Fallout: A Post-Nuclear Mafia Game (END)

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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#351

Post by TonyStarkPrime »

Creature wrote: Sat Jun 22, 2019 6:10 pm Sloonei's switch to birdwithteeth looks bad now
This is dumb and what makes me suspect creature outside of just potential w/w with sabie.

Though I don’t buy the narrative that creature came in and caused a firestorm it seems like most of the game played around him just fine.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#352

Post by TonyStarkPrime »

MacDougall wrote: Sat Jun 22, 2019 6:13 pm
ColinIsCool wrote: Sat Jun 22, 2019 6:10 pm I knew it was ending, but also, Creature's activity of late had no effect on my vote. I saw Sloonei and Epi were voting for sprit and I trust them so far so I voted there.
You town read me and liked my actual case but moved off it to sheep two people voting for worse reasons. That's certainly what I expect of the lazy civ play I associate with this site.

Epi actually deeply analysed Sabie and found her suspect. All he did to put his vote on sprit was quote his posts and say yuck.

I hate this game sometimes.
Fair but wow.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#353

Post by TonyStarkPrime »

MacDougall wrote: Sat Jun 22, 2019 6:30 pm
Creature wrote: Sat Jun 22, 2019 6:28 pm Any reason to townread Colin?
His vote was lame and his need to explain it shows guilty conscience so no.
A read but not mine. I would never and apparently Mac would never feel the need to make excuses for a spirtyo (I think) vote but that’s a reasonable town direction and unless someone can show me that Colin feels guilty when he’s maf I’m going to say that it’s well within townie behavior.

(Not saying it’s wrong my analysis of Colin would prominently feature the post where he blames his vote on others)
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#354

Post by TonyStarkPrime »

That’s all for tonight. I’ll try to tie up loose ends and get back to hunting tomorrow. I’d love to see maybe a little bit more energy than we’ve had for most of this game I wanna see something.
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Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

#355

Post by Glorfindel »

TonyStarkPrime wrote: Sun Jun 23, 2019 1:52 am
Glorfindel wrote: Sat Jun 22, 2019 5:14 pm @Sloonei Yes, lots! I agree with most of it to be honest. I don’t know that I’d be quite so keen to pronounce Creature as Town (I’m not saying that I think otherwise, I just don’t think his posts necessarily scream Town as you seem to suggest there). I also find myself contemplating more deeply the prospective alignments of birdwithteeth, Long Con and Sprityo. What really caught my attention though was your comment in respect of JackofHearts and particularly how it aligns to the comments made by Sabie12. I am working under an assumption that you my friend are firm Town for me. I know it’s early in the game but the fact that your view on him matches Sabie’s and that he’s been undeniably ‘thin’ in both the quantity and depths of his posts so far this game are prompting me to consider my vote with more care.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#356

Post by MacDougall »

Colin talk to me about LC and vice versa
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#357

Post by sabie12 »

Epignosis wrote: Sat Jun 22, 2019 7:13 pm
sabie12 wrote: Sat Jun 22, 2019 6:49 pm I'm sorry BWT RIP! I agree this lynch was difficult because I felt I had some town reads but I was unsure about some of the less active players. I felt like it was out of character of Jack and spirityo to not be as involved as they usually are hopefully they'll come in and participate more. I'm still iffy on them. I think the shorter than usual day phase may have also caught some people off guard.
And to answer epis question mac has definitely been wrong about me before.
That isn't helpful. I know the answer to that question. What's more important is this: Is Mac bad here?

1. Yes.
2. No.
I wasn't thinking he was bad just that his suspicion of me is incorrect. I figured he was trying to push me to post reads or something since I only had a couple posts at that point but I suck at trying to make day 1 reads. I at least try to though. Whoever is bad though would just have to plant a seed of doubt about me and I'm a really easy target for a mislynch but any of the people suspecting me could be doing that. In the borderlands game mac was a civ and led a mislynch on me based on him misinterpreting information. Obviously I don't want to continue to be night killed or lynched day 1 or 2 but I also don't want people to not play the game how they want to because they feel bad for me as TSP was suggesting. I just point out that a lot of times people misinterpret or misunderstand me. Epi pointing out that I get killed off quickly so often did make me upset (at the situation) but all I can do is keep trying to get better and not let it bother me. I don't want people feeling bad for me I just want people to take the time to try to understand where I'm coming from or what I'm trying to say. Such as I've been criticized before for putting all my thoughts into one long post but I dont have a computer and I'm typically pretty busy IRL so that's what works for me.
Im at least participating and trying to figure things out as much as I can. It would be nice to hear some thoughts from some of the other people who haven't been around as much or discussed thoughts on the game so far.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#358

Post by JaggedJimmyJay »

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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#359

Post by TonyStarkPrime »

sabie12 wrote: Sun Jun 23, 2019 9:01 am
Epignosis wrote: Sat Jun 22, 2019 7:13 pm
sabie12 wrote: Sat Jun 22, 2019 6:49 pm I'm sorry BWT RIP! I agree this lynch was difficult because I felt I had some town reads but I was unsure about some of the less active players. I felt like it was out of character of Jack and spirityo to not be as involved as they usually are hopefully they'll come in and participate more. I'm still iffy on them. I think the shorter than usual day phase may have also caught some people off guard.
And to answer epis question mac has definitely been wrong about me before.
That isn't helpful. I know the answer to that question. What's more important is this: Is Mac bad here?

1. Yes.
2. No.
I wasn't thinking he was bad just that his suspicion of me is incorrect. I figured he was trying to push me to post reads or something since I only had a couple posts at that point but I suck at trying to make day 1 reads. I at least try to though. Whoever is bad though would just have to plant a seed of doubt about me and I'm a really easy target for a mislynch but any of the people suspecting me could be doing that. In the borderlands game mac was a civ and led a mislynch on me based on him misinterpreting information. Obviously I don't want to continue to be night killed or lynched day 1 or 2 but I also don't want people to not play the game how they want to because they feel bad for me as TSP was suggesting. I just point out that a lot of times people misinterpret or misunderstand me. Epi pointing out that I get killed off quickly so often did make me upset (at the situation) but all I can do is keep trying to get better and not let it bother me. I don't want people feeling bad for me I just want people to take the time to try to understand where I'm coming from or what I'm trying to say. Such as I've been criticized before for putting all my thoughts into one long post but I dont have a computer and I'm typically pretty busy IRL so that's what works for me.
Im at least participating and trying to figure things out as much as I can. It would be nice to hear some thoughts from some of the other people who haven't been around as much or discussed thoughts on the game so far.
Fair and I can understand it.
If you don’t think Mac is bad who do you think is? Let’s assume Jack and Sprityo are both town.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#360

Post by Jackofhearts2005 »

Hey what’s up?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#361

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Sun Jun 23, 2019 11:04 am Hey what’s up?
❤️
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#362

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Sun Jun 23, 2019 11:12 am
Jackofhearts2005 wrote: Sun Jun 23, 2019 11:04 am Hey what’s up?
❤️
Tony, I’m glad you’re in this game. How’ve you been?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#363

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Sun Jun 23, 2019 11:13 am
TonyStarkPrime wrote: Sun Jun 23, 2019 11:12 am
Jackofhearts2005 wrote: Sun Jun 23, 2019 11:04 am Hey what’s up?
❤️
Tony, I’m glad you’re in this game. How’ve you been?
I’ve been doing well. Life’s been busy but I’m glad to be back.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#364

Post by TonyStarkPrime »

What are your thoughts on the game thus far?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#365

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Sun Jun 23, 2019 11:53 am What are your thoughts on the game thus far?
Seems like the type of game I should read.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#366

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Sun Jun 23, 2019 12:22 pm
TonyStarkPrime wrote: Sun Jun 23, 2019 11:53 am What are your thoughts on the game thus far?
Seems like the type of game I should read.
I’d tend to agree with this analysis.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#367

Post by ColinIsCool »

MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#368

Post by ColinIsCool »

Tbh everything I have to say about Long Con I have said. I don’t think he’s been in since the lynch so it’s the same feeling.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#369

Post by Long Con »

ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Colin already talked about me. I just saw it in his ISO. He says:

1. I'm surfacey, when I'm usually not, and

2. He doesn't like my ratio of content to non-content.

He kind of wanted people to vote for me, but then decided to accuse Jack of the same thing and then later vote sprityo because Epi and sloonei were doing it.

I think Colin looks pretty bad. Good night Westley. Thank you for everything, I'll most likely vote you in the morning.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#370

Post by ColinIsCool »

I am not sure why the points you raise make me look “pretty bad,” but okay. :shrug:
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#371

Post by Long Con »

Well, your points against me are based on completely normal behaviour for me, which tells me that you are mafia, trying to invent a case by necessity. Shrugging off the responsibility for your final Day 1 vote to Epi and sloondog is also sketchy behaviour, buddying them while sheeping.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#372

Post by Jackofhearts2005 »

Yeeeeah. Colin is maphier.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#373

Post by Long Con »

ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Also, this post is a bit sketchy. Why wasn't your answer that you already talked about me? Was the case so fake that you forgot to pretend it was real?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#374

Post by Sloonei »

I don’t think Colin comes in so limp if he’s bad.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#375

Post by Jackofhearts2005 »

Sloonei can be maphier too.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#376

Post by Long Con »

Jackofhearts2005 wrote: Sun Jun 23, 2019 3:31 pm Sloonei can be maphier too.
Colin and sloonei w/w?

I didn't get that vibe when I looked at Colin's vote reasoning. Sheeping and buddying his own teammate?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#377

Post by Sloonei »

As always, I recommend we catch a bad guy before we start trying to establish the full scum team in one swoop.
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Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

#378

Post by Sloonei »

Creature wrote: Fri Jun 21, 2019 11:40 am I think early game activity is pretty determinant to a town victory (see Arrowverse) and the lack of it is usually a bad sign.
What sort of early game activity do you like to see, Creature? How does a town achieve a successful start to the game from an activity standpoint?
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Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

#379

Post by Long Con »

Sloonei wrote: Sun Jun 23, 2019 4:06 pm
Creature wrote: Fri Jun 21, 2019 11:40 am I think early game activity is pretty determinant to a town victory (see Arrowverse) and the lack of it is usually a bad sign.
What sort of early game activity do you like to see, Creature? How does a town achieve a successful start to the game from an activity standpoint?
I think we're all supposed to be angrier with one another.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#380

Post by Sloonei »

Somewhat impulsive rainbow

TonyStarkPrime
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Long Con
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sabie
Dragomir
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sprityo

Creature


My general impression from yesterday was that a lot of people did things which indicated Not Mafia to me, hence the big green tier. For Colin and Jack, their "Not Mafia" activities were simply seeming to not be all that bothered by the lynch. I think each of them would have had more to say during the lynch if they were bad. Jack especially.

Mac and Long Con are both in similar positions. Nothing they've done really screams "Town" at me, except that I feel they might be playing a more cautious or calculated game if they were bad. I took a glance at LC's recent scum performance in Zootopia, and I felt as though I could see a player (with my retrospective goggles on) who was very conscious of how his posts would be received before he posted them. Long Con in this game seems like he's just firing from the hip. I'm less confident when it comes to reading Mac than any other prominent Syndicate regular, but I'm gonna lean town in him for now because he brings good energy to the game.

I didn't ultimately vote for sabie and I still feel like the case against her is built on stuff that resembles Regular Sabie, but I've not seen enough to tell me that Regular Sabie and Mafia Sabie are really that far apart. The three names below her have combined to do zilch.

Creature is the name I'm tinfoiling right now. I'm gonna sleep on that a bit before I really dig into him. I've only played with Creature once, very recently. He was town and not drastically different than he has been here. He's had a bolder presence in this game, but I don't know that I feel he's really made anything happen in the game, which is my primary concern.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#381

Post by Sloonei »

Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#382

Post by Epignosis »

Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#383

Post by Long Con »

Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
:srsnod: Epignosis...
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#384

Post by Epignosis »

Long Con wrote: Sun Jun 23, 2019 4:57 pm
Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
:srsnod: Epignosis...
Did you pick me LC?

1. If I'm bad and picked you, voting you might expose you, which would be counterproductive.
2. Maybe...
3. You'd be a liability! Anyway, I think it would be prudent to consider the way the votes moved around Day 1 to see if any clues can be found on this matter.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#385

Post by TonyStarkPrime »

Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
Epi wants to be bad that means he’s good now
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#386

Post by Glorfindel »

[mention]Sloonei[/mention] Thank you for your updated reads list, my friend. I’ve read through your update and it seems mostly fine. I’ll admit, your rationale for Town reading JackofHearts is at odds to my ‘feel’ of his alignment but it makes sense to me. From my recollection, Oreki has but a single post. Is your read of him based on his absence or the fact that he promised input and more than 24 hours later has not delivered? Lastly, you have Epi as your second highest Townie. I’m not saying that I necessarily disagree with you but can you elaborate for me please about what he’s done to deserve such a lofty position on your reads list? Thanks :)
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#387

Post by Long Con »

Epignosis wrote: Sun Jun 23, 2019 5:01 pm
Long Con wrote: Sun Jun 23, 2019 4:57 pm
Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
:srsnod: Epignosis...
Did you pick me LC?

1. If I'm bad and picked you, voting you might expose you, which would be counterproductive.
2. Maybe...
3. You'd be a liability! Anyway, I think it would be prudent to consider the way the votes moved around Day 1 to see if any clues can be found on this matter.
4. You'll find out in the morning! :feb:
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#388

Post by Jackofhearts2005 »

Long Con wrote: Sun Jun 23, 2019 3:35 pm
Jackofhearts2005 wrote: Sun Jun 23, 2019 3:31 pm Sloonei can be maphier too.
Colin and sloonei w/w?

I didn't get that vibe when I looked at Colin's vote reasoning. Sheeping and buddying his own teammate?
:nicenod:
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#389

Post by Jackofhearts2005 »

:shrug2:
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#390

Post by ColinIsCool »

Long Con wrote: Sun Jun 23, 2019 1:44 pm
ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Also, this post is a bit sketchy. Why wasn't your answer that you already talked about me? Was the case so fake that you forgot to pretend it was real?
I'm poking fun at Mac being a meanie to me. Why are you so obsessed with me? :grin:

For the record, this vociferous no-u-ing I'm getting actually makes me feel a little better about LC. His thinking here doesn't make sense but even less so if he's mafia and I'm the hill he wants to die on.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#391

Post by MacDougall »

Sloonei wrote: Sun Jun 23, 2019 1:48 pm I don’t think Colin comes in so limp if he’s bad.
Civilians have a duty to find scum. Colin attempted to abscond from said duty before realising he already had made comments that he refused to further elaborate on.

Colin may be a civilian failing in his duty but he should be given zero civilian credit for "limpness". I have said it dozens of times, civs allowing a gamestate of apathetic civ play lets the Mafia play that way and get away with it.

There must be consequences for refusal to contribute to a civilian dialogue for no reason.

On another note, if we don't hear from Dragomir and Oreki what do we purport to do with them? I would hope to see some subs. Jay if you require them and can't find them perhaps consider hitting up the MU discord and seeing if we can lure some new players in.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#392

Post by MacDougall »

ColinIsCool wrote: Sun Jun 23, 2019 5:42 pm
Long Con wrote: Sun Jun 23, 2019 1:44 pm
ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Also, this post is a bit sketchy. Why wasn't your answer that you already talked about me? Was the case so fake that you forgot to pretend it was real?
I'm poking fun at Mac being a meanie to me. Why are you so obsessed with me? :grin:

For the record, this vociferous no-u-ing I'm getting actually makes me feel a little better about LC. His thinking here doesn't make sense but even less so if he's mafia and I'm the hill he wants to die on.
How is me asking you and LC to talk about each other being a big meanie?

What is the benefit of "making fun"?

Also I think when people "make fun" they are generally supposed to be funny. Just some advice.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#393

Post by ColinIsCool »

Because you called me lazy ... ?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#394

Post by ColinIsCool »

Mac I'm not going to engage you further, honestly. Don't know what's going on but your energy is bizarre. It's not even Day 2 and you're going off.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#395

Post by ColinIsCool »

I mean, the gall of me trying to have fun. In a game!!!
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#396

Post by Epignosis »

Lynch MacDougall and save fun!
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#397

Post by MacDougall »

ColinIsCool wrote: Sun Jun 23, 2019 5:48 pm Mac I'm not going to engage you further, honestly. Don't know what's going on but your energy is bizarre. It's not even Day 2 and you're going off.
Um. If anything is bizarre it's this response. My "energy"? Is bizarre? Have you been dropping acid homie?
ColinIsCool wrote: Sun Jun 23, 2019 5:46 pm Because you called me lazy ... ?
You take offense to being called lazy? In a game you admittedly say you are just having fun in?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#398

Post by MacDougall »

And what does it not being day 2 have to do with anything? Is there some duration trigger that needs to expire before I'm allowed to play properly?

Also how does me having bizarre energy manifest in you choosing to ignore me as opposed to scum reading me?

But alas you're probs gonna just ignore these valid points and get town read for it because "civs".
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#399

Post by MacDougall »

Epignosis wrote: Sun Jun 23, 2019 5:51 pm Lynch MacDougall and save fun!
If this is one of those games in which the intention is for the civs to not win then sure lynch me.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

#400

Post by Sloonei »

Mac’s town
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