In addition to what's already been put out for the mechanics, I've got a quick rule list and other game relevant information:
-There will be zero Role Reveals upon death. This is saved until the game ends.
-All night actions that effect a player will be reported to them after the night has ended.
-There is no BTSC unless specifically noted
-Role Claiming is not recommended and will ultimately not be good for the health of the game.
-Any BTSC will be conducted in a Quicktopic.
-Upon death, all players have to option to join a Dead player chat, only for dead players. They can choose instead to join the Observer Chat and be spoiled on who's who and talk with the hosts.
-Standard good conduct and sportsmanship is appreciated.
Search found 13 matches
Return to “Hotline Miami Mafia [SIDE MISSION?]”
- Sat Apr 01, 2017 9:59 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
- Sat Apr 01, 2017 7:11 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SIDE MISSION?]
Took Jay's advice and changed up the team ratios
It is now more so an 8 independent vs 5 vs 5
secondly, added a note to Mafia 1 to balance out their odds of winning versus Mafia 2
It is now more so an 8 independent vs 5 vs 5
secondly, added a note to Mafia 1 to balance out their odds of winning versus Mafia 2
- Sat Mar 18, 2017 7:32 am
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
Thanks Jay! I'll look into what you pointed out.
- Fri Mar 17, 2017 7:06 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
However, if the whole crazy HP/weapon system/Everyone kills concept is a bit out there, I have a backup setup in mind, same theme. Different roles, open setup
- Fri Mar 17, 2017 7:05 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
Well shank a bitch is solely an Everyman for himself deal. So putting teamwork into the mix essentially makes it manageable for ending at a certain point as opposed to last man standing
The teams as you can see are 4+1 v 5 v 7 and then the Indy.
I think what I'm trying to go for in the setup is teamwork elements, but ultimately, you have to get your win condition filled to win the game. It then becomes more so a Mafia vs mafia deal with the town being the poor fellows stuck in between it all. Only of course, Everyone can kill. CAN is the key word there.
The pitch I would use to grab the attention of people would be along the lines of the original shank-a-bitch style which is "if you're looking for mafia, this is not it" and tack on like "this is something much more crazy"
Luckily I won't be confined to one person, so all sources of input are great to toss in!
The teams as you can see are 4+1 v 5 v 7 and then the Indy.
I think what I'm trying to go for in the setup is teamwork elements, but ultimately, you have to get your win condition filled to win the game. It then becomes more so a Mafia vs mafia deal with the town being the poor fellows stuck in between it all. Only of course, Everyone can kill. CAN is the key word there.
The pitch I would use to grab the attention of people would be along the lines of the original shank-a-bitch style which is "if you're looking for mafia, this is not it" and tack on like "this is something much more crazy"
Luckily I won't be confined to one person, so all sources of input are great to toss in!
- Thu Mar 16, 2017 3:10 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
So, I won't be able to finish this draft for another couple hours, but could I get any feedback on this?
- Wed Mar 15, 2017 9:10 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
I've still got a few holes to patch, but I'll do it tomorrow when I'm not tired 

- Wed Mar 15, 2017 7:36 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia [SPEED GAME]
This will be a 18 person, Shank-A-Bitch psuedo setup. Yea, that's a mouthful of words that no one's gona recognize
In short, everyone has the ability to kill during the night, but i have changed the values and roles to accommodate a smaller playerbase.
Here is the third and final iteration i could find. Also it's worth mentioning that unlike Shank-A-Bitch setups, we will not be posting pictures of different knives to show what youre using. (Sad i know
)
And so now comes the weapons system. Admittedly, this setup has the unique HP factor, but that is to ensure that they game doesnt end by Night 4.
Weapons
Guns
-Shotgun: Deals -3 HP Per Shot, 2 Shots Total.
-Pistol: Deals -1 HP Per Shot, 5 Shots Total.
-Uzi/Rifle: Deals -2 Per Shot, 2 Shots Total.
Melee
(Blade)
-Katana
-Butterfly Knife
(Blunt)
-Baseball Bat
-Lead Pipe
Specialty Weapons
-Chainsaw: Ash Only. -3 HP Per Use. Cannot drop/throw/unequip.
-Dual MP5s: Mark and The Son (Bloodline) Only. -2 HP Per Shot, 2 Shots Total (x2). Targets Two players at a time. Cannot be thrown/Unequip. Drops when Empty. Cannot be picked up.
Unarmed
Excluding Players with the Lethal Punches weapon, Players that attack while unarmed, will instead visit their target and have the option to either pickup a weapon on the ground (if their target has dropped one) or to Punch their target and Equip their target's current weapon. The player is also roleblocked if they are attacked by an unarmed player. If more than one player targets someone with Unarmed attacks, the target takes -1 HP per attacker (excluding the one that roleblocked them)
Large Player Status
Jake, Mark, Tony, and The Pig Butcher all have the "Large" body type. Large players cannot be damaged by melee weapons (except the Chainsaw). If a Large Player is attacked with Lethal Punches, they are Roleblocked. They Cannot be roleblocked by a normal player that is Unarmed. If a Large player is targetted by more than one player with Lethal Punches, the Target takes -2 HP per attacker (excluding the first one that roleblocked them).
Other Mechanics
-If a player is lynched, They immediately are Executed and lose all their HP, and die.
-The Order of Night Actions is decided randomly among the chosen players each night.
-When a player is killed in the night, the Role that dealt the death blow is announced.
-The Game ends once either The Fans or The Mob are Eliminated. Or After 7 Days (tentatively)
In short, everyone has the ability to kill during the night, but i have changed the values and roles to accommodate a smaller playerbase.
Here is the third and final iteration i could find. Also it's worth mentioning that unlike Shank-A-Bitch setups, we will not be posting pictures of different knives to show what youre using. (Sad i know

And so now comes the weapons system. Admittedly, this setup has the unique HP factor, but that is to ensure that they game doesnt end by Night 4.
Weapons
Guns
-Shotgun: Deals -3 HP Per Shot, 2 Shots Total.
-Pistol: Deals -1 HP Per Shot, 5 Shots Total.
-Uzi/Rifle: Deals -2 Per Shot, 2 Shots Total.
Melee
(Blade)
-Katana
-Butterfly Knife
(Blunt)
-Baseball Bat
-Lead Pipe
Specialty Weapons
-Chainsaw: Ash Only. -3 HP Per Use. Cannot drop/throw/unequip.
-Dual MP5s: Mark and The Son (Bloodline) Only. -2 HP Per Shot, 2 Shots Total (x2). Targets Two players at a time. Cannot be thrown/Unequip. Drops when Empty. Cannot be picked up.
Unarmed
Excluding Players with the Lethal Punches weapon, Players that attack while unarmed, will instead visit their target and have the option to either pickup a weapon on the ground (if their target has dropped one) or to Punch their target and Equip their target's current weapon. The player is also roleblocked if they are attacked by an unarmed player. If more than one player targets someone with Unarmed attacks, the target takes -1 HP per attacker (excluding the one that roleblocked them)
Large Player Status
Jake, Mark, Tony, and The Pig Butcher all have the "Large" body type. Large players cannot be damaged by melee weapons (except the Chainsaw). If a Large Player is attacked with Lethal Punches, they are Roleblocked. They Cannot be roleblocked by a normal player that is Unarmed. If a Large player is targetted by more than one player with Lethal Punches, the Target takes -2 HP per attacker (excluding the first one that roleblocked them).
Other Mechanics
-If a player is lynched, They immediately are Executed and lose all their HP, and die.
-The Order of Night Actions is decided randomly among the chosen players each night.
-When a player is killed in the night, the Role that dealt the death blow is announced.
-The Game ends once either The Fans or The Mob are Eliminated. Or After 7 Days (tentatively)
- Wed Mar 15, 2017 7:03 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
- Mon Mar 06, 2017 5:50 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia
We'll make it all powerroles
I'll make a reputation of incredibly crazy setups
(But yeah if need be I'll see about other categories)
Edit:Speed setup does look the way to go. I can toss in a few more characters and it should start to form the shape of a setup.
(Potential co-hosts message me)
I'll make a reputation of incredibly crazy setups

(But yeah if need be I'll see about other categories)
Edit:Speed setup does look the way to go. I can toss in a few more characters and it should start to form the shape of a setup.
(Potential co-hosts message me)
- Mon Mar 06, 2017 1:45 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia
This will be my next setup, likely to be a heist
It's either gonna be open setup or sock puppet
Working out the details so I'll update this as soon as I get it done
Expect high risks and madness
It's either gonna be open setup or sock puppet
Working out the details so I'll update this as soon as I get it done
Expect high risks and madness
- Sat Jan 14, 2017 5:40 pm
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Re: Hotline Miami Mafia

"Do you like hurting people?"
- Sat Jan 14, 2017 11:28 am
- Forum: The Basement
- Topic: Hotline Miami Mafia [SIDE MISSION?]
- Replies: 18
- Views: 1123
Hotline Miami Mafia [SIDE MISSION?]
Been playing Hotline Miami 2 ever since I got it on sale the other day and it is very fun and it has given me some ideas for a setup. I'm gonna probably have it as a side mission or heist depending. But it's gonna be a good bloody time 
And just remember, "We're all animals"
But I'll update this as soon as I get done with my current project
Edit: Look below for roles and mechanics

And just remember, "We're all animals"
But I'll update this as soon as I get done with my current project
Edit: Look below for roles and mechanics
sprityo wrote:This will be a 18 person, Shank-A-Bitch psuedo setup. Yea, that's a mouthful of words that no one's gona recognize
In short, everyone has the ability to kill during the night, but i have changed the values and roles to accommodate a smaller playerbase.
Here is the third and final iteration i could find. Also it's worth mentioning that unlike Shank-A-Bitch setups, we will not be posting pictures of different knives to show what youre using. (Sad i know)
And so now comes the weapons system. Admittedly, this setup has the unique HP factor, but that is to ensure that they game doesnt end by Night 4.
Weapons
Guns
-Shotgun: Deals -3 HP Per Shot, 2 Shots Total.
-Pistol: Deals -1 HP Per Shot, 5 Shots Total.
-Uzi/Rifle: Deals -2 Per Shot, 2 Shots Total.
Melee
(Blade)
-Katana
-Butterfly Knife
(Blunt)
-Baseball Bat
-Lead Pipe
Specialty Weapons
-Chainsaw: Ash Only. -3 HP Per Use. Cannot drop/throw/unequip.
-Dual MP5s: Mark and The Son (Bloodline) Only. -2 HP Per Shot, 2 Shots Total (x2). Targets Two players at a time. Cannot be thrown/Unequip. Drops when Empty. Cannot be picked up.
Unarmed
Excluding Players with the Lethal Punches weapon, Players that attack while unarmed, will instead visit their target and have the option to either pickup a weapon on the ground (if their target has dropped one) or to Punch their target and Equip their target's current weapon. The player is also roleblocked if they are attacked by an unarmed player. If more than one player targets someone with Unarmed attacks, the target takes -1 HP per attacker (excluding the one that roleblocked them)
Large Player Status
Jake, Mark, Tony, and The Pig Butcher all have the "Large" body type. Large players cannot be damaged by melee weapons (except the Chainsaw). If a Large Player is attacked with Lethal Punches, they are Roleblocked. They Cannot be roleblocked by a normal player that is Unarmed. If a Large player is targetted by more than one player with Lethal Punches, the Target takes -2 HP per attacker (excluding the first one that roleblocked them).
Other Mechanics
-If a player is lynched, They immediately are Executed and lose all their HP, and die.
-The Order of Night Actions is decided randomly among the chosen players each night.
-When a player is killed in the night, the Role that dealt the death blow is announced.
-The Game ends once either The Fans or The Mob are Eliminated. Or After 7 Days (tentatively)
sprityo wrote:In addition to what's already been put out for the mechanics, I've got a quick rule list and other game relevant information:
-There will be zero Role Reveals upon death. This is saved until the game ends.
-All night actions that effect a player will be reported to them after the night has ended.
-There is no BTSC unless specifically noted
-Role Claiming is not recommended and will ultimately not be good for the health of the game.
-Any BTSC will be conducted in a Quicktopic.
-Upon death, all players have to option to join a Dead player chat, only for dead players. They can choose instead to join the Observer Chat and be spoiled on who's who and talk with the hosts.
-Standard good conduct and sportsmanship is appreciated.