Assassins in the Palace [END]

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Assassins in the Palace [END]

#1

Post by Dragon D. Luffy »

Greetings, and welcome to Assassins in the Palace!

Players (5/13):

daisukenowaifuke - Guard
falcon45ca - Guard
Epignosis - Assassin
Foxy - Guard
Jackofhearts2005 - Guard
Long Con - Guard
Michelle - King
nutella - Guard
S~V~S - Guard
Scotty - Guard
Syn - Assassin
Thunal33 - Guard
TonyStarkPrime - Guard

Replaced layers:

leetic -> Syn
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Re: Assassins in the Palace

#2

Post by Dragon D. Luffy »

SETUP:

Town:
1 King
10 Guards

Mafia:

2 Assassins

The Assassins win the game if they eliminate the King. Killing the Guards is not necessary. The King/Guards win the game if they eliminate the Assassins, and the King survives.

The Guards have learned the name of the King in the role PM. But the King doesn't know who the Guards are. The Assassins know each other and have BTSC.

Each Assassin has a single kill shot they can use at any time. If they use that kill, they die. But if they are eliminated, they are allowed to retaliate and use their kill shot before leaving the game.

So the King must hide, the Guards must hunt the Assassins while pretending they don't know who the King is, and the Assassins must hunt the King.

Days will be 48h each, and there will be no night phases.
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Re: Assassins in the Palace

#3

Post by Dragon D. Luffy »

RULES:

- This game is dividided in day phases, where you can post and vote, each one lasting roughly 48h (watch the poll time to see when it ends). Day 0 will last 24 hours, and you cannot vote during it.

- Voting is done through the poll. I do not require players to announce their votes in the thread or use fancy tags, though it is usually considered common etiquette to do so. Vote tags are recommended ([*vote][*/vote] , without the asterisks)

- Self-voting and changing votes are allowed. In case of ties, the day kill result will be resolved at random.

- You must post at least twice per day phase. Failure to do so will be considered inactivity. Players who are inactive may be modkilled or replaced at my discretion. If you know you will be away fror a limited amount of time, let me know so I can give you some leeway before replacing/modkilling you.

- Do not engage in angle-shooting, which means using information from outside of the game to obtain advantage in it. That includes, but is not limited to, making bets or oaths in real life, asking people the time they received PMs from the host, or posting screenshots to prove anything. I may modkill players who break this rule if it affects the outcome of the game substantially. If you are not sure if something is allowed, ask me first.

- Town and Mafia will win with their teams, whether they are alive or dead.

- Talking with people about the game in any places other than this thread, or BTSC channels authorized by me, are not allowed.

- Mafia members are allowed to send actions for one another, in case of inactivity.

- Dead players must post in red. Non-players must post in blue. Off-topic posts should be in green. I will use this color, please do not use it.

- Your Game Facilitator is JaggedJimmyJay. If you have any issues with other players or with me and you need to vent out, feel free to talk to him. For gameplay related questions, feel free to ask me and I'll help how I can.

- This is what the Guard role card looks like:
You are a Guard. You are aligned with Town.

Your King is [redacted].

You win the game if you eliminate the Assassins, and the King survives.
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Re: Assassins in the Palace

#4

Post by Dragon D. Luffy »

There is a spectator/dead chat. If you want to join, message me in the forum or in Discord.
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Re: Assassins in the Palace

#5

Post by Dragon D. Luffy »

[Reserved for Mod]

Hey gang,

I’m your Moderator on Duty. Let’s have a good and [reasonably] cordial Mafia game. If you’re feeling frustrated, upset, or like you might throw your laptop out the window, drop me a PM. You can reach me here on-site or on discord via jaggedjimmyjay.

I’ll periodically check in on the thread too.
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Re: Assassins in the Palace

#6

Post by Dragon D. Luffy »

Prologue - An Assassination Attempt​

If was a normal day in the Syndicate Kingdom. The king had created a new tax, received some envoys from the nearby kingdom of Mafia Cafe, created another tax, sent an angry message to the kingdom of MU-land threatening to go to war with them, and finally curbed a protest from some peasants demanding to build a wall to keep the refugees from RYM outside (their leaders were already scheduled for public execution). To celebrate this fruitful day for autocracy, the king called for a banquet.

The king was distracted chatting with a noble about the importance of bread and circuses, when it happened. One of the Cafe envoys suddenly put his hands on his chest and started puking, before falling on the floor, dead. The king noticed the man was drinking from his favorite wine. He had offered it to the envoys in order to be courteous, but normally he would be the only one to drink from that wine. That meant the poison was aimed at the king.

The king immediately called for a meeting with the court.

Day 0 Begins!
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Re: Assassins in the Palace

#7

Post by Thunal33 »

Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
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Re: Assassins in the Palace

#8

Post by Thunal33 »

And that means if you are voted, just accept it instead of trying to defend yourself or convincing anyone not to vote you. Don't try to start a counterwagon for self pres either.
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Re: Assassins in the Palace

#9

Post by Foxy »

Whoa, finally town! I am so happy!
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Re: Assassins in the Palace

#10

Post by Foxy »

Votes aren't allowed day1? Lemme try. [*vote]Thunal33[*/vote]

Is this how you do it?
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Re: Assassins in the Palace

#11

Post by Foxy »

Looks ugly, I guess that's not how. Oh, it shows online status on my pfp. I am guessing that's not supposed to happen. How do I fix?
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Re: Assassins in the Palace

#12

Post by Long Con »

This is Day 0. [VOTE: thunal] aubergine
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Re: Assassins in the Palace

#13

Post by Thunal33 »

Foxy wrote: Mon Feb 17, 2025 7:10 pm Votes aren't allowed day1? Lemme try. [*vote]Thunal33[*/vote]

Is this how you do it?
Welcome!

It is (minus the stars), but you also have to vote in the poll at the top of the page. When day 1 starts the poll will have player names on it.
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Re: Assassins in the Palace

#14

Post by Long Con »

Foxy wrote: Mon Feb 17, 2025 7:10 pm Looks ugly, I guess that's not how. Oh, it shows online status on my pfp. I am guessing that's not supposed to happen. How do I fix?
Don't include the asterisks.

There's a User Control Panel through which you can set your visibility, up at the top right.
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Re: Assassins in the Palace

#15

Post by Long Con »

Thunal33 wrote: Mon Feb 17, 2025 7:06 pm Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
This sounds superfun. We should also each agree to only vote the player below us, all game. Each vote a tie, Russian Roulette No Info, and anyone who deviates is an Assassin.
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Re: Assassins in the Palace

#16

Post by S~V~S »

Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
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Re: Assassins in the Palace [Day 0]

#17

Post by S~V~S »

Well. Two way ties would be bad, but a 16 way tie could work? Especially with no NKs?
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Re: Assassins in the Palace

#18

Post by Thunal33 »

S~V~S wrote: Mon Feb 17, 2025 7:17 pm Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
Kind of? If there are already two wagons imo it's fine to use your judgment to decide which one is better, but ideally there shouldn't be two wagons.

@Long Con I get that random voting isn't fun but it won't be truly random, there will be some info because people will discuss strategy and not follow it flawlessly.

Here's some info about the setup and I've both played and run it before (although a smaller version). https://wiki.mafiascum.net/index.php?ti ... the_Palace

In fact part of the reason I chose to play this was because I knew it would be a really low time commitment lol.
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Re: Assassins in the Palace [Day 0]

#19

Post by Thunal33 »

S~V~S wrote: Mon Feb 17, 2025 7:24 pm Well. Two way ties would be bad, but a 16 way tie could work? Especially with no NKs?
If it were a 13 way tie the king could get killed, and assassins might end up directing the vote. Imo we should try to only have one wagon at EoD.
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Re: Assassins in the Palace [Day 0]

#20

Post by Epignosis »

Went with King ARFUR FUCKIN' SHELBY that's who I went with, yeah.
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Re: Assassins in the Palace [Day 0]

#21

Post by TonyStarkPrime »

Here
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Re: Assassins in the Palace [Day 0]

#22

Post by nutella »

hello
to the spoiler go the victories:
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Re: Assassins in the Palace [Day 0]

#23

Post by daisukenowaifuke »

Hello, everyone.

I just realized how difficult this game is.
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Re: Assassins in the Palace [Day 0]

#24

Post by daisukenowaifuke »

Thunal33 wrote: Mon Feb 17, 2025 7:08 pm And that means if you are voted, just accept it instead of trying to defend yourself or convincing anyone not to vote you. Don't try to start a counterwagon for self pres either.
That doesn't sound like a good idea.

The Assassins only have 2 shots, so I am assuming they don't get the regular factional kill like in normal mafia? Which means, the Assassins best bet is to vote out everyone except themselves and their partner to maximum their chances of victory.
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Re: Assassins in the Palace [Day 0]

#25

Post by daisukenowaifuke »

Thunal33 wrote: Mon Feb 17, 2025 7:24 pm
S~V~S wrote: Mon Feb 17, 2025 7:17 pm Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
Kind of? If there are already two wagons imo it's fine to use your judgment to decide which one is better, but ideally there shouldn't be two wagons.

@Long Con I get that random voting isn't fun but it won't be truly random, there will be some info because people will discuss strategy and not follow it flawlessly.

Here's some info about the setup and I've both played and run it before (although a smaller version). https://wiki.mafiascum.net/index.php?ti ... the_Palace

In fact part of the reason I chose to play this was because I knew it would be a really low time commitment lol.
Ahh, that's an interesting link. I see how your strategy works. ToT Well, let's try our best to vote the highest probable player.
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Re: Assassins in the Palace [Day 0]

#26

Post by nutella »

yeah i don't really have the first clue how to approach this
to the spoiler go the victories:
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Re: Assassins in the Palace

#27

Post by JaggedJimmyJay »

Dragon D. Luffy wrote: Mon Feb 17, 2025 5:59 pm [Reserved for Mod]

Hey gang,

I’m your Moderator on Duty. Let’s have a good and [reasonably] cordial Mafia game. If you’re feeling frustrated, upset, or like you might throw your laptop out the window, drop me a PM. You can reach me here on-site or on discord via jaggedjimmyjay.

I’ll periodically check in on the thread too.
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The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Assassins in the Palace [Day 0]

#28

Post by leetic »

I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
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Re: Assassins in the Palace [Day 0]

#29

Post by Foxy »

leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
We know who's the king? You mean Daisukenowaifu?
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Re: Assassins in the Palace [Day 0]

#30

Post by Foxy »

Foxy wrote: Tue Feb 18, 2025 2:36 am
leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
We know who's the king? You mean Daisukenowaifu?
Wait, shouldn't it be queen. This doesn't make sense gender wise
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Re: Assassins in the Palace [Day 0]

#31

Post by Foxy »

Ah, I mean uhh
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Re: Assassins in the Palace [Day 0]

#32

Post by Foxy »

Are we allowed to delete messages hahah
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Re: Assassins in the Palace [Day 0]

#33

Post by Michelle »

Good morning everyone!! Let's have a good game ^^
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Re: Assassins in the Palace [Day 0]

#34

Post by Michelle »

King Arthur it is, btw. Is he fictional, though?
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DrWilgy wrote: Mon Mar 01, 2021 6:59 pm Death before cowardice.
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Re: Assassins in the Palace [Day 0]

#35

Post by Dragon D. Luffy »

Just checked. Wikipedia says he might be real but scholars have no proof of it so they currently assume he's mythological.
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Re: Assassins in the Palace [Day 0]

#36

Post by S~V~S »

leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
Did you read the link she provided?

It's a point of giving them zero info. Discussing suspicions gives too much; it will take them two, maybe three days, if we're careful, for a clever assassin to determine the one person none of us mentions as sus, if we have discussion of even just suspicions with no mentions of whom we trust whatsoever.

if you have not read the link she provided, you should. It makes 100% sense to me. Here it is again, if you missed it previously:
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Re: Assassins in the Palace [Day 0]

#37

Post by Foxy »

Thunal33 wrote: Mon Feb 17, 2025 7:06 pm Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
Thunal33 wrote: Mon Feb 17, 2025 7:08 pm And that means if you are voted, just accept it instead of trying to defend yourself or convincing anyone not to vote you. Don't try to start a counterwagon for self pres either.
Hi Miss, may I kindly ask, are you mafia?
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Re: Assassins in the Palace

#38

Post by Foxy »

Thunal33 wrote: Mon Feb 17, 2025 7:12 pm
Foxy wrote: Mon Feb 17, 2025 7:10 pm Votes aren't allowed day1? Lemme try. [*vote]Thunal33[*/vote]

Is this how you do it?
Welcome!

It is (minus the stars), but you also have to vote in the poll at the top of the page. When day 1 starts the poll will have player names on it.
Noted! Let me try it out:
[VOTE: Thunal33] aubergine
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Re: Assassins in the Palace

#39

Post by Foxy »

Long Con wrote: Mon Feb 17, 2025 7:15 pm
Thunal33 wrote: Mon Feb 17, 2025 7:06 pm Hi everyone!

This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.

If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.

But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.
This sounds superfun. We should also each agree to only vote the player below us, all game. Each vote a tie, Russian Roulette No Info, and anyone who deviates is an Assassin.
Hi kind sir, may I ask, from 1 to 11, how town are you usually? If you were to describe your townie self currently, what would be the perfect description?
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Re: Assassins in the Palace [Day 0]

#40

Post by Foxy »

S~V~S wrote: Mon Feb 17, 2025 7:17 pm Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
S~V~S wrote: Mon Feb 17, 2025 7:24 pm Well. Two way ties would be bad, but a 16 way tie could work? Especially with no NKs?
Young miss, in my humble opinion, pushing ties isn't necessarily anti-town. The thing is, you see, we know who the King is. So pushing a tie can and will serve to confuse scum (I like to call mafia scum, I hope no one takes offense. If they do, voice it out and I'll stop). Deciding not to do ties is if anything, anti-town in my opinion. But uh well, it really depends on the situation.
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Re: Assassins in the Palace [Day 0]

#41

Post by Foxy »

Thunal33 wrote: Mon Feb 17, 2025 7:24 pm
S~V~S wrote: Mon Feb 17, 2025 7:17 pm Ok I picked “Other” and am writing in Galadriel <3

So @Thunal33 yeah I figured read lists were bad (yay I still feel like I’m target painting naming town reads).

In addition, based on the rules, pushing a tie would have to be a really bad look.
Kind of? If there are already two wagons imo it's fine to use your judgment to decide which one is better, but ideally there shouldn't be two wagons.

@Long Con I get that random voting isn't fun but it won't be truly random, there will be some info because people will discuss strategy and not follow it flawlessly.

Here's some info about the setup and I've both played and run it before (although a smaller version). https://wiki.mafiascum.net/index.php?ti ... the_Palace

In fact part of the reason I chose to play this was because I knew it would be a really low time commitment lol.
Thunal33 wrote: Mon Feb 17, 2025 7:28 pm
S~V~S wrote: Mon Feb 17, 2025 7:24 pm Well. Two way ties would be bad, but a 16 way tie could work? Especially with no NKs?
If it were a 13 way tie the king could get killed, and assassins might end up directing the vote. Imo we should try to only have one wagon at EoD.
Hi miss again, long time no see. I will come out and immediately say that I will not do such strategies. Why? Because it's not fun. I signed up to play mafia, not lottery. That is reason number 1. The second reason, one maybe more accepted, would be that I see scum motivation behind this. You see, if we truly eliminate by random, town has 80% chance to eliminate someone who is town. Then, it'll be a bit less but still highly likely. It allows scum to easily wiggle into f4 or f3 with just a bit of luck. It also ensures that scum gets caught late, and as such, much higher chances to hit the King. The info of which, we will, one way or another, reveal. Yes, even random voting reveals information miss. Might as well hunt then instead of playing lottery.

The King can't be killed in a tie so no idea what you meant with the second post. If anything, the only real way to do random voting is by having everyone self vote and never leave the vote. Which I don't want. It's boring and I signed up to be a detective. Maybe a crazy gambler. Definitely not a homeless one.
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Re: Assassins in the Palace [Day 0]

#42

Post by Foxy »

daisukenowaifuke wrote: Mon Feb 17, 2025 10:49 pm Hello, everyone.

I just realized how difficult this game is.
daisukenowaifuke wrote: Mon Feb 17, 2025 10:59 pm
Thunal33 wrote: Mon Feb 17, 2025 7:08 pm And that means if you are voted, just accept it instead of trying to defend yourself or convincing anyone not to vote you. Don't try to start a counterwagon for self pres either.
That doesn't sound like a good idea.

The Assassins only have 2 shots, so I am assuming they don't get the regular factional kill like in normal mafia? Which means, the Assassins best bet is to vote out everyone except themselves and their partner to maximum their chances of victory.
Excellent observation Dai. For this, I already town lean you.
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Re: Assassins in the Palace [Day 0]

#43

Post by Foxy »

@daisukenowaifuke mind looking into @Thunal33 and @S~V~S ?
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Re: Assassins in the Palace [Day 0]

#44

Post by Foxy »

nutella wrote: Mon Feb 17, 2025 11:24 pm yeah i don't really have the first clue how to approach this
Just play normal mafia! We are here to have fun! If there's any pity, it's the fact that I can't vote already.
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Re: Assassins in the Palace [Day 0]

#45

Post by Foxy »

leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
Hello kind sir, may I inform you that you earned yourself a town lean. Would you mind looking into the two players I singled out? Do you think there's a possibility of them being a pair and how likely it is? Do you have any meta on them. Opposite holds true, I am curious if anyone has meta on this kind sir and whether he is pro town even as a wolf.
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Re: Assassins in the Palace [Day 0]

#46

Post by Foxy »

Michelle wrote: Tue Feb 18, 2025 3:11 am King Arthur it is, btw. Is he fictional, though?
As far as I know, he is. I don't know any other so I voted for him. But if we didn't have to vote kings but assassins, who would you present?
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Re: Assassins in the Palace [Day 0]

#47

Post by Foxy »

S~V~S wrote: Tue Feb 18, 2025 6:32 am
leetic wrote: Tue Feb 18, 2025 2:24 am I'm doubtful of Thunal's strategies here. The thing is that we want the assassins out of the way early, as the more villagers we kill the higher the chances of the assassins getting the target correct. It also assumes a complete lack of creativity from us. As long as people are smart enough to not take the route of always townreading the king, then it won't be an issue. All of us know who the king is, as long as we aren't absolute morons the king is never in danger of being the final lynch regardless of if one or some of the guards are voting them at any particular moment. We benefit from resolving this as quickly as possible, and in most scenarios random lynches won't achieve that.
Did you read the link she provided?

It's a point of giving them zero info. Discussing suspicions gives too much; it will take them two, maybe three days, if we're careful, for a clever assassin to determine the one person none of us mentions as sus, if we have discussion of even just suspicions with no mentions of whom we trust whatsoever.

if you have not read the link she provided, you should. It makes 100% sense to me. Here it is again, if you missed it previously:
Please explain to me very throughly just like to a 5 year old child, as I need a lot of convincing I believe, on why this is the best strategy and how far had your depth of thought gone into it. Did you consider counter strategies, normal setup placements, and similar? Are you 100% sure this is the way?
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Re: Assassins in the Palace [Day 0]

#48

Post by Foxy »

Also, I expected day0 to be somewhat dead but damn, guys, isn't it more fun when we actually play?
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Re: Assassins in the Palace [Day 0]

#49

Post by daisukenowaifuke »

Foxy wrote: Tue Feb 18, 2025 9:36 am Also, I expected day0 to be somewhat dead but damn, guys, isn't it more fun when we actually play?
I get your zeal to play, but wait. I am backreading the old games on mafiascum to see what is the optimal strategy.
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Re: Assassins in the Palace [Day 0]

#50

Post by Foxy »

daisukenowaifuke wrote: Tue Feb 18, 2025 9:38 am
Foxy wrote: Tue Feb 18, 2025 9:36 am Also, I expected day0 to be somewhat dead but damn, guys, isn't it more fun when we actually play?
I get your zeal to play, but wait. I am backreading the old games on mafiascum to see what is the optimal strategy.
This specific setup games? Please send anything you find.
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