Page 16 of 27

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:57 pm
by Marmot
LinearPoint wrote: Sat Jul 02, 2022 11:56 pm
Marmot wrote: Sat Jul 02, 2022 11:56 pm LP, why are you voting me?
You rolled Mafia.
Try again

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:57 pm
by Porscha
LinearPoint wrote: Sat Jul 02, 2022 11:56 pm
Marmot wrote: Sat Jul 02, 2022 11:56 pm LP, why are you voting me?
You rolled Mafia.
lol'ing rn

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:57 pm
by LinearPoint
Marmot wrote: Sat Jul 02, 2022 11:57 pm As it stands, one of sean or flanders will die too
Hopefull Sean so I can get some actual hard evidence on you two being the scum team.

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:58 pm
by Porscha
sean hard defending marmot while marmot is like "yeah idc if sean dies"

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:58 pm
by Marmot
LinearPoint wrote: Sat Jul 02, 2022 11:57 pm
Marmot wrote: Sat Jul 02, 2022 11:57 pm As it stands, one of sean or flanders will die too
Hopefull Sean so I can get some actual hard evidence on you two being the scum team.
He might be a wolf, but I'm not. I want a better reason than "you rolled mafia"

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:59 pm
by MartinGG99
Marmot wrote: Sat Jul 02, 2022 11:56 pm Martin, why are you voting falcon?
Haven't seen posts from him before in a town game of his

where he is directly interacting or duking it out with flanders

memory may not be 100% correct but for certain I don't see it often

regardless though I think chopping one of (but not both) of flac/flanders is correct

Re: Reanimators [DAY 2]

Posted: Sat Jul 02, 2022 11:59 pm
by Marmot
Porscha wrote: Sat Jul 02, 2022 11:58 pm sean hard defending marmot while marmot is like "yeah idc if sean dies"

I glanced at Flanders ISO, and in that 30 seconds he looked townie

Re: Reanimators [DAY 2]

Posted: Sun Jul 03, 2022 12:00 am
by LinearPoint
I'm back to last second guessing myself and Marmot is just Mafia.

Re: Reanimators [DAY 2]

Posted: Sun Jul 03, 2022 12:00 am
by Porscha
Marmot wrote: Sat Jul 02, 2022 11:58 pm
LinearPoint wrote: Sat Jul 02, 2022 11:57 pm
Marmot wrote: Sat Jul 02, 2022 11:57 pm As it stands, one of sean or flanders will die too
Hopefull Sean so I can get some actual hard evidence on you two being the scum team.
He might be a wolf, but I'm not. I want a better reason than "you rolled mafia"
is this what distancing looks like

Re: Reanimators [DAY 2]

Posted: Sun Jul 03, 2022 12:00 am
by DrWilgy
Night falls, thread is locked.

Re: Reanimators [DAY 2]

Posted: Sun Jul 03, 2022 12:01 am
by Marmot
MartinGG99 wrote: Sat Jul 02, 2022 11:59 pm
Marmot wrote: Sat Jul 02, 2022 11:56 pm Martin, why are you voting falcon?
Haven't seen posts from him before in a town game of his

where he is directly interacting or duking it out with flanders

memory may not be 100% correct but for certain I don't see it often

regardless though I think chopping one of (but not both) of flac/flanders is correct

Do they know each other that well that they just generally tr each other?

Re: Reanimators [Night 2]

Posted: Sun Jul 03, 2022 12:15 am
by DrWilgy
END OF DAY 2

The sun sets, a verdict reached. Falcon45ca, Marmot and Stupid Sexy Flanders where to receive trial by combat.

Falcon45ca lost their life first, quiet and quickly bleeding out.

Falcon45ca has been yeeted. They were a member of the TOWN.

Marmot and Stupid Sexy Flanders remained. The duel was furious and passionate. Both lives desperately on the line.

Stupid Sexy Flanders fell.

Stupid Sexy Flanders has been yeeted. They were a member of the TOWN.

The two bodies were both put in a comically large meat grinder. May they hopefully rest undisturbed.

~~~

It is now Night 2. You have 23 hours to submit night actions.

Re: Reanimators [Night 2]

Posted: Sun Jul 03, 2022 11:00 pm
by DrWilgy
Day 2 poll
Spoiler: show
ho killed Mac?
Poll ended at Sat Jul 02, 2022 10:00 pm


Cobalt
0
No votes
Voters: None
Creature
0
No votes
Voters: None
DaughterOfOmega
0
No votes
Voters: None
Falcon45ca
4
33%
Voters: MartinGG99, Seanzie, Stupid Sexy Flanders, Marmot
LinearPoint
0
No votes
Voters: None
Marmot
2
17%
Voters: LinearPoint, Porscha
MartinGG99
0
No votes
Voters: None
Porscha
1
8%
Voters: falcon45ca
RondoDimBuckle
0
No votes
Voters: None
Seanzie
1
8%
Voters: RondoDimBuckle
Stupid Sexy Flanders
2
17%
Voters: DaughterOfOmega, Creature
The Mac ziploc! (host, mods, np, dead)
2
17%
Voters: JaggedJimmyJay, NANOOKTHEGREATANDFEARSOME

Re: Reanimators [DAY 2]

Posted: Mon Jul 04, 2022 12:02 am
by DrWilgy
END of NIGHT 2

The town awakes to quite the scene.

The Mac bag has been torn, there is goop everywhere. Standing there, a living MacDougall. Mac has been rez'd!

Then suddenly, Flanders crawls out of the comically large meat grinder! Stupid Sexy Flanders has been rez'd!

But behind both of them, lays the corpse of a corpse who is a corpse once again. DaughterofOmega has been yeeted in the night.
DaughterofOmega was a member of the TOWN.

~~~

It is now day 3, poll will be up shortly. You have 48 hours.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 12:35 am
by Stupid Sexy Flanders
BE REBORN under the sign of the Bass Master General
All
Worshipers of the Mighty All, I had a dream
The Bass Master general came to me
We had a snack at the donut shop
He said, "Drink of this bonus cup, it is my blood
Eat of this crapper, it is my body"
The spirit entered me and I became Allular
The Bass Master said, "You are the chosen one"
This is

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:33 am
by Stupid Sexy Flanders
With the way the wagons ended, I have a hard time believing Marmot is mafia. All he had to do was come off Falcon and vote me to avoid the duel and guarantee his safety.

I'm basing this assumption on the thinking he can count, and as a wolf would actually care if he was yeeted.

Porscha townlocked never convince me otherwise.

Rondo looked real sketch at EOD. SUPER DUPER

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:49 am
by LinearPoint
Well not 100% true. I did switch between Seanize to Marmot last minute.

So Marmot was unaware he was tied for being lynched. That argument would hold true for Seanzie though.

Rearguards I think you are right in the fact that Marmot-Seanzie is basically impossible.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:50 am
by LinearPoint
I don't suppose Falcon had anything important to say in dead chat did he?

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:55 am
by Stupid Sexy Flanders
LinearPoint wrote: Mon Jul 04, 2022 1:50 am I don't suppose Falcon had anything important to say in dead chat did he?
He gave me the All-o-gistics

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:57 am
by Stupid Sexy Flanders
No but seriously, there was no dead chat in purgatory

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:09 am
by MartinGG99
[VOTE: Rondo] aubergine

1. Avoided most of d2 while being perhaps most TR player from d1 (probably most optimal strat for scum on d2 if they can do it....even more so given t/t fight as it makes it unlikely for them to be double-yeet while creating an environment to scumpaint people with on d3+)

2. nearly (if not did) town-core'd seanzie early d2

3. sheeps seanzie near EoD because they couldn't get cobalt

4. went back on that at EoD over one thing (and idc if that one thing is correct or not --- town core shouldn't be in voting range in such swift fashion because it suggests you never believed in your previous reasons for TRing them lol)

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:10 am
by LinearPoint
Sounds like a terribly lonely place.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:16 am
by MartinGG99
I think Marmot is likely town. Not impossibly mafia, but unlikely.

So I'm at:

Seanzie
Flanders
Porscha
Marmot

as all likely or very probably town

I suspect something like

rondo -> creature -> one of cobalt/lp, probably cobalt as I dont want to ever lose to an afk slot -> one of lp/marmot

Creature is quite low simply because I don't have any confidence in reading them, and also I kinda feel like they're the sort to not care about a double-yeet all that much even if scum.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:32 am
by LinearPoint
MartinGG99 wrote: Mon Jul 04, 2022 2:16 am I think Marmot is likely town. Not impossibly mafia, but unlikely.

So I'm at:

Seanzie
Flanders
Porscha
Marmot

as all likely or very probably town

I suspect something like

rondo -> creature -> one of cobalt/lp, probably cobalt as I dont want to ever lose to an afk slot -> one of lp/marmot

Creature is quite low simply because I don't have any confidence in reading them, and also I kinda feel like they're the sort to not care about a double-yeet all that much even if scum.
I honestly agree with this assessment honestly. I'm thinking Indy's probably Seanzie or Marmot with the mafia being in Rondo/Creature/Cobalt unless I really misread Porscha or Martin.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:35 am
by LinearPoint
One of the revives could have altered alignment, but I'm going to assume for now they weren't.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:35 am
by LinearPoint
I'll need 3 dead scum before that is a possibility.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:42 am
by Stupid Sexy Flanders
LinearPoint wrote: Mon Jul 04, 2022 2:35 am I'll need 3 dead scum before that is a possibility.
Two scum + 1 3P in the OP.

Seeing Mac reanimated too kinda made me wonder if the host would start trying to apply some balance by having an alignment switch, but host also says "Doesn't mean the game is balanced" in the OP, which now that I write it out actually makes me second guess myself for a 2nd time.

Hm. So, yeah I'm just going to assume Mac also regens as town until I have reason not to. We haven't hit any scum yet and lost two town, so I don't really see room for an alignment switch yet.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:48 am
by Stupid Sexy Flanders
Porscha, Mac

Marmot

Sean, LP, Martin

Rondo
Creature
Cobalt -> 3p

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:50 am
by LinearPoint
Honestly the only reason I would even consider otherwise is the 1 kill each night and so far 3 town revives, but conversion roles I find are usually really hated by players.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:59 am
by Stupid Sexy Flanders
LinearPoint wrote: Mon Jul 04, 2022 2:50 am Honestly the only reason I would even consider otherwise is the 1 kill each night and so far 3 town revives, but conversion roles I find are usually really hated by players.
It poisons the well if it throws the balance, but in a scenario where you've revived 3, maybe even 4 town, and then FINALLY town nails scum.. maybe they get a reborn / alignment switch.

Giving mafia an extra player, turning a 2 /7/1 to 3/6/1.. after two night falls..
Maybe actually?

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 3:03 am
by Stupid Sexy Flanders
No

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 6:41 am
by RondoDimBuckle
MartinGG99 wrote: Mon Jul 04, 2022 2:09 am [VOTE: Rondo] aubergine

1. Avoided most of d2 while being perhaps most TR player from d1 (probably most optimal strat for scum on d2 if they can do it....even more so given t/t fight as it makes it unlikely for them to be double-yeet while creating an environment to scumpaint people with on d3+)

2. nearly (if not did) town-core'd seanzie early d2

3. sheeps seanzie near EoD because they couldn't get cobalt

4. went back on that at EoD over one thing (and idc if that one thing is correct or not --- town core shouldn't be in voting range in such swift fashion because it suggests you never believed in your previous reasons for TRing them lol)
ok so its just seanzie martin got it
[VOTE: Martin ] aubergine

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:19 am
by Marmot
LinearPoint wrote: Mon Jul 04, 2022 2:50 am Honestly the only reason I would even consider otherwise is the 1 kill each night and so far 3 town revives, but conversion roles I find are usually really hated by players.
I think the game would be kind of unbalanced if every player that is revived is town, so I'd be willing to bet that there are not town players being revived at some point, and they're either wolf or 3p instead. Now, being able to revive a wolf would probably be too obvious, so reviving a town as a wolf would be more useful for them there. Do you think that's reasonable?

Yesterday I do remember sean made a good point that there are still 2 wolves among the original players, given the amount of unknowns among the revived, I think it's better to continue looking there.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:20 am
by Marmot
I also think it's rand town for Martin to turn around and call me town at this point given it narrows the poe, and likewise LP to a lesser extent

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:26 am
by Marmot
Original Players

Porscha
RondoDimBuckle
Creature
MartinGG99
Seanzie
Marmot
LinearPoint
Cobalt


Reanimated Players

MacDougall
Stupid Sexy Flanders


Dead Players

DaughterOfOmega
falcon45ca

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:36 am
by Marmot
It just occurred to me that Cobalt's last game here was 2015.

I wish we would've known how much reanimation there would be yesterday. Resolving Cobalt in the double yeet would've been a good strategy

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:37 am
by Marmot
I'm going to be away all day today, but I'll be around tomorrow

Re: Reanimators [DAY 2]

Posted: Mon Jul 04, 2022 10:38 am
by Seanzie
RondoDimBuckle wrote: Sat Jul 02, 2022 11:46 pm [VOTE: seanzie ] aubergine You say I am misreading the game state of you vs flanders and now you are voting him
Can you explain this vote?

Yes, were were just flat out wrong when you said Flanders scumread me. Flanders didn't though as far as I can tell.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:40 am
by Seanzie
MartinGG99 wrote: Mon Jul 04, 2022 2:16 am I think Marmot is likely town. Not impossibly mafia, but unlikely.

So I'm at:

Seanzie
Flanders
Porscha
Marmot

as all likely or very probably town

I suspect something like

rondo -> creature -> one of cobalt/lp, probably cobalt as I dont want to ever lose to an afk slot -> one of lp/marmot

Creature is quite low simply because I don't have any confidence in reading them, and also I kinda feel like they're the sort to not care about a double-yeet all that much even if scum.
Why is Flanders but not Mac on that list?

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:44 am
by Seanzie
LinearPoint wrote: Mon Jul 04, 2022 2:35 am One of the revives could have altered alignment, but I'm going to assume for now they weren't.
I'm also kinda worried about this, but we know for sure there are 2 wolves and a 3p in the group of 8 who haven't died, so we should elim in there and just be cautious/watchful for how Flanders and Mac act moving forward.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:48 am
by Seanzie
Stupid Sexy Flanders wrote: Mon Jul 04, 2022 2:48 am Porscha, Mac

Marmot

Sean, LP, Martin

Rondo
Creature
Cobalt -> 3p
This is mostly where I am at with Martin and LP a little higher, and Porscha and Marmot a little lower.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 10:54 am
by Seanzie
Marmot wrote: Mon Jul 04, 2022 10:37 am I'm going to be away all day today, but I'll be around tomorrow
*Insert gif with bald eagles and freedom and lack of healthcare for the poor and stuff*

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 11:01 am
by Stupid Sexy Flanders
[vimeo][/vimeo]
Seanzie wrote: Mon Jul 04, 2022 10:48 am
Stupid Sexy Flanders wrote: Mon Jul 04, 2022 2:48 am Porscha, Mac

Marmot

Sean, LP, Martin

Rondo
Creature
Cobalt -> 3p
This is mostly where I am at with Martin and LP a little higher, and Porscha and Marmot a little lower.
Porscha's D2 fact finding mission when Doom had the EOD chain of events all mixed up was town work. There'd be no reason for wolves to essentially stick their neck out in an exercise to expose truths.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 11:50 am
by Seanzie
Stupid Sexy Flanders wrote: Mon Jul 04, 2022 11:01 am [vimeo][/vimeo]
Seanzie wrote: Mon Jul 04, 2022 10:48 am
Stupid Sexy Flanders wrote: Mon Jul 04, 2022 2:48 am Porscha, Mac

Marmot

Sean, LP, Martin

Rondo
Creature
Cobalt -> 3p
This is mostly where I am at with Martin and LP a little higher, and Porscha and Marmot a little lower.
Porscha's D2 fact finding mission when Doom had the EOD chain of events all mixed up was town work. There'd be no reason for wolves to essentially stick their neck out in an exercise to expose truths.
I agree that her defending you when she didn't have to looks good, especially after your town flip, but she was pushing for a flashwagon on me that almost happened without actually joining it herself, which doesn't sit well with me.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 12:40 pm
by LinearPoint
Seanzie wrote: Mon Jul 04, 2022 10:54 am
Marmot wrote: Mon Jul 04, 2022 10:37 am I'm going to be away all day today, but I'll be around tomorrow
*Insert gif with bald eagles and freedom and lack of healthcare for the poor and stuff*
I'm a bit curious as to why. Something change your mind about me?

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 12:56 pm
by Seanzie
LinearPoint wrote: Mon Jul 04, 2022 12:40 pm
Seanzie wrote: Mon Jul 04, 2022 10:54 am
Marmot wrote: Mon Jul 04, 2022 10:37 am I'm going to be away all day today, but I'll be around tomorrow
*Insert gif with bald eagles and freedom and lack of healthcare for the poor and stuff*
I'm a bit curious as to why. Something change your mind about me?
I'mma go ahead and guess you are quoting the wrong post here.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:35 pm
by Seanzie
Reconstructing the votes from last night:

Starting from post 719 because I think I remember the VC then. It was something like:

Flanders 3: DaughterOfOmega, Creature, Seanzie
Falcon 2: Stupid Sexy Flanders, RondoDimBuckle
Marmot 2: LinearPoint, Porscha
Porscha 1: Falcon45ca
unsure: Marmot, Martin
---------------------------------------
Martin votes Falcon and Rondo votes me, then Martin almost immediately unvotes Falcon.
---------------------------------------
Flanders 3: DaughterOfOmega, Creature, Seanzie
Marmot 2: LinearPoint, Porscha
Falcon 1: Stupid Sexy Flanders
Porscha 1: Falcon45ca
Seanzie 1: RondoDimBuckle
Unvote: Martin
unsure: Marmot
--------------------------------------
I vote Falcon. A little while later Martin votes Falcon, then Marmot. I think somewhere around here LP also switched to me, but I can't find a vote in thread.
---------------------------------------
Falcon 4: Stupid Sexy Flanders, Seanzie, Martin, Marmot
Flanders 2: DaughterOfOmega, Creature
Seanzie 2: RondoDimBuckle, LinearPoint
Marmot 1: Porscha
Porscha 1: Falcon45ca
---------------------------------------
LP votes Marmot again last minute.
---------------------------------------
Final:
Falcon 4: MartinGG99, Seanzie, Stupid Sexy Flanders, Marmot
Flanders 2: DaughterOfOmega, Creature
Marmot 2: LinearPoint, Porscha
Seanzie 1: RondoDimBuckle
Porscha 1: Falcon45ca
----------------------------------------

Looking at this, I don't see how to interpret wagon movements as any sort of obvious saves or anything. In particular, no one (aside from me) seemed to be trying to save Marmot by spreading votes onto Flanders, which makes me think Marmot is either just town, or minimally anti-teamed with everyone who was active at the end. Looking at this, I am a little curious to hear from LP about what changed with regards to me/Marmot coming in to today. Yesterday you seemed pretty sure one of us was mafia, but then today you said we're likely 3p. What changed?

GTH I'mma say that EoD scramble was town-led, which makes me think we need to seriously consider resolving in Creature/Cobalt.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 1:59 pm
by LinearPoint
Honestly it's quite simple. If you were both Mafia it'd be silly to allow a 50/50 lynch between a Mafia and Town when both you and Marmot had the power to untie it.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:08 pm
by LinearPoint
Admittidly that was obvious before N2, but I wasn't thinking about the implications day 2.

Re: Reanimators [DAY 3]

Posted: Mon Jul 04, 2022 2:11 pm
by Seanzie
LinearPoint wrote: Mon Jul 04, 2022 1:59 pm Honestly it's quite simple. If you were both Mafia it'd be silly to allow a 50/50 lynch between a Mafia and Town when both you and Marmot had the power to untie it.
Why couldn't one of us be mafia still?

Also, to be completely honest, I woulda moved to Flanders as self-pres when I was tied but apparently I kinda suck at phone mafia.