I am looking closely at the current alignment ratio (if that wasn't already obvious

It's likely unclear. The numbers provided display, by my math/estimation, how many mislynches town can afford to have from this point on without losing the game. I accounted for numerous variables, to include how many people die tonight (the far left margin shows those possibilities), and how many people will die in each ensuing night.
Note: this is just a baseline, and some variables cannot be accounted for without increasing the workload tremendously. The chart math is based on the same number of people dying/being arrested every night (always 0, always 1, or always 2). This is obviously unlikely. With that in mind, it'd have to serve as a starting point upon which later adjustments can be made if necessary when night kills have dropped.
The "maximum" column is there for completism, it's extremely unlikely that will be reflected in this game. The "minimum" column is worst-case scenario. The "projected" column is the most likely on average. You can see that under most possible circumstances, the number of remaining mislynches before town loses this game is *3*. It's possible that can change.
With this in mind, I think we need to try to create a pool of EIGHT suspects that enough of us agree on that we can work through it without as much risk of stubbornness/lone-wolf combat that will destroy the game. I specifically say EIGHT suspects, because that number accounts for FIVE BADDIES, AND THREE MISLYNCHES (based on the common projection of 3 in the chart).
This might be extremely confusing, I don't know. Ask me about it if so. Also the image might be broken which would be super annoying, so lemme know if that's the case.