Pirate Mafia [END GAME]
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Re: Pirate Mafia [Day 5]
Welp.
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Re: Pirate Mafia [Day 5]
I will never trust either of you again.
but good work and congrats!
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Re: Pirate Mafia [Day 5]
That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
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Re: Pirate Mafia [Day 5]
you'd think i would have learned my lesson by now.JaggedJimmyJay wrote: ↑Mon Nov 13, 2017 8:32 pm That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
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Re: Pirate Mafia [Day 5]
I take a small amount of solace that my speedchuck read was good and my gut feel on Jack was good as well. Knew I'd never be able to substantiate that though, and as a new replacement under the gun myself it'd never fly.
Congrats you two! Sure would've been nice to have another townie around at EOD though.
Congrats you two! Sure would've been nice to have another townie around at EOD though.
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Re: Pirate Mafia [Day 5]
Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.
Thank you Sloonei and Jay for hosting
Thank you Sloonei and Jay for hosting
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Re: Pirate Mafia [Day 5]
Not singlehandedly, I helped quite a bit.

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Re: Pirate Mafia [END GAME]
The 5 vs 2 no lynch was enough to inspire me to lay out all my present civilian philosophy in a video presentation.
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Re: Pirate Mafia [Day 5]
Funny. I'm the one with that feeling right now.
Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.
I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
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Re: Pirate Mafia [END GAME]
I mean I think we all helped a little.
And I guess I shouldn't give myself too much credit.... If I had died then Jack or speedchuck still probably would have won
And I guess I shouldn't give myself too much credit.... If I had died then Jack or speedchuck still probably would have won
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Re: Pirate Mafia [Day 5]
You did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
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Re: Pirate Mafia [END GAME]
Speedchuck did a really great job of staying just exactly on peoples radar but not front and center.
I was actually convinced that Jack wasn't mafia because he wasn't coasting. What a bizarre line of reasoning. Why would I assume he wouldn't work hard
I was actually convinced that Jack wasn't mafia because he wasn't coasting. What a bizarre line of reasoning. Why would I assume he wouldn't work hard
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Re: Pirate Mafia [END GAME]
9 vs 3 is a tough setup for town to overcome. They had a good start with daisy Night 1 save followed by the MP lynch Day 2, but chuck and jack were impossible to crack. I'm glad I was hosting instead of playing, because I would have looked silly trying to catch them in this game. You all put up a good fight, it's a shame it ended with some townies asleep at the wheel.
Thanks for playing, everybody.
Thanks for playing, everybody.
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Re: Pirate Mafia [Day 5]
Your old avatar gave off more confidence.Dragon D. Luffy wrote: ↑Mon Nov 13, 2017 8:37 pmFunny. I'm the one with that feeling right now.
Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.
I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
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Re: Pirate Mafia [END GAME]
I had a gut feeling of jack all game, but didn't feel like acting on it.
Meh.
Should have turned Tinfoil DDL Mode from the start and just rolled with it.
Meh.
Should have turned Tinfoil DDL Mode from the start and just rolled with it.
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Re: Pirate Mafia [Day 5]
Same here.speedchuck wrote: ↑Mon Nov 13, 2017 8:39 pmYou did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
Hey Speedchuck, did you talk me into the no lynch knowing it would be the most advantageous for you?
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Re: Pirate Mafia [Day 5]
Dunno if this makes a difference, but you might be right.Jackofhearts2005 wrote: ↑Mon Nov 13, 2017 8:42 pmYour old avatar gave off more confidence.Dragon D. Luffy wrote: ↑Mon Nov 13, 2017 8:37 pmFunny. I'm the one with that feeling right now.
Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.
I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
This character is a godamn badass, though.
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Re: Pirate Mafia [Day 5]
It was a pleasure to host you in your return, honestly. Unfamiliar faces are always a wildcard, and I was delighted when you came out leading the charge from the getgo. Now I look forward to playing more with you in the future.

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Re: Pirate Mafia [END GAME]
I think there is one minor victory to be extrapolated here: sig wasn't mislynched!
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Re: Pirate Mafia [END GAME]
Well one thing I can say for sure:
I'm never doing a CFD again.
I'm never doing a CFD again.
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Re: Pirate Mafia [END GAME]
woah i should listen to my gut more often
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Re: Pirate Mafia [END GAME]
Don't knock it.Dragon D. Luffy wrote: ↑Mon Nov 13, 2017 8:49 pm Well one thing I can say for sure:
I'm never doing a CFD again.
That's how we caught two baddies, you and Quin.
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Re: Pirate Mafia [END GAME]
I've seen CFD's work and I've seen them fail. They're a case-specific event that will always depend on specific circumstances for me. But if I find myself disliking all of the on-the-table options near the end of the day and things feel off, I'm going to make some noise and try to shake something else loose 99 times out of 100. If nothing else it puts people under pressure and forces reactions.Dragon D. Luffy wrote: ↑Mon Nov 13, 2017 8:49 pm Well one thing I can say for sure:
I'm never doing a CFD again.
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Re: Pirate Mafia [DAY 1]
Best civilian post in the gameKylemii wrote: ↑Wed Nov 01, 2017 6:03 pma sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
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Re: Pirate Mafia [Day 5]
It would have been more advantageous to let you die. I was acting townie, genuinely trying to keep you a live, and did a legit mind fart on the lynch.Kylemii wrote: ↑Mon Nov 13, 2017 8:43 pmSame here.speedchuck wrote: ↑Mon Nov 13, 2017 8:39 pmYou did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
Hey Speedchuck, did you talk me into the no lynch knowing it would be the most advantageous for you?
My "Oh, I'm stupid" moment was real.

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Re: Pirate Mafia [END GAME]
You were too good tho
DDL, I like the new avatar
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Re: Pirate Mafia [END GAME]


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Re: Pirate Mafia [DAY 1]
Yeah good thing I definitely followed through on that instead of forgetting about it until nowJaggedJimmyJay wrote: ↑Mon Nov 13, 2017 9:00 pmBest civilian post in the gameKylemii wrote: ↑Wed Nov 01, 2017 6:03 pma sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
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Re: Pirate Mafia [END GAME]
Fun game, Captain. Laughed every time Jimmy posted.
Fist bump to Speed. Couldn't have won without ya.
Fist bump to Speed. Couldn't have won without ya.
Re: Pirate Mafia [DAY 1]
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Re: Pirate Mafia [END GAME]
Right back atcha!Jackofhearts2005 wrote: ↑Mon Nov 13, 2017 9:28 pm Fun game, Captain. Laughed every time Jimmy posted.
Fist bump to Speed. Couldn't have won without ya.
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Re: Pirate Mafia [END GAME]
Oh, and good job avoiding a lynch for a day, MP, so I could look good bussing you and waste a town day on Wilgy.
For the record, didn't have a legit reason to lynch Wilgy.
For the record, didn't have a legit reason to lynch Wilgy.

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Re: Pirate Mafia [END GAME]
Hey everyone! i know that game is over, and if youre itching for revenge we do have another signup going on right now hosted by your's truly
congratz to speedchuck and jack
a deadly duo for sure
(also i totally wouldve guessed speedchuck since i know his scum game by now
)
congratz to speedchuck and jack
a deadly duo for sure
(also i totally wouldve guessed speedchuck since i know his scum game by now

Re: Pirate Mafia [END GAME]
Well shit sorry for being inactive the last few days, I kinda forgot about a test I had on Monday so I had to cram for it.
Having said that I'd probably have had just gone after DDL and ignored the real mafia members.
Thank for the game though it was fun.
Having said that I'd probably have had just gone after DDL and ignored the real mafia members.
Thank for the game though it was fun.




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Re: Pirate Mafia [END GAME]
My first mistake was in the role. Sloonei said I'm a watcher and I assumed that was a tracker role. I've never had a "watcher" in a game I've played.
My second mistake was writing in my notes for night 2 to watch Long Con, but then The National happened and a 5 hr drive, and I remembered while standing in the concert hall that I hadn't sent my night action in so I told JJJ over whatsapp if he can log me in to watch speedchuck even though he was in my "suspect list" at that point. No fucking idea why. I had no brain cells then.
So you can all say I singlehandedly lost you the game cos if I'd watched LongCon as intended, we'd have gotten speedchuck and quite possible have won.
Yep, I can retire now from mafia.
Hugs to Kyle for taking my suspicions like a real baller. I've had that sort of irrational suspicion on me countless times and it's annoying as f. Thanks bud!
Well played speedchuck! Well played Jack, nice to a see a replacement really make an effort!
My second mistake was writing in my notes for night 2 to watch Long Con, but then The National happened and a 5 hr drive, and I remembered while standing in the concert hall that I hadn't sent my night action in so I told JJJ over whatsapp if he can log me in to watch speedchuck even though he was in my "suspect list" at that point. No fucking idea why. I had no brain cells then.
So you can all say I singlehandedly lost you the game cos if I'd watched LongCon as intended, we'd have gotten speedchuck and quite possible have won.
Yep, I can retire now from mafia.
Hugs to Kyle for taking my suspicions like a real baller. I've had that sort of irrational suspicion on me countless times and it's annoying as f. Thanks bud!
Well played speedchuck! Well played Jack, nice to a see a replacement really make an effort!

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Re: Pirate Mafia [END GAME]
I forbid you from retiring.dunya wrote: ↑Tue Nov 14, 2017 11:25 am My first mistake was in the role. Sloonei said I'm a watcher and I assumed that was a tracker role. I've never had a "watcher" in a game I've played.
My second mistake was writing in my notes for night 2 to watch Long Con, but then The National happened and a 5 hr drive, and I remembered while standing in the concert hall that I hadn't sent my night action in so I told JJJ over whatsapp if he can log me in to watch speedchuck even though he was in my "suspect list" at that point. No fucking idea why. I had no brain cells then.
So you can all say I singlehandedly lost you the game cos if I'd watched LongCon as intended, we'd have gotten speedchuck and quite possible have won.
Yep, I can retire now from mafia.
Hugs to Kyle for taking my suspicions like a real baller. I've had that sort of irrational suspicion on me countless times and it's annoying as f. Thanks bud!
Well played speedchuck! Well played Jack, nice to a see a replacement really make an effort!
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Re: Pirate Mafia [END GAME]
Nobody singlehandedly lost this game. There were numerous factors which contributed to the end result:
~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.
~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.
~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.
~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.
I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss.
~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.
~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.
~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.
~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.
I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss.

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Re: Pirate Mafia [END GAME]
I think this is really what kept me in the game. I made a lot of stupid moves this game, moves that should have been called out. But I was so confident and comfortable in my D1 lynch of Wilgy and my no-lynch decision, so ready to ignore them myself, that it put a damper on calling me out.JaggedJimmyJay wrote: ↑Tue Nov 14, 2017 12:03 pm ~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
My confidence and willingness to stick to my guns gave me an edge, I think. First time I've tried that as scum. Don't know if it will work again.
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Re: Pirate Mafia [END GAME]
The good news is I can only go upwards from here.JaggedJimmyJay wrote: ↑Tue Nov 14, 2017 12:03 pm~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.

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Re: Pirate Mafia [END GAME]
Hey, we won this! Wow. Incredible job, teammates!
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Re: Pirate Mafia [END GAME]
I'm really sorry for disappearing. It was the presence of house guests that took me away from the game. Dunya, I really owe you an apology. I sent in my protection for the night you died before I read the thread. I read the thread after the deadline. I knew immediately you were the other power role when you asked about double targeting because I almost asked the exact same question. If I had read the thread before sending in my kill I would have protected you instead. I'm so very sorry. I was out to dinner with bwt and MP and I needed to send out the protection quickly in order to get it in on time. 

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Re: Pirate Mafia [END GAME]
In answer to the double targeting question: Daisy protected Long Con Night 1, but then Long Con was killed Night 2. Double targeting is not allowed, but this move was allowed because different members of the scum team performed the kill each night (Spank N1, Speedchuck N2). Other hosts could rule differently on this, but that was my ruling.
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Re: Pirate Mafia [END GAME]
I agree with that ruling. If the entire mafia team isn't allowed to double-target (between differing members) with their night kills, then the purpose of the double-targeting rule is wasted. Otherwise you get this:
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor
No thanks.
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor
No thanks.
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Re: Pirate Mafia [END GAME]
Additionally, if the mafia kill was a team ability rather than an individual player's nightly action, the watcher would be a pointless role.
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- So Divine
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Re: Pirate Mafia [END GAME]
I disagree with the ruling, and I see your N1-N3 steps as a good thing. Why "no thanks"? Too much Mafia-favour with that ruling. Why should the Mafia get a guaranteed kill after the doctor was awesome enough to stop a kill? It diminishes the doctor role considerably, and it's a hard enough role to succeed with as it is.
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor. The Mafia AND the doctor have to decide whether or not their opposite will go for the N3 targeting, or try to outsmart the other and go for N4. This is good. This is a fun way to play a little WIFOM game behind the scenes, a battle of wits between the good and bad.
N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor. The Mafia AND the doctor have to decide whether or not their opposite will go for the N3 targeting, or try to outsmart the other and go for N4. This is good. This is a fun way to play a little WIFOM game behind the scenes, a battle of wits between the good and bad.

- Long Con
- So Divine
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- Sloonei
- Cap'n Sloonbeard
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Re: Pirate Mafia [END GAME]
I suppose so. I've always preferred to designate a specific player each night to perform the kill, because I usually find this to be more of a risk/challenge for the mafia team. They have to pick the right person to perform the kill without being caught in any traps/IDs each night. But there are situations like this, or when a certain team member might be an obvious target, where it can give them an advantage.
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