
NOTE: If you wish to play this game, sign up by PMing me. Do not post whether you are playing or not in the thread. This game will be a sockpuppet game, so sign ups are anonymous. Please also be sure you PM me your top 5 Futurama character choices. Role play is incredibly encouraged.
This game will be the first in a series of six (6) TV sitcom themed Heist games that I will be hosting over a long period of time.
The themes are as follows: Futurama, Seinfeld, Friends, Parks and Recreation, Scrubs, and Malcolm in the Middle.
At the end of each TV sitcom game, players and non-players will vote on which one I will next submit to the Heist queue; the entry with the most votes will win.
All TV sitcom games are closed setup, with role outing and infodumping permitted and encouraged.
Following JJJ's Arrested Development Mafia, all TV sitcom games will be U-Pick. Before the start of the game, every player will PM me a list of five characters from Futurama they would like to be; if they fail to do so, their character will be selected by the host or MoD.
Roleplaying is heavily encouraged. At the end of the game, I will be presenting an award for Best Roleplay in addition to MVP.
Some of these games may employ sockpuppets. I am employing them for this first game, so everyone will post as their Futurama character. Depending on how that progresses, as well as player demand, the other games in the series may or may not feature sockpuppets in lieu of regular accounts.
Inspired by Thingyman's Matrix 12 setup for the Mafia Championship Season 3 on Mafia Universe, I have developed my own TV Sitcom Matrix (nicknamed the "What-If Machine" after the device in Futurama) for this series of games. Each game will use one (1) of the following setups, chosen randomly at the start of the game. The setup will not be revealed during the game.
A | B | C | D | |
1 | Town Cop | Mafia Jack of All Trades | Town Miller | Vanilla Townie |
2 | Mafia Jack of All Trades | 1-Shot Town Vigilante | Vanilla Townie | Town Jailkeeper |
3 | Town Masons (2) | Vanilla Townie | Mafia Godfather | Town Cop (Odd nights) |
4 | Vanilla Townie | Town Sick Innocent Child (d1-4 reveal) | Town Cop w/ n0 town check | 1-Shot Mafia Vigilante |
Each setup specifies only 4 roles, so the remaining 11 roles will always be split between 9 vanilla townies and 2 mafia goons.
Each setup has exactly 3 power roles, since that is the maximum per Heist rules.
Role Index:
1-Shot Town Vigilante - During one night of this player's choice, he or she may night kill any one player. One-time use.
Town Cop - Every night, this player selects a player of his or her choice to ID (alignment check).
Town Cop (Odd nights) - Every odd night, this player selects a player of his or her choice to ID (alignment check).
Town Cop w/ n0 town check - This player receives an alignment check on a randomly selected town player to start the game. Every night, this player selects a player of his or her choice to ID (alignment check).
Town Sick Innocent Child (d1-4 reveal) - This role will be confirmed by the host to be town publicly at the start of either day 1, 2, 3, or 4. However, that player will die at the start of the following day. At the start of the game, the host will randomize which of the four days will apply to the game; the role will be unaware of which day has been selected.
Town Jailkeeper - Every night, this player selects a player of his or her choice to both protect from all night kills and role block.
Town Masons (2) - These two roles have BTSC and may communicate privately outside of the game thread.
Town Miller - If targeted with an ID (alignment) check, this player will appear as mafia.
Vanilla Townie - This player has no role power.
1-Shot Mafia Vigilante - During one night of this player's choice, he or she may night kill any one player. One-time use.
Mafia Godfather - If targeted with an ID (alignment) check, this player will appear as town.
Mafia Goon - This player has no role power.
Mafia Jack of All Trades - This player has three one-time use role abilities; however, these abilities will differ based on the setup randomized. The abilities could be any of the following combinations.
Setup A: 1-shot roleblock, 1-shot silence, and 1-shot frame (targeted townie will appear mafia if ID'd by the cop that night).
Setup B: 1-shot roleblock, 1-shot protection, and 1-shot role cop.
Setup 1: 1-shot roleblock, 1-shot role cop, and 1-shot frame (targeted townie will appear mafia if ID'd by the cop that night).
Setup 2: 1-shot night kill, 1-shot role cop, and 1-shot silence.
Lastly, I want to specify that, as I explained in the game's submission thread, I owe JaggedJimmyJay and his incredible, meticulous mafia game balancing skills, as I consulted him multiple times in developing my matrix to make sure every possible setup was as balanced as possible.