speedchuck wrote: ↑Sun Apr 26, 2020 4:33 pm
Just seems like maybe there are 4 scum then and they're nerfed even more?
Maybe I'm wrong. Number advantages are pretty enormous.
If there are 4 scum I'd expect town to have a plethora of ways to use abilities to win. Cuz we kind of need it. A non-conditional vig, a cop, a doctor, maybe a tracker/watcher. None of that stuff is dropping. Just giving mafia a bad role doesn't save town from being overwhelmed, because town roles are the ones who make the biggest difference in a game, and mafia roles are more reactive.
If there are 3 scum this looks fine. But if there are 3 scum roles, there is some pressure for them to have enough abilities to counteract the eventual town fluke. Now, MR's role covers a lot of uses (role cop, roleblocker, and one extra of something) so maybe this isn't that big of an issue, but all the power being on MR could be a little swingy. I'd expect the remaining mafia to have at least one of the following: a vote manipulator, some kind of extra kill and some godfather status.
Then again I make my games my way and I don't expect hosts to think exactly like I do.