Team Fortress Mafia [END]

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Who took down Dolby?

Poll ended at Tue Jan 04, 2022 5:59 pm

DrWilgy
0
No votes
falcon45ca
0
No votes
Guillotine
0
No votes
Lime Coke
0
No votes
LinearPoint
0
No votes
MacDougall
1
8%
Marmot
0
No votes
MartinGG99
0
No votes
sig
8
67%
TonyStarkPrime
0
No votes
Merasmus the Magician (Host/Mod/NP/Dead)
3
25%
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Total votes: 12
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Gavial
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Re: Team Fortress Mafia [DAY 2]

#1101

Post by Gavial »

Reads

Town:
Lime Coke
Martin
Dolby
MacDougall
LinearPoint

Mild Town:
Sig

Null:
DrWilgy
falcon45ca
Sabie12
TonyStarkPrime

Below Null:
Marmot
Jackofhearts2005
NotAnAxehole

Mild Wolf:
NANOOKTHEGREATANDFEARSOME

Wolf:
Guillotine

(Guillo/Falcon) Contain at least 1 Wolf
(Marmot//Nanook/Lime Coke) Contain at least 1 Wolf
(NAA/Nanook//Sabie probably contain a wolf.

So looking at this.
There is a damn Good Chance Nanook can be mafia as he is in not 1 but 2 PoE’s and getting rid of him can help significantly.
I also had Dizzy in both PoE’s but they died..

I was originally not putting TSP in second PoE and keeping them as town but because Dizzy died I decided it was best not to.


I’m down for either Guillo or Nanook today.
If either flip Town we are still in a good boat.
If Guillo somehow flips Town, Falcon is lock wolf.
If Nanook flips Town, both PoE’s become lowered.

I’m also trying to figure out did TSP claim role with Vigilante and LP, did you say Sabie claimed or softed Sniper?
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Re: Team Fortress Mafia [DAY 2]

#1102

Post by LinearPoint »

It's probably just better peopel make their own decisions I guess.
Mafia would risk a fuck ton to assume that none of possibly 4 protectives and a Watcher are on Marmot.
At least one will be for sure.
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Re: Team Fortress Mafia [DAY 2]

#1103

Post by Gavial »

I think if Sabie is Green. Nanook is probably always Wolf.
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Re: Team Fortress Mafia [DAY 2]

#1104

Post by Gavial »

LinearPoint wrote: Tue Dec 21, 2021 9:43 pm It's probably just better peopel make their own decisions I guess.
Mafia would risk a fuck ton to assume that none of possibly 4 protectives and a Watcher are on Marmot.
At least one will be for sure.
Wait what did Marmot claim?
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Re: Team Fortress Mafia [DAY 2]

#1105

Post by LinearPoint »

No I was just speculating NAA might be Mafia sniper.
What are you thoughts on Sabie out of curiosity Gav?
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Re: Team Fortress Mafia [DAY 2]

#1106

Post by Dolby »

Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
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Re: Team Fortress Mafia [DAY 2]

#1107

Post by Gavial »

I think from how fast the Sabie wagon is going the Dizzy kill was probably to frame Sabie for an easy ML.
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Re: Team Fortress Mafia [DAY 2]

#1108

Post by Dolby »

and if TSP is a wolf who tried to get cred there he gets outted by not being messed with to marmot's vision?
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Re: Team Fortress Mafia [DAY 2]

#1109

Post by Gavial »

Ok Marmot is watcher.
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Re: Team Fortress Mafia [DAY 2]

#1110

Post by MartinGG99 »

sig wrote: Tue Dec 21, 2021 8:26 pm I'll grant you the confirmation bias, but raise that you're basically doing the same thing for me.
I'm mildly confident that sig is town

Obviously not solely because of this quote, but I think in connection to other posts which I town-read I feel rather comfortable giving a town-read here.
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Re: Team Fortress Mafia [DAY 2]

#1111

Post by Gavial »

LinearPoint wrote: Tue Dec 21, 2021 9:44 pm No I was just speculating NAA might be Mafia sniper.
What are you thoughts on Sabie out of curiosity Gav?
What did Sabie claim?
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Re: Team Fortress Mafia [DAY 2]

#1112

Post by Dolby »

[VOTE: Unvote] aubergine

I do not want maj to happen yet
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Re: Team Fortress Mafia [DAY 2]

#1113

Post by NANOOKTHEGREATANDFEARSOME »

Gavial wrote: Tue Dec 21, 2021 9:44 pm I think if Sabie is Green. Nanook is probably always Wolf.
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Re: Team Fortress Mafia [DAY 2]

#1114

Post by Lime Coke »

Sabie is dying no matter what so I'm keeping my vote off, if anyone tries to CFD anyone else it's a scumclaim.

I know it's going to waste a day to scumhunt but dumb things can happen.
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Re: Team Fortress Mafia [DAY 2]

#1115

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 9:41 pm OK, what about this plan.
Wiggly protects Marmot.
The other unknown Pyro can protect Wiggly so Marmot cannot die since Wiggly would be immune to roleblocks.
If Marmot somehow dies it would have to mean that the Mafia has a Pyro (be it the random one not protecting Wiggly or Wiggly willingly not protecting Marmot), or the random pyro got randomly roleblocked.
oh wait yeah pyro has air blast yeah
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Re: Team Fortress Mafia [DAY 2]

#1116

Post by NANOOKTHEGREATANDFEARSOME »

I don't think there's a hammer fwiw
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Re: Team Fortress Mafia [DAY 2]

#1117

Post by Dolby »

we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
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Re: Team Fortress Mafia [DAY 2]

#1118

Post by Lime Coke »

@LinearPoint

I'm fine with the vote on NAA fwiw incase your theory is right.
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Re: Team Fortress Mafia [DAY 2]

#1119

Post by Marmot »

Dolby wrote: Tue Dec 21, 2021 9:45 pm
Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher

I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?

I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
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The answer: all of them, if you are a marmot.
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Re: Team Fortress Mafia [DAY 2]

#1120

Post by Dolby »

how do Pyro and Sniper interact?

Can a pyro air blast effect a vig shot?
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Re: Team Fortress Mafia [DAY 2]

#1121

Post by MartinGG99 »

NANOOKTHEGREATANDFEARSOME wrote: Tue Dec 21, 2021 8:55 pm
LinearPoint wrote: Tue Dec 21, 2021 8:53 pm
NANOOKTHEGREATANDFEARSOME wrote: Tue Dec 21, 2021 8:50 pm
LinearPoint wrote: Tue Dec 21, 2021 8:38 pm
Marmot wrote: Tue Dec 21, 2021 8:36 pm
LinearPoint wrote: Tue Dec 21, 2021 8:31 pm
Marmot wrote: Tue Dec 21, 2021 8:27 pm Dizzy was targeted by one person, but sure I'll wait until halfway through the day.
I like Paranoia and all, but I think Mafia already know which of them did the kill, so not like the others who didn't kill would spew from pressure no?

We're probably going to vote off whatever name I say, so I assume the idea is to encourage discussion instead of phoning it in early in the day after we've already got a player to chop.
You know, I didn't really consider that. That's fair not to just end discussion with a early yeet.
There's no hammer, so

Making reads when there's a red check but you don't know who the red check is is fairly pointless, since you're going to have to reevaluate those reads in light of the red anyways
I very much disagree with this statement.
That's like saying making any reads day 1 is pointless.
Or just read when you don't have a hard red check pointless.

Reads are still useful since it forces Mafia to back their own reads which will be default have to be fake since they already know that the person the Mafia read is not Mafia.
Reads also are good for bouncing ideas around and seeing which actually end up making sense in the long run.
True if we say X is Town and X ends up being the red check that was pointless, but you can still make inferences based on who was town reading them.
Not to mention Mafia probably want to distance from the killer now that they know they are going to die today.
I mean, it isn't like that at all, since you don't normally expect to have a red check lol. It's not even close to a true comparison

But I'm not going to waste time making reads that I know I'm just going to have to reevaluate in 24ish hours anyways, that's so inefficient
fwiw even if I knew a valid red-check would force me to re-evaluate I would personally still make a read if I could

I would imagine sometimes that helps me avoid red-check world-building bias and potentially avoid anti-spew made to look like real spew.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Team Fortress Mafia [DAY 2]

#1122

Post by LinearPoint »

Dolby wrote: Tue Dec 21, 2021 9:49 pm we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
How? Doesn't Sabie just get lynched?
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Re: Team Fortress Mafia [DAY 2]

#1123

Post by MartinGG99 »

yup p sure sig is town or my understand of FM is wrong
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Team Fortress Mafia [DAY 2]

#1124

Post by LinearPoint »

Its obvious Gav didn't read before posting.
But is notweorthy their first thought is that the kill was to frame Sabie and not Jack or Sig who I also mentioned Sabie was pushing.
Not 100% this is Mafia, but I'm not quite likeing Gav's chances at flipping Town here.

Sabie was also very off and on about voting Gav. They were at first, but ultimately gave Gav a pass for just being annoying.
Frankly I would look into it more, but that interaction was like 3 pages long.
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Re: Team Fortress Mafia [DAY 2]

#1125

Post by Dolby »

Marmot wrote: Tue Dec 21, 2021 9:51 pm
Dolby wrote: Tue Dec 21, 2021 9:45 pm
Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher

I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?

I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
tsp can kill sabie tonight if the target is real

then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot

Both demomen grenade launcher sabie

you watch TSP

red heavy and medic are on you

blue heavy and medic are on tsp

other soldier is on you

gg ez

pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?

Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast

And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
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Re: Team Fortress Mafia [DAY 2]

#1126

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 9:54 pm
Dolby wrote: Tue Dec 21, 2021 9:49 pm we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
How? Doesn't Sabie just get lynched?
if we can both rb and have sabie shot tonight I'd rather do that tbh
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Re: Team Fortress Mafia [DAY 2]

#1127

Post by LinearPoint »

Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
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Re: Team Fortress Mafia [DAY 2]

#1128

Post by MartinGG99 »

Marmot wrote: Tue Dec 21, 2021 9:17 pm It was sabie, turbo her to the sun.
well that wasn't much time given
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Team Fortress Mafia [DAY 2]

#1129

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
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Re: Team Fortress Mafia [DAY 2]

#1130

Post by Gavial »

Lime Coke wrote: Tue Dec 21, 2021 9:48 pm Sabie is dying no matter what so I'm keeping my vote off, if anyone tries to CFD anyone else it's a scumclaim.

I know it's going to waste a day to scumhunt but dumb things can happen.
Why is it a scum claim?
Is there some other evidence on Sabie other then EoD1?
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Re: Team Fortress Mafia [DAY 2]

#1131

Post by MartinGG99 »

Marmot wrote: Tue Dec 21, 2021 9:20 pm sig and LP are confirmed town in my mind

LC probably too.
mind elaborating on your reasons, "confirmed" is a rather strong word
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Team Fortress Mafia [DAY 2]

#1132

Post by Dolby »

"- Disciplinary Action: The Soldier likes to us this tool to whip those “maggots” into shape. Once per night, he can whip a player, boosting them so whatever action they use cannot be blocked or stopped by other abilities. Because no one likes being whipped, this cannot be used two consecutive days on the same player."

I've gone through looking at this and I don't think this can create a foolproof chain sadly, but it's broken only if mafia have 2 roleblocking roles I think
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Re: Team Fortress Mafia [DAY 2]

#1133

Post by Dolby »

Dolby wrote: Tue Dec 21, 2021 9:57 pm
Marmot wrote: Tue Dec 21, 2021 9:51 pm
Dolby wrote: Tue Dec 21, 2021 9:45 pm
Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher

I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?

I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
tsp can kill sabie tonight if the target is real

then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot

Both demomen grenade launcher sabie

you watch TSP

red heavy and medic are on you

blue heavy and medic are on tsp

other soldier is on you

gg ez

pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?

Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast

And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
Is there any reason besides "pyros air blast could redirect the sniper shot" why this could not work? And not work would not include a scenario where a second mafia is outted through a mass claim

I'm looking into that question now
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Re: Team Fortress Mafia [DAY 0]

#1134

Post by LinearPoint »

Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
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Re: Team Fortress Mafia [DAY 2]

#1135

Post by MartinGG99 »

Dolby wrote: Tue Dec 21, 2021 9:26 pm I felt that instructions were clear for building a sentry yesterday, why'd they both build dispensers
I already mentioned my reason
MartinGG99 wrote: Tue Dec 21, 2021 7:27 pm
LinearPoint wrote: Tue Dec 21, 2021 7:21 pm Actually wondering if Mafia has 2 Engies then and they're setting up to just sweep with voting power.
fwiw I was trying to pick Dispenser in part specifically because I thought the other engi would pick sentry

and so maybe we would get some level of info based on who applied to either the base with the dispense or the base with the sentry

also I think if I get blocked or saved my dispenser should be destroyed and not the sentry when I try to build it later on as my 2nd building
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Team Fortress Mafia [DAY 0]

#1136

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
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Re: Team Fortress Mafia [DAY 2]

#1137

Post by Gavial »

LinearPoint wrote: Tue Dec 21, 2021 9:57 pm Its obvious Gav didn't read before posting.
But is notweorthy their first thought is that the kill was to frame Sabie and not Jack or Sig who I also mentioned Sabie was pushing.
Not 100% this is Mafia, but I'm not quite likeing Gav's chances at flipping Town here.

Sabie was also very off and on about voting Gav. They were at first, but ultimately gave Gav a pass for just being annoying.
Frankly I would look into it more, but that interaction was like 3 pages long.
Ah, I mean if Sabie is Mafia I wouldn’t mind getting ML’ed to this.
Even though the reason Sabie didn’t vote me is because my wagon was losing traction so Sabie needed a vote elsewhere because they knew I wouldn’t go through.

If Sabie is Town, it means mafia framed Sabie so they die today and I’m definitely never getting ML’ed in anyone’s right mind.
It also probably does spew players mafia such as Nanook and did you say something about Marmot having to do with Sabie as well?
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Re: Team Fortress Mafia [DAY 0]

#1138

Post by Dolby »

Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
like, through my plan, assuming that pyro air blast can't redirect a sniper shot

any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
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Re: Team Fortress Mafia [DAY 2]

#1139

Post by Dolby »

or through being watched roleblocking someone in combination with claims
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Re: Team Fortress Mafia [DAY 2]

#1140

Post by MartinGG99 »

Gavial wrote: Tue Dec 21, 2021 9:43 pm Null:
DrWilgy
falcon45ca
Sabie12
TonyStarkPrime

Below Null:
Marmot
Jackofhearts2005
NotAnAxehole
lol gav
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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None lol
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None lol
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Re: Team Fortress Mafia [DAY 0]

#1141

Post by LinearPoint »

Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Frankly I think there is just too much that can stop it if I'm being honest.
Pyro can burn TSP (assuming that they can redirect the kill).
Pyro can airblast on Sabie.
Heavy can sandvich Sabie.
Medics could heal Sabie.
Medic or Demoman can roleblock TSP.
Mafia really just needs one Demo, Medic, Pyro, or Heavy and the plan isn't likely to work.
We could have Marmot whip TSP and that might work, but I think Pyro airblast can still redirect that and I don't think that allows TSP to kill through healing by Heavy or Medic. It only really stops the Demoman or Medic roleblock.
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Re: Team Fortress Mafia [DAY 0]

#1142

Post by LinearPoint »

Dolby wrote: Tue Dec 21, 2021 10:08 pm
Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
like, through my plan, assuming that pyro air blast can't redirect a sniper shot

any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
Maybe we could out them in a massclaim, however the suspect list is rather large.
We have both Heavies who could have healed and both medics who could have healed.
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Re: Team Fortress Mafia [DAY 2]

#1143

Post by Dolby »

Dolby wrote: Tue Dec 21, 2021 10:08 pm or through being watched roleblocking someone in combination with claims
scout could block someone but would be seen doing it

medic could block someone/save sabie but would have to explain not being seen on someone OR get in a claim battle with their heavy

other soldier could not do what their supposed to but would get locked in a claim battle

pyro, I'm looking into it but is only a plan breaking threat if they can redirect the sniper shot

sniper, same as scout

heavy, would have to get in a claim battle to save sabie

demomen would have to explain being seen/get in a claim battle

remaining spy would have to get in a claim battle to explain why they were seen killing marmot or tsp

like, none of the roles can save sabie without getting in a claim battle themselves

which

I think would be worth letting let an outted wolf live one more day tbh
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Re: Team Fortress Mafia [DAY 2]

#1144

Post by Gavial »

I had my entrance to today pre done during the night and wasn’t expecting one of my top wolf suspects to die.

While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
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Re: Team Fortress Mafia [DAY 0]

#1145

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 10:13 pm
Dolby wrote: Tue Dec 21, 2021 10:08 pm
Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
like, through my plan, assuming that pyro air blast can't redirect a sniper shot

any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
Maybe we could out them in a massclaim, however the suspect list is rather large.
We have both Heavies who could have healed and both medics who could have healed.
that.
is.
why.
i've.
placed.
both.
roles.
in.
spots.
where.
they.
will.
be.
seen.
visiting.
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Re: Team Fortress Mafia [DAY 2]

#1146

Post by Dolby »

Gavial wrote: Tue Dec 21, 2021 10:14 pm I had my entrance to today pre done during the night and wasn’t expecting one of my top wolf suspects to die.

While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
Marmot

mafia do not have a framing ability

also lol
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Re: Team Fortress Mafia [DAY 2]

#1147

Post by Gavial »

MartinGG99 wrote: Tue Dec 21, 2021 10:08 pm
Gavial wrote: Tue Dec 21, 2021 9:43 pm Null:
DrWilgy
falcon45ca
Sabie12
TonyStarkPrime

Below Null:
Marmot
Jackofhearts2005
NotAnAxehole
lol gav
Those were pre down from between EoD1 and SoD2 without seeing the Dizzy flip. (After the Dizzy flip I changed TSP from Mild Town to Null.)
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Re: Team Fortress Mafia [DAY 0]

#1148

Post by Dolby »

LinearPoint wrote: Tue Dec 21, 2021 10:11 pm
Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Frankly I think there is just too much that can stop it if I'm being honest.
Pyro can burn TSP (assuming that they can redirect the kill).
Pyro can airblast on Sabie.
Heavy can sandvich Sabie.
Medics could heal Sabie.
Medic or Demoman can roleblock TSP.
Mafia really just needs one Demo, Medic, Pyro, or Heavy and the plan isn't likely to work.
We could have Marmot whip TSP and that might work, but I think Pyro airblast can still redirect that and I don't think that allows TSP to kill through healing by Heavy or Medic. It only really stops the Demoman or Medic roleblock.
pyro is a problem but again looking into it

heavy would have to be seen by watcher under my plan or get into claim battle

same with medic

medic if they roleblock TSP and only medic and heavy are seen also have to get in a claim battle

demomen would have to explain being seen

though thinking about it it may be better to put both heavies on marmot rather than one on each
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Re: Team Fortress Mafia [DAY 2]

#1149

Post by LinearPoint »

OK yeah I guess if we dictate the night action of every single role we can force people to stick to their claims.
The only possible wrenches are Engies since they chose who to roleblock before the night even occurs.
So if we're going to dictate Engie actions we need to dictate that soon so we can have the person request Engie access and get approved.
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Re: Team Fortress Mafia [DAY 2]

#1150

Post by Gavial »

If Sabie is Mafia, NAA/Nanook//Sabie/TSP is solved (- I forgot to edit the entrance post correctly and forgot to add TSP in it.
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