Ok then, maybe some role analysis will be fun!
Violet Baudelaire – Violet is a brilliant inventor. She will create a new device every night and send it to a player of her choice.
This looks very fun, I wonder if she can have full creative input about the device? I know we could think of some very useful devices. How about a device that, in addition to its primary purpose, also feeds info back to Violet about the user? Just one idea. Push the boundaries, Violet!
Klaus Baudelaire – Klaus loves to read, and is constantly learning. Twice in the game Klaus can send in a role and discover which player has that role.
Reverse role-checker. Let's talk, people - which role would be most beneficial for Klaus to know? Should he learn who are powerful Civvies in order to form a super-Civ squad? Or automatically discover, like, the two baddie team leaders and watch them for a while before pushing their lynch?
Sunny Baudelaire – Sunny may be small, but her teeth are razor sharp. To defend her siblings, Sunny will kill every even night.
Mr. Poe – Mr. Poe is the executor of the Baudelaire estate, but even though he means well, he is unbelievably incompetent. Every night Mr. Poe will try to help a player. There is a 1/3 chance that player will be blocked, a 1/3 chance they will be silenced, and a 1/3 chance they will be killed.
Powerful offensive Civ role, makes me chuckle that it's put forth as "try to help". I hope the recipient of this role will not interpret that as that they should try to help those they think are Civ.
Dr. Montgomery Montgomery – Uncle Monty is one of the few kind, reasonable people in this story. He will protect a player every night by hiding them in his Reptile Room.
Josephine Anwhistle – Aunt Josephine is afraid of nearly everything, but she's never afraid to correct someone's grammar. She will select a statement each night and discover whether it is true or false.
Lie Detector. Traditionally, statements made specifically for the Lie Detector ("LD Statements") are against the rules, because it just makes it too easy. Interested to know where this host stands on that kind of thing. Can we all say "I am not a member of either baddie team"?
Hector – Hector is a friendly handyman. He may use his flying machine to stop one lynch and switch another.
Can Hector switch the lynch to anyone, or does he have to switch it to the person with second-most votes?
Jerome Squalor – Jerome is a decent guy, but he's a total pushover at first. Every other day Jerome's vote will increase by 1.
Isadora Quagmire – BTSC with Duncan.
Duncan Quagmire – BTSC with Isadora.
Hal – Hal works in the Library of Records. He will search the records to role check a player every night.
Justice Strauss – In the event of a tie, Justice Strauss' vote will be the tie breaker.
Kit Snicket - SECRET
BADDIES (8)
COUNT OLAF'S TROUPE (4) Kill every odd night. Need the civvies and Ghastly Guardians dead to win.
Count Olaf – He is obsessed with the Baudelaire fortune, and will stop at nothing to get it. Olaf is a master of digsuise, so if role checked he will come back as a random civvie. SECRET
There's a number of rolecheckers in play... watch out for this guy.
The Hook-Handed Man – He may discover the identity of a dead player every night.
Would be useless if the nightkills weren't janitored... bitches!
The Powder-Faced Women – Their vote counts for two as long as at least one other member of the Troupe votes the same way.
The Person of Indeterminate Gender – This huge androgynous person will block a player every night.
THE GHASTLY GUARDIANS (4) Kill every even night. Need the civvies and Count Olaf's Troupe dead to win.
Esme Squalor – Esme is obsessed with fashion and high society. She won't allow herself to be lynched unless she gets at least two-thirds of the votes. SECRET
This should only save her once, then we should be able to rally and get 2/3 going. Of course... we have to be aware of Justice Strauss' power here as well. I guess Strauss would have to take the lead if it comes up.
Vice Principal Nero – Nero is the tyrannical authority at Prufrock Preparatory School. He will dole out a different punishment to a player every night.
Umm... I'll not assist the evil creativity here.
Carmelita Spats – Carmelita is a spoiled, obnoxious rich kid. Her wealth allows her to buy a player off every night. If that person attempts to target Carmelita, it will fail on the first attempt.
Sir – Sir is the co-owner of the Lucky Smells Lumbermill and a ruthless businessman. Every night Sir can redirect a player's power.
INDEPENDENT (4)
THE VILLAGE OF FOWL DEVOTEES (2) – The Village of Fowl Devotees are a reclusive, authoritarian society with a strict code of laws. However, they are not actively malicious. They will win by surviving to the end. Each night the VFD has a block and a protect to use between them.
Mrs. Morrow
Mr. Lesko
Olivia Caliban – Olivia just wants to make everyone happy, but she can't please everyone. She can use her crystal ball to role check a player every night, and on Night 5 she must choose a team to align with.
Ishmael – Ishmael is the leader of a peaceful island community. Every night he will attempt to recruit a player. He will have a 50% chance of bringing them into his fold. Ishmael's team will win if they outnumber the other living players at any point. He will also survive the first NK and lynch attempt on his life.
Another possible foil for catching Esme Squalor. Do we want Ishmael dead? If Ishmael's team wins, does everyone else lose and the game ends? Or do they just achieve their win condition and we keep going?