Psych Mafia [SPEED GAME]

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Spacedaisy
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Psych Mafia [SPEED GAME]

#1

Post by Spacedaisy »

Psych Mafia
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Civilians (13)

Shawn Spencer – Solves clues to Yin and Yang puzzles in an attempt to save their kill target from death. At any point, Shawn may reluctantly ask his father, Henry, for help. In exchange, Shawn must offer an item; if Henry accepts the item, then Shawn’s upcoming lynch vote is worth 2 and Henry’s is worth 0.

Burton "Gus" Guster – Every night he attempts to crack the safe. If he correctly cracks the safe, he keeps the items inside.

Carlton Lassiter – Conducts a polygraph test every night on a player of his choice. (Secrets)

Juliet O'Hara – May arrest or release one person every night. Only one player may be held in custody at a time. That player may not post, vote or use their ability, but can submit one message that will be included alongside the night post. In addition, any items they possess are confiscated and given to Buzz McNab.

Chief Karen Vick – As Police Chief, she can stop one lynch of her choice, unless she is the lynchee. If any player votes for a lynchee that flips civilian, that player is added to the Chief’s list. Once they vote for a lynchee that flips baddie, that player is removed from the list. Every night, she may select one player from her list, and that player is alignment checked by Madeleine.

Henry Spencer – Shawn’s father is a former policeman and detective. His vast experience gives him knowledge other people don’t possess; he knows what every item does. At any point, Shawn may reluctantly ask his father, Henry, for help. In exchange, Shawn must offer an item; if Henry accepts the item, then Shawn’s upcoming lynch vote is worth 2 and Henry’s is worth 0.

Madeleine Spencer – Conducts a psychological evaluation (alignment check) of a player if ordered to by the Chief.

Buzz McNab – He confiscates all items held by any arrested player.

Abigail Lytar – If she votes the same player in a lynch as Shawn, then her vote is worth 3. However, if she votes the same player as Juliet, then her vote is worth -1. During one night of her choice, she may ask the host what her vote was worth the previous day.

Woody the Coroner – Whenever a player dies, he picks their pockets, taking their item(s).

Marlowe Viccellio – She shares BTSC with whoever is currently in custody. If alignment checked, she appears as a baddie.

Mary Lightly – If Shawn saves any player from Yin and Yang, Mary is made aware who the intended target was. If he ever votes for Yin or Yang, then his vote is worth -1. During one night of his choice, he may ask the host what his vote was worth the previous day. If alignment checked, he appears as a baddie.

Frank O'Hara – If alignment checked, he appears as a baddie. (Secrets)







Crooked Cops (3)
One of them may kill every night. They learn the role of their victims.
Jerry Carp – May only use the kill if (Secrets)

Lou Gamble - May only use the kill if (Secrets)

Jack Atwater – May only use the kill if (Secrets)







Yin and Yang (2)
Collectively they may kill every day. They learn the role of their victims.

May select a victim every day. That victim will die at the end of the following day, 72 hours later, unless Shawn can solve the series of riddles and clues that they leave for him.
Mr. Yin – Survives all night kill attempts.

Mr. Yang – Survives all lynch attempts.









Independent (1)

Pierre Despereaux – If alignment checked, he appears as a baddie. He may win with any team. (Secrets)









Items
Every player starts out with one item, randomly assigned.

No player can hold more than three items. The excess items must be given immediately to another player.

Most used items are placed in the safe.
Ankle weights
Apple
Baby monitor
Car keys
Crossword puzzle
Cup of coffee (3 cream, 4 sugars)
Engagement ring
Evidence log
Famous painting
House keys
Necklace
Pineapple
Pistol
Priceless coin
Psych profile
Roller skates
Straightjacket
Title to Airstream (RV)
Threatening photograph
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Tangrowth
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Re: Psych Mafia [SPEED GAME]

#2

Post by Tangrowth »

Hell to the YES!!!!!!!! :yay:

I am in x infinity. :srsnod:
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DFaraday
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Re: Psych Mafia [SPEED GAME]

#3

Post by DFaraday »

You know that's right.
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Long Con
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Re: Psych Mafia [SPEED GAME]

#4

Post by Long Con »

Cool crossover quasi-reference: The Yin and Yang roles from Mafia: A World Apart:

Yin – White twin, has BTSC with Yang. Looks good on odd nights, bad on even nights. Seeming alignment becomes permanent if Yang dies.

Yang – Black twin, has BTSC with Yin. Looks good on even nights, bad on odd nights. Seeming alignment becomes permanent if Yin dies.

If both Yin and Yang are alive, they may discover one player’s alignment each night. Yin and Yang do not join a team while both are alive. They can win by being the last players alive, but if one dies, the other’s alignment is stuck (if evil, the team they join will be decided by a coin toss). Yin and Yang can kill one another on any night they choose.


These roles worked out SO WELL in that game... Yin killed Yang one night, and told people he did it because Yang was going to kill him and turn evil, so Yin had to pre-empt it and kill Yang, becoming Civvie.

The truth was that Yin killed Yang on a night that Yin was evil, and he joined a baddie team and really threw everyone for a loop, becoming a trusted Civvie at the same time he joined the baddies. It was epic.
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Tangrowth
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Re: Psych Mafia [SPEED GAME]

#5

Post by Tangrowth »

DFaraday wrote:You know that's right.
Gus, don't be a giant snapping turtle.
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Made
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Re: Psych Mafia [SPEED GAME]

#6

Post by Made »

I love the idea of Crooked cops. sounds like a solid game!
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DFaraday
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Re: Psych Mafia [SPEED GAME]

#7

Post by DFaraday »

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Spacedaisy
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Re: Psych Mafia [SPEED GAME]

#8

Post by Spacedaisy »

DFaraday wrote:You know that's right.
Reading this made my day, lol. :clap:
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