
And just remember, "We're all animals"
But I'll update this as soon as I get done with my current project
Edit: Look below for roles and mechanics
sprityo wrote:This will be a 18 person, Shank-A-Bitch psuedo setup. Yea, that's a mouthful of words that no one's gona recognize
In short, everyone has the ability to kill during the night, but i have changed the values and roles to accommodate a smaller playerbase.
Here is the third and final iteration i could find. Also it's worth mentioning that unlike Shank-A-Bitch setups, we will not be posting pictures of different knives to show what youre using. (Sad i know)
And so now comes the weapons system. Admittedly, this setup has the unique HP factor, but that is to ensure that they game doesnt end by Night 4.
Weapons
Guns
-Shotgun: Deals -3 HP Per Shot, 2 Shots Total.
-Pistol: Deals -1 HP Per Shot, 5 Shots Total.
-Uzi/Rifle: Deals -2 Per Shot, 2 Shots Total.
Melee
(Blade)
-Katana
-Butterfly Knife
(Blunt)
-Baseball Bat
-Lead Pipe
Specialty Weapons
-Chainsaw: Ash Only. -3 HP Per Use. Cannot drop/throw/unequip.
-Dual MP5s: Mark and The Son (Bloodline) Only. -2 HP Per Shot, 2 Shots Total (x2). Targets Two players at a time. Cannot be thrown/Unequip. Drops when Empty. Cannot be picked up.
Unarmed
Excluding Players with the Lethal Punches weapon, Players that attack while unarmed, will instead visit their target and have the option to either pickup a weapon on the ground (if their target has dropped one) or to Punch their target and Equip their target's current weapon. The player is also roleblocked if they are attacked by an unarmed player. If more than one player targets someone with Unarmed attacks, the target takes -1 HP per attacker (excluding the one that roleblocked them)
Large Player Status
Jake, Mark, Tony, and The Pig Butcher all have the "Large" body type. Large players cannot be damaged by melee weapons (except the Chainsaw). If a Large Player is attacked with Lethal Punches, they are Roleblocked. They Cannot be roleblocked by a normal player that is Unarmed. If a Large player is targetted by more than one player with Lethal Punches, the Target takes -2 HP per attacker (excluding the first one that roleblocked them).
Other Mechanics
-If a player is lynched, They immediately are Executed and lose all their HP, and die.
-The Order of Night Actions is decided randomly among the chosen players each night.
-When a player is killed in the night, the Role that dealt the death blow is announced.
-The Game ends once either The Fans or The Mob are Eliminated. Or After 7 Days (tentatively)
sprityo wrote:In addition to what's already been put out for the mechanics, I've got a quick rule list and other game relevant information:
-There will be zero Role Reveals upon death. This is saved until the game ends.
-All night actions that effect a player will be reported to them after the night has ended.
-There is no BTSC unless specifically noted
-Role Claiming is not recommended and will ultimately not be good for the health of the game.
-Any BTSC will be conducted in a Quicktopic.
-Upon death, all players have to option to join a Dead player chat, only for dead players. They can choose instead to join the Observer Chat and be spoiled on who's who and talk with the hosts.
-Standard good conduct and sportsmanship is appreciated.