Hello Syndicate, I am so very excited to finally bring you my finest, most diabolical setup i could imagine. A grand thank you to SpaceDaisy for discussing with me on how to make this setup the most fun it can be for the community, while still having a good proportion of the original idea in there. The following are some guarantees as well as mechanics to expect in game:
SETUP Guarantees
-This game is a CLOSED SETUP.
-Roles will always be revealed upon death.
-Mafia have the ability to kill every night.
-The Mafia will be given BTSC at all times unless they are dead.
-The game will have a Day 0/Pregame for players to check in, etc.
-Mafia will have the option to select who will be what role during the Pregame. In other words, they are not assigned a role by the host.
-Anyone on the mafia team may perform the Nightly Mafia Kill.
-No Jesters, Cults, Alignment changing, Mod Bastardry, Obliterators, or BTSC spying
-Win conditions may be revoked from players at the host’s discretion. Typically based upon participation.
-This setup has an original story, and you are all the actors, with everyone having their own unique character and backstory to said character.
-As said above, based on who is killed, will affect the flavor for each day/night cycle.
-The thread WILL BE LOCKED during night time.
-The Day/Night cycle is 48 Hour Days and 24 Hour Nights.
-This setup is a Clusterfuck.
-If a player has been AFK for 48 hours, they will receive a PM to see if they’re still there. The option to replace a player is available after 72 hours of no participation. The player will be marked in the OP as being able to be “Replacement Killed.”
-When a player is marked to be “Replacement Killed,” the Replacement must contact a host and ask to replace in for that specific player. Once approved, the Replacement simply types “Replacement Kill: [player]” in Bold to be officially in. (this saves the hosts time from having to announce your entrance.
-There will be a travel system (see below).
-Day activations, such as guns, will be made PUBLICLY, IN THREAD. Your PM’s will tell you if and when you have such.
-When a Day activations are made, DO NOT POST UNTIL A HOST HAS COME TO RESOLVE THE MATTER
-Awards will be given out by me the Host, to players based on in game actions at endgame.
-Upon Death, you will be given options on what you are allowed to do. Some people may have the option the replace BACK IN if certain conditions are met.
-All night actions and roles will be revealed upon Game End.
VOTING
-votes are changeable, however, I ask that you bold and color them in thread (ex: "Lynch: Sprityo") so that I may keep an official track of them. This ties in with locking the thread/not posting as soon as a hammer vote has been made. Possibly, to remedy this, we just have someone screenshot when they vote and it meets hammer? In any case I'll more than likely leave it to community etiquette to wait for a host if a hammer vote has been reached.
I will also post the results in thread every so often so that you know what I am counting.
Voting will work as such: there is a soft lynch that must be met for a player to be lynched otherwise a lynch doesn't go through. It is a majority 1/4 of the votes needed to soft lynch. The hard lynch is a majority 1/2 vote that ends the day immediately. This value rounds up as well.
For a visual example, day 1 with 21 people requires 12 to hard lynch and 6 to soft lynch.
GENERAL RULES
-Here are some general rules I shamelessly stole from my past self who stole it from someone over at CPI Forums:
1. Massclaims (Large numbers of players revealing their roles at once) is highly unadvised. Such claims will likely not help. It more so reduces chances of win for your faction.
2. Flavorclaiming will not save you and is also discouraged because meta.
3. All Player to Host communication regarding questions about the game, actions, etc should be done through Private Messaging.
4. Don't copy/paste information given by a Host. This is similar to role claiming.
5. Keep game-sensitive details inside the game.
6. Do Not edit or delete posts.
7. Death will grant you one spoilered "bluh" post, which may not contain game-relevant information.
8. Faking day activations is strictly forbidden and punishable by Host kill.
9. Refrain from ciphering or concealing posts. This includes writing in the same color as the background.
10. Please, this is a game. Take it easy, play to have fun, but play to win! We all want to have fun. Remember that.
11. Guarantees: This setup involves no cults, jesters, obliterators, BTSC spying, mod bastardry, alignment-changing, or game-ending third party win conditions.
12. Additionally to rule 15, if you are ever feeling overly flustered, frustrated, upset, etc. It is recommended that you close the window and take a break. (Ex. take a shower. get some water. get some fresh air) It's no fun to anyone when tensions are high and people get generally upset and end up making the wrong choice.
TRAVEL SYSTEM:
I really liked the idea that was put forth in Star Wars mafia, so i’ll be doing something similar. This game will have Seven Areas, with the starting area being eight, but you may not return to the starting area. During the Pregame, players will Poll on who will receive a Gift. Every Area has a Gift that will only be revealed to the player with the most votes for it by the end of the night. The gifts may be an item, or an action, or a win condition. It’s a mystery, for you all at least

-items will be voted on via PM sent to the host
The Story
Below in the spoiler is the original flavor:
The Town are the Passengers and the Mafia are the HIVE
Also a huge thanks to Epignosis for helping me Co-Host as well as the Syndicate community as a whole for allowing me to host this after a grueling two years of me waiting to host it

So who's in?
Live list: 7/21
1. insertnamehere Lynched Day 3 - Dr. Feni "Cashkid" Cash: 3rd Party Angel
2. sig Lynched Day 1 - Valerie Winstock: Leeroy
3. JJJ Killed Day 7 - Lucas DePhan: 3-Shot Tracker
4. MetalMarsh89 Lynched Day 2 - Robert Crawford: Mafia Busdriver
5. Soneji Lynched Day 4 - Ray Farmwell: Mafia Gunsmith
6. Quin Died Day 5 - Roy Hardwell: Mafia Doctor ( Revealed in Post Game Town Odd Night Doctor )
7. LongCon Lynched Day 5 - Rex: Mafia Power Killer
8. JackofHearts Shot Day 4 - Remington Tarvaw: Anti-Marker
9. Silver Lantern Died Night 2 - Springer "Smoke" Wrighton: Town Janitor
10. DrWilgy Died N1 - ????? ( Revealed in Post Game Germain Xander - Mortician )
11. Golden Died Day 5 - Amy Gilligan: Mafia Watcher
12. Sorsha Replaced by Sloonei Died Night 4 - Alice Kim: Bodyguard
13. Speedchuck Lynched Day 7 - Max Bardindes: 3rd Party Arsonist
14. NutellaDied Night 3 - Cara O'Niel: One-Shot Public Cop
15. Scotty Died Night 5 - Mike Dini: Stump
16. Elohcin Replaced by ***MovingPicures07 Survived - Grace Cabernackle: Town Busdriver
17. DFaraday Replaced by juliets Survived - Steve Werner: Backup Doctor
18. Dyslexicon Killed Day 7 - Terry Salloway: 2-Shot Blacksmith
19. Fredwood Lynched Day 6 - Fernando De La Garza: Mafia Forger
20. Strawhenge Survived - Hunter Martin: Revenge Killer
21. Nachomamma Died N1 - "Audible Reach" - Scientist
*** = Replaceable
Replacements: /???
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Phenon Spreadsheet