I'll throw this landlubber some early townie points for this. Savor them, you dog.speedchuck wrote: ↑Mon Oct 30, 2017 3:45 pm 1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts
Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:
No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.
Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.
So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.
HOWEVER!
This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?
Shiver me timbers if'n I ain't about to throw a vote on me swabbie Dunya, fer the brine'd do 'im good I reckon!
linki: I am a cat. I swat at people until they respond, and then run away.
I kid. I have no idea what my gameplay style is. I've been told it's analytical, with a lot of chewing over motive and vote placement.
Pirate Mafia [END GAME]
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Re: Pirate Mafia [DAY 1]
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Re: Pirate Mafia [DAY 1]
Dog haters are suspicious as hell.
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Re: Pirate Mafia [DAY 0]
Explain yerself here, mate. From where I'm standing, I think you're asking for the moon and stars and then some. Least Quin said something yesterday, you didn't.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:24 pmLooking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.Quin wrote: ↑Sun Oct 29, 2017 9:02 pmI think you should have said that after the people worth eyeing had already shown themselvessig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
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Re: Pirate Mafia [DAY 1]
Yeah, you tell him!
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Re: Pirate Mafia [DAY 1]
I can't remember the last time I played a game where people still encouraged a day 1 no lynch. Ballsy. Ye got some balls, LC.
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Re: Pirate Mafia [DAY 0]
I did call him sig out though, so I don't think its unreasonable of MP to assume that I had some beef with what he said.dunya wrote: ↑Mon Oct 30, 2017 4:15 pmExplain yerself here, mate. From where I'm standing, I think you're asking for the moon and stars and then some. Least Quin said something yesterday, you didn't.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:24 pmLooking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.Quin wrote: ↑Sun Oct 29, 2017 9:02 pmI think you should have said that after the people worth eyeing had already shown themselvessig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
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Re: Pirate Mafia [DAY 1]
I don't even know enough dog breeds to label myself. I like huskies.
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Re: Pirate Mafia [DAY 1]
Maybe you were waiting for sig to reply.
Maybe it was a rhetoric.
Maybe you were thinking out loud.
Maybe you had to go take a shit.
Maybe you went to sleep.
Maybe you went fishing.
All options possible.
Maybe it was a rhetoric.
Maybe you were thinking out loud.
Maybe you had to go take a shit.
Maybe you went to sleep.
Maybe you went fishing.
All options possible.
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Re: Pirate Mafia [DAY 1]
Siberian huskies have such strong predatory instincts that smaller pets -- such as cats, birds, rabbits and ferrets -- often aren't safe sharing a home with them.
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Re: Pirate Mafia [DAY 1]
It was once described as a whirlpool of interrogation. Nobody is safe.
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Re: Pirate Mafia [DAY 1]
Asking me about my own MO isn't the best way to go about it, methinks. I do what I want, others may see a meta in there somewhere.
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Re: Pirate Mafia [DAY 1]
I can guarantee that with the aftermath of the large quantity of sour worms I consumed yesterday, I definitely had to go take a shit.
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Re: Pirate Mafia [DAY 1]
Knowing how people see themselves is 100% important.
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Re: Pirate Mafia [DAY 1]
SIGNATURE:
Spoiler: show
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Re: Pirate Mafia [DAY 1]
it's a good choice, statistically, to go with a no lynch -- yes. In a 12-person game with three mutineers, you have a better chance to lynch a mutineer on Day 2 than Day 1 -- undoubtedly. A lot of this game is gut instinct, though. Day 1 gut insticts are shittier than all the other days by a small margin, but there's still some info and intel you can garner from a Day 1 lynch. Pirates' strongest weapon is the lynch, and by choosing not to use it, it makes Day 1 a bit of a waste. I've found even mislynches and Day 1 wrongs can be helpful in scum-hunting.speedchuck wrote: ↑Mon Oct 30, 2017 3:55 pmFor the reasons that I outlines, or for some other nebulous non-scientific reasons?
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Re: Pirate Mafia [DAY 1]
Don't forget pressure votes and reactions. How someone / people react during a lynch is also extremely valuable info.
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Re: Pirate Mafia [DAY 1]
ty
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Re: Pirate Mafia [DAY 1]
I'm a little disappointed that some of you chose to say you don't like dogs instead of responding to the spirit and intent of the question.
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Re: Pirate Mafia [DAY 1]
A shit a day keeps the doctor away.
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Re: Pirate Mafia [DAY 1]
Because the only thing that happens is that you give mafia an extra night kill, and then you are back next day with no extra information and one less civ alive.
It may give the cop an extra investigation yes, but the cop shouldn't reveal right away anyway so day 2 usually doesn't have anything new, and the cop could die before they reveal so the risk may be not worth it.
It may give the cop an extra investigation yes, but the cop shouldn't reveal right away anyway so day 2 usually doesn't have anything new, and the cop could die before they reveal so the risk may be not worth it.
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Re: Pirate Mafia [DAY 1]
+1 to this analysis.Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 4:54 pm Because the only thing that happens is that you give mafia an extra night kill, and then you are back next day with no extra information and one less civ alive.
It may give the cop an extra investigation yes, but the cop shouldn't reveal right away anyway so day 2 usually doesn't have anything new, and the cop could die before they reveal so the risk may be not worth it.
You don't lose a whole lot by D1 no-lynch, since the extra night kill just puts you at Lylo instead of Mylo. But the trade-off doesn't net you anything either, so you might as well keep that extra number advantage in your wheelhouse for later.
Who knows, a doc might pull through and give us an entire extra day. That won't happen if we give mafia an extra kill.
SIGNATURE:
Spoiler: show
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Re: Pirate Mafia [DAY 1]
Speedchuck, are you overall for or against a day 1 "no lynch"? You've outlined the dangers and benefits of both.
I think that even if "no lynch" is the right choice it shouldn't be chosen until the end of the day phase
I think that even if "no lynch" is the right choice it shouldn't be chosen until the end of the day phase
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Re: Pirate Mafia [DAY 1]
early consensuses dampen discussions
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Re: Pirate Mafia [DAY 1]
honestly if day 1 no lynches were standard, you might as well go from Day 0 to Night 1. (I've played in such games before)
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Re: Pirate Mafia [DAY 1]
discussion of no lynching is a great way to bring early content into the thread though.
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Re: Pirate Mafia [DAY 1]
dunya something about you gives me the feeling you are very on the fence about no lynches. If you are against them, why did you ask me?
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Re: Pirate Mafia [DAY 1]
I am not on the fence, let alone "very on the fence" about a no lynch. My opinion and reasons are very clear, I am against one. Your opinion was clear, but your reasons not; hence the question.Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 5:58 pm dunya something about you gives me the feeling you are very on the fence about no lynches. If you are against them, why did you ask me?
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Re: Pirate Mafia [DAY 1]
Sup putas
Just checked the site and saw the game is started lolme
Will be here in like 7am est, need to do some stuff and sleep atm
Just checked the site and saw the game is started lolme
Will be here in like 7am est, need to do some stuff and sleep atm
Re: Pirate Mafia [DAY 1]
I disagree that it makes LC look good it's a ping. I'm also wary of MP, but that's mainly a gut thing.
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Re: Pirate Mafia [DAY 1]
Why does LC's no lynch talk ping you? What do you think of everyone else who discussed it (me)?
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Re: Pirate Mafia [DAY 1]
No, voting NO LYNCH at the lynch deadline is what I believe you're thinking of. Voting it first thing on Day 1 is something else, I'd say. Someone down the line got it pretty right, going for reactions. Let's do some harsh criticism of them!MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:18 pmVoting NO LYNCH at this time puts the townies into a strategic disadvantage. Explain, pirate LC.
Sorry for not being back around until now.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:19 pm Putting a pressure vote on LC because I need him to elaborate ASAP.
I'm the back dog.
Ugh, you're trying too hard. This reeks of trying to look good. Scumdar10 reading: 6.5speedchuck wrote: ↑Mon Oct 30, 2017 3:45 pm 1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts
Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:
No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.
Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.
So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.
HOWEVER!
This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?
Sure, but wow that's really compassionate of you, very understanding, yet so casual. I almost expect *yawn* at the end of that, for good effect. Maybe there's a reason you know I'm town, if you get my drift. Scumdar10 rating: 7.8Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 3:48 pmI'd wager he is doing it just to gather reactions or something.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:18 pmVoting NO LYNCH at this time puts the townies into a strategic disadvantage. Explain, pirate LC.
I would like to hear more about this good strategy. Scumdar10 rating: 3.1
With your 7.8 rating, this stinks even more. Reeks of falseness, it's cover. Scumdar10 rating: 8.5Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 4:02 pm A no lynch is a terrible strategy 95% of the time
Fight me.
Don't like this either. Scumdar10 rating: 4.9Quin wrote: ↑Mon Oct 30, 2017 4:10 pmI'll throw this landlubber some early townie points for this. Savor them, you dog.speedchuck wrote: ↑Mon Oct 30, 2017 3:45 pm 1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts
Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:
No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.
Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.
So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.
HOWEVER!
This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?
Shiver me timbers if'n I ain't about to throw a vote on me swabbie Dunya, fer the brine'd do 'im good I reckon!
linki: I am a cat. I swat at people until they respond, and then run away.
I kid. I have no idea what my gameplay style is. I've been told it's analytical, with a lot of chewing over motive and vote placement.
Hmm... I like this reaction. Scumdar10 rating: 1.6
I think that depends on the quality of the Day 1 content. It's not always shitty gut instinct that informs a Day 1 vote.dunya wrote: ↑Mon Oct 30, 2017 4:34 pmit's a good choice, statistically, to go with a no lynch -- yes. In a 12-person game with three mutineers, you have a better chance to lynch a mutineer on Day 2 than Day 1 -- undoubtedly. A lot of this game is gut instinct, though. Day 1 gut insticts are shittier than all the other days by a small margin, but there's still some info and intel you can garner from a Day 1 lynch. Pirates' strongest weapon is the lynch, and by choosing not to use it, it makes Day 1 a bit of a waste. I've found even mislynches and Day 1 wrongs can be helpful in scum-hunting.speedchuck wrote: ↑Mon Oct 30, 2017 3:55 pmFor the reasons that I outlines, or for some other nebulous non-scientific reasons?
Eeeennh... let's see how DDL flips before we condemn you for this one.speedchuck wrote: ↑Mon Oct 30, 2017 4:57 pm+1 to this analysis.Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 4:54 pm Because the only thing that happens is that you give mafia an extra night kill, and then you are back next day with no extra information and one less civ alive.
It may give the cop an extra investigation yes, but the cop shouldn't reveal right away anyway so day 2 usually doesn't have anything new, and the cop could die before they reveal so the risk may be not worth it.
You don't lose a whole lot by D1 no-lynch, since the extra night kill just puts you at Lylo instead of Mylo. But the trade-off doesn't net you anything either, so you might as well keep that extra number advantage in your wheelhouse for later.
Who knows, a doc might pull through and give us an entire extra day. That won't happen if we give mafia an extra kill.
Voting DDL. He's scum.
Re: Pirate Mafia [DAY 1]
Why didn't you mention me LC, don't you love me anymore? I THOUGHT WE HAD SOMETHING SPECIAL!
Also why do you say Speed's post is scummy when you make a super big post as well? Or was it more to do wiht the fact it was a big post that said very little?
Also why do you say Speed's post is scummy when you make a super big post as well? Or was it more to do wiht the fact it was a big post that said very little?
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Re: Pirate Mafia [DAY 1]
Speedchuck, Quin, and MP, I would like to know if you have any early reads in anyone?
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Re: Pirate Mafia [DAY 1]
Knowing LC, this was my guess as well, but I am/was hoping to see what he would say in response nonetheless. Speculating on other players’ intentions is good and all, but we should as well engage each other whenever possible.Dragon D. Luffy wrote: ↑Mon Oct 30, 2017 3:48 pmI'd wager he is doing it just to gather reactions or something.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:18 pmVoting NO LYNCH at this time puts the townies into a strategic disadvantage. Explain, pirate LC.
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Re: Pirate Mafia [DAY 0]
That’s fair I think. Thanks for the elaboration.Quin wrote: ↑Mon Oct 30, 2017 3:50 pmI have a habit of tunneling on sig because he sets off my alarms too easily. I wasn't going to go down that path 5 hours into Day 0. As far as I'm concerned its NAI.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:24 pmLooking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.Quin wrote: ↑Sun Oct 29, 2017 9:02 pmI think you should have said that after the people worth eyeing had already shown themselvessig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
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Re: Pirate Mafia [DAY 1]
But that’s still going somewhere with it. You’re trying to develop baseline reads on players. It’s unconventional. I like it.Kylemii wrote: ↑Mon Oct 30, 2017 3:53 pmI'm not "going anywhere" with this. This isn't like a "he said Schnauzer! lynch him!" thing. I want to gain behavioral context and dog breeds are an easy way to get people to be thoughtful and honest with their answers (and also I like dogs a lot).MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:39 pmI've been told literally in-game that I am comparable to a dog that pees all over the thread, so my answer is whatever breed is most likely to do that (I don't know much about dogs, other than the poodles my parents had growing up, and they did pee in house on occasion, so maybe that).
I am intrigued as to the purpose of your inquiry, but I'll see where you're going with this.
It's already helped a bit.
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Re: Pirate Mafia [DAY 0]
I reviewed posts already made and did some digging. I wanted Quin to respond to this. I still think it was a fair observation. In my experience baddies like to throw around words like “interesting” and “weird” and make generic statements stoking fires without committing to the development of reads because they aren’t trying to sort through who is town or not.dunya wrote: ↑Mon Oct 30, 2017 4:15 pmExplain yerself here, mate. From where I'm standing, I think you're asking for the moon and stars and then some. Least Quin said something yesterday, you didn't.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:24 pmLooking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.Quin wrote: ↑Sun Oct 29, 2017 9:02 pmI think you should have said that after the people worth eyeing had already shown themselvessig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
I hadn’t mentioned it yesterday because 1) I wasn’t around (specifically, game night with Daisy, DF, NT, and SIWF — and I won’t be a major force this game despite really wanting to because my dissertation proposal is Friday and I have company coming Thursday) and 2) I didn’t think anything of it upon initial skim, but earlier today when reexamining thread posts I threw out the few comments I had surmised when taking a look at extant posts in detail.
Furthermore, I don’t think nearly any line of investigation is unreasonable when trying to generate content, especially this early in the game, and I would like to know if you feel differently.
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Re: Pirate Mafia [DAY 1]
No lynch as an option is pretty uncommon around here. I have included it in my TV sitcom heists and I think other Heist hosts have included it as well but that’s it. Still, LC is a mafia genius and vet, and I have seen him make brazen declarations, observations, or plays like this regardless of alignment, so I don’t put much stock in him making a ballsy play.
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Re: Pirate Mafia [DAY 0]
I honestly wasn’t sure how it influenced your read of sig, and I was potentially suspicious of your statement (fanning flames without developing a read) but needed to get inside your thought process first, hence my inquiry. Suffice to say for now you have addressed my concerns.Quin wrote: ↑Mon Oct 30, 2017 4:21 pmI did call him sig out though, so I don't think its unreasonable of MP to assume that I had some beef with what he said.dunya wrote: ↑Mon Oct 30, 2017 4:15 pmExplain yerself here, mate. From where I'm standing, I think you're asking for the moon and stars and then some. Least Quin said something yesterday, you didn't.MovingPictures07 wrote: ↑Mon Oct 30, 2017 3:24 pmLooking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.Quin wrote: ↑Sun Oct 29, 2017 9:02 pmI think you should have said that after the people worth eyeing had already shown themselvessig wrote: ↑Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.
Second Hey! Lets get this lynch train started.
I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
- Tangrowth
- Don Emeritum
- Posts in topic: 204
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- Aka: tangy
Re: Pirate Mafia [DAY 1]
Maybe I’m being dense, but what is the purpose of your post here?
- Tangrowth
- Don Emeritum
- Posts in topic: 204
- Posts: 33121
- Joined: Tue Oct 23, 2012 1:20 am
- Gender: genderfluid
- Preferred Pronouns: they/any
- Aka: tangy
Re: Pirate Mafia [DAY 1]
Even though my personal gut is awful, I agree with this line of thinking. No lynch gives no information and allows mafia to take the first move. I would only be ok with no lynch in a MYLO situation where it gives town more information.dunya wrote: ↑Mon Oct 30, 2017 4:34 pmit's a good choice, statistically, to go with a no lynch -- yes. In a 12-person game with three mutineers, you have a better chance to lynch a mutineer on Day 2 than Day 1 -- undoubtedly. A lot of this game is gut instinct, though. Day 1 gut insticts are shittier than all the other days by a small margin, but there's still some info and intel you can garner from a Day 1 lynch. Pirates' strongest weapon is the lynch, and by choosing not to use it, it makes Day 1 a bit of a waste. I've found even mislynches and Day 1 wrongs can be helpful in scum-hunting.speedchuck wrote: ↑Mon Oct 30, 2017 3:55 pmFor the reasons that I outlines, or for some other nebulous non-scientific reasons?