Sloonei wrote: ↑Sat Dec 16, 2017 1:08 am
Kylemii wrote: ↑Sat Dec 16, 2017 12:33 am
i agree day 1's no lynch tie ruling was a safety net we probably didn't need, but the day 2 lynch was a calculated risk taken by the mayor role, i think that one was fair.
I think in general, roles whose only purpose is to be guaranteed to be harder to kill at night should be limited to like... maybe 1 per game, depending on how many other roles can fuck with the kills.
I think what epi's point is is that there were more opportunities for town roles to make a play like the one I did on Day 2 than there perhaps should have been. I faced some pressure on Day 2 and had no reason to worry about the consequences, then I was relatively unquestioned as town for the rest of the game. Essentially the same thing happened with nutella on Day 1.
Also, consider that the more time (i.e., Day phases) civilians have to talk, the more the game swings in their favor. Speed games at face value are a slight benefit to mafia because the Day phase lasts just 24 hours. The lack of death prolonged the civilian ability to generate discussion and gave them time to process their thoughts.
Regarding survivals, I believe those should be highly limited, if used at all.
Aconcagua is akin to an automatic doctor protection or lynch stop, which can only serve to clear Aconcagua (mafia have no way to stop a lynch).
Chimborazo could become automatically protected or stop a lynch, which could only serve to clear Chimborazo (mafia have no way to stop a lynch).
Kilimanjaro is an automatic three-shot doctor protection.
Pico Cristóbal Colón can stop lynch, which could only serve to clear Pico Cristóbal Colón (as mafia have no way to stop a lynch).
Blanc is a semi-doctor (stopping a kill by switching targets, as actually happened).
Matterhorn can become immune to kills.
That is a half a dozen ways to prevent a Night kill, and three of those can occur more than once. Even lynching three of these roles early is detrimental to the mafia, since the only mechanical way of surviving a lynch is by not being mafia (assuming the lynch stopper didn't unwittingly save mafia).
Add to this that:
Everest has a double vote.*
Elbrus is a semi-cop.
Pico de Orizaba is vengeful.
Kenya is a semi-vigilante.
And you can see that the deck is truly stacked against mafia.
*I am also puzzled with regard to Everest's +1 vote getting perpetually inherited. This makes the civilian faction +1 for the entire game, doesn't it? Was it ever even possible for a lone remaining mafia to win? And considering that Matterhorn achieved immunity from death, wouldn't Matterhorn eventually inherit the +1 vote?