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Re: Dethy Mafia [Game Over]

Posted: Fri Apr 04, 2014 2:10 pm
by Marmot
Triple Post :D

Here's everyone's night actions as well, though I'm sure you already know them all from thread discussion.

Night 0
1) insertnamehere - Insane Cop
- checked Turnip Head - returned guilty
2) thellama73 - Naïve Cop
- checked Turnip Head - returned innocent
3) Turnip Head - Paranoid Cop
- checked thellama73 - returned guilty
4) FZ. - Baddie
- no action
5) Lizzy - Sane Cop
- checked Turnip Head - returned innocent

Night 1
1) insertnamehere - Insane Cop
- checked FZ. - returned innocent
2) thellama73 - Naïve Cop
- checked FZ. - returned innocent
3) Turnip Head - Paranoid Cop
- checked FZ. - returned guilty
4) FZ. - Baddie
- killed Turnip Head

Re: Dethy Mafia [Game Over]

Posted: Sat Apr 05, 2014 5:48 pm
by FZ.
Metalmarsh89 wrote:I enjoy this kind of game because it's very much logic-based. I've once played one where each role was doubled (10 players and baddies have BTSC, but only one kill I think). That was quite complicated to figure out, so this one is far simpler.

FZ. had the right idea in pursuing the logic. It's too bad you recognized you were kinda screwed though, so you couldn't use that in your argument too well.
It was fun, I agree. The thing with this kind of game is that every night is crucial. So for example, if night 0's investigations weren't decided on before, it would take longer. That doubled role thing sounds life fun too!
And yeah, too bad I couldn't use my logic here :p

Thanks for organizing the game :D

Re: Dethy Mafia [Game Over]

Posted: Sat Apr 12, 2014 1:00 am
by Marmot
So I can't seem to move these threads to the place I want to put them. :ponder:

Re: Dethy Mafia [Game Over]

Posted: Sat Apr 12, 2014 1:45 pm
by S~V~S
You want them archived? We generally move them when the next game is ready to go into sign ups, but I can move it now if you like.

Re: Dethy Mafia [Game Over]

Posted: Sat Apr 12, 2014 11:38 pm
by Marmot
Oh I see, well now is fine too. Thanks SVS.