Search found 76 matches

by JaggedJimmyJay
Thu Apr 20, 2023 10:18 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 1] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Note that thread links will be provided in two places in the first post of the game thread. You may find them in the top left corner and in the "eliminated players" sections, as seen below.

Spoiler: show
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by JaggedJimmyJay
Thu Apr 20, 2023 10:13 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 1] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Final Day 1 poll

Spoiler: show
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Spoiler: show
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Final Day 1 post counts

Spoiler: show
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by JaggedJimmyJay
Thu Apr 20, 2023 10:04 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 1] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Day 1 has ended. Scotty has been eliminated. He was:

Spoiler: show
You are an Asiatic black bear.

Image

Commonly called moon bears because of the white markings on their chests, asiatic black bears represent the beginning of arboreal specialization in bear species that can also be found in sloth bears and sun bears. Their powerful forelimbs allow them to climb trees with ease, where they will snack on a wide variety of fruits, nuts, eggs, and invertebrates. They truly are dietary generalists though, and will also kill larger prey like ungulates. Unlike other bears, they will often walk long distances on their hindlimbs, which to be perfectly honest looks just a little bit silly.

You are aligned with the town faction.

Your base role contains no special abilities (you are vanilla).

You have one community role. Once during the game during any night phase, you may select a player. That player will gain an extra shot of their role, if applicable. You may only select a member of the opposite community for this role to function.

Your win condition is to eliminate all threats to the town faction.

Night 1 begins now and will last 24 hours until 10:00 PM EDT on Friday.

Please have night actions submitted to the hosts within 22 hours (8:00 PM EDT) so we have time to resolve everything before starting Day 2.
by JaggedJimmyJay
Thu Apr 20, 2023 9:05 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 1] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

With one hour to go (55 minutes), the post cap for Day 1 is lifted.
by JaggedJimmyJay
Tue Apr 18, 2023 10:05 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 1] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

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Everyone's post cap for Day 1 is 150 more than your number shows on this list. I will provide the actual caps in the first post of the thread.
by JaggedJimmyJay
Tue Apr 18, 2023 10:00 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Day 0 has ended. JaggedJimmyJay has been eliminated. He was:

Spoiler: show
Red panda

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Spoiler: show
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Spoiler: show
@Animal Midwife
@Creature
@Dennis
@DrWilgy
@dyachei
@falcon45ca
@genny
@Kate
@Marmot
@Mayo the Mayo
@mightyrunner7
@miranda920
@NateTheLesser
@Neon
@potentialsheltervet
@pyxxy
@S~V~S
@santygrass
@SARdoghandler
@Scotty
@Seanzie
@Sloonei
@SportPonies
@Zenge

@NANOOKTHEGREATANDFEARSOME @supershorty @Dubz

Day 1 begins now and will last 48 hours. Some reminders:

~Please call your votes in the thread AND place them in the poll.
~If you wish to change your vote, you don't have to "unvote". If you just want to remove your vote and not place another, then please call:
[ vote ]unvote[ /vote ]
~There is no majority hammer.

Have fun everyone. I am already so pleased to see everyone here.
by JaggedJimmyJay
Tue Apr 18, 2023 9:40 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

For the SDN gang:

Since I know your threads auto-subscribe when you post in them, you might be accustomed to having subscription notifications. You can get those here, but they are not automatic. Near the top of the thread around the left side (just above the poll), click the "wrench" icon as seen below.


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by JaggedJimmyJay
Tue Apr 18, 2023 9:27 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

I will briefly lock the thread in about a half hour to get Day 1 started. Just FYI.
by JaggedJimmyJay
Tue Apr 18, 2023 12:41 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Zenge wrote: Tue Apr 18, 2023 11:48 am How did @JaggedJimmyJay get it to work?!
I made it a whole image. Use it if you like!

[ img ]https://i.postimg.cc/3NyQhYqw/bag.png[ /img ]

Remove the spaces within the brackets.

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by JaggedJimmyJay
Tue Apr 18, 2023 10:03 am
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Is this really the place to play a game. I always felt this was a forum to, well, play a game, and discuss issues pertaining to the mafia game player. I look at the other mafia forums and see questions and concerns about their respective chosen votes. I look at the syndicate and see I game playing. At the very least, this just doesn't look professional. I see children here who are not serious about their game playing. Online gaming is fine, but not here.
by JaggedJimmyJay
Tue Apr 18, 2023 12:16 am
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Note: if any role blocking paradoxes are possible in this game, they will be resolved by timestamp of the last submission. First block wins. I will add this to the setup description in the second post.
by JaggedJimmyJay
Mon Apr 17, 2023 10:06 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

JaggedJimmyJay wrote: Sun Apr 16, 2023 11:41 pm Note about the "who is online" feature

It is generally considered poor form to refer to this feature during the game given whoever shows up down there as being "online" at any given moment. I strongly advise distrusting it anyway, because it isn't even close to accurate (I have measured it myself). Likewise, be aware that site staff are able to see players that are set to "hidden" (including staff members playing in the game).
I also just added this a moment ago, so make note.
by JaggedJimmyJay
Mon Apr 17, 2023 10:05 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [DAY 0] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Alright I added a Day 0 poll. Practice on it. Tutorial mode.

Please review the rules and game details carefully if you haven't already. Also please make your way to the Discord hub if you haven't already. Have fun, squad.
by JaggedJimmyJay
Mon Apr 17, 2023 10:00 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Spoiler: show
Student Doctor Network participants (12)
@Animal Midwife
@dyachei
@genny
@Mayo the Mayo
@mightyrunner7
@miranda920
@NateTheLesser
@potentialsheltervet
@santygrass
@SARdoghandler
14. @SportPonies
@Zenge


The Syndicate participants (12)
@Creature
@Dennis
@DrWilgy
@falcon45ca
@Kate
@Marmot
@Neon
@pyxxy
@S~V~S
@Scotty
@Seanzie
@Sloonei

Day 0 begins now and will last 24 hours until 10:00 PM EDT on Tuesday the 18th.

Note that moving forward, players will have a post cap of 150 during each day phase. That'll apply to Day 0 as well even though the day is half as long. You may use this time to get acclimated with the site interface, learn how to deal with the poll and the voting tags, and interact with each other however you like. You are now officially forced into an awkward social situation. Go.

You're also animals. Wonberfull zoob amdibals. I banna see da bonkeys, mommy.

You may begin posting. I'll add a poll momentarily.
by JaggedJimmyJay
Mon Apr 17, 2023 7:27 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Everyone should be made aware that @Dennis is a minor and that @Kate is his mom. They've both played plenty around here, and everyone should feel free to speak the ways they normally would (profanity is not off limits or anything). Just please be mindful of this and avoid excessive nastiness (which is a rule anyway!) and certainly anything inappropriate. If there are any concerns please contact the hosts and/or Moderators on Duty. Thanks, everyone.
by JaggedJimmyJay
Mon Apr 17, 2023 7:21 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Spoiler: show
@Animal Midwife
@dyachei
@genny
@Mayo the Mayo
@mightyrunner7
@miranda920
@NateTheLesser
@potentialsheltervet
@santygrass
@SARdoghandler
@SportPonies
@Zenge

@Creature
@Dennis
@DrWilgy
@falcon45ca
@Kate
@Marmot
@Neon
@pyxxy
@S~V~S
@Scotty
@Seanzie
@Sloonei

You may click here to join the Discord hub for the game. You will be unable to send any messages until I grant you permissions.

The game is set to open at 10:00 PM EDT with a Day Zero. You may use this time to get acclimated with the site interface, ask the hosts any questions, and converse as you please in the game thread (once we open it).

Do not discuss the Discord hub in the game thread in any way other than to discuss your own commentary in your own space. Do not discuss communications with the hosts or the Moderators on Duty at any time.
by JaggedJimmyJay
Sun Apr 16, 2023 11:41 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Note about the "who is online" feature

It is generally considered poor form to refer to this feature during the game given whoever shows up down there as being "online" at any given moment. I strongly advise distrusting it anyway, because it isn't even close to accurate (I have measured it myself). Likewise, be aware that site staff are able to see players that are set to "hidden" (including staff members playing in the game).
by JaggedJimmyJay
Sun Apr 16, 2023 11:41 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Navigating the voting process on The Syndicate

Newcomers to the site may often be unfamiliar with our methods for voting. We vote primarily with a poll, as this lightens the load on the hosting team to keep up with continual tallies. However, the poll comes with a critical limitation -- it does not track the order in which votes were placed. This means, at least in Jay's games, voting is handled both in the poll AND in the thread.

The poll is official. When we resolve the end of a day phase, we will be operating on the basis of the poll. However, players need to also call their votes in the game thread when they place them. This will make it reasonably plausible for players to keep track of when votes occurred, which is only fair. Please do not vote in the poll without also calling it in the thread, and please do not call a vote in the thread without also voting in the poll.

Voting in the poll is simple. Just click the radio button next to the player you wish to vote for and click "submit". To call your vote in the thread, use our vote tags:

[ vote ]PLAYER NAME GOES HERE[ /vote ] (no spaces in the brackets)

For example: [VOTE: JaggedJimmyJay] aubergine

The full-scale post editor also has a button for this if you prefer. See below.


Spoiler: show
Image

"But Jay, why does the called vote say "aubergine" next to it in those tiny letters?"

This question we dare not ask. It was decided before we arrived on this Earth. Praise Aubergine.

(It's a unique word that players can use to quickly search for called votes via CTRL+F if they want to)


Accessing player ISOs

This one is pretty easy around these parts. There are three ways to do it, one of which is not mobile-friendly (the other two are).

Option 1: Use the ISO button directly embedded under a player's avatar. This is not available on mobile.


Spoiler: show
Image

Option 2: Access the overall post count record from the subforum page, and then click the ISO button.

Spoiler: show
Image

Option 3: Refer to the list of player names in the original post of the game thread. Once we are underway the hosts will add ISO links to that list.
by JaggedJimmyJay
Sun Apr 16, 2023 11:41 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Game rules and guidelines
PLEASE READ THESE BEFORE BEGINNING TO PLAY THE GAME. PLEASE READ THESE BEFORE BEGINNING TO PLAY THE GAME. PLEASE READ THESE BEFORE BEGINNING TO PLAY THE GAME.

1. The most important rule is to always remember that we are playing a game together on an Internet forum. Be kind and considerate as you are also being competitive, and be mindful of how your words might be received by others beyond the scope of a Mafia game.

2. Do not engage in behind-the-scenes-communication (BTSC) with other player(s) unless your role gives you the explicit right to do so.

3. You may not edit or delete any posts in the game thread.

4. It is legal to claim roles and to reveal role-related information publicly.

5. You may not target yourself with night actions unless otherwise stated.

6. It is legal for players with any roles to target the same player during consecutive night phases except for those with roles that can prevent fatal actions.

7. Players with BTSC may not submit night actions on behalf of one another. All actions must be submitted by the players performing them either by direct host contact or visible word of agreement.

8. @NANOOKTHEGREATANDFEARSOME and @supershorty are your Facilitators a.k.a. Moderators on Duty for this game. They're great. If you're getting irritated, frustrated, or pissed off, then I encourage you to send them a private message. They'll talk through it with you. They'll keep an eye on the game as play proceeds as well.

9. If you're dead, then please do not post anything remotely on-topic in the game thread. If you want to make an off-hand and off-topic comment, use this dead-read color. Please do not abuse this privilege by posting frequently. You're dead.

10. The same goes for non-players, who should use this non-player-blue color. Keep it off-topic.

11. Votes can be changed at will unless otherwise stated.

12. All roles will be revealed to the degree the hosts deem appropriate when players are either eliminated via day phase poll or killed.

13. I will use this font. You can use it too if you want. Just don't impersonate the host.

14. All members of winning factions will be declared winners, dead or alive, unless otherwise stated.

Super cereal host warning about angleshooting

Don't. We all know what straight-up cheating looks like (posting screenshots of host communications, illegal BTSC, etc). I don't care for anything that even remotely resembles cheating. Play both within the rules and within the authentic spirit of Mafia -- to sort the game exclusively with the content of this game thread, any legal BTSC, and/or your own role card. If you are considering something that you think might skirt the line, please ask the hosts first.

Participation standard

I don't like to establish any hard-line standard for participation, by post count or whatever. Still, it is important that everyone make a reasonable effort to participate in the game. At least a few posts per day phase would be a bare minimum. If I feel that any player is not participating enough to keep play entirely fair, then I will seek replacements. The hosts will resort to modkills if we must. The later we get into the game, the less inclined we will be to rely on any replacement. If something comes up and you will be unable to post for some manageable period, please let us know and we can work with that. If your computer explodes or your power fails, please try to at least shoot us a one-line alert on Discord.

Game cycles and voting procedures

1. Day phases will last approximately 48 hours and night phases will last approximately 24 hours. We will adhere to this as strictly as possible, but if life forces us to make adjustments then we will do so. We will begin with a 24-hour Day 0. It is possible that later in the game we will open a vote to reduce day phases to 24 hours, but if we do so it will be handled entirely in private and only proceed if the vote is unanimous.

2. We will need all night actions submitted to us at least one hour prior to the night phase end time to ensure that we am able to process them efficiently.

3. Any players with behind-the-scenes-communication (BTSC) may engage in such communication during all phases of the game.

4. All voting will be decided by plurality at the day phase deadlines. There is no majority or hammer vote.

5. In the event of a tied vote, the elimination will be decided at random among all tied players unless otherwise stated.

6. IT IS OBLIGATORY THAT YOU PLACE YOUR VOTE IN THE POLL AND CALL IT IN THE GAME THREAD WITH THE [ VOTE ]PLAYERNAME[ /VOTE ] TAGS. Since the poll does not record voting order, it is essential that players follow this rule so that everyone has a fair chance of assessing vote history in proper sequence. Jay will be a stickler about this.

7. During night phases the thread will be locked.

Jay's party pooper rule about asking the hosts questions

Please do so via private message. If we deem the question to both warrant an answer and be of public interest, we will answer publicly. If we deem the question to warrant an answer for your private interest, we will answer privately. If we deem the question to not warrant an answer, we will send you smarmy shrug emojis.

You can contact us on-site or via Discord. JaggedJimmyJay#5544 and Dubz#3569

However, despite this party pooper rule, be aware that the hosts may still elect to make periodic lighthearted posts in the game thread, as this is true to the Student Doctor Network spirit. We will not comment on game-relevant matters, but we may be silly once in a while. Allow that to influence your view of the actual game at your own peril.

NOTE: If your question is just about navigating the interface of the website, go ahead and ask that publicly if you want. This rule is meant for questions about the game itself.
by JaggedJimmyJay
Sun Apr 16, 2023 11:40 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

Re: [PRE-GAME] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Setup Information

The setup is probably best described as "semi-closed" (which may be synonymous with semi-open, but let's say it favors the closed side). The exact roles contained in the game are not explicitly public, but you shall be made aware of the kinds of roles that are possible.

Roles have been constructed from a pseudo-random process involving rolls of the dice (so I rolled the roles!) to gather ideas and build the skeleton of the game. From there though, the hosts have tweaked and tampered as they see fit to manage the fairest balance and most fun prospects we reasonably can. I will provide you with certain "rules" that apply to the design of the game, and you can trust that these rules are true and unchanging. They are as follows:

~ The game contains more than two factions.
~ The vast majority of role abilities can apply to members of any faction.
~ No player will ever have their faction changed (e.g., there is no recruitment mechanism).
~ Animal characters/flavor are entirely unrelated to both alignment/affiliation and role abilities.
~ Role abilities may exist in essentially any combination regardless of faction, if they exist at all. Solve each other, not the hosts.


Base role design process

All roles have been designed, by way of both randomization and host discretion, to feature up to one standard ability (if any). This ability is drawn from a master list of role abilities, and it may have modifier(s) attached to it drawn from master lists of modifiers. These lists are featured below. Note that role descriptions contained in the spoiler are summarized. Actual role cards contain more thorough descriptions role abilities.

Base roles
Spoiler: show
antidote carrier - may cure poison
bodyguard - may protect a player from fatal actions by sacrificing oneself
broadcaster - may submit a post, with restrictions, to the hosts to be posted during a locked night phase
bulletproof - immune to first fatal action
commuter - may render oneself immune to all night actions
discipliner - may select a player and render them unable to change their vote after placing any vote during one day phase (action submitted prior, at night)
doctor - may protect one player from fatal actions
doubler - may double one player's role ability or abilities
doublevoter - may place a vote worth two votes during the day phase
inventor - may provide another player a role ability selected at random from a pre-set list
jailkeeper - may protect a player from fatal actions while also role blocking the same player
janitor - can select a player being killed to have their role hidden from public view and revealed only to the killing faction
mason - two masons may be confirmed as town to one another and share a behind-the-scenes chat
messenger - may send a private message to another player as a night action
motion detector - can learn if any actions were performed on or by a target player
neighborizer - can select a player for temporary behind-the-scenes chat
ninja - can perform actions without being detected by an investigative role (tracker, watcher, voyeur, motion detector)
poisoner - can deliver a delayed kill
poll remover - can select a player to be removed from the vote elimination poll for one day phase
redirector - can select two players, A and B. Actions performed by A will be targeted to B instead of their intended target.
restless spirit - can place a vote in an elimination poll the day after being killed
role blocker - can select a player to prevent their abilities from working that night
role neutralizer - can select a player and have their role abilities eliminated (vanillizer)
role cop - can select a player to learn their role abilities (not their alignment/affiliation)
strongarm - can deliver a kill that penetrates any protection (not including commuter)
tracker - can select a player to determine who they acted upon if anyone
tree stump - can render oneself permanently unable to vote for the reward of everlasting speech
vanilla/goon - no special abilities
vigilante - can select a player to kill
vote distributor - can provide another player with one extra vote for the following day phase
voyeur - can select a player to learn what kind of action(s) was performed upon them
watcher - can select a player to learn who acted upon them if anyone

Modifiers
Spoiler: show
delayed - role resolves one cycle later than it normally would (e.g., delayed doctor's Night 1 protection actually occurs on Night 2)
even-night - role is only usable during even-numbered night phases
impatient - role is unusable after Night 2
limited shots - role may only be used a certain number of times before it is spent forevermore
non-fatal - role works ordinarily in all situations except for fatal actions (e.g., a non-fatal tracker can see anything except for a killing action)
odd-night - role is only usable during odd-numbered night phases
patient - role is unusable until after Night 2

For example, I could roll some dice given these roles and modifiers. Then, out pops a role: non-fatal delayed motion detector. Dubz and I then decide if this role should stay in the game in its current form, or if it should be tinkered with or removed. Our processes for those decisions will not be revealed.

Community roles

Some players have additional role abilities, unrelated to their base roles, that relate explicitly to the community-crossover orientation of this game. These are entirely bonus abilities, and they do not operate in accordance with standard Mafia/Werewolf mechanics. They do not count as "visits", so they cannot be observed by investigative roles, impacted by role blocks, or affected by the mechanics of base roles in any other ways. These are community roles. These abilities may resemble ordinary mechanical abilities and/or be entirely unusual.

Loud night actions

This game will feature some loud night actions. This is a common practice for Student Doctor Network games, but it may be new to many Syndicate players. If a night action is “loud”, this means that the player being targeted is notified that they were targeted in some capacity (either explicitly or through flavor writing). They will not be informed of who targeted them. Roles indicate explicitly if they are loud.

Role blocking paradoxes

If two blocking roles (e.g., role blockers and/or jailkeepers) target each other, the first block submitted that night will win the paradox. The timestamp will be based upon the last official submissions made by each player that night.

Sample role card with no abilities
You are a goldfish.

[insert image and flavor text here]

You are aligned with the town faction.

Your base role contains no special abilities (you are vanilla).

You do not have a community role.

Your win condition is to eliminate all threats to the town faction.
by JaggedJimmyJay
Sun Apr 16, 2023 11:40 pm
Forum: Previous Sit Downs
Topic: [END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game
Replies: 4905
Views: 11017318

[END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game

Thread links:
Start of Day 1
End of Day 1, Scotty eliminated, town
End of Night 1, Animal Midwife, pyxxy, and SportPonies killed, all town
MacDougall replaces Kate | Lawpy replaces dyachei | tutuu replaces DrWilgy - all during Day 2
End of Day 2, Creature eliminated, werecreature | Zenge dies, town
End of Night 2, falcon killed (werecreature), Marmot killed (???), and potentialsheltervet killed (town)
End of Day 3, dyachei / Lawpy eliminated, werecreature
End of Night 3, DrWilgy / tutuu killed, town
End of Day 4, genny eliminated, werecreature
End of Night 4, Kate / MacDougall killed, town
End of Day 5, miranda920 eliminated, werecreature, werecreatures eliminated from the game
End of Night 5, NateTheLesser killed, town
End of Day 6, S~V~S eliminated, serial killer, town wins

Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover

Hosted by Student Doctor Network's own WildZoo (Dubz) and The Syndicate's JaggedJimmyJay
Scheduled to begin Monday, April 17th at 10:00 PM EDT


48/24 hour cycles, turning at 10pm EDT
We will begin with a Day 0 lasting only 24 hours


Remember!

The folks from SDN are our guests. We like them very much. It is important that we give them a proper friendly welcome and play the game in a way that is nothing short of respectful at all times. This applies to any of our games! We intend to take it as seriously as ever in this game.

Hosts
@JaggedJimmyJay - posts
@Dubz- posts


Moderators on Duty
@NANOOKTHEGREATANDFEARSOME - posts
@supershorty - posts


Student Doctor Network participants (4)
@Mayo the Mayo - posts - Survived - Town
@mightyrunner7 - posts - Survived - Town
@santygrass - posts - Survived - Town
@SARdoghandler - posts - Survived - Town


The Syndicate participants (5)
@Dennis - posts - Survived - Town
@Neon - posts - Survived - Town
@Seanzie - posts - Survived - Town
@Sloonei - posts - Survived - Town


Eliminated participants (15)
@Scotty - posts - Eliminated on Day 1 - Town
@Animal Midwife - posts - Killed on Night 1 - Town
@pyxxy - posts - Killed on Night 1 - Town
@SportPonies - posts - Killed on Night 1 - Town
@Creature - posts - Eliminated on Day 2 - Werecreature
@Zenge - posts - Died on Day 2 - Town
@falcon45ca - posts - Killed on Night 2 - Werecreature
@Marmot - posts - Killed on Night 2 - ???
@potentialsheltervet - posts - Killed on Night 2 - Town
@dyachei / Lawpy - posts - Eliminated on Day 3 - Werecreature
@DrWilgy - posts | @tutuu - posts - Killed on Night 3 - Town
@genny - posts - Eliminated on Day 4 - Werecreature
@Kate - posts | @MacDougall - posts - Killed on Night 4 - Town
@miranda920 - posts - Eliminated on Day 5 - Werecreature
@NateTheLesser - posts - Killed on Night 5 - Town
@S~V~S - posts - Eliminated on Day 6 - Serial Killer

Return to “[END] Literal WWerecreatures Invade Syndicate Zoo: An SDN Crossover Game”