speedchuck wrote:If someone comes up with a good reason behind the kill, I'll praise Cuthulu.

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speedchuck wrote:If someone comes up with a good reason behind the kill, I'll praise Cuthulu.
I tracked you killing Scotty last night. Sorry pal. No use spilling the beans without fostering an environment where people have to solve though. It can help find the other evil-doer.speedchuck wrote:What? Are you jabbing me for a reaction?JaggedJimmyJay wrote:unvote
vote speedchuckSeems to me like this came out of nowhere.
Oh, god praise, give me the gift of seeing red on Speed. \o/JaggedJimmyJay wrote:I tracked you killing Scotty last night. Sorry pal. No use spilling the beans without fostering an environment where people have to solve though. It can help find the other evil-doer.speedchuck wrote:What? Are you jabbing me for a reaction?JaggedJimmyJay wrote:unvote
vote speedchuckSeems to me like this came out of nowhere.
Bruh.JaggedJimmyJay wrote:I tracked you killing Scotty last night. Sorry pal. No use spilling the beans without fostering an environment where people have to solve though. It can help find the other evil-doer.speedchuck wrote:What? Are you jabbing me for a reaction?JaggedJimmyJay wrote:unvote
vote speedchuckSeems to me like this came out of nowhere.
Clearly something is up then. Who'd you visit?speedchuck wrote:Bruh.
I didn't visit scotty last night.
JaggedJimmyJay wrote:There's definitely a precedent for inherited kills on The Syndicate. It might not be so for sprityo's homeland. It should also be stated that the likely LMS independent here is not a serial killer but instead a marker/demo man. Who knows what kind of mechanical details that entails.juliets wrote:The evidence that they still exist is we had a kill last night and no one seems to have heard of an sk who inherits a mafia kill.
So the marker knew Golden and Quin were scum?Fredwood wrote:If it's a forced inherit, it makes even less sense than before for the marker to off the entire mafia when they did.
You.JaggedJimmyJay wrote:Clearly something is up then. Who'd you visit?speedchuck wrote:Bruh.
I didn't visit scotty last night.
JaggedJimmyJay wrote:So the marker knew Golden and Quin were scum?Fredwood wrote:If it's a forced inherit, it makes even less sense than before for the marker to off the entire mafia when they did.
It's not just your target I'm interested in. I have no idea what you might have done to me in the night phase. Clearly given prior discussion you're not a protective role.speedchuck wrote:You could have asked without giving me bs about scotty
That's not the argument you're making. You're talking about the strategy inherent to the marker eliminating the mafia team, something they couldn't have known. Indeed, your argument appears backwards to me. In a scenario where the marker inherits the kill, wouldn't they have more incentive to eliminate the mafia team? Removing other players from the game is the most fundamental means for any anti-town player to move closer to their win condition.Fredwood wrote:JaggedJimmyJay wrote:So the marker knew Golden and Quin were scum?Fredwood wrote:If it's a forced inherit, it makes even less sense than before for the marker to off the entire mafia when they did.
I'd think they thought there would be a high probability that at least one of them were.
Are you permitted to reveal the 3 names?speedchuck wrote:There are certain targets in the game that I can visit that are of benefit to me, and by extension town. I was given their names at game start. 3 of them. All but one has flipped already. Unfortunately, one was Marmot. The second was Nutella. You weren't the third.
I get a doublevote the day after I find one.
In hindsight one can say almost anything about inference of an autopsied players guilt. He knew that he marks on Quin and Golden, and that there was a definite possibility that they were mafia. If they were gaming the numbers, that would make the whole 5 mafia thing stuck in their mind.JaggedJimmyJay wrote:That's not the argument you're making. You're talking about the strategy inherent to the marker eliminating the mafia team, something they couldn't have known. Indeed, your argument appears backwards to me. In a scenario where the marker inherits the kill, wouldn't they have more incentive to eliminate the mafia team? Removing other players from the game is the most fundamental means for any anti-town player to move closer to their win condition.Fredwood wrote:JaggedJimmyJay wrote:So the marker knew Golden and Quin were scum?Fredwood wrote:If it's a forced inherit, it makes even less sense than before for the marker to off the entire mafia when they did.
I'd think they thought there would be a high probability that at least one of them were.
Edit, decided to change the active pronoun in the first part, missed one on edit.Fredwood wrote:In hindsight one can say almost anything about inference of an autopsied players guilt. He knew that he marks on Quin and Golden, and that there was a definite possibility that they were mafia. If they were gaming the numbers, that would make the whole 5 mafia thing stuck in their mind.JaggedJimmyJay wrote:That's not the argument you're making. You're talking about the strategy inherent to the marker eliminating the mafia team, something they couldn't have known. Indeed, your argument appears backwards to me. In a scenario where the marker inherits the kill, wouldn't they have more incentive to eliminate the mafia team? Removing other players from the game is the most fundamental means for any anti-town player to move closer to their win condition.Fredwood wrote:JaggedJimmyJay wrote:So the marker knew Golden and Quin were scum?Fredwood wrote:If it's a forced inherit, it makes even less sense than before for the marker to off the entire mafia when they did.
I'd think they thought there would be a high probability that at least one of them were.
So if I'm the marker, I activate the kill, there's a better than 50 percent chance, to my estimation that the entire mafia gets eliminated. Yes, 3 players removed is beneficial to them, but not when the removal of all 3 of those players leave you in a 1v7 scenario with no other way to reduce the numbers. I'm not saying that they knew for sure that Quin and Golden were mafia, I'm saying they had to think it was a possibility. With that knowledge it puts them in a distinct advantage in the end game if they have a killswitch on scum. Why sacrifice your advantage when the majority of your success is luck dependent anyway?
To me the only way you make that play is if you don't feel that you are in danger of being lynched in a 1v7 situation or a POE scenario but are in danger of being NK'd.
Additionally I disagree about wanting to inherit a forced NK. The very nature of the role makes it hard to counter by standard methods, especially with its built in counter being dead. A forced NK takes away that advantage and turns the SK into something that can be either prevented, misdirected or seen.
So what exactly do you propose the marker should have done? We know already that Quin and Golden were definitely marked by some means or another. Maybe they were marked earlier in the game before suspicion began to mount.Fredwood wrote:To me the only way you make that play is if you don't feel that you are in danger of being lynched in a 1v7 situation or a POE scenario but are in danger of being NK'd.
If there's a Jeremy Bellic out there who is not speedchuck himself, then I think he's close to confirmed non-mafia. That Marmot was one of the other two would seemingly break the role in part if speedchuck is mafia as well, because that information can easily be discerned in BTSC.speedchuck wrote:Jeremy Bellic
Cara O' Neil
Robert Crawford
I would have sat on it. Neither of them were likely dying that phase, Long Con was pretty much dead.JaggedJimmyJay wrote:So what exactly do you propose the marker should have done? We know already that Quin and Golden were definitely marked by some means or another. Maybe they were marked earlier in the game before suspicion began to mount.Fredwood wrote:To me the only way you make that play is if you don't feel that you are in danger of being lynched in a 1v7 situation or a POE scenario but are in danger of being NK'd.
What should the marker do with that?
Problems immediately arising here:Fredwood wrote:I would have sat on it. Neither of them were likely dying that phase, Long Con was pretty much dead.
A Mafia NK and another mark makes the numbers 8 people with kill control over 3 of them. I let everyone bicker between Golden and Quin activate bomb late in the phase, leave 5 people and mark/kill another person. Leaving myself in a 1v3 situation.
To me it's a much more manageable situation if I wait one day, because my activation are in no danger of dying before then.
JaggedJimmyJay wrote:Problems immediately arising here:Fredwood wrote:I would have sat on it. Neither of them were likely dying that phase, Long Con was pretty much dead.
A Mafia NK and another mark makes the numbers 8 people with kill control over 3 of them. I let everyone bicker between Golden and Quin activate bomb late in the phase, leave 5 people and mark/kill another person. Leaving myself in a 1v3 situation.
To me it's a much more manageable situation if I wait one day, because my activation are in no danger of dying before then.
1. Your argument is built around your pursuit of a superior numbers scenario, like the 1 vs. 3 situation. This still relies entirely upon the marker knowing that Golden and Quin are scum. If even one of them is not, then instead of 3 town vs. 1 rogue it's 2 town vs. 1 scum vs. 1 rogue. If neither of them are, then it's 1 town vs. 2 scum vs. 1 rogue. The best case in those is a kingmaker scenario where the townies vote on the winner against their will. Consider the current scenario again under the same circumstances:
If the mafia are eliminated, then right now it is presumably 6 town vs. 1 rogue. The marker couldn't know the mafia would be eliminated. If one of Quin and Golden is scum, it's 5 town vs. 1 scum vs. 1 rogue. If neither of them are scum, it's 4 town vs. 2 scum vs. 1 rogue. These aren't terrible situations for an LMS player either.
2. Quin and Golden were almost certainly not the only players marked. The marker could have expected someone else to die too, perhaps a town read, but that player had been demarked by Jack or otherwise redirected by one of the bus drivers.
3. This again hinges on the notion that the marker has a choice regarding when the detonation occurs. I have personally written a demo man role where there was no element of choice -- Strawhenge mentioned it earlier today.
JaggedJimmyJay wrote:Do you feel like you've been productive with the role you do have, Fred?
If it's over with then is there anything to stop you from claiming it now? I don't recall seeing a claim from you.Fredwood wrote:JaggedJimmyJay wrote:Do you feel like you've been productive with the role you do have, Fred?
Considering it was a one shot that I used on scum with an even night power on an odd night...not likely.
JaggedJimmyJay wrote:If it's over with then is there anything to stop you from claiming it now? I don't recall seeing a claim from you.Fredwood wrote:JaggedJimmyJay wrote:Do you feel like you've been productive with the role you do have, Fred?
Considering it was a one shot that I used on scum with an even night power on an odd night...not likely.
Let's put that to the test then. Your treatment of Soneji on Day 4:Fredwood wrote:I'm a Seducer, once per game I can target a player that I lure back to my room, removing them from the game for that night. Additionally I could ask a yes or no question. I asked if Soneji was town and got a "no"
I seduced Soneji on N3 and asked if he was town, got a no. Why is why I was saying I wouldn't vote for anyone but Soneji on Day 4.
?Fredwood wrote:Also, I believe I was still concerned about info dumping being a modkillalbe offense, so I wasn't sure how to say I had information without saying I had information, so I kept bringing up his name as much as I could in order to get people to not forget about him.
I thought it was clear that I only wanted to lynch Soneji. I would have been okay with Scotty, and when I would mention, I would mention Soneji more at that point Scotty wasn't a serious consideration. I mean short of bolding it and saying LISTEN HERE MOTHER FUCKERS[/b] what else should have I done? I kept warning about wasting more time and resources on Jack and Quin, pretty sure I told Sloonei that it was better to kill Soneji because he was a better choice.JaggedJimmyJay wrote:I'm less concerned about your voting behavior, Fred. What I'm trying to understand is why there is no real indicator in your posts on Day 4 that you knew Soneji was not a member of the town faction. That is a very significant claim you have made -- you literally knew through information derived from your role that Soneji was not to be trusted -- I'd expect that to show up in your posts. You needn't have necessarily claimed it outright, but it should have been very clear that you wanted to lynch Soneji and only Soneji. No other suspicion could have possibly contended with what you knew.
Especially in that final EOD sequence when Quin, Long Con, and Soneji were all under so much pressure and it became clear that one of them would die -- why didn't you do everything in your power to ensure it was Soneji who was lynched? You didn't have the same advantage of information about Quin or Long Con, so there's no feasible reason you could have been okay with lynching either of them when you knew the Soneji option would result in a non-town flip. Please just walk me through what you were doing there, because it isn't making sense to me.
JaggedJimmyJay wrote:?Fredwood wrote:Also, I believe I was still concerned about info dumping being a modkillalbe offense, so I wasn't sure how to say I had information without saying I had information, so I kept bringing up his name as much as I could in order to get people to not forget about him.
By that point in the game, I had openly claimed tracker. Golden had openly claimed watcher. Silver Lantern had openly claimed vigilante. nutella had openly claimed one-shot day cop. What was there to be concerned about?
But!Fredwood wrote:Additionally, if I could have gotten him lynched without spilling everything it's a much better situation to be in, no more information is released to mafia then is needed.
So they kill you while you're vanilla and the active roles press on. That's a good thing!Fredwood wrote:I lied and ruined my poetic sendoff, but I caught that at the end.
I know it's a one-shot, they don't know it's a one shot. Even if I say it's a one shot, how likely are they to believe me anyway?
last night I dreamed I worked for a large private law firm. More of a nightmare really.JaggedJimmyJay wrote:So they kill you while you're vanilla and the active roles press on. That's a good thing!Fredwood wrote:I lied and ruined my poetic sendoff, but I caught that at the end.
I know it's a one-shot, they don't know it's a one shot. Even if I say it's a one shot, how likely are they to believe me anyway?
At this point it's strategic critique which isn't the greatest determinant of alignment. So we'll see how I feel in the morning. Maybe I will solve the game in a dream and all of you will witness my great epiphany.
and this:Fredwood wrote:
Damn. Oh, God...though I have to write down this role for my future games if I run any. As a mod I love the idea for a neutral killer, as a player it's fucking terrifying lol.
Yet last night in the discussion with JJJ you said this (see underlined comment by JJJ and underlined corresponding comment by you):Fredwood wrote:<snipped gif>juliets wrote:Could you explain what that is?Sloonei wrote:My first thought when I see something about marking is a demolition man.
No idea what a marker is or what a Demolition Man is.
After this JJJ voted Soneji at 10:37 pm putting the vote at 5. The hammer was 7 so there was still an opportunity to vote after JJJ voted.sprityo wrote:It's that time AAAAAAAAAAAAAA
VOTALS:
Soneji (4): speedchuck, Sloonei, Scotty, juliets
Quin (5): Golden, Strawhenge, MP, Long Con, JJJ
Long Con (3): Quin, Soneji, Dyslexicon,
With 13 Alive it takes 7 to Lynch, 3 to Soft Lynch
Day ends in 25 minutes
MP had voted for Quin and then Quin voted for Quin and at 10:56 the totals were presented again still showing Soneji at 5 and Quin now at 4. Another good opportunity to vote for Soneji.sprityo wrote:It's Dare
VOTALS:
Soneji (5): speedchuck, Sloonei, Scotty, juliets, JJJ,
Quin (4): Golden, Strawhenge, Long Con, MP
Long Con (3): Quin, Soneji, Dyslexicon,
With 13 Alive it takes 7 to Lynch, 3 to Soft Lynch
Day ends in 15 minutes
juliets wrote:Fred, can you explain this seeming discrepancy? When Jack flipped as a marker and the subject of demo man came up you said:
and this:Fredwood wrote:
Damn. Oh, God...though I have to write down this role for my future games if I run any. As a mod I love the idea for a neutral killer, as a player it's fucking terrifying lol.
Yet last night in the discussion with JJJ you said this (see underlined comment by JJJ and underlined corresponding comment by you):Fredwood wrote:We were talking about the demo man being a random detonation based ability, not what it is.juliets wrote:Could you explain what that is?Sloonei wrote:My first thought when I see something about marking is a demolition man.
<snipped gif>
No idea what a marker is or what a Demolition Man is.
So in one place you're saying you never heard of a demo man and in another place you are saying you have put it in a game before. Is there something here I am misunderstanding?Spoiler: show
Fredwood wrote:juliets wrote:Fred, can you explain this seeming discrepancy? When Jack flipped as a marker and the subject of demo man came up you said:
and this:Fredwood wrote:
Damn. Oh, God...though I have to write down this role for my future games if I run any. As a mod I love the idea for a neutral killer, as a player it's fucking terrifying lol.
Yet last night in the discussion with JJJ you said this (see underlined comment by JJJ and underlined corresponding comment by you):Fredwood wrote:We were talking about the demo man being a random detonation based ability, not what it is.juliets wrote:Could you explain what that is?Sloonei wrote:My first thought when I see something about marking is a demolition man.
<snipped gif>
No idea what a marker is or what a Demolition Man is.
So in one place you're saying you never heard of a demo man and in another place you are saying you have put it in a game before. Is there something here I am misunderstanding?Spoiler: show