Russtifinko wrote:
I don't think it is an absurd claim at all, and I think the "little detail" you referred to is called a vote manipulation in common parlance. In every mafia game I've ever played, immunity to lynching means that if you finish the poll with the most votes, nothing happens. I've never ever seen lynch immunity mean that the person with the second-most votes dies. However, MP may run his games differently, so I might as well ask:
MP, if a lynch-immune role finishes a poll with the most votes, does the second-highest vote-getter die in their place?
That was the mechanic used in Thomas I believe.
I assumed it was standard, but if not, my mistake.
Russtifinko wrote:
If we can eliminate that option, (and you yourself admitted that manipulation is far more likely), then there are 2 baddie roles with extra votes (the Little Sisters) and 2 indies that affect votes. (One adds and one subtracts from another player's vote, I believe.) Correct me if I'm wrong, but I have seen no civvie role that has any type of vote manipulation power in this game.
The little sisters might have extra votes, or they might have *no* votes. If the little sisters have extra votes, and they voted for Bea instead of Dex, it does *not* imply that dex is bad, only that bea is not on that particular baddie team. Since we *know* that, I'm not sure why it would be relevant at all.
Not only do vote manipulation powers not imply that the person being not-lynched is bad, these particular ones are not easy to control.
Take a look at the houdini splicer powers, please. Note that they do not get to target some person to be voted against or not,
they pick other players, and the votes those players make are the relevant thing.
Since you can't double-target, splicer #2 can't even target his teammates every time,
which means that their impact is extremely unpredictable.
Since they are targeted the night before the vote, they can't realistically be said to be saving a teammate or anything.
Russtifinko wrote:
As for hidden events affecting the outcome, as they are hidden I had no way of knowing about them. I'll look at vote records to see where your +3 could have come from, as my first thought is that it may have been a punishment, and compare your record to bea's to see if she could have been similarly punished.
Not a punishment.
It might not be obvious to you that there are specific hidden events that punish players by giving them extra votes against them..
but since every game I've participated in so far has used that mechanic, it seems a little unlikely that it would not occur to a veteran like you at all.
Russtifinko wrote:
If bea was punished or otherwise got +3 yesterday then maybe it's worth looking at someone besides Dex today, but if not it seems pretty clear to me that he's not civ-aligned.
Now my question for you: why label my post an "absurd claim" when it's inherently logical based on the information I have, and then cast suspicion on me by saying I "seem certain" (the implication clearly being I know something a civ wouldn't know) when I only deduced what I could from recent events? Did I strike a little too close to home by going after Dex?
I care about logic, it's how I play the game; your post was *far* from 'inherently logical'.
The main flaw in your logic is that
being saved by a non-civ does not imply that one is not a civ.
Not even a little bit, since two of those powers cannot be used defensively without precognition,
and the other two will be in play whether they want them to be or not.
Trying to make logical conclusions from only that data is pointless.
I actually think you *are* a civ for reasons that it's not safe to share, and I was trying to ask you if you had some hidden info that gives you your certainty -
there are a number of ways that you might have such information without being bad.
Now, if you want to vote for Dex based solely on your 'logic', I'm fine with that.
If I had no objective reasons to vote for anyone else, I'd probably pick him as the least useful person that I don't know is civ and vote for him too.