Talking Heads Mafia [SPECIAL GAME]

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Talking Heads Mafia [SPECIAL GAME]

#1

Post by Tangrowth »

Talking Heads Mafia

RYM #??

A game for 25 players

hosted by MovingPictures07 and Sloonei





Civilians (18)

Fear of Mafia

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Uh-Oh, Love Comes to Town - Depending on whether this player is from The Syndicate or RateYourMusic, every night it can attempt to seduce a player from the opposite forum. If the target follows Uh-Oh's vote the subsequent day, then it is successfully seduced. Thereafter, all powers that target one player will be redirected to the other. In addition, if one of them is lynched, the other will die in its place. If the seduced player dies first, then Uh-Oh may try to seduce another player.

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Don't Worry About the Government - Works at the government building during the day, waiting for people to visit him. At the start of every even day period, he gains temporary BTSC with one player who has never visited him before. Every odd night, any player may PM the host offering to visit him, but only one of the first five players to PM the host will be selected.

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Warning Sign – Whenever Warning Sign receives votes against it in a lynch cast by a member of the opposite forum, the subsequent night a message is sent to a randomly selected player of the same forum. That message notifies that player that Warning Sign received vote(s) the previous day. The number of players that receive a message is equal to the number of votes from the opposing forum that Warning Sign took.

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Take Me to the River – Takes two players to the river every night, one from each forum, and pushes them in the water. One of them will be blocked for the night; the other will be removed from the subsequent day's lynch poll. The fates of both players are randomly determined.

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I Zimbra – Insanifies a player of its choice every night, forcing that player to speak in another language of its choice the subsequent day. If that player is from the same forum as I Zimbra, its vote is worth x3; if it is from the opposing forum, it is worth negative x3. The value of the insanified player's vote is unknown to everyone except I Zimbra.

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Memories Can't Wait – As long as it is alive, if a mafia is lynched and a civilian was lynched the previous day, another day will follow, skipping the night.

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Air – Hits one player in the face every night, redirecting their night power to another player. Their new target must be from the opposite forum of their original target. Because of this, Air will send in two names for its target's new power, one from each forum.

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Heaven – At any point in the game, Heaven may sacrifice itself to resurrect one dead player of its choice.

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Born Under Punches (The Heat Goes On) – Kills a player of its choice every even night. If the kill is against a fellow civilian, there is a 50% chance of failure. If it fails to kill three times, it dies.

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Crosseyed and Painless – Can role check one player of its choice every night, but must wait for the results. When it role checks, it must decide at that time how long to wait for the results. It must wait a minimum of one day/night cycle to receive results. If it waits one cycle, results have a 40% chance of being correct, with otherwise a 60% chance of a false randomized result. For every day/night cycle that it waits to receive its results, the accuracy of the role check increases by 20%. If it waits four cycles, the role check will be 100% accurate, with no chance of a false randomized result.

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The Great Curve – During one night of its choice, it may uncover the true vote tallies for the previous day's lynch, including all vote manipulation.

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Once in a Lifetime – Asks a player a multiple choice question every night. It must alternate between members of the two forums. If it correctly predicts its target's answer, they both gain an extra vote to be used at any time. If it is incorrect, Once in a Lifetime must vote the same player as it did yesterday; if that player is dead, then it loses one of its extra votes.

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Girlfriend Is Better – Because of its hypnotizing, persuasive big suit, it cannot be lynched. However, if it is targeted at night with a power, it has a 50% chance of affecting another randomly selected civilian as well.

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This Must Be the Place (Naive Melody) – Can protect one or two players from nightkills each night; if protecting two players, both players must be from the same forum. If it protects two players, then the subsequent night it can only protect one player from the same forum or two players from the opposite forum. It may choose to protect itself, but once it does so, all further protections have a 50% chance of failure.

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Road to Nowhere – May pardon one lynch of any player other than itself. If nightkilled, there will be two lynches in a row; if lynched, there will be two nights in a row.

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Love for Sale – Every night, it offers to sell its subsequent lynch vote to all players. The first player that PMs the host accepting the deal may control how Love for Sale votes the subsequent day. However, if that player uses its night power against Love for Sale the subsequent night, it will fail.

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Wild Wild Life – During one night of its choice, it may decide to randomly redirect the night targets of all players from the opposite forum.

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Blind – Cannot be night killed. At the start of the game, its vote will go to the person voted. In future lynches, however, Blind may not know who it actually is voting for. Any time that a civilian is lynched, then its lynch vote is secretly randomized among the player it voted and the one alphabetically above and below its vote. For every civilian lynch, the possible vote recipient range is increased by one player above and below its current range. In contrast, any time that a mafia is lynched, the range decreases by one player above and below its current range.








Mafia (5)

Kills every odd night

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Thank You for Sending Me an Angel – As long as it is alive, this player uncovers the role of every player that the mafia team successfully nightkills. Once in the game, it may borrow the power of any role the mafia has killed. If it carries out the kill, it cannot perform its normal night power.

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Life During Wartime – As long as it is alive, if the mafia fails to kill on an odd night for whatever reason, they may execute a kill the following night. If it carries out the kill, it cannot perform its normal night power.

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Drugs – Slips drugs to a player of its choice every even night. That player will start every subsequent lynch with two votes against them. If it carries out the kill, it cannot kill any player it hasn't drugged.

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Burning Down the House – Burns down a player’s house every odd night, blocking that player the current night. That player has a 50% chance of being blocked the subsequent night as well, unable to act out of depression. If it carries out the kill, it cannot perform its normal night power.

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(Nothing But) Flowers – Can't get used to the lifestyle brought about by the new players. Its vote is worth x3 against players from the opposite forum. It cannot be harmed by night powers used by players from the same forum. If it carries out the kill, it cannot kill players from the same forum.








Serial Killer (1)

Kills every night

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Psycho Killer – Better run run run run run run run awayyyyyyy. (Secrets)








Independent (1)

"Hey!"

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And She Was – The world was moving and she was right there with it. And she was. (Secrets)
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Re: Talking Heads Mafia [SPEED GAME]

#2

Post by Marmot »

Where's the sign-up thread?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Talking Heads Mafia [SPEED GAME]

#3

Post by insertnamehere »

WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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Re: Talking Heads Mafia [SPEED GAME]

#4

Post by Tangrowth »

It's like 60 Minutes on acid.
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Re: Talking Heads Mafia [SPEED GAME]

#5

Post by Tangrowth »

I'm generally not a huge fan of covers, but I saw this one originally a few years back and IMO it is neat. Not an easy song to cover either, since the original version is so majestic. Obviously pales to the original, especially with regards to the singing, but hopefully someone else finds the instrumentation in this intriguing as I did.

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Re: Talking Heads Mafia [SPEED GAME]

#6

Post by Bass_the_Clever »

I can't wait for this game.
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acrosstheaether wrote:If Bass_the_Clever is mafia, he is a clever mafia.
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Re: Talking Heads Mafia [SPEED GAME]

#7

Post by Mongoose »

Hooray!! I had/have this on vinyl when I was kid. The documentary on Netflix is good too.
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Re: Talking Heads Mafia [SPEED GAME]

#8

Post by bea »

heaven is a pace where nothing ever happens.....


I was born to speak all mirth and no matter.... :wine:
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Re: Talking Heads Mafia [SPEED GAME]

#9

Post by Marmot »

bea is drufunk
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Talking Heads Mafia [SPEED GAME]

#10

Post by bea »

Yes
Yes she was.
I was born to speak all mirth and no matter.... :wine:
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Re: Talking Heads Mafia [SPEED GAME]

#11

Post by Marmot »

bea wrote:Yes
Yes she was.
So was I (a little) :wine:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Talking Heads Mafia [SPEED GAME]

#12

Post by Tangrowth »

And She Was.

So I rewatched Stop Making Sense recently, and WOW. One of the best music performances out there and always will be. I seem to love it more every time I watch it.
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Re: Talking Heads Mafia [SPECIAL GAME]

#13

Post by Tangrowth »

The roles for this game have been updated.

Also, this game will be run as a Special Game, not a Speed Game, and will be a formal crossover game between all of you folks here at The Syndicate and the fine folks from RateYourMusic. :D
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Re: Talking Heads Mafia [SPECIAL GAME]

#14

Post by Ricochet »

:overreact:

Staying away from Mafia fail.

If this will start and Syndicate will start and I'll still be playing in Recruitement, then I'm dead.
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Re: Talking Heads Mafia [SPECIAL GAME]

#15

Post by Tangrowth »

Ricochet wrote::overreact:

Staying away from Mafia fail.

If this will start and Syndicate will start and I'll still be playing in Recruitement, then I'm dead.
No worries, this won't start until at the very least RYM #89 is over, and probably not for some time thereafter.
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Re: Talking Heads Mafia [SPECIAL GAME]

#16

Post by Marmot »

I have been listening to Talking Heads a lot recently in anticipation of this game.

This game will be hosted on the Syndicate, right? Is anyone co-hosting with you MP?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Talking Heads Mafia [SPECIAL GAME]

#17

Post by Tangrowth »

Metalmarsh89 wrote:I have been listening to Talking Heads a lot recently in anticipation of this game.

This game will be hosted on the Syndicate, right? Is anyone co-hosting with you MP?
Me too! :guitar: I think it's driving Spacedaisy nuts since I've hardly been listening to anything else. :P

Indeed it will! Game is hosted here, but it will also be RYM #XX (number TBD), and so the plan is that RYM will not be holding another game simultaneously to this one. I have been talking with JaggedJimmyJay on this, and I am incredibly appreciative of the RYM mafia community's cooperation in making this work. :D

As to co-hosting, I will be having a co-host! I need one due to my schedule; even though I probably could host it alone, I'd prefer not to. It's actually my first game I'll be co-hosting, since I've solo hosted every game prior. My co-host isn't 100% set in stone just yet, but I can tell you it will either be an RYMer or Spacedaisy.

As more details regarding the game's start time and other rules become confirmed with certainty, I'll be sure to update everyone.
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Re: Talking Heads Mafia [SPECIAL GAME]

#18

Post by Sloonei »

So you decided on a co-host yet?
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Re: Talking Heads Mafia [SPECIAL GAME]

#19

Post by Tangrowth »

Glad you asked, sir! I have indeed found a co-host and I am happy to announce that he's both an RYMer and totally amazing!

My co-host is...
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MovingPictures07 wrote:Sloonei!!!!!!!!!!!!
:yay:
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Re: Talking Heads Mafia [SPECIAL GAME]

#20

Post by JaggedJimmyJay »

Y'all staged that exchange. :suspish:
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Re: Talking Heads Mafia [SPECIAL GAME]

#21

Post by Tangrowth »

We didn't actually. I was all prepared to make the announcement last night, but got busy and forgot about it, and I was going to make it tonight anyway. Saw Sloonei's post and thought, "This is perfect." :haha:
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Re: Talking Heads Mafia [SPECIAL GAME]

#22

Post by Tangrowth »

Needless to say, I'm super excited! :drums:
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Re: Talking Heads Mafia [SPECIAL GAME]

#23

Post by Sloonei »

I had no idea!!!
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