
A protagonist may use any of actions 1, 2, or 5 twice instead of two separate actions if he or she wishes.
1) Gather Pikmin – Target six players to find Pikmin! One of those six players will join the protagonist's current Pikmin group, selected randomly (and automatically excluding non-Pikmin). However, the protagonist will not share BTSC with its Pikmin and thus not know which player joins his group, only which type of Pikmin. A progatonist's Pikmin group can be no larger than five at any time, and once all Pikmin are in groups then no more can be gathered.
2) Search a Cave – Search a nearby cave for nectar, pellets, and all kinds of treasures! Depending on his current location, a protagonist may find different objects. But beware! He or she may come up empty-handed, or run into trouble.
3) Feed Nectar to Pikmin – If nectar has been acquired, a protagonist may feed it to every Pikmin currently in his group. Nectar will transform Leaf Pikmin into Bud Pikmin and Bud Pikmin into Flower Pikmin.
4) Feed Pellet to the Onion – If a pellet has been acquired, a protagonist may feed it to the Pikmin home, the Onion. In doing so, a fallen Pikmin may be reincarnated! Winged, Purple, and White Pikmin cannot be resurrected.
5) Attack a Player with Pikmin – A protagonist can use any number of Pikmin in his or her group to attack another player. Generally, the more Pikmin he or she uses, the more likely his target will die.

Captain Olimar – The main protagonist of Pikmin, he was the first Hocotate Freight employee to discover the Planet of the Pikmin and the Pikmin species. During each Day, he recounts his previous Night's adventures in his journal. On the subsequent Night, he will give his journal to a randomly selected fellow protagonist so that they may read it.

Alph – Alph serves as the engineer of the ship sent by Koppai, the S.S. Drake. He is very bright and positive in character, and greatly respects Captain Charlie. He knows the player behind Captain Charlie's role.

Brittany – Brittany is the botanist sent to the Pikmin Planet on behalf of Koppai. She is strong-willed, but also gluttonous. Any juice extracted from treasures will go to her and only her.

Charlie – Charlie is a retired space ranger and captain of the S.S. Drake. Revered as a hero on Koppai, he can command respect from others. He cannot be lynched unless he is at least a majority (more than 50%) of votes on him, in actuality (rather than appearance).

Red Pikmin (2) – These Pikmin are immune to fire! They cannot be harmed by the Fiery Blowhog.
Blue Pikmin (2) – These Pikmin have mouths they use to take in water and, unlike other Pikmin, can survive underwater! They cannot be harmed by Watery Blowhog.
Yellow Pikmin (2) – These Pikmin are immune to electricity! They cannot be harmed by Bearded Amprat.
Rock Pikmin (2) – These Pikmin have such hard exteriors that they cannot be crushed! They cannot be harmed by Empress Bulblax.
Winged Pikmin (1) – These Pikmin are tiny and worthless at fighting; they will serve no purpose to a protagonist if attacking an enemy. However, they can fly indefinitely, unlike other Pikmin! If a protagonist ventures to a cave with a Winged Pikmin, he may be able to access areas he would never be able to otherwise. If Winged Pikmin has a 50% chance of flying away from a lynch unharmed.
Purple Pikmin (1) – These Pikmin are very strong, due to their composure. Because of this, Purple Pikmin can carry up to x10 as much as other Pikmin. If a protagonist runs into an enormous treasure in a cave, Purple Pikmin will prove invaluable. In addition, Purple Pikmin deal x3 as much damage to enemies that a protagonist attacks.
White Pikmin (1) – These Pikmin have red, compound eyes devoid of pupils able to uncover treasures buried underground! If a protagonist ventures to a cave with a White Pikmin, he may be able to find treasure in a cave that he would never be able to otherwise. In addition, White Pikmin are immune to poison and, as a last resort, release toxic secretions to deal damage to enemies when consumed. If White Pikmin is killed by an enemy, there is a 50% chance that it will take down the enemy with it.

Fiery Blowhog – Its vote is worth 2 against any Pikmin other than Red Pikmin. Neither its vote nor its kill attempt can affect Red Pikmin.

Watery Blowhog – Its vote is worth 2 against any Pikmin other than Blue Pikmin. Neither its vote nor its kill attempt can affect Blue Pikmin.

Bearded Amprat – Its vote is worth 2 against any Pikmin other than Yellow Pikmin. Neither its vote nor its kill attempt can affect Yellow Pikmin.

Empress Bulblax – Its vote is worth 2 against any Pikmin other than Rock Pikmin. Neither its vote nor its kill attempt can affect Rock Pikmin.