Cosmere Mafia - Warbreaker - [END]
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Re: Cosmere Mafia - Warbreaker - [Day 1]
@Neon don't vote me mf
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Re: Cosmere Mafia - Warbreaker - [Day 1]
I think Lucy could be evil
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Re: Cosmere Mafia - Warbreaker - [Day 1]
did someone post this yet
or this
or this
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Re: Cosmere Mafia - Warbreaker - [Day 1]
I AM TOWN!
I try all things; I achieve what I can
I try all things; I achieve what I can
we can't stop here...this is bat country!
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
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Re: Cosmere Mafia - Warbreaker - [Day 1]
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Sweet, DOOM is Maf.DaughterOfOmega wrote: ↑Tue Mar 14, 2023 5:59 pm First: The mechanics of this game seem weird to me.
Second: I said I would try this game, and I haven't seriously tried while town alignment in years.
Third: I have an exam two days after spring break ends, and last exam I did horrible. If I'm alive till endgame I will be studying for that pretty hard.
[VOTE: doom] aubergine
Game gunna be EZ
we can't stop here...this is bat country!
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
falcon45ca wrote: ↑Tue Mar 14, 2023 7:28 pmSweet, DOOM is Maf.DaughterOfOmega wrote: ↑Tue Mar 14, 2023 5:59 pm First: The mechanics of this game seem weird to me.
Second: I said I would try this game, and I haven't seriously tried while town alignment in years.
Third: I have an exam two days after spring break ends, and last exam I did horrible. If I'm alive till endgame I will be studying for that pretty hard.
[VOTE: doom] aubergine
These are the level of reads I expect from town Falcon
welcome aboard
Game gunna be EZ
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Re: Cosmere Mafia - Warbreaker - [Day 1]
These kids think my mafia is that easy to find, lol.
Re: Cosmere Mafia - Warbreaker - [Day 1]
DaughterOfOmega wrote: ↑Tue Mar 14, 2023 7:24 pmYou wanted drama, so you are no better than Lucy
Hmmm or do you want drama for saying I want drama when I’m just agreeing with you




Re: Cosmere Mafia - Warbreaker - [Day 1]
Falcon mafiafalcon45ca wrote: ↑Tue Mar 14, 2023 7:28 pmSweet, DOOM is Maf.DaughterOfOmega wrote: ↑Tue Mar 14, 2023 5:59 pm First: The mechanics of this game seem weird to me.
Second: I said I would try this game, and I haven't seriously tried while town alignment in years.
Third: I have an exam two days after spring break ends, and last exam I did horrible. If I'm alive till endgame I will be studying for that pretty hard.
[VOTE: doom] aubergine
Game gunna be EZ
Boom game solved 2 mafia down




Re: Cosmere Mafia - Warbreaker - [Day 1]
I can tell,
See what you do is say what number you are when you enter or make a super funny joke to break the tension.





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Re: Cosmere Mafia - Warbreaker - [Day 1]
You agree with me? That'll get you banned from MU, ya better be careful skipper
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Re: Cosmere Mafia - Warbreaker - [Day 1]
When y’all see who I am, it’ll take your breath away.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
I try not to
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Nah
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Falcon probably is though.
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Re: Cosmere Mafia - Warbreaker - [Day 1]
[VOTE:
nutella] aubergine
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Yeah yeah just get it out of your system early
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Fuck yeah, it's gonna be a town sweep yosig wrote: ↑Tue Mar 14, 2023 7:48 pmFalcon mafiafalcon45ca wrote: ↑Tue Mar 14, 2023 7:28 pmSweet, DOOM is Maf.DaughterOfOmega wrote: ↑Tue Mar 14, 2023 5:59 pm First: The mechanics of this game seem weird to me.
Second: I said I would try this game, and I haven't seriously tried while town alignment in years.
Third: I have an exam two days after spring break ends, and last exam I did horrible. If I'm alive till endgame I will be studying for that pretty hard.
[VOTE: doom] aubergine
Game gunna be EZ
Boom game solved 2 mafia down
we can't stop here...this is bat country!
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
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Re: Cosmere Mafia - Warbreaker - [Day 1]
sig and i agreeing, what world is this
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Re: Cosmere Mafia - Warbreaker - [Day 1]
ok mech talk. (If you don’t like mech talk, put your fingers in your ears and make ambulance sounds)
I dunno if anyone else has read the book, but I have some ideas on a few things. It’s hard to talk about em without spoiling the book but in general I’m going to talk around certain mech that doesn’t spoil too much.
So hypothetically, if every person gave me their breath today, and I was then elim’d at end of day, all breaths in the game (save for secrets we don’t know from Vasher) would be gone. Kablooey. No respawn.
Breaths don’t seem to be something that can grow in trees. I find it likely that we lose more breaths from people NK’d than we end up giving to others. Which means reaching multiple heightenings is going to be few and far between. Only mafia can coordinate best in that regard.
So benefits of giving breaths is something I see most efficiently utilized if you know are you about to be eliminated and don’t want to waste your breath. Giving it to your one or two top town reads is probably just the move.
Currently if I gave my breath to someone at random, I have a 66% chance to hit a town. Which are meh odds, but not terrible. If we miselim today, it turns into probably a 50% chance if we were to do the same tomorrow. If we yeet mafia today, it turns into 70% chance tomorrow which isn’t bad, but not that different from today. I guess 66% is fine, but not a bet I’m always ready to make. Definitely not at 50%.
The human aspect of this is that I think people are far less likely to just..give their breath away. So this is probably all moot. And the heightenings are probably not a thing to count on this game.
Anyone else can weigh in on this, but if we miselim today, the odds get worse of successfully randomly giving our breath to a town for the rest of the game unless mafia are systematically voted out, but I don’t like the risk of giving away breaths on a day with no info.
So. I’m probably not gonna give my breath away for that reason.
~~~~~~~~~~~~
“The second heightening: MAFIA (4 breaths)
Mafia who achieve the second heightening may choose at night to janitor next yeet as long as they have voted for the person yeeted.”
This is a questionable ability because it’s expensive and potentially outing for mafia to do so if we can see vote totals. I wouldn’t hinge on mafia using this unless, like, everyone voted for one player the day before.
“The second heightening: TOWN (4 breaths)
Town who achieve the second heightening now have the capacity to protect themselves or others from a night kill. Attempting to do so will reduce the submitter's total breaths by one.”
This is a great ability and is probably the bread and butter of town’s utility. I don’t see anywhere that says claiming is not allowed, but claiming to have 4 breaths is probably something we should consider in our arsenal.
If someone came into day saying “I have 3 breaths” it may be in a 1-breath town’s best interest to volunteer their breath to that player to bolster the group.
Could the 3 breather be mafia? Sure? Could the person offering to gift the breath be lying? Sure. But I think it’s something to consider down the line.
“The third heightening (6 breaths)
Players who achieve the third heightening will now resist a nightkill or negative action taken against the player who has achieved the third heightening. If this ability is used, the player will return to having a single breath. Further, if they submit to use this power and a protection does not occur the power will not qualify as being used.”
This one confounds me. Because how I’m reading this is whoever reaches 6 breaths can just protect themself as infinitum, every night. So as long as they don’t get yeeted or POISONED, they’re invincible, since they just get to do it again the next night if they were protected. Until they get NK’d, and lose 5 breaths. But it sounds worth it.
~~~~~~~~~~~~
The other thing is Vasher. I’m not going to spoil it, but he’s got some interesting stuff going on, and even though the syntax says that he gives his sword away to poison someone, but the power will ‘not qualify as being used’ if the target isn’t yeeted end of day. We know from the role list that mafia can’t be poisoned until the leader is killed, and light song can’t be poisoned.
What we don’t know:
-what constitutes a successful poison?
-will the poisoned player be announced publically?
So what we can infer:
-poisoning will most likely kill at end of day unless that player can’t be poisoned
-both factions have at least 1 player that can’t be poisoned, which means VT town could just be poisoned and killed off as a regular target. This means that Vasher is tried and true 3p that doesn’t serve town wincon. Because then he would just be a town.
Austere this is so hard to talk about with spoilering the book. I have reason to believe the sword, however, will mostly function as a means for Vasher to fulfill his win con in searching for mafia. But if he can only do it once per game? Something doesn’t add up if it also kills town. Unless he gets it back.
Here’s my prediction with mech and theme:
-Vasher starts with 6 breaths. He can’t give them. They’re probably used for a role ability.
-VT can probably be poisoned, but it probably doesn’t fulfill vasher’s wincon. But because he can secondhand kill town, he’s not on town’s side per se. But I would wager he’s more of a town-siding 3P than we can usually expect.
-So he probably has to spend breath or something to get the sword back and try again.
ps I am not Vasher, but if Vasher revealed himself I wouldn’t be immediately on the train to kill him
Thanks for coming to mech talk.
I dunno if anyone else has read the book, but I have some ideas on a few things. It’s hard to talk about em without spoiling the book but in general I’m going to talk around certain mech that doesn’t spoil too much.
So hypothetically, if every person gave me their breath today, and I was then elim’d at end of day, all breaths in the game (save for secrets we don’t know from Vasher) would be gone. Kablooey. No respawn.
Breaths don’t seem to be something that can grow in trees. I find it likely that we lose more breaths from people NK’d than we end up giving to others. Which means reaching multiple heightenings is going to be few and far between. Only mafia can coordinate best in that regard.
So benefits of giving breaths is something I see most efficiently utilized if you know are you about to be eliminated and don’t want to waste your breath. Giving it to your one or two top town reads is probably just the move.
Currently if I gave my breath to someone at random, I have a 66% chance to hit a town. Which are meh odds, but not terrible. If we miselim today, it turns into probably a 50% chance if we were to do the same tomorrow. If we yeet mafia today, it turns into 70% chance tomorrow which isn’t bad, but not that different from today. I guess 66% is fine, but not a bet I’m always ready to make. Definitely not at 50%.
The human aspect of this is that I think people are far less likely to just..give their breath away. So this is probably all moot. And the heightenings are probably not a thing to count on this game.
Anyone else can weigh in on this, but if we miselim today, the odds get worse of successfully randomly giving our breath to a town for the rest of the game unless mafia are systematically voted out, but I don’t like the risk of giving away breaths on a day with no info.
So. I’m probably not gonna give my breath away for that reason.
~~~~~~~~~~~~
“The second heightening: MAFIA (4 breaths)
Mafia who achieve the second heightening may choose at night to janitor next yeet as long as they have voted for the person yeeted.”
This is a questionable ability because it’s expensive and potentially outing for mafia to do so if we can see vote totals. I wouldn’t hinge on mafia using this unless, like, everyone voted for one player the day before.
“The second heightening: TOWN (4 breaths)
Town who achieve the second heightening now have the capacity to protect themselves or others from a night kill. Attempting to do so will reduce the submitter's total breaths by one.”
This is a great ability and is probably the bread and butter of town’s utility. I don’t see anywhere that says claiming is not allowed, but claiming to have 4 breaths is probably something we should consider in our arsenal.
If someone came into day saying “I have 3 breaths” it may be in a 1-breath town’s best interest to volunteer their breath to that player to bolster the group.
Could the 3 breather be mafia? Sure? Could the person offering to gift the breath be lying? Sure. But I think it’s something to consider down the line.
“The third heightening (6 breaths)
Players who achieve the third heightening will now resist a nightkill or negative action taken against the player who has achieved the third heightening. If this ability is used, the player will return to having a single breath. Further, if they submit to use this power and a protection does not occur the power will not qualify as being used.”
This one confounds me. Because how I’m reading this is whoever reaches 6 breaths can just protect themself as infinitum, every night. So as long as they don’t get yeeted or POISONED, they’re invincible, since they just get to do it again the next night if they were protected. Until they get NK’d, and lose 5 breaths. But it sounds worth it.
~~~~~~~~~~~~
The other thing is Vasher. I’m not going to spoil it, but he’s got some interesting stuff going on, and even though the syntax says that he gives his sword away to poison someone, but the power will ‘not qualify as being used’ if the target isn’t yeeted end of day. We know from the role list that mafia can’t be poisoned until the leader is killed, and light song can’t be poisoned.
What we don’t know:
-what constitutes a successful poison?
-will the poisoned player be announced publically?
So what we can infer:
-poisoning will most likely kill at end of day unless that player can’t be poisoned
-both factions have at least 1 player that can’t be poisoned, which means VT town could just be poisoned and killed off as a regular target. This means that Vasher is tried and true 3p that doesn’t serve town wincon. Because then he would just be a town.
Austere this is so hard to talk about with spoilering the book. I have reason to believe the sword, however, will mostly function as a means for Vasher to fulfill his win con in searching for mafia. But if he can only do it once per game? Something doesn’t add up if it also kills town. Unless he gets it back.
Here’s my prediction with mech and theme:
-Vasher starts with 6 breaths. He can’t give them. They’re probably used for a role ability.
-VT can probably be poisoned, but it probably doesn’t fulfill vasher’s wincon. But because he can secondhand kill town, he’s not on town’s side per se. But I would wager he’s more of a town-siding 3P than we can usually expect.
-So he probably has to spend breath or something to get the sword back and try again.
ps I am not Vasher, but if Vasher revealed himself I wouldn’t be immediately on the train to kill him
Thanks for coming to mech talk.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
ew mech talk
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Re: Cosmere Mafia - Warbreaker - [Day 1]
where's the tldr
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Happy for u bro or sorry that happened
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Re: Cosmere Mafia - Warbreaker - [Day 1]
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
where's the 1-2 sentence tldr
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Bubbly Magical Girl who loves Caitlin more than anything in the world!
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Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Oh yes *evil laugh* better kill me
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Re: Cosmere Mafia - Warbreaker - [Day 1]
IntriguingDaughterOfOmega wrote: ↑Tue Mar 14, 2023 6:54 pmThe answer to the question why I was banned, and the answer to why I'm still banned are completely differentsig wrote: ↑Tue Mar 14, 2023 6:52 pmlol what did you do to get banned on MUDaughterOfOmega wrote: ↑Tue Mar 14, 2023 6:49 pm I'm sitting here trying to understand mafia mechanics, while also trying to break MU's ban evading rules, and I haven't even began writing an essay due for my comparative governments class
we need more hours in the day
since you want the reason from 5 years ago, post# 101 in the MU ban log.
Bubbly Magical Girl who loves Caitlin more than anything in the world!
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Bubbly Magical Girl who loves Caitlin more than anything in the world!
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Spoiler: show
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Psst. Just play the game
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Re: Cosmere Mafia - Warbreaker - [Day 1]
*ambulance sounds*Scotty wrote: ↑Tue Mar 14, 2023 9:09 pm ok mech talk. (If you don’t like mech talk, put your fingers in your ears and make ambulance sounds)
I dunno if anyone else has read the book, but I have some ideas on a few things. It’s hard to talk about em without spoiling the book but in general I’m going to talk around certain mech that doesn’t spoil too much.
So hypothetically, if every person gave me their breath today, and I was then elim’d at end of day, all breaths in the game (save for secrets we don’t know from Vasher) would be gone. Kablooey. No respawn.
Breaths don’t seem to be something that can grow in trees. I find it likely that we lose more breaths from people NK’d than we end up giving to others. Which means reaching multiple heightenings is going to be few and far between. Only mafia can coordinate best in that regard.
So benefits of giving breaths is something I see most efficiently utilized if you know are you about to be eliminated and don’t want to waste your breath. Giving it to your one or two top town reads is probably just the move.
Currently if I gave my breath to someone at random, I have a 66% chance to hit a town. Which are meh odds, but not terrible. If we miselim today, it turns into probably a 50% chance if we were to do the same tomorrow. If we yeet mafia today, it turns into 70% chance tomorrow which isn’t bad, but not that different from today. I guess 66% is fine, but not a bet I’m always ready to make. Definitely not at 50%.
The human aspect of this is that I think people are far less likely to just..give their breath away. So this is probably all moot. And the heightenings are probably not a thing to count on this game.
Anyone else can weigh in on this, but if we miselim today, the odds get worse of successfully randomly giving our breath to a town for the rest of the game unless mafia are systematically voted out, but I don’t like the risk of giving away breaths on a day with no info.
So. I’m probably not gonna give my breath away for that reason.
~~~~~~~~~~~~
“The second heightening: MAFIA (4 breaths)
Mafia who achieve the second heightening may choose at night to janitor next yeet as long as they have voted for the person yeeted.”
This is a questionable ability because it’s expensive and potentially outing for mafia to do so if we can see vote totals. I wouldn’t hinge on mafia using this unless, like, everyone voted for one player the day before.
“The second heightening: TOWN (4 breaths)
Town who achieve the second heightening now have the capacity to protect themselves or others from a night kill. Attempting to do so will reduce the submitter's total breaths by one.”
This is a great ability and is probably the bread and butter of town’s utility. I don’t see anywhere that says claiming is not allowed, but claiming to have 4 breaths is probably something we should consider in our arsenal.
If someone came into day saying “I have 3 breaths” it may be in a 1-breath town’s best interest to volunteer their breath to that player to bolster the group.
Could the 3 breather be mafia? Sure? Could the person offering to gift the breath be lying? Sure. But I think it’s something to consider down the line.
“The third heightening (6 breaths)
Players who achieve the third heightening will now resist a nightkill or negative action taken against the player who has achieved the third heightening. If this ability is used, the player will return to having a single breath. Further, if they submit to use this power and a protection does not occur the power will not qualify as being used.”
This one confounds me. Because how I’m reading this is whoever reaches 6 breaths can just protect themself as infinitum, every night. So as long as they don’t get yeeted or POISONED, they’re invincible, since they just get to do it again the next night if they were protected. Until they get NK’d, and lose 5 breaths. But it sounds worth it.
~~~~~~~~~~~~
The other thing is Vasher. I’m not going to spoil it, but he’s got some interesting stuff going on, and even though the syntax says that he gives his sword away to poison someone, but the power will ‘not qualify as being used’ if the target isn’t yeeted end of day. We know from the role list that mafia can’t be poisoned until the leader is killed, and light song can’t be poisoned.
What we don’t know:
-what constitutes a successful poison?
-will the poisoned player be announced publically?
So what we can infer:
-poisoning will most likely kill at end of day unless that player can’t be poisoned
-both factions have at least 1 player that can’t be poisoned, which means VT town could just be poisoned and killed off as a regular target. This means that Vasher is tried and true 3p that doesn’t serve town wincon. Because then he would just be a town.
Austere this is so hard to talk about with spoilering the book. I have reason to believe the sword, however, will mostly function as a means for Vasher to fulfill his win con in searching for mafia. But if he can only do it once per game? Something doesn’t add up if it also kills town. Unless he gets it back.
Here’s my prediction with mech and theme:
-Vasher starts with 6 breaths. He can’t give them. They’re probably used for a role ability.
-VT can probably be poisoned, but it probably doesn’t fulfill vasher’s wincon. But because he can secondhand kill town, he’s not on town’s side per se. But I would wager he’s more of a town-siding 3P than we can usually expect.
-So he probably has to spend breath or something to get the sword back and try again.
ps I am not Vasher, but if Vasher revealed himself I wouldn’t be immediately on the train to kill him
Thanks for coming to mech talk.
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Bruh this game is so slow
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Re: Cosmere Mafia - Warbreaker - [Day 1]
I bet no one read Scotty's post.
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Re: Cosmere Mafia - Warbreaker - [Day 1]
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Re: Cosmere Mafia - Warbreaker - [Day 1]
The writer of this passage is discussing the concept of "Breaths" in a game, which can be given to other players and increase their abilities. They discuss the likelihood of giving breaths to others, the benefits of reaching certain levels of breath, and the potential implications of Vasher's abilities. The writer believes that Vasher's abilities could be detrimental to the town's win condition and discusses their prediction for Vasher's role in the game.
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Re: Cosmere Mafia - Warbreaker - [Day 1]
Me... bored... refreshing the page constantly...
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