I'm not a huge fan of silencers either, but I don't fault hosts for throwing them in there once in a while. If the game is meant to be classically constructed, there are only a handful of other standard mafia-aligned power roles commonly employed (i.e. roleblocker, role cop, godfather, strongman). A silencer just adds a little spice and diversity.
I do agree though that it's not great to prevent someone from talking in a game designed around talking.
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Return to “Pirate Mafia [END GAME]”
- Sat Nov 18, 2017 8:29 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Sat Nov 18, 2017 3:19 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
In fact I prefer to disallow silencers from targeting any player twice period.
- Sat Nov 18, 2017 3:18 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
Yes I can agree with silencing being a no-double-target role.
- Wed Nov 15, 2017 2:38 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
I think anything that significantly hampers the civilian control over the lynch is a problem. I think anything that significantly hampers the mafia control over their night kills is a problem. Those are the fundamental means by which each faction progresses toward their win conditions, and screwing with them more than a little bit is not something I'm ever keen on as a host. Others differ, that's fine, it's a free planet. 

- Wed Nov 15, 2017 2:33 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
Roleblocker agreed. Watcher/tracker meh. They have no unique insight about the value of targeting any single player, and if they do catch someone red-handed once by repeat targeting then they guarantee that their max utility is getting one catch -- something they're supposed to aspire to anyway with those roles. I think that'd be a silly strategic decision for any investigative role.Sloonei wrote: ↑Wed Nov 15, 2017 2:11 pmIt could make a watcher/tracker, or a roleblocker overpowered. They could all just plant themselves on a particular player and reap the results of whatever occurs.JaggedJimmyJay wrote: ↑Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
- Wed Nov 15, 2017 2:18 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
Yeah that's an error. I one of those should be someone else. I can't remember.Kylemii wrote: ↑Wed Nov 15, 2017 2:06 pmAwww thanksJaggedJimmyJay wrote: ↑Wed Nov 15, 2017 12:33 pm Spacedaisy protects kylemii
Spacedaisy protects Kylemii![]()

- Wed Nov 15, 2017 12:51 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
- Wed Nov 15, 2017 12:33 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
It occurs to me that we haven't posted the actions, though they may be known now.
Day 1
DrWilgy lynched
Night 1
dunya watches Spacedaisy
Spacedaisy protects Long Con
SpankGangsta kills Long Con (failed)
Day 2
MovingPictures07 lynched
Night 2
dunya watches speedchuck
Spacedaisy protects kylemii
speedchuck kills Long Con
Day 3
Quin lynched
Night 3
dunya watches sig
Spacedaisy protects Kylemii
speedchuck kills dunya
Day 4
No lynch
Night 4
speedchuck kills Spacedaisy
Day 5
colonialbob lynched
Night 5
sig killed
End game
Day 1
DrWilgy lynched
Night 1
dunya watches Spacedaisy
Spacedaisy protects Long Con
SpankGangsta kills Long Con (failed)
Day 2
MovingPictures07 lynched
Night 2
dunya watches speedchuck
Spacedaisy protects kylemii
speedchuck kills Long Con
Day 3
Quin lynched
Night 3
dunya watches sig
Spacedaisy protects Kylemii
speedchuck kills dunya
Day 4
No lynch
Night 4
speedchuck kills Spacedaisy
Day 5
colonialbob lynched
Night 5
sig killed
End game
- Wed Nov 15, 2017 12:10 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
The only reason I think a "no double targeting" rule has any value is to prevent protective roles from completely dictating mafia kill decisions (to permanently protect a single player, for example). I think that problem persists in a lesser form if the mafia team cannot double target between members.
- Wed Nov 15, 2017 11:58 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
I agree with that ruling. If the entire mafia team isn't allowed to double-target (between differing members) with their night kills, then the purpose of the double-targeting rule is wasted. Otherwise you get this:
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor
No thanks.
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor
No thanks.
- Tue Nov 14, 2017 12:03 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
Nobody singlehandedly lost this game. There were numerous factors which contributed to the end result:
~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.
~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.
~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.
~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.
I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss.
~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.
~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.
~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.
~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.
I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss.

- Mon Nov 13, 2017 9:00 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [DAY 1]
Best civilian post in the gameKylemii wrote: ↑Wed Nov 01, 2017 6:03 pma sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
- Mon Nov 13, 2017 8:36 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [END GAME]
The 5 vs 2 no lynch was enough to inspire me to lay out all my present civilian philosophy in a video presentation.
- Mon Nov 13, 2017 8:32 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [Day 5]
That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
- Sat Nov 11, 2017 8:07 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [Night 4]
SQUAAAWWWK walk the plank walk the plank scurvy landlubbers
Spoiler: show
Day 5 begins. It'll last 48 hours. Give me a moment to throw up a poll.
- Fri Nov 10, 2017 8:10 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Fri Nov 10, 2017 8:07 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [Day 4]
SQUAAAWWWK walk the plank walk the plank
Or don't.
Nobody was lynched.
Or don't.
Nobody was lynched.
Night 4 begins and will last 24 hours. Get your actions in to both hosts.
- Fri Nov 10, 2017 7:57 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [Day 4]
Note: NewTraditionalist's vote in the tally will not be counted. colonialbob's will be counted.
- Wed Nov 08, 2017 8:09 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [Day 4]
Please welcome colonialbob, stepping in for NewTraditionalist!
- Wed Nov 08, 2017 8:06 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Wed Nov 08, 2017 1:24 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [NIGHT 3]
*JJJ the parrot suddenly starts speaking like a human with complex thoughts and language*
If you have night actions, be sure to send them to both Sloonei and I. It is likely that I will be turning over the phase after the deadline this time. There's a chance it'll be a bit late, but not much. Thanks, mateys.
*goes back to squawking*
If you have night actions, be sure to send them to both Sloonei and I. It is likely that I will be turning over the phase after the deadline this time. There's a chance it'll be a bit late, but not much. Thanks, mateys.
*goes back to squawking*
- Tue Nov 07, 2017 8:22 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Mon Nov 06, 2017 11:48 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [DAY 3]
SQUAAAWWWK fix the poll fix the poll walk the plank hoist the sails scandalous scandalousspeedchuck wrote: ↑Mon Nov 06, 2017 11:20 am MP is still on the poll. I reckon we should lynch him again.
- Sat Nov 04, 2017 7:03 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [DAY 2]
SQUAAAWWWK walk the plank walk the plank!
MovingPictures07 has been lynched. He was:
Night 2 begins and will last 24 hours.
MovingPictures07 has been lynched. He was:
Spoiler: show
Night 2 begins and will last 24 hours.
- Sat Nov 04, 2017 6:41 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [DAY 2]
SQUAAAWWWK twenty minutes twenty minutes walk the plank
- Sat Nov 04, 2017 2:35 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Thu Nov 02, 2017 7:03 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Tue Oct 31, 2017 11:26 am
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
Re: Pirate Mafia [DAY 1]
SQUAAAWWWK when does the poll lock when does the poll lockDragon D. Luffy wrote: ↑Tue Oct 31, 2017 9:30 am When does the poll lock? I'm not seeing a time here.
SQUAAAWWWK deadline at 6 deadline at 6 hoist the sails walk the plank
- Mon Oct 30, 2017 4:07 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227
- Sun Oct 29, 2017 6:56 pm
- Forum: Previous Heists
- Topic: Pirate Mafia [END GAME]
- Replies: 1531
- Views: 42227