Alison wrote: ↑Mon Sep 07, 2020 3:23 pm
imo we're never going to solve this by debating setup speculation in endless circles so let's just flip tim -> wilgy, see if their roles shed any light on the matter, and if we still can't figure it out we play it mountainous and just straight up ignore night weirdness and exe scummy people. it doesn't matter how twisty the rogue or whatever made the night actions if they get caught on scummy play.
Yeah well I'm about to die so I really don't have anything else to offer. If I were to flip red you can just ignore everything I said.
And the majority of "scummy play" comes from interactions...w/w interactions or w/v interactions trying to push mischops. The 3P isn't involved in that at all so your whole theory falls apart.
The 3P can be totally towny town, so long as they are not so towny that they attract the NK. So the only limit on the 3P at this point is that they cannot have made a claim that makes them an absolute lock early NK target. That's Hally, you, and Tutuu...maybe Mac. If Mac is #P with a wincon he thinks he can hit by day five MAYBE he expects his nebulous "I can't talk about it" investigative role puts him off far enough.
I do not think the 3P is in the lower POE, because they are not being towny enough. I guess randing 3P wouldn't automatically make someone try hard, but it sure seems like it should.
You're gonna follow this "flip Tim, flip Wilgy" plan, and that's fine. I think the reverse order would be better since Wilgy seems obv wolf and this assigning me as 3P seems pretty speculative but with the conflict between my actions and Dizzy's it's understandable. When I flip green there will be suss about Dizzy. I think that's unfortunate because he seems pretty towny other than this action conflict. Whatever you do, please don't go haring off after Dizzy and put Wilgy off AGAIN.