GY!BE Mafia [E.N.D.]
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Re: [Day 0] GY!BE Mafia
Oh, ignore me, I've just gotten to a post where eMP breaks it down, s'all good.
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Re: [Day 0] GY!BE Mafia
No beef, mostly tofuJaggedJimmyJay wrote:Hi Scotty.Scotty wrote:Hi.
JJJ is bad.
![]()
If anyone wants me, I'll be listening to REM
No. What's your beef?
You see, I'm on a special diet of only civs and you aren't on the menu
I just made that up. I actually have no idea what PoE means in Mafia terms. I'm sorry.timmer wrote:Which means... what? lol

When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
not screaming like the people in his car
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Re: [Day 0] GY!BE Mafia
You just blew my mind. And yet... wouldn't it be ridiculously exploitable? It would only take one civ-reading baddie to infiltrate the cluster of POE players and lead them astray, no?MovingPictures07 wrote:Stated as simply as possible, POE ("process of elimination") takes the typical strategy of a town player (to hunt for members of the mafia) and flips it on its head (instead hunt for fellow townies).Dom wrote:tbh what does this mean tbhMovingPictures07 wrote:Well, I've OT talked enough.
Although recently I've uncovered that POE naturally describes my recently developed playstyle because I much more easily find town reads than I do baddie reads, I've never formally used POE before.
I'll be using POE exclusively this game, and I'd like to approach it both as an individual (with my rainbow lists like I usually do) but as a group this time.
Who wants to join me?
The theory behind POE is that town can win due to the fact that it has a majority, and if members of the town can collectively use POE to clear enough of each other from consideration of being mafia, then the only players that haven't been cleared are the mafia.
A player can approach POE on an individual level, like I've usually been doing more so these days in the beginning of the game when I state "here are 5 town reads", etc., and then when it comes time to vote I just vote among the players I haven't found any reason to call town.
Multiple players can approach POE on a group level with specific intent of using POE (something I have not yet participated in), and assuming those players can town-clear each other, they will then work with each other collectively to cross-examine each other's town reads to develop a consensus suspect pool. For example, if there are 10 players, and I (as Player #1) have town reads on Players #3, 5, 7, and 8, and Players #3 and #5 who also are using POE have town reads on Players #2, 4, 5, and 9, then that leaves a consensus suspect pool of only Players #6 and #10, since neither of those players are being town read by any of the players utilizing POE. All of the POE-utilizing players would then decide on either #6 or #10 for their votes.
Also, wouldn't this provide the baddies with a narrowed pool of targets?
Also also, isn't it sort of a way to "go after the absent/quiet players" without the stigma of having to say you are going after quiet/absent players, which some people don't like?
I'm so intrigued by this.
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Re: [Day 0] GY!BE Mafia
Process of Eliminationtimmer wrote:What the hell does POE mean? Am I that far out of the loop?
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Re: [Day 0] GY!BE Mafia
Day 0 and already hunting baddies
wow so many role secrets this game
also I can't tell if my brain is just a brick or if whether or not there was supposed to be any useful info in the first host post/recording

wow so many role secrets this game

also I can't tell if my brain is just a brick or if whether or not there was supposed to be any useful info in the first host post/recording
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Re: [Day 0] GY!BE Mafia
I think it was all just awesomeness, especially that "so it begins" at the end!triceratopzeuhl wrote:
also I can't tell if my brain is just a brick or if whether or not there was supposed to be any useful info in the first host post/recording
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Re: [Day 0] GY!BE Mafia
Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu

Why don't I satisfy your diet?
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Re: [Day 0] GY!BE Mafia
Spoiler: show

As a member of the town there's nothing more disheartening and frustrating than being mislynched, and it happens to me often, so I understand. I would argue though that townies getting mislynched is always going to happen regardless of whether players are using POE or just hunting for the mafia. But I suppose we'll have to agree to disagree here as well I think.
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Re: [Day 0] GY!BE Mafia
Yeah, I think I am.Golden wrote:So... you are townreading Wilgy?MovingPictures07 wrote:Conclusion: I think Wilgy is tinfoil reading me as mafia because he's afraid that I'm mafia.
An alternative conclusion for Wilgy's behavior is that he is fabricating a mafia read on me to seem as though he's contributing and throw some shade on the Syndicate's high talking magnet of shade (I just now thought of that and it sounds cool, we should call common lynches "magnets of shade"), which would explain why it's (at least to my eyes) an illogical suspicion.
I'm letting my gut take the wheel for the duration, however, and my gut is saying WILGY IS SINCERE!
My brain says fuck that guy, I DON'T KNOW, NOT ENOUGH INFORMATION, but I'm not listening to that guy right now.
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Re: [Day 0] GY!BE Mafia
I'm cool with this too. Sorry to give you all tons of shit to read right off the bat. I can chill for a bit. Given how that time I goofed off yesterday anyway, I won't be around nearly as much today or tomorrow.JaggedJimmyJay wrote:You're probably not the only one that feels that way. I think we let our dialogue drag too long and I am going to chill out for the rest of Day 0. This is check-in time, not blow up the thread time.Sloonei wrote:Usually I'm all for tons of chatter out of the gate, but I'm too tired to read 140 posts right now, so you can all gonto hell.
That changes when the lynching starts.
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Re: [Day 0] GY!BE Mafia
This is POE. I'm sorry I didn't explain it right out of the gate, but I was trying to see how some people (INH included) would respond.timmer wrote:What the hell does POE mean? Am I that far out of the loop?

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Re: [Day 0] GY!BE Mafia
This is why I should catch up first maybe instead of posting as I catch up, but I don't care.timmer wrote:Oh, ignore me, I've just gotten to a post where eMP breaks it down, s'all good.

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Re: [Day 0] GY!BE Mafia
Good to see you, Trice!triceratopzeuhl wrote:Day 0 and already hunting baddies![]()
wow so many role secrets this game![]()
also I can't tell if my brain is just a brick or if whether or not there was supposed to be any useful info in the first host post/recording

The recording is just to set the tone I believe, but it's awesome.
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Re: [Day 0] GY!BE Mafia
I know, right? It blew my mind when I first found out about it by watching the MU Championship games (Golden's game in particular). They used it to incredible success over there too; it was really pretty epic. Since then I've desperately tried to learn more about it; I talked to Jay about a bit and did some research. It seems it's a relatively widespread approach to playing the game, even if not the norm.timmer wrote:You just blew my mind. And yet... wouldn't it be ridiculously exploitable? It would only take one civ-reading baddie to infiltrate the cluster of POE players and lead them astray, no?Spoiler: show
Also, wouldn't this provide the baddies with a narrowed pool of targets?
Also also, isn't it sort of a way to "go after the absent/quiet players" without the stigma of having to say you are going after quiet/absent players, which some people don't like?
I'm so intrigued by this.
There is potential for a mafia member to infiltrate the POE, for sure, and that's the biggest threat to the method, but that's why it's so key that all of the people in the POE keep re-assessing each other and their town reads. Especially as the game progresses, it is imperative that an increasingly high threshold be met for people to maintain their town reads in the POE. It forces any mafia member who has infiltrated the POE to keep up the act well enough to convince everyone else.
Regarding a narrowed pool of targets, I presume you are arguing the same thing I've heard to argue against rainbow lists (that they 'put targets' on consensus townies). That is true;, if Player #5 is being town-cleared by literally everyone in the POE, for example, then the mafia have much stronger incentive to kill that player than Players #6 or #10, who aren't being town-cleared by any member of the POE. However, there is a convincing counterargument to this that I have since adopted as my defense for rainbow lists. When you strip the game of mafia down, and this is why POE naturally better fits very simple setups, you can view areas of townie weakness and strength and make the following argument. Townies have no BTSC or information, but their strength is in numbers, which is where POE says "ah-ha! let's use these numbers to our advantage!". The mafia has information, voting power, etc., but their strength is in the NK. Why the NK is the biggest strength for the mafia is that they can literally dictate how the game progresses by killing any player of their choice. But if a bunch of players using POE have forced the mafia's hand into killing, say, Player #5, that eliminates the mafia's strategic advantage of being able to kill anyone. It effectively means that the POE, as a thread, are dictating how the mafia kill, instead of the mafia. Instead of leaving the decision up to the mafia, the mafia must kill consensus town-reads in the POE, thereby legitimizing their cleared statuses. So I think you can turn this argument around on its head and see a benefit to 'target painting', because if townies are 100% transparent with each other, the benefits of being able to better read each other, potentially cooperate, etc. greatly outweigh the cost of painting the target on a supatownie's back (given I don't really see it as a cost).
POE also can put inordinate pressure on quiet players, yes, which I think fuels some of the grievances that INH was expressing, so if you have a batch of players that are by very nature players who do not like to play transparently, then POE might hit some roadblocks. However, seasoned and effective users of POE can still snag town reads out of players who contribute less if there is a nugget of quality to be found amid the lower quantity. The MU Championship made me a believer here.
To sort of wrap up my last two points there, think of group POE as a way for a group of players (ideally all townies, but there may be at least one mafia who sneaked in there) to crowd around the non-cleared players and say "'dance!" with loaded guns pointed at them. The non-cleared players then have much stronger pressure on them to display how they are town than they would if no one was using POE, especially if the POE is mostly or entirely accurate, because if you extend that analogy to how the game usually progresses, only one player usually will say "dance!" with a gun loaded to another player once they've built a case or something, and then other players may join in if they find the case compelling (there's a lot more just standing around).
The theory behind why POE is better than hunting for the mafia lies on one assumption: that when you apply increasingly high levels of pressure to players to make reads, explain their reads, etc., the mafia eventually will either stop being able to dance or they will trip and slip up and get shot because they have to manufacture their every opinion, whereas even a low-contributing townie can display the town spark necessary to keep dancing because all of their thoughts are genuine. POE understands that the only way that townies can win the game is if they can tell apart the townies from the mafia, but it says, look, it's really hard to see who might slip up, especially with some solid mafia-aligned players in there. But if you instead just focus on the players that are dancing their heart away, you can increasingly zero in on those who are failing to impress, and then keep applying more pressure, etc., and you don't have to wait for someone to trip and fall to find all of the mafia.
If you take away that assumption, then POE is worthless, which is why POE naturally isn't as effective in more complex games, particularly those with two mafia teams (because mafia can genuinely hunt for other mafia, etc.)
Re: [Day 0] GY!BE Mafia
JaggedJimmyJay wrote:Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu
Why don't I satisfy your diet?
Because you are actually antlantian.
Good morning everyone!
@MP, your read and understanding is accurate. I would like to bring to attention the underlined regarding the matter.DrWilgy wrote:StaaaaaahpMovingPictures07 wrote:Sure, I suppose I could have, but I'm naturally notoriously verbose when I speak and type, and I apparently intend on keeping it that way.DrWilgy wrote:You could've just stated that you don't know.
It makes me baddie read you.
It's too early in the game for my gut to be whispering sweet nothings.
This doesn't change my gut read of you, but in regards to voting for you, you have convinced me that I want to keep you alive... With scrutiny...
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Re: [Day 0] GY!BE Mafia
Still catching up, but I had a question about this post.
Now granted, the fact we already have this much discussion and it is Day 0 might completely invalidate my question. But I guess a part of it is I'm just not a big fan of POE's style-wise. I feel like it potentially paints a broad brush if used too early, and can let baddies sneak under the radar if people are mis-identified. Hence my question.
I get your argument for a group-based POE as a way to potentially eliminate civilians from the candidate pool. And maybe I'm just being a dunderhead here. But wouldn't your strategy not be very effective from a short-term perspective (I.E. only one or two days' worth of read from multiple people vs. a longer period of time)? I agree it could work in the long-term, but isn't there an opportunity cost early on that could still lead to several mislynches? Does your strategy do anything to prevent that?MovingPictures07 wrote:Stated as simply as possible, POE ("process of elimination") takes the typical strategy of a town player (to hunt for members of the mafia) and flips it on its head (instead hunt for fellow townies).Dom wrote:tbh what does this mean tbhMovingPictures07 wrote:Well, I've OT talked enough.
Although recently I've uncovered that POE naturally describes my recently developed playstyle because I much more easily find town reads than I do baddie reads, I've never formally used POE before.
I'll be using POE exclusively this game, and I'd like to approach it both as an individual (with my rainbow lists like I usually do) but as a group this time.
Who wants to join me?
The theory behind POE is that town can win due to the fact that it has a majority, and if members of the town can collectively use POE to clear enough of each other from consideration of being mafia, then the only players that haven't been cleared are the mafia.
A player can approach POE on an individual level, like I've usually been doing more so these days in the beginning of the game when I state "here are 5 town reads", etc., and then when it comes time to vote I just vote among the players I haven't found any reason to call town.
Multiple players can approach POE on a group level with specific intent of using POE (something I have not yet participated in), and assuming those players can town-clear each other, they will then work with each other collectively to cross-examine each other's town reads to develop a consensus suspect pool. For example, if there are 10 players, and I (as Player #1) have town reads on Players #3, 5, 7, and 8, and Players #3 and #5 who also are using POE have town reads on Players #2, 4, 5, and 9, then that leaves a consensus suspect pool of only Players #6 and #10, since neither of those players are being town read by any of the players utilizing POE. All of the POE-utilizing players would then decide on either #6 or #10 for their votes.
Now granted, the fact we already have this much discussion and it is Day 0 might completely invalidate my question. But I guess a part of it is I'm just not a big fan of POE's style-wise. I feel like it potentially paints a broad brush if used too early, and can let baddies sneak under the radar if people are mis-identified. Hence my question.
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Re: [Day 0] GY!BE Mafia
I don't use POE myself that much if at all, but I do find it an interesting strategy and, while not perfect, can be effective in certain situations.DrWilgy wrote:I lost interest after reading PoE 3 times
JJJ and MP, are you teammates again?
What makes you think they're teammates? Just because they have similar feelings on certain players, albeit with slight disagreements on other opinions? Because I have null reads on both so far.
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Re: [Day 0] GY!BE Mafia
While I can see the argument for the first part, I disagree very much with the bolded. Since I started playing mafia, I think MP's mannerisms have changed considerably. I used to be able to tell much more quickly in games if he was civ or bad. But I think he has evolved and adapted well enough that he's become a much more difficult read, regardless of playstyle and mannerisms.DrWilgy wrote:Linki @MP - idk. I think it's the PoE discussion along with your mannerisms. Declaring PoE as your playstyle gives you a means to stick to something and have at least have that method of play be true. Your mannerisms make it hard to read you in general.
That being said, there are some thing he is more likely to do if he is civ vs. bad and vice-versa...


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Re: [Day 0] GY!BE Mafia
Sooooo....you feel his defined playstyle and him stating so bothers you, but then say it isn't indicative-alignment right afterwards?DrWilgy wrote:That's exactly what a baddie would say.
Eh, I guess it was the mannerisms were just subject of my thoughts at the moment, but you are correct. This defined PoE playstyle is what has my feathers rustled. Your argument that it produces content doesn't settle my stomachache either as I know you have the potential to out tons of posts as a baddie just as you do while civvie.
I thought you were trying to make your mind up on something. Are you sure you aren't just trying to stir the pot early on?
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Re: [Day 0] GY!BE Mafia
I agree. That's why I waited until the morning to read when I had my coffee and was more alert.Sloonei wrote:Usually I'm all for tons of chatter out of the gate, but I'm too tired to read 140 posts right now, so you can all gonto hell.

I think lengthy, intensive Day 0/1 discussions can be very helpful and useful much later on it games. It sets a strong baseline to pick up from and go with as the game evolves and reads change and become more intuitive/informed.
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Re: [Day 0] GY!BE Mafia
I can dig it, your gut should be saying things anyway.DrWilgy wrote:JaggedJimmyJay wrote:Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu
Why don't I satisfy your diet?
Because you are actually antlantian.
Good morning everyone!
@MP, your read and understanding is accurate. I would like to bring to attention the underlined regarding the matter.DrWilgy wrote:StaaaaaahpMovingPictures07 wrote:Sure, I suppose I could have, but I'm naturally notoriously verbose when I speak and type, and I apparently intend on keeping it that way.DrWilgy wrote:You could've just stated that you don't know.
It makes me baddie read you.
It's too early in the game for my gut to be whispering sweet nothings.
This doesn't change my gut read of you, but in regards to voting for you, you have convinced me that I want to keep you alive... With scrutiny...

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Re: [Day 0] GY!BE Mafia
Nevermind MP. You already answered this in a previous response to INH.birdwithteeth11 wrote:Still catching up, but I had a question about this post.
I get your argument for a group-based POE as a way to potentially eliminate civilians from the candidate pool. And maybe I'm just being a dunderhead here. But wouldn't your strategy not be very effective from a short-term perspective (I.E. only one or two days' worth of read from multiple people vs. a longer period of time)? I agree it could work in the long-term, but isn't there an opportunity cost early on that could still lead to several mislynches? Does your strategy do anything to prevent that?MovingPictures07 wrote:Stated as simply as possible, POE ("process of elimination") takes the typical strategy of a town player (to hunt for members of the mafia) and flips it on its head (instead hunt for fellow townies).Dom wrote:tbh what does this mean tbhMovingPictures07 wrote:Well, I've OT talked enough.
Although recently I've uncovered that POE naturally describes my recently developed playstyle because I much more easily find town reads than I do baddie reads, I've never formally used POE before.
I'll be using POE exclusively this game, and I'd like to approach it both as an individual (with my rainbow lists like I usually do) but as a group this time.
Who wants to join me?
The theory behind POE is that town can win due to the fact that it has a majority, and if members of the town can collectively use POE to clear enough of each other from consideration of being mafia, then the only players that haven't been cleared are the mafia.
A player can approach POE on an individual level, like I've usually been doing more so these days in the beginning of the game when I state "here are 5 town reads", etc., and then when it comes time to vote I just vote among the players I haven't found any reason to call town.
Multiple players can approach POE on a group level with specific intent of using POE (something I have not yet participated in), and assuming those players can town-clear each other, they will then work with each other collectively to cross-examine each other's town reads to develop a consensus suspect pool. For example, if there are 10 players, and I (as Player #1) have town reads on Players #3, 5, 7, and 8, and Players #3 and #5 who also are using POE have town reads on Players #2, 4, 5, and 9, then that leaves a consensus suspect pool of only Players #6 and #10, since neither of those players are being town read by any of the players utilizing POE. All of the POE-utilizing players would then decide on either #6 or #10 for their votes.
Now granted, the fact we already have this much discussion and it is Day 0 might completely invalidate my question. But I guess a part of it is I'm just not a big fan of POE's style-wise. I feel like it potentially paints a broad brush if used too early, and can let baddies sneak under the radar if people are mis-identified. Hence my question.
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Re: [Day 0] GY!BE Mafia
What is your approach to this game right now?Scotty wrote:No beef, mostly tofuJaggedJimmyJay wrote:Hi Scotty.Scotty wrote:Hi.
JJJ is bad.
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If anyone wants me, I'll be listening to REM
No. What's your beef?
You see, I'm on a special diet of only civs and you aren't on the menu
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Re: [Day 0] GY!BE Mafia
I mean, I think that's true of whether someone is using POE or not; reads should become more detailed and nuanced as the game progresses (more information is available), so I am not sure that POE represents any unique obstacle there to early game usage than just hunting for baddies would. Am I missing something? Let me know if so.birdwithteeth11 wrote:Still catching up, but I had a question about this post.
I get your argument for a group-based POE as a way to potentially eliminate civilians from the candidate pool. And maybe I'm just being a dunderhead here. But wouldn't your strategy not be very effective from a short-term perspective (I.E. only one or two days' worth of read from multiple people vs. a longer period of time)? I agree it could work in the long-term, but isn't there an opportunity cost early on that could still lead to several mislynches? Does your strategy do anything to prevent that?MovingPictures07 wrote:Stated as simply as possible, POE ("process of elimination") takes the typical strategy of a town player (to hunt for members of the mafia) and flips it on its head (instead hunt for fellow townies).Dom wrote:tbh what does this mean tbhMovingPictures07 wrote:Well, I've OT talked enough.
Although recently I've uncovered that POE naturally describes my recently developed playstyle because I much more easily find town reads than I do baddie reads, I've never formally used POE before.
I'll be using POE exclusively this game, and I'd like to approach it both as an individual (with my rainbow lists like I usually do) but as a group this time.
Who wants to join me?
The theory behind POE is that town can win due to the fact that it has a majority, and if members of the town can collectively use POE to clear enough of each other from consideration of being mafia, then the only players that haven't been cleared are the mafia.
A player can approach POE on an individual level, like I've usually been doing more so these days in the beginning of the game when I state "here are 5 town reads", etc., and then when it comes time to vote I just vote among the players I haven't found any reason to call town.
Multiple players can approach POE on a group level with specific intent of using POE (something I have not yet participated in), and assuming those players can town-clear each other, they will then work with each other collectively to cross-examine each other's town reads to develop a consensus suspect pool. For example, if there are 10 players, and I (as Player #1) have town reads on Players #3, 5, 7, and 8, and Players #3 and #5 who also are using POE have town reads on Players #2, 4, 5, and 9, then that leaves a consensus suspect pool of only Players #6 and #10, since neither of those players are being town read by any of the players utilizing POE. All of the POE-utilizing players would then decide on either #6 or #10 for their votes.
Now granted, the fact we already have this much discussion and it is Day 0 might completely invalidate my question. But I guess a part of it is I'm just not a big fan of POE's style-wise. I feel like it potentially paints a broad brush if used too early, and can let baddies sneak under the radar if people are mis-identified. Hence my question.
It can better prevent mislynches if more players are using POE and many or all of the players are engaged in the game. The POE approach is ideally all about applying pressure to every player as much as possible, as well as fostering intensive discussion and cooperation, which can potentially result in a mathematically more friendly chance at hitting a mafia (by process of elimination) as opposed to actively hunting for mafia this early since there's so little information. Hope that makes sense.
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Re: [Day 0] GY!BE Mafia
This (bolded/underlined) is damn true; this man can historically read me better than nearly anyone else, save my wife Spacedaisy or maybe Russtifinko. It appears those who know me RL have an advantage.birdwithteeth11 wrote:While I can see the argument for the first part, I disagree very much with the bolded. Since I started playing mafia, I think MP's mannerisms have changed considerably. I used to be able to tell much more quickly in games if he was civ or bad. But I think he has evolved and adapted well enough that he's become a much more difficult read, regardless of playstyle and mannerisms.DrWilgy wrote:Linki @MP - idk. I think it's the PoE discussion along with your mannerisms. Declaring PoE as your playstyle gives you a means to stick to something and have at least have that method of play be true. Your mannerisms make it hard to read you in general.
That being said, there are some thing he is more likely to do if he is civ vs. bad and vice-versa...![]()
Or at least previously had.

- Tangrowth
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Re: [Day 0] GY!BE Mafia
He could be, because you know, it's Wilgy and he's an enigma from game to game, but that's not the impression I'm getting at all. I'd even say that Im seeing a comparatively more transparent / forthcoming Wilgy so far than what I typically see.birdwithteeth11 wrote:Sooooo....you feel his defined playstyle and him stating so bothers you, but then say it isn't indicative-alignment right afterwards?DrWilgy wrote:That's exactly what a baddie would say.
Eh, I guess it was the mannerisms were just subject of my thoughts at the moment, but you are correct. This defined PoE playstyle is what has my feathers rustled. Your argument that it produces content doesn't settle my stomachache either as I know you have the potential to out tons of posts as a baddie just as you do while civvie.
I thought you were trying to make your mind up on something. Are you sure you aren't just trying to stir the pot early on?
- Tangrowth
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Re: [Day 0] GY!BE Mafia
Oh, okay, well, I elaborated a bit more anyway because I get off on mafia game strategy discussions.birdwithteeth11 wrote: Nevermind MP. You already answered this in a previous response to INH.

- Tangrowth
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Re: [Day 0] GY!BE Mafia
Hey Sloonei, talk to me about some things too when you get the chance! What's your strategy? 

- Tangrowth
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Re: [Day 0] GY!BE Mafia
I said I would stop talking; I should have known myself better. I'll be leaving for a little while now. Don't want to drown you all out. 

- Vompatti
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Re: [Day 0] GY!BE Mafia
omg k
- birdwithteeth11
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Re: [Day 0] GY!BE Mafia
Yeah, he clarified it a bit more this morning so I feel better about him. Might as well get those thoughts out in the open anyway early on.MovingPictures07 wrote:He could be, because you know, it's Wilgy and he's an enigma from game to game, but that's not the impression I'm getting at all. I'd even say that Im seeing a comparatively more transparent / forthcoming Wilgy so far than what I typically see.birdwithteeth11 wrote:Sooooo....you feel his defined playstyle and him stating so bothers you, but then say it isn't indicative-alignment right afterwards?DrWilgy wrote:That's exactly what a baddie would say.
Eh, I guess it was the mannerisms were just subject of my thoughts at the moment, but you are correct. This defined PoE playstyle is what has my feathers rustled. Your argument that it produces content doesn't settle my stomachache either as I know you have the potential to out tons of posts as a baddie just as you do while civvie.
I thought you were trying to make your mind up on something. Are you sure you aren't just trying to stir the pot early on?
- Dom
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Re: [Day 0] GY!BE Mafia
bc you served a bunch of bull product when you read MP as bad because he's posting a lot.JaggedJimmyJay wrote:Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu
Why don't I satisfy your diet?
Spoiler: show
Re: [Day 0] GY!BE Mafia
Thx for the writeup on poe, MP, I'll prob just observe it in action this game to see how it plays out. I'm always more of a hunt baddies thru timing of posts/ timing of votes / minutiae type anyway, I'm not sure it'll fit my style.
My siggie.
Re: [Day 0] GY!BE Mafia
Part of my internship is contacting farmers for participation in my organization's Local Food Guide, which is a sort of print/online directory for people to find good sources of local produce and animal products. Last night was the first day of our phonathon, lol.MovingPictures07 wrote:I'm intrigued.Boomslang wrote:Just got off a long shift of calling farmers. Checking in, will read tomorrow.
- Marmot
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Re: [Day 0] GY!BE Mafia
Last! Well maybe. Who hasn't checked in.

Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- triceratopzeuhl
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Re: [Day 0] GY!BE Mafia
all this talk of Poe and I'm just sitting here like


[EMM winner placeholder] 



- Golden
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Re: [Day 0] GY!BE Mafia
There's still time for you to be the first to self-vote.Metalmarsh89 wrote:Last! Well maybe. Who hasn't checked in.
- JaggedJimmyJay
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Re: [Day 0] GY!BE Mafia
1. Why are you answering for Scotty?Dom wrote:bc you served a bunch of bull product when you read MP as bad because he's posting a lot.JaggedJimmyJay wrote:Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu
Why don't I satisfy your diet?
2. That's an oversimplification of what I did that makes it sound worse than it was. I made a very specific numeral comparison to a game when MP was bad. It's not that he "posted a lot", it's that he utterly obliterated the count lead by a mile. He doesn't always manage quite that. It was something that concerned me in Transistor because I thought it might get him into trouble for being too tryhard. The memory came to me here so I poked him with it. I don't read him as bad. He warrants a little more poking than most other players because he does well to convey "genuine" effort regardless of alignment. I doubt it's the last time I'll poke him.
Spoiler: show
- Sloonei
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Re: [Day 0] GY!BE Mafia
I've read about 1% of the thread so far. I've been either at work or asleep since this game started, but that's done now. I'll have things to say soonish.MovingPictures07 wrote:Hey Sloonei, talk to me about some things too when you get the chance! What's your strategy?
My banners:
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- JaggedJimmyJay
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Re: [Day 0] GY!BE Mafia
I've spent like ten minutes looking at timmer's posts because they make me feel something, I just couldn't decide what.
A) His curious exploration of PoE with MP reflects a genuine interest in a method he hasn't considered, and his decision to forego it for now develops naturally from his stated concerns. That'd be nice.
B) He took the opportunity to discuss strategic matters without really thinking about their merits for his own sake. It creates posts in his ISO and establishes a rapport with an active contributor. That'd be less than nice.
Having typed both out now I feel like A) is more reasonable. So that's nice for timmer.
A) His curious exploration of PoE with MP reflects a genuine interest in a method he hasn't considered, and his decision to forego it for now develops naturally from his stated concerns. That'd be nice.
B) He took the opportunity to discuss strategic matters without really thinking about their merits for his own sake. It creates posts in his ISO and establishes a rapport with an active contributor. That'd be less than nice.
Having typed both out now I feel like A) is more reasonable. So that's nice for timmer.
Spoiler: show
- Golden
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Re: [Day 0] GY!BE Mafia
There are 192 posts. You've written 10 of them. By my calculations, that means you haven't read 8 of your own posts so far.Sloonei wrote:I've read about 1% of the thread so far. I've been either at work or asleep since this game started, but that's done now. I'll have things to say soonish.MovingPictures07 wrote:Hey Sloonei, talk to me about some things too when you get the chance! What's your strategy?
I don't blame you though. I don't want to read my own posts either. I don't even know what I just typed.
- Tangrowth
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Re: [Day 0] GY!BE Mafia
For the record, I have no beefs with your poo flinging and believe it to be entirely within meta and reasonable.JaggedJimmyJay wrote:1. Why are you answering for Scotty?Dom wrote:bc you served a bunch of bull product when you read MP as bad because he's posting a lot.JaggedJimmyJay wrote:Okay.Scotty wrote:No beef, mostly tofu
You see, I'm on a special diet of only civs and you aren't on the menu
Why don't I satisfy your diet?
2. That's an oversimplification of what I did that makes it sound worse than it was. I made a very specific numeral comparison to a game when MP was bad. It's not that he "posted a lot", it's that he utterly obliterated the count lead by a mile. He doesn't always manage quite that. It was something that concerned me in Transistor because I thought it might get him into trouble for being too tryhard. The memory came to me here so I poked him with it. I don't read him as bad. He warrants a little more poking than most other players because he does well to convey "genuine" effort regardless of alignment. I doubt it's the last time I'll poke him.
- Golden
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Re: [Day 0] GY!BE Mafia
Hot takes
Bwt is town. Scotty is bad.
Bwt is town. Scotty is bad.
- Tangrowth
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Re: [Day 0] GY!BE Mafia
I'd agree with the A) interpretation; I'm digging timmer's participation thus far.JaggedJimmyJay wrote:I've spent like ten minutes looking at timmer's posts because they make me feel something, I just couldn't decide what.
A) His curious exploration of PoE with MP reflects a genuine interest in a method he hasn't considered, and his decision to forego it for now develops naturally from his stated concerns. That'd be nice.
B) He took the opportunity to discuss strategic matters without really thinking about their merits for his own sake. It creates posts in his ISO and establishes a rapport with an active contributor. That'd be less than nice.
Having typed both out now I feel like A) is more reasonable. So that's nice for timmer.
- Tangrowth
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Re: [Day 0] GY!BE Mafia
Can you elaborate? I agree that BWT is town GTH.Golden wrote:Hot takes
Bwt is town. Scotty is bad.
My gut is getting town pings all over the place. I'll make a very tentative POE rainbow shortly.

- Golden
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Re: [Day 0] GY!BE Mafia
No.MovingPictures07 wrote:Can you elaborate?Golden wrote:Hot takes
Bwt is town. Scotty is bad.
I mean, I could, but I'd rather not right now.
- Tangrowth
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Re: [Day 0] GY!BE Mafia
That's cool; I await your elaboration in utmost anticipation.Golden wrote:No.MovingPictures07 wrote:Can you elaborate?Golden wrote:Hot takes
Bwt is town. Scotty is bad.
I mean, I could, but I'd rather not right now.
Re: [Day 0] GY!BE Mafia
Also, just listened to the first host post. W T actual F. It is a rainy day in Asheville, no sun, and I am thoroughly creeped.
Linki: Casual glance at timmer reads authentic to me as well. The "also" and "also also" construction in his post is more casual than a baddie might use when discussing the finer points of strategy.
Linki2: MP, ladies and gentlemen, making a rainbow on Day 0 :P
Linki: Casual glance at timmer reads authentic to me as well. The "also" and "also also" construction in his post is more casual than a baddie might use when discussing the finer points of strategy.
Linki2: MP, ladies and gentlemen, making a rainbow on Day 0 :P