Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Sloonei
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2351

Post by Sloonei »

Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
:ponder:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2352

Post by TonyStarkPrime »

I still haven't seen a post for Rej, does anyone know what's up there
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2353

Post by Gavial »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:14 am fine I'll call

[VOTE: ChopChop[\vote]] aubergine
[VOTE:

I’ll raise

[VOTE: TonyStarkPrime[\vote]] aubergine]
aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2354

Post by Gavial »

That ugh. Didn’t go right lol.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2355

Post by staypositivefriend »

Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
can you tell us more about this?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2356

Post by Poison »

Sloonei wrote: Thu Mar 04, 2021 2:15 am
staypositivefriend wrote: Thu Mar 04, 2021 2:11 am
Sloonei wrote: Thu Mar 04, 2021 2:10 am
staypositivefriend wrote: Thu Mar 04, 2021 2:05 am sloonei, do you have any thoughts about poison's posts on the last page or two?
I like the energy she is bringing, but I have not seen her do anything that would give me a strong indication of her alignment one way or the other. GTH town.
yeah, i liked them too, mostly because her tone feels unrestrained. was curious if you were thinking the same
Actually if there is something more than just “energy” that I would read in her favor: I like that she’s been unafraid to ask questions about things that have already been covered/comment on things she hasn’t read yet. Maybe that’s what you mean by “unrestrained”. It feels like she is here to follow her own leads at her own pace, and doesn’t care about optics or anything other than getting answers.
While that is true, I was planning to ship someone tonwy on their reads on players like mac and nanook and probably Martin.

BTW that reminds me why didn't you question my name on "who is not with Esooa"?

I don't think I had any remarkable interactions with Esooa.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2357

Post by TonyStarkPrime »

I think Eldridge should claim today if they exist. Then we can verify their id if necessary and all that. huge plusses
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2358

Post by Spacedaisy »

Sloonei wrote: Thu Mar 04, 2021 2:18 am
Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
:ponder:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2359

Post by Sloonei »

Poison wrote: Thu Mar 04, 2021 2:19 am
Sloonei wrote: Thu Mar 04, 2021 2:15 am
staypositivefriend wrote: Thu Mar 04, 2021 2:11 am
Sloonei wrote: Thu Mar 04, 2021 2:10 am
staypositivefriend wrote: Thu Mar 04, 2021 2:05 am sloonei, do you have any thoughts about poison's posts on the last page or two?
I like the energy she is bringing, but I have not seen her do anything that would give me a strong indication of her alignment one way or the other. GTH town.
yeah, i liked them too, mostly because her tone feels unrestrained. was curious if you were thinking the same
Actually if there is something more than just “energy” that I would read in her favor: I like that she’s been unafraid to ask questions about things that have already been covered/comment on things she hasn’t read yet. Maybe that’s what you mean by “unrestrained”. It feels like she is here to follow her own leads at her own pace, and doesn’t care about optics or anything other than getting answers.
While that is true, I was planning to ship someone tonwy on their reads on players like mac and nanook and probably Martin.

BTW that reminds me why didn't you question my name on "who is not with Esooa"?

I don't think I had any remarkable interactions with Esooa.
for the same reason i don't question people when they list themselves at the top of their own reads lists.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2360

Post by Poison »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:20 am I think Eldridge should claim today if they exist. Then we can verify their id if necessary and all that. huge plusses
Ah. You have powers!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2361

Post by Gavial »

Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
Maybe ugh, they accidentally forgot their name.
Maybe ugh, TR.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2362

Post by TonyStarkPrime »

Like the argument against is at the end of the game someone can be like "psych I'm a named vanilla town" but with the slaver possibility in the game that feels too risky
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2363

Post by Gavial »

Well not name but like re mention.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2364

Post by Spacedaisy »

staypositivefriend wrote: Thu Mar 04, 2021 2:19 am
Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
can you tell us more about this?
I want to confirm with our splendiferous host to be sure I'm not illegally sharing info before I say more. Once I can then yes.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2365

Post by TonyStarkPrime »

pretty sure chop just claimed wolf
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2366

Post by Gavial »

Well ugh since you won’t do it.
SPF/Martin/Alison/Sloon/Grogu Contains at least 1 scum.
By my evaluation last night.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2367

Post by Gavial »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:22 am pretty sure chop just claimed wolf
pretty sure you have difficulty reading.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2368

Post by Sloonei »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:22 am pretty sure chop just claimed wolf
spell this out in case anyone here missed it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2369

Post by Poison »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:22 am pretty sure chop just claimed wolf
Pretty sure you did too. What did you do last night BTW?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2370

Post by KZA »

ChopChop wrote: Thu Mar 04, 2021 2:23 am Well ugh since you won’t do it.
SPF/Martin/Alison/Sloon/Grogu Contains at least 1 scum.
By my evaluation last night.
Wtf is this
KZA
Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2371

Post by TonyStarkPrime »

@Spacedaisy am I reading all this right
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2372

Post by Gavial »

Although I kinda wanna slide a TL in for noticing that because I thought I went over them.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2373

Post by Spacedaisy »

ChopChop wrote: Thu Mar 04, 2021 2:21 am
Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
Maybe ugh, they accidentally forgot their name.
Maybe ugh, TR.
What does this mean?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2374

Post by Spacedaisy »

oh, townread?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2375

Post by TonyStarkPrime »

Poison wrote: Thu Mar 04, 2021 2:21 am
TonyStarkPrime wrote: Thu Mar 04, 2021 2:20 am I think Eldridge should claim today if they exist. Then we can verify their id if necessary and all that. huge plusses
Ah. You have powers!
not related to anything that I've said here
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2376

Post by Spacedaisy »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:24 am @Spacedaisy am I reading all this right
:shrug2: I'm not you so I can't say how you're reading it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2377

Post by TonyStarkPrime »

ChopChop wrote: Thu Mar 04, 2021 2:24 am Although I kinda wanna slide a TL in for noticing that because I thought I went over them.
im perceptive
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2378

Post by Gavial »

Sloonei wrote: Thu Mar 04, 2021 2:24 am
TonyStarkPrime wrote: Thu Mar 04, 2021 2:22 am pretty sure chop just claimed wolf
spell this out in case anyone here missed it
I’m not wolf, but I may or may not have been the one to give one of those null’s a letter from the BOS.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2379

Post by Gavial »

Spacedaisy wrote: Thu Mar 04, 2021 2:25 am oh, townread?
Yeah I TR’ed them, look back at Day 1.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2380

Post by Gavial »

I need to sleep I got work in the morning.
Cya all later.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2381

Post by TonyStarkPrime »

Chop essentially claimed the letter that SD got. SD said that she thought her letter was sent by a wolf. I have no idea if any of this is plausible yet but by this point
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

#2382

Post by Poison »

Rej wrote: Mon Mar 01, 2021 6:17 pm I want to TR Dom and Sloonei tbh since they ping me the least, I like their handeling of the thread and they are town for me until I see how they handle a mislynch or a successful lynch or anything else that occurs throughout the game/C2+ on

Also I am a mislynch bait, I will be afk now until few hours before EoD. Feel free to ask me or involve me into something.

Also take care of @Poison, unmotivated playstyles are part of her scum meta or she is genuinely busy. Feel free to talk to me Poison-chan!

So I am off for now, maybe up for an answer before I finally hit da pillow.
alright I was expecting some sort of read on me, but this isn't a read at all.

@Rej I'm here, let's talk, we played quite few games together right?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2383

Post by Gavial »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:28 am Chop essentially claimed the letter that SD got. SD said that she thought her letter was sent by a wolf. I have no idea if any of this is plausible yet but by this point
Mhm.
Which is false thus why I claimed now so people don’t jump the gun later.
:shrug2:
Anyway, GN.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2384

Post by Spacedaisy »

I'm not sure what to do with this. I didn't expect someone to claim they sent the message... I expected to drop this into the thread and see how people reacted. Outing themself was not what I imagined would happen though. :sigh:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2385

Post by TonyStarkPrime »

given this information do you think they're town because I have a strong opinion on this subject
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2386

Post by Spacedaisy »

ChopChop wrote: Thu Mar 04, 2021 2:30 am
TonyStarkPrime wrote: Thu Mar 04, 2021 2:28 am Chop essentially claimed the letter that SD got. SD said that she thought her letter was sent by a wolf. I have no idea if any of this is plausible yet but by this point
Mhm.
Which is false thus why I claimed now so people don’t jump the gun later.
:shrug2:
Anyway, GN.
Why would CHop make the claim immediately? If they were wolf it would be wiser to stay hidden, because overlooking Esooa in the message seemed like a sure sign to me this was someone who knew Esooa wouldn't be around today. But if that were the case Chop wouldn't need to claim any of it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2387

Post by Sloonei »

Brotherhood of Steel (Blue - Town):
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Luke

You command the Brotherhood outpost located at the NCR capital city. You're regarded with some suspicion by the locals who don't understand the importance of the Brotherhood mission.

You're a 2-shot messenger. One of your chief duties is to keep the Brotherhood command to the south appraised of NCR social and technological development. Twice during the game during any separate night phases, you may craft a personal message to be sent to a player you select through the host. The message can be anything.

Separately, you are a 1-shot faction spy. You keep a close eye on the NCR Rangers and their conflict with the Slavers to aid in your own mission. Once during the game during any night phase, you may select a player. You will be told whether or not that player has ever targeted the Slaver during any previous night phase.
Arroyo (Cyan - Mostly Town):
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Hakunin

You're the village shaman, respected for your great wisdom and your skill for crafting natural healing salves. You might also have literal supernatural powers. Or maybe I'm just toasted.

You're a 2-shot messenger. Somehow you have seemed to master the talent of invading the dreams of people hundreds of miles away with your typically cryptic nonsense. Twice during the game during any separate night phases, you may craft a personal message to be sent to a player you select through the host. The message can be anything.

Separately, you're a 1-shot healer. Your healing salves are effective, but they also cloud the mind and can cause hallucinations. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions, but there is a 25% chance their vote the following day phase will be redirected to a random name adjacent in the poll to their intended vote.
Enclave (Red-violet - Mafia)
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Vice President Daniel Bird

You're one heartbeat away from the American Presidency, and frankly, that's not something that many Enclave citizens or troops find encouraging. P-O-T-A-T-O-E

You are a 1-shot long commuter. They don't let you out of your office much, but that makes it very difficult for others to reach you. Once during the game during any night phase, you may enact this ability to be unaffected by any night actions targeting you. If you do so, you may not perform the factional kill either that night phase or the next.

Separately, you are a 2-shot messenger. At least you can still communicate from your terminal. Twice during the game during any separate night phases, you may craft a personal message. You may then select a player to receive that message from the host the following day phase. The message can be anything you want.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2388

Post by Poison »

I'm telling you, we should just nuke jjj and somehow, SOMEHOW, IDK why but I think MAC is JJJ. no idea why I think that but yeqah!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2389

Post by Spacedaisy »

I can't see a strong mafia reason to immediately understand what I'm saying with partial info that I gave, and to out themself as the sender when I said I believed they were bad.

Chop is town I think.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2390

Post by TonyStarkPrime »

my mind is exploding
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2391

Post by Poison »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:31 am given this information do you think they're town because I have a strong opinion on this subject
care to elaborate your opinion?
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TonyStarkPrime
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2392

Post by TonyStarkPrime »

Poison wrote: Thu Mar 04, 2021 2:34 am
TonyStarkPrime wrote: Thu Mar 04, 2021 2:31 am given this information do you think they're town because I have a strong opinion on this subject
care to elaborate your opinion?
not town but this is approaching 2/3s of my iso so I'm considering choosing a new topic
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2393

Post by Spacedaisy »

Yeah Sloon I already looked over that trying to figure out if there was some way a town would know that Esooa might die. I couldn't see one so the omission of Esooa among instructions about what I should say about Bo voters looked bad. But Chop's response doesn't look bad.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2394

Post by Jackofhearts2005 »

Spacedaisy wrote: Thu Mar 04, 2021 2:16 am Yo, to whoever sent me the message last night, I don't know why I should trust you. See you slipped up and skipped over Esooa in your recap. How did you Esooa was gonna die last night and not be relevant to the conversation? If you were Luke you wouldn't have known. I call bullshit on your message and your attempt to solicit a role claim from me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2395

Post by Poison »

TonyStarkPrime wrote: Thu Mar 04, 2021 2:35 am
Poison wrote: Thu Mar 04, 2021 2:34 am
TonyStarkPrime wrote: Thu Mar 04, 2021 2:31 am given this information do you think they're town because I have a strong opinion on this subject
care to elaborate your opinion?
not town but this is approaching 2/3s of my iso so I'm considering choosing a new topic
choose your topic. how about your take on LC?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2396

Post by Jackofhearts2005 »

This is another imperfect wrestling gif but whatever.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2397

Post by Sloonei »

Spacedaisy wrote: Thu Mar 04, 2021 2:33 am I can't see a strong mafia reason to immediately understand what I'm saying with partial info that I gave, and to out themself as the sender when I said I believed they were bad.

Chop is town I think.
On the other hand: Esooa was (I believe) almost certainly killed by the Enclave. If your initial theory is true, the sender of the message omitted Esooa by mistake because they knew she was going to end up dead.

The Enclave has access to one of three potential roles in the game capable of sending an anonymous private message to a player.

This would be a convoluted and unfortunate coincidence if Chop is one of the two potential town roles with that ability.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2398

Post by Sloonei »

@ChopChop why did you target Spacedaisy out of everyone in the game?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2399

Post by Sloonei »

big brain theory is that chop and daisy are both enclave.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

#2400

Post by Poison »

umm, the luke role or the cyan role couldn'r possibly be aware of Esooa dying right, while Enclave can surely kill esooa and send the msg. so, how come chop is town if they mentioned it. actually I think I need to reread what he said.
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