- Player survives a duel multiple times (warrior)MacDougall wrote:Can you show me a circumstance where we would? Is there something obvious I have missed?Dragon D. Luffy wrote:My opinion is that we should just lynch the people we want to see dead the most. But in case of endgame situations, putting a warrior on the battlefield against a strategist just to get the strategist killed sounds like a smart move. I mean, look at those odds. Of course, that's assuming we know who are the warrior and the strategist.
- Night actions happen in a weird way and someone is suspicious.
- Someone who shouldn't survive a lynch/kill, survives a lynch/kill
- A player hints (iirc, Epi hardly modkills players for hinting. Though he will find a way of punishing them somehow).
And so on.
This is role madness. Anything can reveal players. The fact this game has a hard no-reveal rule damps that effect, but doesn't remove it from the game.
By endgame most people will have a rough idea of at least someone else (except for me, I'm terrible at catching those hints).