, yeah, #84 was one I missed, thanks.
JaggedJimmyJay wrote:For the all-beef patty:
JaggedJimmyJay wrote:My concern is that you opened your aggression against Roxy more fervently than was sensible, potentially evidencing that you forced that aggression for the sake of appearance instead of reaction-generation. My assertion here is that you would have made a mistake. I'm not sure that's what happened. Is there an alternative explanation for your aggression beyond just generating reactions?
That doesn't go all the way though. In fact, it doesn't even check the necessary boxes. Diiny had already stated that he was trying to generate reactions, and when he replied to your question that he was doing just that (in addition to applying pressure), you were content to stop things there. He didn't really answer anything that he didn't already say to Roxy, so if I were in your shoes I would have been unsatisfied with his answer if you were looking for something new to begin with. When I say "go all the way", I don't just mean an explanation for what he did.

What Diiny said, and what you asked for, was: "I pressured Roxy to gauge a reaction"
What I would have wanted if I were in your shoes, and what I still would like, is: "I pressured Roxy to gauge a reaction, looking for specific reaction X to provide me a towntell or scumtell, and reaction X would give me the aforementioned tell because of reasoning Y"
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#884

Post by Tangrowth »

Night 1: Cities



Night 1 has ended.

kneel4justice has been killed by Thank You for Sending Me an Angel.
HamburgerBoy has been killed by Psycho Killer.

It is now Day 2. You have 48 hours to lynch someone.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#885

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I'm a little freaked out now.
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Re: [NIGHT 1] Talking Heads Mafia (RYM #90)

#886

Post by Long Con »

As for the "2 out of 7 BWT voters are bad" idea... it's arbitrary and unhelpful. Maybe none of them are bad, and the people trying to push this idea as if it's a real, supported theory are hoping to milk it for 1 to 7 Civvie lynches. Maybe 4 out of the 7 are bad, and the baddie team decided to save one of their own who was getting up there in votes.

A more reasonable theory is that (Nothing But) Flowers is an RYM person who wanted to hide their vote in the biggest bandwagon. That, at least, makes some sense. Talking about that makes me think of someone (McDougal? motel room?) who brought up that role. When I read that post, it felt suspicious to me, like the reason for bringing it up was because they were that role, or at least a teammate. I want to go back and read it again.

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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#887

Post by Sorsha »

RIPIYWG guys :(

Long Con can you explain why you chose bea and what your ideal outcome would have been yesterday?
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#888

Post by Strawhenge »

Psycho Killer isn't fucking around, killing Burger. RIP in peace, Pattied Beefs Child.

And RIP in peace, genuflect-in-the-name-of-fairness.

Do we not get to know their roles?
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#889

Post by sig »

just got back from Venturing Scouts about half an hour ago so I will come back with my reads tomorrow to tired to do it right know.
These were interesting, I will need to go and read Hamburger boys and kneel's posts tomorrow
My feeling is seeing how HB was killed by then SK he posted something about them, so they decided to kill him before he could lynch them, thoughts on this?

No we won't find out the roles, unless they are mafia I think?
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#890

Post by HamburgerBoy »

Damn, and this was my week off from work to dedicate to mafia. :(
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#891

Post by Marmot »

Strawhenge wrote:Psycho Killer isn't fucking around, killing Burger. RIP in peace, Pattied Beefs Child.

And RIP in peace, genuflect-in-the-name-of-fairness.

Do we not get to know their roles?
Nope, that's a Syndicate standard rule. Nightkilled roles are not revealed.

On the other hand, all of the civilians have a power of their own, so it balances things out.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#892

Post by Tangrowth »

Players will have their roles revealed if lynched.

They will NOT have their roles revealed if nightkilled. :feb:
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#893

Post by Strawhenge »

sig wrote:My feeling is seeing how HB was killed by then SK he posted something about them, so they decided to kill him before he could lynch them, thoughts on this?
Maybe, but not necessarily. He could've just been killed because of his thorough case style. Or randomly.

Nonetheless it's absolutely a good idea to check out who Burgs and k4j talked about, just to have all bases covered.
Literally just some fucking guy.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#894

Post by Strawhenge »

Off the top of my head I remember Burgle talking about JJJ, Diiny, and Seaside—the latter two of which I'm suspicious of.
Literally just some fucking guy.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#895

Post by Epignosis »

k4j talked about me.

Save you all the trouble on that number.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#896

Post by Strawhenge »

Epignosis wrote:k4j talked about me.

Save you all the trouble on that number.
So, did you kill him?
Literally just some fucking guy.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#897

Post by Strawhenge »

Literally just some fucking guy.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#898

Post by Epignosis »

Strawhenge wrote:
Epignosis wrote:k4j talked about me.

Save you all the trouble on that number.
So, did you kill him?
No. I said k4j would be my top choice to lynch.

k4j would not be my top choice to kill.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#899

Post by Long Con »

Sorsha wrote:RIPIYWG guys :(

Long Con can you explain why you chose bea and what your ideal outcome would have been yesterday?
I chose bea because I saw the opportunity to make the case I did based on the things she had said. She's a good target for this kind of thing, because unlike Epig or Golden or Llama, she's less likely to take an accusation like that and run with it until it's a big polarized head-to-head between me and my accused. My ideal outcome would have been for someone from The Syndicate to take my points and agree with them and vote for bea, revealing themselves as someone willing to go along with a case because it looks good on the surface. Following this, a baddie lynch, led by me, as I humbly accept cheering Civvie accolades. Alternate ideal: bea actually is a baddie and scumslips in some way in response to the accusation.

More realistic: it develops some conversation where I get some pings from people and keep them in mind as the game progresses. However, despite opinions that it was a convincing argument, it ended up being too clumsy, and most of the conversation was about me instead, which was less helpful. It could still bear fruit, as the lynches go on - when we end up lynching a baddie, I'll be checking up on their response, if any, to the situation. Maybe someone who accused me of being bad will end up being bad, which will necessitate a second look at bea.
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Re: [DAY 2] Talking Heads Mafia (RYM #90)

#900

Post by Strawhenge »

(My previous post had a sarc tag on it, but apparently ya cain't make a url orange. :| )

Who kneel4justice talked about:
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1. Ricochet, regarding Day 0 goings-on, something about deliberately creating a tie in the polls, and then being shady about it.

2. Lots of people, but suspicious of Epi and reywaS. Mentions that he thinks nothing of Zebra, JJJ, Diiny, and Bea. Says Roxy is playing like a game where she was town.

3. Epi again, and again here.

4. Response to questioning about reywaS[url].

5. [url=http://www.mafiathesyndicate.com/viewtopic.php?f=93&t=734&p=181820#p181820]Not finding JJJ suspicious
.

6. Not agreeing with case against Diiny.

7. Votes Epi
I think it's just as noteworthy who he didn't suspect, as well as who he did.

Linki Epi: Why do you say that k4j wouldn't be your choice to kill?

Who would be your choice to kill?
Literally just some fucking guy.
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