
7 2 7
A ROLE - PLAYING MAFIA
for 9 players
727 is a highly experimental game of "mafia" where the players basically participate in a Role Playing Game, such as Dungeons and Dragons or Call of Cthulhu, but members of the group are actively working against the best interests of the group, and you have to identify and deal with those people. So, think D&D on an airplane, and you have to catch baddies.A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
So, how does this even work?
It's fairly simple, each day counts as a "turn". Each turn, you can do two things. A: Interact. This could mean that you inspect an item, person, or situation, or maybe you would like to interact with another person on the plane. You can put items in your inventory, and you can also use an item that you currently have in your inventory on another item or person. This could include using a weapon on another person.
aaaaaaaand
B: Move. The Plane is divided into 5 parts, the Cockpit and 5 other sections. There are also 2 small bathrooms at the rear end of the plane. Using up an action, you could move from say, the Cockpit to Section A, or Section D to the Men's Bathroom.
On a turn you can do two separate interactions, move two areas in the plane, or interact and move. It's your call on how to play.
The game will be played, more or less, via PM. There will be a "main thread", but it will be locked. Each "turn", I will PM you about the results of the previous turn, and ask you for your next two actions.
How do roles and stuff work? And how does anyone win?
Roles are probably the most important part of the game. Your role is more of a "character" and you will be expected to act and talk like that that character. That's where the "role playing" thing comes from. If your character is 50 year old professor, you probably shouldn't walk around saying "k" and "ture". If your character is a 20 year old mother traveling with her child, you shouldn't immediately abandon your child, grab a parachute, and jump out of the plane. This game would probably fall apart if everyone isn't 100% committed to this. Reply with the word aardvark to show that you understand the rules. This also means no fourth wall breaking. Instead of asking "who do you think is a baddie", say "Have you seen any suspicious characters afoot?" Instead of "do you think inh is bad?", say "Gee, I sure do wonder what bee is up in the golly-gobblin' hussyface of David McCathaway!"
Each person has an inventory which can hold up to 2 objects. Some roles start with objects. You can also pick items up, and trade items to other people.
Each character also has different skills or stats. There are four different skills in 727. Aim, Strength, Piloting, and First Aid. If, for example, you have a gun, and you attempt to shoot at someone, your aim skill will determine how effective you are.
All of the characters, except for the baddies, are working towards a primary objective, which will be posted in the main thread. This objective can and will be changed over time.
Each character has their own personal objective that they have to accomplish also.
You have to accomplish your primary objective, and your personal objective in order to win 727.
If you are interested in playing 727, post the secret word hidden in the rules to show that you have read them.
Thank you, and enjoy your flight.