
Another Really Ambitious Idea I'll Never Get To
Moderator: Community Team
- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Another Really Ambitious Idea I'll Never Get To
Posting this in case I decide to work on this idea 

our Linkitis is our lives.





-
- Uomini D'onore (Man of Honor)
- Posts in topic: 2
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Another Really Ambitious Idea I'll Never Get To
Dammit, one step ahead of me.
- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Of the several game idea's I've had this might be the most reasonable, but we'll see.
our Linkitis is our lives.





- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Role Samples [ROUGH DRAFT]
FINISHED ROLES:
Barry Allen (Flashpoint) [Solo] [Two-Way]
H.G Wells (Warehouse 13) [Solo] [Two-Way]
Doc Brown (Back to The Future) [Pair] [Two-Way]
The Doctor (Doctor Who) [Pair] [Two-Way]
Claire Randall (Outlander) [Solo] [One-Way]
Hiro Nakamura (Heroes) [Pair] [Two-Way]
Bill and Ted (Bill and Ted's Excellent Adventure) [Pair] [Two-Way]
Hermione Granger (Harry Potter) [Pair] [One-Way]
Max Walker (Time Cop) [Solo] [One-Way]
Joe (Looper) [Solo] [One-Way]
The Observer (Fringe) [Solo] [Two-Way]
Desmond Hume (LOST) [Solo] [One-Way]
UNFINISHED ROLES:
James Cole (12 Monkeys) [Solo] [One-Way]
Flynn Carson (The Librarian) [Pair] [One-Way]
Edward Johnston (Timeline) [Pair] [One-Way]
Henry DeTamble (The Time Traveler's Wife) [Solo] [Two-Way]
Marnie Piper (Halloweentown) [Solo] [Two-Way]
Callie (Time Lapse) [Pair] [Special]
Evan Treborn (The Butterfly Effect) [Solo] [One-Way]
FINISHED ROLES:
Barry Allen (Flashpoint) [Solo] [Two-Way]
H.G Wells (Warehouse 13) [Solo] [Two-Way]
Doc Brown (Back to The Future) [Pair] [Two-Way]
The Doctor (Doctor Who) [Pair] [Two-Way]
Claire Randall (Outlander) [Solo] [One-Way]
Hiro Nakamura (Heroes) [Pair] [Two-Way]
Bill and Ted (Bill and Ted's Excellent Adventure) [Pair] [Two-Way]
Hermione Granger (Harry Potter) [Pair] [One-Way]
Max Walker (Time Cop) [Solo] [One-Way]
Joe (Looper) [Solo] [One-Way]
The Observer (Fringe) [Solo] [Two-Way]
Desmond Hume (LOST) [Solo] [One-Way]
UNFINISHED ROLES:
James Cole (12 Monkeys) [Solo] [One-Way]
Flynn Carson (The Librarian) [Pair] [One-Way]
Edward Johnston (Timeline) [Pair] [One-Way]
Henry DeTamble (The Time Traveler's Wife) [Solo] [Two-Way]
Marnie Piper (Halloweentown) [Solo] [Two-Way]
Callie (Time Lapse) [Pair] [Special]
Evan Treborn (The Butterfly Effect) [Solo] [One-Way]
Last edited by DharmaHelper on Mon Jan 04, 2016 10:14 pm, edited 18 times in total.
our Linkitis is our lives.





-
- Uomini D'onore (Man of Honor)
- Posts in topic: 2
- Posts: 11660
- Joined: Sun Dec 14, 2014 11:12 pm
Re: Another Really Ambitious Idea I'll Never Get To
Sign ups when 

- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Sometime in the future. Or the past.Ricochet wrote:Sign ups when
our Linkitis is our lives.





- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Now I just need to figure out
A) Time Travel mechanics
and
B) LMS/Kill mechanics
A) Time Travel mechanics
and
B) LMS/Kill mechanics
our Linkitis is our lives.





Re: Another Really Ambitious Idea I'll Never Get To
You can take notes during Chrono Trigger Mafia.DharmaHelper wrote:Now I just need to figure out
A) Time Travel mechanics

Stream my music for free: https://epignosis.bandcamp.com/
- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
MECHANICS (WIP):
- LMS Game with shifting/changing/variable win cons
- Roles marked "Solo" may only travel alone when using their given time travel method. Roles marked "Pair" may take one or more other players with them
- Roles marked "One-Way" may only visit the past OR the future, roles marked "Two-Way" are free to visit either, by the nature of their time travel device.
- Unless and until specifically stated by the host, the game is considered free BTSC. You are REQUIRED to inform the host with whom you are sharing BTSC, and ENCOURAGED to include the host in that BTSC, but nothing else. Despite being a Free BTSC game, Win conditions will generally be Last Man Standing.
TIME TRAVEL (EXTREMELY WIP)
- Time Travel will work differently for each player, but follow the same general rules.
- The effects of time travel will be exponential depending on the length of time traveled and the severity of actions taken
- The game has the potential to change drastically as a result of time travel to the future or the past
- I have yet to determine a limit of how many times one can travel through time and/or how far back/forward one is permitted to go. My tentative decision on both of these points is:
* The furthest back/forward I will allow anyone to go (unless specifically stated in the role) is 2 phases.
^ Traveling forward or backward a phase or less is not likely to result in significant change, barring any significant alteration to the Timeline
^ Traveling 2.5 phases forward or backwards or more will DRASTICALLY affect the game, the players, and the person(s) engaging in time travel, unless specifically stated in the role.
- LMS Game with shifting/changing/variable win cons
- Roles marked "Solo" may only travel alone when using their given time travel method. Roles marked "Pair" may take one or more other players with them
- Roles marked "One-Way" may only visit the past OR the future, roles marked "Two-Way" are free to visit either, by the nature of their time travel device.
- Unless and until specifically stated by the host, the game is considered free BTSC. You are REQUIRED to inform the host with whom you are sharing BTSC, and ENCOURAGED to include the host in that BTSC, but nothing else. Despite being a Free BTSC game, Win conditions will generally be Last Man Standing.
TIME TRAVEL (EXTREMELY WIP)
- Time Travel will work differently for each player, but follow the same general rules.
- The effects of time travel will be exponential depending on the length of time traveled and the severity of actions taken
- The game has the potential to change drastically as a result of time travel to the future or the past
- I have yet to determine a limit of how many times one can travel through time and/or how far back/forward one is permitted to go. My tentative decision on both of these points is:
* The furthest back/forward I will allow anyone to go (unless specifically stated in the role) is 2 phases.
^ Traveling forward or backward a phase or less is not likely to result in significant change, barring any significant alteration to the Timeline
^ Traveling 2.5 phases forward or backwards or more will DRASTICALLY affect the game, the players, and the person(s) engaging in time travel, unless specifically stated in the role.
our Linkitis is our lives.





- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
20 Roles! (Bill and Ted are 2 roles)
Now I need to
-Write the roles out
- Finalize mechanics
Now I need to
-Write the roles out
- Finalize mechanics
our Linkitis is our lives.





- Marmot
- Marmot
- Posts in topic: 2
- Posts: 30973
- Joined: Sat Jan 11, 2014 11:21 am
- Location: Oregon
- Gender: Genderfluid
- Preferred Pronouns: they/them
- Aka: Marmot
- Contact:
Re: Another Really Ambitious Idea I'll Never Get To
Wow, I can't wait to see this in action. This was a mechanic I've thought about once or twice, but never deeply because I didn't know of a good way of executing it.DharmaHelper wrote:- Unless and until specifically stated by the host, the game is considered free BTSC. You are REQUIRED to inform the host with whom you are sharing BTSC, and ENCOURAGED to include the host in that BTSC, but nothing else. Despite being a Free BTSC game, Win conditions will generally be Last Man Standing.
Considering the objecitves, do you think there will be a possibility for a "Last Team Standing", as opposed to LMS? The function of BTSC would probably be different in either case.

Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
I don't want to comment too much on this but I am working on roles and/or game mechanics that deal with potential "team" wins.Metalmarsh89 wrote:Wow, I can't wait to see this in action. This was a mechanic I've thought about once or twice, but never deeply because I didn't know of a good way of executing it.DharmaHelper wrote:- Unless and until specifically stated by the host, the game is considered free BTSC. You are REQUIRED to inform the host with whom you are sharing BTSC, and ENCOURAGED to include the host in that BTSC, but nothing else. Despite being a Free BTSC game, Win conditions will generally be Last Man Standing.
Considering the objecitves, do you think there will be a possibility for a "Last Team Standing", as opposed to LMS? The function of BTSC would probably be different in either case.
our Linkitis is our lives.





- Golden
- The Coward
- Posts in topic: 1
- Posts: 20125
- Joined: Thu Feb 19, 2015 3:27 am
- Location: Wellington, New Zealand
Re: Another Really Ambitious Idea I'll Never Get To
No Kiera Cameron from Continuum, I see.
That happens to be what I'm watching at the moment.
That happens to be what I'm watching at the moment.
- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Never seen it and it wasn't on the wikipedia page I read. Though 21 roles aren't out of the question :PGolden wrote:No Kiera Cameron from Continuum, I see.
That happens to be what I'm watching at the moment.
our Linkitis is our lives.





- S~V~S
- Captain Obvious
- Posts in topic: 2
- Posts: 21867
- Joined: Sat Oct 27, 2012 8:56 am
- Location: Lawn Guyland
- Gender: Female
Re: Another Really Ambitious Idea I'll Never Get To
Variable LMS I have played, and that was mind bending. But with time travel thrown in, well, I'm not worthy.
This sounds spectacular.
This sounds spectacular.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
If I can pull it off I will be surprised and excited.S~V~S wrote:Variable LMS I have played, and that was mind bending. But with time travel thrown in, well, I'm not worthy.
This sounds spectacular.
our Linkitis is our lives.





- S~V~S
- Captain Obvious
- Posts in topic: 2
- Posts: 21867
- Joined: Sat Oct 27, 2012 8:56 am
- Location: Lawn Guyland
- Gender: Female
Re: Another Really Ambitious Idea I'll Never Get To
That would be very awesome. It would also be labor intensive for the host, I can't imagine the spreadsheet.
But you are very much a person who does not acknowledge "can't" so I look forward to it.
But you are very much a person who does not acknowledge "can't" so I look forward to it.
Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
Yeah as I'm writing these roles out I keep muttering "Fuck I'm gonna need a spreadsheet for that, but it's way too cool not to do."
our Linkitis is our lives.





- DharmaHelper
- Capo Regime (Street Boss)
- Posts in topic: 12
- Posts: 16565
- Joined: Thu Dec 27, 2012 7:29 pm
Re: Another Really Ambitious Idea I'll Never Get To
More than halfway done the roles. I've already identified at least one thing in every role that is going to be a nightmare to keep track of but also is way too fucking cool not to use.
ALSO: In addition to regular win conditions, every role will have an "additional objective". While not technically a win condition, it is something that I added so that everyone starts with a clear picture of what to do in mind. Hopefully that ends up translating well.
ALSO: In addition to regular win conditions, every role will have an "additional objective". While not technically a win condition, it is something that I added so that everyone starts with a clear picture of what to do in mind. Hopefully that ends up translating well.
our Linkitis is our lives.





- Marmot
- Marmot
- Posts in topic: 2
- Posts: 30973
- Joined: Sat Jan 11, 2014 11:21 am
- Location: Oregon
- Gender: Genderfluid
- Preferred Pronouns: they/them
- Aka: Marmot
- Contact:
Re: Another Really Ambitious Idea I'll Never Get To
You should call them epic win conditions.DharmaHelper wrote:More than halfway done the roles. I've already identified at least one thing in every role that is going to be a nightmare to keep track of but also is way too fucking cool not to use.
ALSO: In addition to regular win conditions, every role will have an "additional objective". While not technically a win condition, it is something that I added so that everyone starts with a clear picture of what to do in mind. Hopefully that ends up translating well.


Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.