Glad that someone here appreciates it. What about you, are you scum?falcon45ca wrote: ↑Tue Feb 18, 2025 4:31 pmHow many Maf have you caught w/ this question?Foxy wrote: ↑Tue Feb 18, 2025 9:05 amThunal33 wrote: ↑Mon Feb 17, 2025 7:06 pm Hi everyone!
This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.
If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.
But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.Hi Miss, may I kindly ask, are you mafia?
I appreciate a direct approach, this technique could be a game changer
Assassins in the Palace [END]
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Re: Assassins in the Palace [Day 0]
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Re: Assassins in the Palace [Day 0]
I like King and Queen over Emperor/Empressfalcon45ca wrote: ↑Tue Feb 18, 2025 4:36 pm I think I'd rather have an Emperor/Empress over King/Queen
Just feels like there's more granduer, ya know?
That aside, sir, your contribution to the game has been very limited to the flavor
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Re: Assassins in the Palace [Day 0]
Reaching the top of this page I fell asleep with the phone in hand.
So basically if I am not voting the king town is safe or at least that's what my sleepy brain thinks.
If I can't make reads until d0 ends, I will azap, aduring D1
So basically if I am not voting the king town is safe or at least that's what my sleepy brain thinks.
If I can't make reads until d0 ends, I will azap, aduring D1
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Re: Assassins in the Palace [Day 0]
Previous page...
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Re: Assassins in the Palace [Day 0]
The reverse is perhaps a bit more true here. But don't make it obvious.
I'm a cool cat










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Re: Assassins in the Palace [Day 0]
Uhh, lemme do math.
Chances to hit town (excluding king) day by day:
10 9 8 7 6 5 4
80%, 77%, 75%, 71%, 66%, 60%, 50%
So if we go by math, in the random voting stage (which will NOT be random since we actually have to decide on who to vote, you know) I estimate that we will probably hit town, with average luck, 4 or 5 times before finally hitting one scum letting them pass through f5. Then they'll have plenty of hints and what not and just in general ugh, I hate the idea of doing that
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Re: Assassins in the Palace [Day 0]
Basically, we don't want the king to be the only person to not receive votes or stated suspicion. But don't overcompensate either.
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Re: Assassins in the Palace [Day 0]
Miss, you aren't helping me as I really want to drop the early scum readThunal33 wrote: ↑Tue Feb 18, 2025 5:47 pmWe just don't pick the king as the elim for the day and I don't think that should be hard.Scotty wrote: ↑Tue Feb 18, 2025 2:30 pmIs it dangerous if we always have a tie vote between 2-3 players? Who that is shouldn’t matter, as the king will never be killed in a tie.daisukenowaifuke wrote: ↑Tue Feb 18, 2025 1:10 pm Not really sure how to make of Foxy's interest.
I feel like he could be scum probing for more intel to find the king.
I find Thunal's idea pretty good. Tho, I think we should be careful on how we make our "random" lynches, so they aren't so random. (I did try to backread previous AITP games, but that failed miserably as I got lazy.)
I also have ulterior motives in following their idea, because I came back from a long hiatus and I wanna do the bare minimum and chill.
I realize that does allow for some weird switcheroos to possibly lop it onto the king, but I’m trying to avoid the following scenario:
We ‘randomly’ (whatever that means) pick the King as the yeet for the day. Everyone piles on, but we as guards can’t let that happen, thus it will expose the king. Right?
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Re: Assassins in the Palace
Dragon D. Luffy wrote: ↑Mon Feb 17, 2025 5:47 pm SETUP:
Town:
1 King
10 Guards
Mafia:
2 Assassins
The Assassins win the game if they eliminate the King. Killing the Guards is not necessary. The King/Guards win the game if they eliminate the Assassins, and the King survives.
The Guards have learned the name of the King in the role PM. But the King doesn't know who the Guards are. The Assassins know each other and have BTSC.
Each Assassin has a single kill shot they can use at any time. If they use that kill, they die. But if they are eliminated, they are allowed to retaliate and use their kill shot before leaving the game.
So the King must hide, the Guards must hunt the Assassins while pretending they don't know who the King is, and the Assassins must hunt the King.
Days will be 48h each, and there will be no night phases.

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Re: Assassins in the Palace
Trust me, I tried using chatgpt for school and projects. It's math is equal to a 5 year old kid's at times. Worst part is, it does well in disguising it but it in fact usually calculates wrongThunal33 wrote: ↑Tue Feb 18, 2025 6:05 pmNo you're fine, I just had to think through if I wanted to engage.Foxy wrote: ↑Tue Feb 18, 2025 12:07 pm0. I was asking if I was personally making you feel uncomfy hahah as you didn't seem engaging at the start. Glad that's not the case.Thunal33 wrote: ↑Tue Feb 18, 2025 12:04 pmI don’t think this discussion is too bad because it kind of continues what’s already there so idt we’re giving the assassins much new info. Giving lots of reads is what we have to be most careful of.Foxy wrote: ↑Tue Feb 18, 2025 11:52 amJust to check in, you don't feel uncomfortable with me engaging in this discussion more as I sure do have questions to ask?Thunal33 wrote: ↑Tue Feb 18, 2025 11:50 amNo hard feelings, this isn’t the first time people have disagreed with the way I play and it’s not the first time people have scumread me for it. In response to one of your questions no, I’m not mafia.
And I’m actually trying to figure out the answers to some of your earlier questions because while my strategy is a good idea for 6 player AITP I kind of want to see how it translates to 13 player AITP and if it’s any different.
It looks like about a 70% chance town is able to kill both assassins before they reach parity if we eliminate by random (because I’m a nerd and felt like making a script for it). We can use the info we already have and any new info to increase that chance, but we’re already in a pretty good spot for eliminating both assassins. The assassins aren’t in such a good spot from the start, they have to get more info to be able to make good shots.
And Avalon does have a ranking system and sometimes tournaments but I’ve never played one.
1. What makes you believe that eliminations will be random?
2. Can you show me the process behind the calculations?
3. Oh nice, I might check out the game.
1. I don't but it can be an okay baseline to get an idea of town's chances.
2. Open up Python and ask ChatGPT to write some code. My understanding is that it recursively computes probabilities until all the mafia are eliminated or mafia reach parity. Kind of similar to these calculations but not the same since this game has no night kills. https://wiki.mafiascum.net/index.php?ti ... EV_Project
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Re: Assassins in the Palace [Day 0]
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Re: Assassins in the Palace [Day 0]
Don't worry miss, I'll vote Dai for you.
(Dai is in my town reads atm)
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Re: Assassins in the Palace [Day 0]
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Re: Assassins in the Palace [Day 0]
Now, I'll go sleep. Lemme just park a vote in the meantime since the day0 should have ended by now.
[VOTE: Thunal33] aubergine
[VOTE: Thunal33] aubergine
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Re: Assassins in the Palace [Day 0]
Hear me out. We go no yeet forever and either the assassins are forced to make the most inaccurate possible shots or we're stuck in a holding pattern wherein the king never dies and I'd count that as a win.
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Re: Assassins in the Palace [Day 1]
The Council Meeting
The king gathered his most loyal defenders to talk about what had just happened. They talked for over an hour, each one yelling louder than the other, not coming up with any idea.
Then one of the most experienced knights, Sir Luffy, came up with something:
"What if your majesty hides among the guards? This way, the assassins will have a hard time finding you!"
Then the court wizard, Jay the Jagged, added: "I could use one of my spells to make your majesty look like a random guard"
The king pondered, and accepted the idea. Only the people in that room would know about the plan, and only Jay would know who the king was. And the king had known the wizard for decades, so he was trustworthy.
But before they could proceed, an object flew through the air. Sir Luffy quickly moved to defend the king. It was a knife, aimed at the monarch, which was stopped by the knight's chest.
As he watched his knight die before him, the king realized they had been compromised. Someone from his inner circle was an assassin. Maybe more than one. Now even if he hid, the assassins knew what to look for. Still, it was the best plan they had.
DDL (Guard) was killed.
Day 1 begins!
Day 1 begins!
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Re: Assassins in the Palace [Day 1]
Sweet. Burned a kill already. Unpoggers.
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Re: Assassins in the Palace [Day 0]
Nah, don't do that. Booooring! I'm exactly like I am here in them.


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Re: Assassins in the Palace [Day 1]
RIP dear Host. I accuse FOXY of everything evil. [VOTE:
foxy] aubergine Didn't even know the King's name is Long Con. 
Game, set, match, assassin.

Game, set, match, assassin.

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Re: Assassins in the Palace [Day 1]
Oh wait, there are two assassins? That reference thing only had one. Oh darn, now I've gone and revealed my royal self as King! Protect me, guards!!

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Re: Assassins in the Palace [Day 1]
I hereby accuse [VOTE:
leetic] aubergine of being an impostor
avatar art credit to chardonnay! (colors added by me tho)
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Re: Assassins in the Palace [Day 1]
Don't ask why I'm just throwing a dart at the goose
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Re: Assassins in the Palace [Day 0]
Did you not read my first post?Foxy wrote: ↑Tue Feb 18, 2025 6:14 pmGlad that someone here appreciates it. What about you, are you scum?falcon45ca wrote: ↑Tue Feb 18, 2025 4:31 pmHow many Maf have you caught w/ this question?Foxy wrote: ↑Tue Feb 18, 2025 9:05 amThunal33 wrote: ↑Mon Feb 17, 2025 7:06 pm Hi everyone!
This game is pretty different from mafia. In mafia you want to give a lot of info and in AITP you want to give as little info as possible.
If everyone talks a lot and gives read lists it will be super easy for the assassins to deduce who the king is just by looking at who nobody wants to kill.
But if don't talk and just collectively vote off the first person to get run up with votes each day, the assassins don't have much info to work with and can't make accurate shots. There is no night phase so we have guards to spare and losing a guard isn't a big deal.Hi Miss, may I kindly ask, are you mafia?
I appreciate a direct approach, this technique could be a game changer
we can't stop here...this is bat country!
Spoiler: show
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Re: Assassins in the Palace [Day 1]
Everyone just act normal. They won't even dare try to kill me, because of the audacity of the actual King revealing himself openly like this. The more I normalize it, the less-inclined they will be to kill me. You guys can call me Your Majesty if you like. It's okay. I know how their minds work.

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Re: Assassins in the Palace [Day 1]
The Con of Long doth protest too muchLong Con wrote: ↑Tue Feb 18, 2025 6:52 pm Everyone just act normal. They won't even dare try to kill me, because of the audacity of the actual King revealing himself openly like this. The more I normalize it, the less-inclined they will be to kill me. You guys can call me Your Majesty if you like. It's okay. I know how their minds work.
[VOTE: Long Con] aubergine
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Assassins in the Palace [Day 1]
Truth be told, I just rolled a d13 and the number was 7, which is Long Con
#godimsorandom
#godimsorandom
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
Spoiler: show
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Re: Assassins in the Palace [Day 1]
So are we random voting? And then we coalesce? Did we decide on a strategy? I'll go back and read, but have only skimmed so far.
And of LC's smilies I like
best. Of the rest, I like
And to whoever said it,
reminds me of Epi, too.
@falcon45ca the Silmarillion was a hard read for me; I recall how Fingolfin started but for the life of me can't recall how he ended.
And of LC's smilies I like



@falcon45ca the Silmarillion was a hard read for me; I recall how Fingolfin started but for the life of me can't recall how he ended.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



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Re: Assassins in the Palace [Day 0]
That's all i plan to talk about from here on out. Fun stuff. I'll possibly vote suspicions, but possibly wontFoxy wrote: ↑Tue Feb 18, 2025 6:16 pmI like King and Queen over Emperor/Empressfalcon45ca wrote: ↑Tue Feb 18, 2025 4:36 pm I think I'd rather have an Emperor/Empress over King/Queen
Just feels like there's more granduer, ya know?
That aside, sir, your contribution to the game has been very limited to the flavor

If, though, a compelling reason comes up to do otherwise, I'll be open to it. As of now, though, I think putting as little info out into the universe as possible seems wise.
Instead I'll post some haiku about silence.
The silence speaks well,
how time passes seamlessly...
moment to moment!
And from yesterday,
to the day called tomorrow...
we'll live out our lives!...
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



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Re: Assassins in the Palace [Day 1]
I went random of the people who don't have votes, and got [VOTE:
Epignosis] aubergine . I'll be back maybe later, maybe just for my usual predawn post, and I'll move it if need be. Since it now seems the King can die in a tie, I'll vote to protect him from that.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



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Re: Assassins in the Palace [Day 1]
didn't even realize Epi was playing
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Re: Assassins in the Palace [Day 1]
Fingolfin ended in single combat against Morgoth, where he hewed the Dark Lord seven times, and seven times did he injure Morgoth. Alas, Fingolfin could not kill Morgoth and grew weary; in his last act of defiance stabbed the Dark Lord in the foot, who would thereafter walk with a limp, before being killed by MorgothS~V~S wrote: ↑Tue Feb 18, 2025 8:04 pm So are we random voting? And then we coalesce? Did we decide on a strategy? I'll go back and read, but have only skimmed so far.
And of LC's smilies I likebest. Of the rest, I like
And to whoever said it,
reminds me of Epi, too.
@falcon45ca the Silmarillion was a hard read for me; I recall how Fingolfin started but for the life of me can't recall how he ended.
The Silmarillion is like reading a textbook almost, I had to change my mindset to read it
Thoughts on Foxy?
we can't stop here...this is bat country!
Spoiler: show
Re: Assassins in the Palace [Day 1]
Haven't been. For I have been on a noble quest to locate precious (affordable) eggs for a certain Ye Olde Cakery.
I found three acceptable cartons at one store. Whilst loading them into my carriage, the fucking car alarm next to me went off, and I fumbled my goods.

I'll be along shortly.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Assassins in the Palace [Day 1]
Eggs are expensive nowadays?Epignosis wrote: ↑Tue Feb 18, 2025 10:11 pmHaven't been. For I have been on a noble quest to locate precious (affordable) eggs for a certain Ye Olde Cakery.
I found three acceptable cartons at one store. Whilst loading them into my carriage, the fucking car alarm next to me went off, and I fumbled my goods.
I'll be along shortly.
News to me
we can't stop here...this is bat country!
Spoiler: show
Re: Assassins in the Palace [Day 1]
falcon45ca wrote: ↑Tue Feb 18, 2025 10:17 pmEggs are expensive nowadays?Epignosis wrote: ↑Tue Feb 18, 2025 10:11 pmHaven't been. For I have been on a noble quest to locate precious (affordable) eggs for a certain Ye Olde Cakery.
I found three acceptable cartons at one store. Whilst loading them into my carriage, the fucking car alarm next to me went off, and I fumbled my goods.
I'll be along shortly.
News to me


Yes, but at least ours aren't frozen.

Stream my music for free: https://epignosis.bandcamp.com/
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Re: Assassins in the Palace [Day 1]
Oh dude, today was two in a row -40Epignosis wrote: ↑Tue Feb 18, 2025 10:20 pmfalcon45ca wrote: ↑Tue Feb 18, 2025 10:17 pmEggs are expensive nowadays?Epignosis wrote: ↑Tue Feb 18, 2025 10:11 pmHaven't been. For I have been on a noble quest to locate precious (affordable) eggs for a certain Ye Olde Cakery.
I found three acceptable cartons at one store. Whilst loading them into my carriage, the fucking car alarm next to me went off, and I fumbled my goods.
I'll be along shortly.
News to me![]()
![]()
Yes, but at least ours aren't frozen.![]()
Dare we try for the hatty tomorrow morning? Stay tuned
Lotta talk of what to or not to do re: kings and guards n' such...how much does mech matter to you this game and do you have an opinion on SVS strat?
we can't stop here...this is bat country!
Spoiler: show
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Re: Assassins in the Palace [Day 1]
Just play a normal mafia game
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Re: Assassins in the Palace [Day 1]
Hate to be the one to give the suggestion because this game is anything but but
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Re: Assassins in the Palace [Day 1]
Ah normal, my old friend...
tho I must admit, having just binged Godfather 1 & 2, Goodfellas, Irishman & Many Saints of Newark recently, I'm slightly wary of friendly
So TSP, got any gut feels? If you can settle on one of each alignment I'd be much obliged
we can't stop here...this is bat country!
Spoiler: show
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Re: Assassins in the Palace [Day 1]
I suppose now would be a good time to check my role card, eh?
we can't stop here...this is bat country!
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- daisukenowaifuke
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Re: Assassins in the Palace [Day 0]
ToT ChatGPT is pretty good, lately. Have you tried the latest ver? It's good at even word problems in areas of physics and chem.Foxy wrote: ↑Tue Feb 18, 2025 6:27 pmTrust me, I tried using chatgpt for school and projects. It's math is equal to a 5 year old kid's at times. Worst part is, it does well in disguising it but it in fact usually calculates wrongThunal33 wrote: ↑Tue Feb 18, 2025 6:05 pmNo you're fine, I just had to think through if I wanted to engage.Foxy wrote: ↑Tue Feb 18, 2025 12:07 pm0. I was asking if I was personally making you feel uncomfy hahah as you didn't seem engaging at the start. Glad that's not the case.Thunal33 wrote: ↑Tue Feb 18, 2025 12:04 pmI don’t think this discussion is too bad because it kind of continues what’s already there so idt we’re giving the assassins much new info. Giving lots of reads is what we have to be most careful of.Foxy wrote: ↑Tue Feb 18, 2025 11:52 amJust to check in, you don't feel uncomfortable with me engaging in this discussion more as I sure do have questions to ask?Thunal33 wrote: ↑Tue Feb 18, 2025 11:50 amNo hard feelings, this isn’t the first time people have disagreed with the way I play and it’s not the first time people have scumread me for it. In response to one of your questions no, I’m not mafia.
And I’m actually trying to figure out the answers to some of your earlier questions because while my strategy is a good idea for 6 player AITP I kind of want to see how it translates to 13 player AITP and if it’s any different.
It looks like about a 70% chance town is able to kill both assassins before they reach parity if we eliminate by random (because I’m a nerd and felt like making a script for it). We can use the info we already have and any new info to increase that chance, but we’re already in a pretty good spot for eliminating both assassins. The assassins aren’t in such a good spot from the start, they have to get more info to be able to make good shots.
And Avalon does have a ranking system and sometimes tournaments but I’ve never played one.
1. What makes you believe that eliminations will be random?
2. Can you show me the process behind the calculations?
3. Oh nice, I might check out the game.
1. I don't but it can be an okay baseline to get an idea of town's chances.
2. Open up Python and ask ChatGPT to write some code. My understanding is that it recursively computes probabilities until all the mafia are eliminated or mafia reach parity. Kind of similar to these calculations but not the same since this game has no night kills. https://wiki.mafiascum.net/index.php?ti ... EV_Project
- falcon45ca
- Uomini D'onore (Man of Honor)
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Re: Assassins in the Palace [Day 1]
Oh good, I am town after all
[VOTE: Long Con] aubergine
Do I believe his "Aww' mah goodness, we got TWO ass-ass-innnns??"
No, I do not
[VOTE: Long Con] aubergine
Do I believe his "Aww' mah goodness, we got TWO ass-ass-innnns??"
No, I do not
we can't stop here...this is bat country!
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- daisukenowaifuke
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Re: Assassins in the Palace [Day 1]
Very concerned about how Foxy keeps mentioning me. ToT Feels like he is buddying. And I don't understand his fixation on Thunal. So, I am voting him as my most sussed person atm. [VOTE:
Foxy] aubergine
Scotty seems the most towny to me.
Scotty seems the most towny to me.
- daisukenowaifuke
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Re: Assassins in the Palace [Day 1]
Made it a tie to try and save His Majesty Long Con.
- daisukenowaifuke
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Re: Assassins in the Palace [Day 1]
It won't be so hard if we don't show favoritism to the king.TonyStarkPrime wrote: ↑Tue Feb 18, 2025 10:34 pm Hate to be the one to give the suggestion because this game is anything but but
- daisukenowaifuke
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Re: Assassins in the Palace [Day 1]
I would be down for some big brained mech idea, if I understand its efficacy.
Re: Assassins in the Palace [Day 0]
Nope, I'm

That's my singular (suggested) contribution to smileys on this site.
Stream my music for free: https://epignosis.bandcamp.com/
Re: Assassins in the Palace [Day 1]
I'm off work and caught up.
I read the wiki page previously and have thought about it.
"However, it still allows the town a distinct advantage and turns the game into little more than a lottery."
There's no distinct advantage about "little more than a lottery." I'm a gambler, and I don't do lottery.
Nevertheless, the presence of two assassins (instead of one) changes the dynamic and provides a little more to work with than blind chance.
It's a little more like finding the damn Destroyer in Battleship.
I read the wiki page previously and have thought about it.
"However, it still allows the town a distinct advantage and turns the game into little more than a lottery."
There's no distinct advantage about "little more than a lottery." I'm a gambler, and I don't do lottery.

Nevertheless, the presence of two assassins (instead of one) changes the dynamic and provides a little more to work with than blind chance.
It's a little more like finding the damn Destroyer in Battleship.
Stream my music for free: https://epignosis.bandcamp.com/