I think its easier to vote you out today since all my townreads are already voting you and which one of you goes first doesn't matter to me.Lime Coke wrote: ↑Thu Feb 29, 2024 6:38 pmOkay think about it this way if we are paired Chelsea will be harder to kill because she's got more ability to argue as mafia and I care less as mafia so you should vote her out instead of me.Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 5:57 pm Bottom line, Chelsea and Brad have defended each other all game. They're the scummiest two players in the game. Now suddenly, at lylo, when literally everyone has at least one of them in their solve, they suddenly suspect each other more than anybody and suddenly, I'm supposed to think they could never be partners together?
Nah. They've been called out as partners for days. This is just distancing.
Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Yes true but be a hero of the people and slay the wolf that's the better one.Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 6:43 pmI think its easier to vote you out today since all my townreads are already voting you and which one of you goes first doesn't matter to me.Lime Coke wrote: ↑Thu Feb 29, 2024 6:38 pmOkay think about it this way if we are paired Chelsea will be harder to kill because she's got more ability to argue as mafia and I care less as mafia so you should vote her out instead of me.Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 5:57 pm Bottom line, Chelsea and Brad have defended each other all game. They're the scummiest two players in the game. Now suddenly, at lylo, when literally everyone has at least one of them in their solve, they suddenly suspect each other more than anybody and suddenly, I'm supposed to think they could never be partners together?
Nah. They've been called out as partners for days. This is just distancing.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Anybody got anything profound to say before we roll the dice on Lime?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
@Jackofhearts2005
Flip to Chelsea pls.
Flip to Chelsea pls.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
@LanMisa
Come back and vote Chelsea.
Come back and vote Chelsea.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
@Dunnstral
Be a hero and vote Chelsea.
Be a hero and vote Chelsea.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
This might be doomed but meh.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Normally I'd be able to ATE here and that would help massively in this situation but I just can't.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
I'm prolly just dead.
My bad on town I needed to do better.
If this doesn't end on me getting yeeted this game was weird but sure.
My bad on town I needed to do better.
If this doesn't end on me getting yeeted this game was weird but sure.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
No one was ever active during EOD during this game ngl.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Day 6 has ended. Lime Coke was eliminated. He was:
It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.
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It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.
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Dead Chat
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Congrats Jack, Lan Misa, falcon!
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Nope you're always a joke!
(where's my dancing pancake)
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Gg town. Fist bump to LanMisa for the excellent performance. @Dunnstral you were fun let’s play again
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Needless to say, this is the only Syndicate game that has ever ended on Leap Day.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Thanks for the game, Jay. Lovingly crafted and I’m a sucker for extra roles with safeclaims as a setup.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Okay well that was on me.
Let the Chelsea paranoia take over and I ended up pushing her thinking she was a wolf and yeah.
Thought the interaction was her being a wolf.
Welp.
Let the Chelsea paranoia take over and I ended up pushing her thinking she was a wolf and yeah.
Thought the interaction was her being a wolf.
Welp.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
I didn't deserve to win tbh I played pretty bad most of the game.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
@LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Well played mafia!
And don’t beat yourself up, you town lot that made it to endgame. Lots of tomfoolery and well placed paranoia- I don’t think I would have fared better in your shoes. LanMisa was my top town and Dunn was my deepwolf.
Hard game is hard.
Thanks for the game JJJ!
And don’t beat yourself up, you town lot that made it to endgame. Lots of tomfoolery and well placed paranoia- I don’t think I would have fared better in your shoes. LanMisa was my top town and Dunn was my deepwolf.
Hard game is hard.
Thanks for the game JJJ!
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Yeah, LanMisa was impressive, and a pleasure to play with.juliets wrote: ↑Thu Feb 29, 2024 11:37 pm @LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Thanks a lot, Juliets!juliets wrote: ↑Thu Feb 29, 2024 11:37 pm @LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
I try to play to the spirit of Sunbae, a former player I adore a lot: Always be polite and nice, regardless of your alignment, regardless of how you read the others in the game. Personally I believe that you can play the game in the fullest without using low blows, mean attacks or other similar angles.
I am fully aware that even I still have a long way to go; I seriously got heated towards Mac at some point which I regret, but I am working on it.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
A few thoughts about the game:
1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.
2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.
3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.
4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!
5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well
People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.
As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.
2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.
3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.
4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!
5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well
People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.
As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
GGs y'all
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
You played well. Very well.LanMisa wrote: ↑Fri Mar 01, 2024 4:08 am A few thoughts about the game:
1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.
2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.
3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.
4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!
5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well
People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.
As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
I always goof off in Fallout Mafia. This is the third game, I believe. Goofing off isn't my standard procedure. I was a tourist trap town, so I tried to play that up. I did billboards, fliers, a radio show.
Unfortunately life got in the way, and I wasn't able to participate in the way I would have enjoyed.
I think mafia would have won regardless. I wouldn't have gone after you, and the best thing I said was Jack was a busser.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
GGs idk who won but you probably deserved it
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Thanks, man. That means a lot to me.NANOOKTHEGREATANDFEARSOME wrote: ↑Sat Mar 02, 2024 9:04 pm GGs idk who won but you probably deserved it