Vocaroo Too! Mafia [Endgame]

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Survivor? That could be a show or something!

Poll ended at Wed Jan 10, 2018 9:21 pm

DrWilgy
5
56%
dunya
0
No votes
Elohcin
0
No votes
Kylemii
0
No votes
JaggedJimmyJay
2
22%
Simon
0
No votes
Sloonei
0
No votes
speedchuck
0
No votes
No lynch
0
No votes
Charlie McCarthy (The Host, the Non, the Dead)
2
22%
 
Total votes: 9
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Re: Vocaroo Too! Mafia [Endgame]

#1551

Post by Epignosis »

dunya wrote: Mon Jan 08, 2018 11:05 pm
Epignosis wrote: Mon Jan 08, 2018 11:02 pm Also, Vanilla Cop bitches. Learn to Google.
:fist: :haha:

honestly, never seen this role before. I like it though, it's a weakened down version of the alignment cop. Nice.
The idea is that, if you assume, as Jay did, that there's two power roles for the civilians, and one for the mafia, then you are torn between lynching your civilian power role or the mafia power role. I was hoping it came to that, but it didn't.
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Re: Vocaroo Too! Mafia [Endgame]

#1552

Post by dunya »

Epignosis wrote: Mon Jan 08, 2018 11:10 pm A word on Tink lying.

That was entirely her idea.

She is a liar. She's gotten in trouble for that. Many times.

So when I explained how heists work, she of course HAD to lie about something.

She even explained it to me this way: "I have to lie so the superheroes don't die."

You got it, gal. You got it.

So she lied and claimed cop and picked speedchuck and that's my girl.

A liar at heart.

I have no idea where she gets it.
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Re: Vocaroo Too! Mafia [Endgame]

#1553

Post by JaggedJimmyJay »

Epignosis wrote: Mon Jan 08, 2018 11:10 pm A word on Tink lying.

That was entirely her idea.

She is a liar. She's gotten in trouble for that. Many times.

So when I explained how heists work, she of course HAD to lie about something.

She even explained it to me this way: "I have to lie so the superheroes don't die."

You got it, gal. You got it.

So she lied and claimed cop and picked speedchuck and that's my girl.

A liar at heart.

I have no idea where she gets it.
:clap: :clap: :clap:

So glad my attempt to check her failed.
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Re: Vocaroo Too! Mafia [Endgame]

#1554

Post by dunya »

Epignosis wrote: Mon Jan 08, 2018 11:11 pm
dunya wrote: Mon Jan 08, 2018 11:05 pm
Epignosis wrote: Mon Jan 08, 2018 11:02 pm Also, Vanilla Cop bitches. Learn to Google.
:fist: :haha:

honestly, never seen this role before. I like it though, it's a weakened down version of the alignment cop. Nice.
The idea is that, if you assume, as Jay did, that there's two power roles for the civilians, and one for the mafia, then you are torn between lynching your civilian power role or the mafia power role. I was hoping it came to that, but it didn't.
yeah, exactly. I don't think it would work in a side-mission, but it works perfectly in a heist. The way the game phased out didn't give him time to check sloonei, but if he had, and with an old tinfoil, not sure what would have happened. :p
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Re: Vocaroo Too! Mafia [Endgame]

#1555

Post by JaggedJimmyJay »

dunya wrote: Mon Jan 08, 2018 11:06 pm
wow how impatient are you? I listened to Epi's posts as he intended for us to listen to them and enjoyed them. It's called self restraint, learn it. :dark:
My lack of self-restraint is my greatest civilian weapon. :meany:
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Re: Vocaroo Too! Mafia [Endgame]

#1556

Post by dunya »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:14 pm
dunya wrote: Mon Jan 08, 2018 11:06 pm
wow how impatient are you? I listened to Epi's posts as he intended for us to listen to them and enjoyed them. It's called self restraint, learn it. :dark:
My lack of self-restraint is my greatest civilian weapon. :meany:
The way you listen to and enjoy a role flip isn't going to bring town closer to victory. :meany:
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Re: Vocaroo Too! Mafia [Endgame]

#1557

Post by Epignosis »

Oh!

After I showed Tink she died for her actions, she said, "Well, that trick probably won't work again."

Girl is smart.
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Re: Vocaroo Too! Mafia [Endgame]

#1558

Post by Kylemii »

So it was a legit purposeful gambit???

I can't believe I've been completely outclassed as a mafia player by a 10 year old.
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Re: Vocaroo Too! Mafia [Endgame]

#1559

Post by dunya »

Epignosis wrote: Mon Jan 08, 2018 11:22 pm Oh!

After I showed Tink she died for her actions, she said, "Well, that trick probably won't work again."

Girl is smart.
was she proud of herself? did you tell her we all love her and think she's amazing???? (except for the scum team....they got punk'd by an 8-yr old :meany: )
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Re: Vocaroo Too! Mafia [Endgame]

#1560

Post by dunya »

Kylemii wrote: Mon Jan 08, 2018 11:23 pm So it was a legit purposeful gambit???

I can't believe I've been completely outclassed as a mafia player by a 10 year old.
Simon is 10. Tink is 8. :haha:
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Re: Vocaroo Too! Mafia [Endgame]

#1561

Post by Epignosis »

dunya wrote: Mon Jan 08, 2018 11:23 pm
Epignosis wrote: Mon Jan 08, 2018 11:22 pm Oh!

After I showed Tink she died for her actions, she said, "Well, that trick probably won't work again."

Girl is smart.
was she proud of herself? did you tell her we all love her and think she's amazing???? (except for the scum team....they got punk'd by an 8-yr old :meany: )
She already thinks too highly of herself. She knows what she did though.
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Re: Vocaroo Too! Mafia [Endgame]

#1562

Post by Epignosis »

By the way, DrWilgy was active in BTSC.

However, he didn't ID himself. He went in as One-Shot Janitor and had RadicalFuzz talking about how great a friend DrWilgy is.
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Re: Vocaroo Too! Mafia [Endgame]

#1563

Post by Elohcin »

Yay! this game was pretty awesome.

linki = :haha: :haha: poor fuzz and made. no wonder fuzz was so frustrated
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: Vocaroo Too! Mafia [Endgame]

#1564

Post by dunya »

Epignosis wrote: Mon Jan 08, 2018 11:26 pm By the way, DrWilgy was active in BTSC.

However, he didn't ID himself. He went in as One-Shot Janitor and had RadicalFuzz talking about how great a friend DrWilgy is.
link?
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Re: Vocaroo Too! Mafia [Endgame]

#1565

Post by Epignosis »

dunya wrote: Mon Jan 08, 2018 11:28 pm
Epignosis wrote: Mon Jan 08, 2018 11:26 pm By the way, DrWilgy was active in BTSC.

However, he didn't ID himself. He went in as One-Shot Janitor and had RadicalFuzz talking about how great a friend DrWilgy is.
link?
It's a chatzy. Those conversations are long gone.
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Re: Vocaroo Too! Mafia [Endgame]

#1566

Post by Kylemii »

Epignosis wrote: Mon Jan 08, 2018 11:26 pm By the way, DrWilgy was active in BTSC.

However, he didn't ID himself. He went in as One-Shot Janitor and had RadicalFuzz talking about how great a friend DrWilgy is.
this is also pretty amazing?????
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Re: Vocaroo Too! Mafia [Endgame]

#1567

Post by Kylemii »

Poll is still open so I'm voting Jay.
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Re: Vocaroo Too! Mafia [Endgame]

#1568

Post by dunya »

damn Epi y u use chatzy :puppy:
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Re: Vocaroo Too! Mafia [Endgame]

#1569

Post by JaggedJimmyJay »

Note: this is the fourth Vocaroo game I've been a part of (played twice, once mafia and once civilian; hosted twice), and it's the first time the civilians have won.
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Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

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Re: Vocaroo Too! Mafia [Endgame]

#1570

Post by JaggedJimmyJay »

Kylemii wrote: Mon Jan 08, 2018 11:30 pm Poll is still open so I'm voting Jay.
You and dunya go ahead. Eventually someone might run through this game to compile full-year statistics, and they'll think you both voted wrongly for me while the rest of us got it right, and your numbers will be shit. :meany:
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Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Best Townie, Maffies 4, 8 and 9
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Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

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Re: Vocaroo Too! Mafia [Endgame]

#1571

Post by dunya »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:37 pm
Kylemii wrote: Mon Jan 08, 2018 11:30 pm Poll is still open so I'm voting Jay.
You and dunya go ahead. Eventually someone might run through this game to compile full-year statistics, and they'll think you both voted wrongly for me while the rest of us got it right, and your numbers will be shit. :meany:
Worth it :keys:
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Re: Vocaroo Too! Mafia [Endgame]

#1572

Post by dunya »

Also who the fuck would do that??????
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Re: Vocaroo Too! Mafia [Endgame]

#1573

Post by JaggedJimmyJay »

dunya wrote: Mon Jan 08, 2018 11:41 pm Also who the fuck would do that??????
Oh, nobody I guess... :ninja:
Spoiler: show
Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Best Townie, Maffies 4, 8 and 9
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Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

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Re: Vocaroo Too! Mafia [Endgame]

#1574

Post by JaggedJimmyJay »

Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
Spoiler: show
Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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Re: Vocaroo Too! Mafia [Endgame]

#1575

Post by dunya »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:43 pm
dunya wrote: Mon Jan 08, 2018 11:41 pm Also who the fuck would do that??????
Oh, nobody I guess... :ninja:
:faint:

Well it's good I know who does it...and how thorough and CORRECT that person likes to be. :ohyeah:
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Re: Vocaroo Too! Mafia [Endgame]

#1576

Post by Epignosis »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
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Re: Vocaroo Too! Mafia [Endgame]

#1577

Post by JaggedJimmyJay »

Epignosis wrote: Mon Jan 08, 2018 11:49 pm
JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
I might be bored enough to do it before the Vocaroo links expire, though it'd be across multiple videos this time. I doubt anyone will ever care to listen through them though.

Maybe a highlights video. :ponder:
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Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

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Re: Vocaroo Too! Mafia [Endgame]

#1578

Post by dunya »

Epignosis wrote: Mon Jan 08, 2018 11:49 pm
JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
Did they listen to everything???
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Re: Vocaroo Too! Mafia [Endgame]

#1579

Post by Kylemii »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:37 pm
Kylemii wrote: Mon Jan 08, 2018 11:30 pm Poll is still open so I'm voting Jay.
You and dunya go ahead. Eventually someone might run through this game to compile full-year statistics, and they'll think you both voted wrongly for me while the rest of us got it right, and your numbers will be shit. :meany:
The worse I look in statistics the more likely people are to underestimating me. If I consider long term implications then lynching you during the post-game is the most pragmatic choice. :noble:
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Re: Vocaroo Too! Mafia [Endgame]

#1580

Post by dunya »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:51 pm
Epignosis wrote: Mon Jan 08, 2018 11:49 pm
JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
I might be bored enough to do it before the Vocaroo links expire, though it'd be across multiple videos this time. I doubt anyone will ever care to listen through them though.

Maybe a highlights video. :ponder:
:evileye:

.....alien creature, definitely not human.
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Re: Vocaroo Too! Mafia [Endgame]

#1581

Post by Epignosis »

dunya wrote: Mon Jan 08, 2018 11:51 pm
Epignosis wrote: Mon Jan 08, 2018 11:49 pm
JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
Did they listen to everything???
No. There was no way. I was behind the entire time myself. You people are animals.
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Re: Vocaroo Too! Mafia [Endgame]

#1582

Post by speedchuck »

Epignosis wrote: Mon Jan 08, 2018 11:49 pm
JaggedJimmyJay wrote: Mon Jan 08, 2018 11:44 pm Note: the first Vocaroo game here covered about 400 active posts and elapsed 5.5 hours recording time. If the averages hold, that would project to 21.5 hours recording time in this game.
I refuse to put this game into one video. I refuse.

I only let my kids play because I wasn't expecting so many fucking audio posts, and so much dead air from players.
THANK YOU.

Good game guys, but my gosh, be short. I spent a good portion of the game listening to only the first 10-20 seconds of your posts, because I found that I wasn't missing much in the latter half. I may have messed up a bit at times, but most of my posts were dang short. Argh.
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Re: Vocaroo Too! Mafia [Endgame]

#1583

Post by speedchuck »

It was a cool concept, and I'd be down for another voice game, but I'd rather run it as a burglary. Over discord chat.

Wouldn't count as an official site game at that point, though.
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Re: Vocaroo Too! Mafia [Endgame]

#1584

Post by JaggedJimmyJay »

I kept my recordings concise and efficient. :noble:
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Re: Vocaroo Too! Mafia [Endgame]

#1585

Post by Epignosis »

I liked how speedchuck was "Well I'm going to get rid of this country accent."

Then he speaks in a country accent.

You are country.
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Re: Vocaroo Too! Mafia [Endgame]

#1586

Post by Kylemii »

This game did end up being very "feast or famine" participation-wise. It seems like it was basically impossible to view all the content of the game unless you yourself we're in the top 3 or 4 posters.

I complained about Dunia and Jay earlier with their close to 2 hours of content each per day phase, but now.... I really do think creating an atmosphere where the mafia members couldn't catch up was at least somewhat instrumental in this victory.
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Re: Vocaroo Too! Mafia [Endgame]

#1587

Post by Kylemii »

I also very much enjoyed the format and would probably play one of these again. Or even a non official burglary style one over discord. If anyone ever plans one of these hmu.
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Re: Vocaroo Too! Mafia [Endgame]

#1588

Post by JaggedJimmyJay »

Kylemii wrote: Tue Jan 09, 2018 12:26 am I complained about Dunia and Jay earlier with their close to 2 hours of content each per day phase, but now.... I really do think creating an atmosphere where the mafia members couldn't catch up was at least somewhat instrumental in this victory.
:srsnod:

It's one of the easiest ways to filter out mafia members in any game. Vocaroo made it even more pronounced.

The faster the pace, the more difficult the game for the bad guys. It's just the way the game works.
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Re: Vocaroo Too! Mafia [Endgame]

#1589

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 12:31 am
Kylemii wrote: Tue Jan 09, 2018 12:26 am I complained about Dunia and Jay earlier with their close to 2 hours of content each per day phase, but now.... I really do think creating an atmosphere where the mafia members couldn't catch up was at least somewhat instrumental in this victory.
:srsnod:

It's one of the easiest ways to filter out mafia members in any game. Vocaroo made it even more pronounced.

The faster the pace, the more difficult the game for the bad guys. It's just the way the game works.
I'm going to say this is the shittiest "method" I've ever witnessed in my life.

Just because it worked here doesn't mean it's good practice.

Some of you talked just to talk or say things other people said many times. As a host, I wanted to pull my hair out.

You run the risk of alienating civilians too.

Don't act like posting a lot makes you super civilians. That wasn't why you won here.
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Re: Vocaroo Too! Mafia [Endgame]

#1590

Post by JaggedJimmyJay »

I was on the other side too when the same thing wasted my team in Mountain Mafia. We didn't just lose that game because of balance problems. The civilians washed us out by playing as hard as they could. My entire team, including my postaholic ass, failed to find a place in the top ten of post count. We were exposed.

Spamming the thread just to assure the post count rockets isn't the method. The posts still have to have some kind of function. Even repetitive posts have an important function, and in this case it was teamwork.

I can agree that it might annoy civilians who can't keep the pace. It infuriates mafia who can't keep the pace.
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Re: Vocaroo Too! Mafia [Endgame]

#1591

Post by DrWilgy »

Hi guys. I don't know what happened but good game. You got me.

I did want to apologize for my absence. Every time I had the opportunity to post it would require some catch up time and then by the time I had gotten close to posting something would inturrupt and I'd have to start all over again.
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@DrWilgy don't post any more k
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Re: Vocaroo Too! Mafia [Endgame]

#1592

Post by Sloonei »

Epignosis wrote: Mon Jan 08, 2018 11:10 pm A word on Tink lying.

That was entirely her idea.

She is a liar. She's gotten in trouble for that. Many times.

So when I explained how heists work, she of course HAD to lie about something.

She even explained it to me this way: "I have to lie so the superheroes don't die."

You got it, gal. You got it.

So she lied and claimed cop and picked speedchuck and that's my girl.

A liar at heart.

I have no idea where she gets it.
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Re: Vocaroo Too! Mafia [Endgame]

#1593

Post by Sloonei »

DrWilgy wrote: Tue Jan 09, 2018 12:49 am Hi guys. I don't know what happened but good game. You got me.

I did want to apologize for my absence. Every time I had the opportunity to post it would require some catch up time and then by the time I had gotten close to posting something would inturrupt and I'd have to start all over again.
This game affirmed two points for me that i already believed in anyway:
1. POE works
And 2. "Catching up" is overrated. I missed somewhere around 10 pages of action in the middle of this game. I made no effort to get caught up on it, and instead just started developing fresh reads based on what was happening in the present moment, and those reads turned out to be absolutely spot on. Compare that to my reads from before, when my proposed scum team consisted of Speedchuck, Marmot, and Elohcin.

I'm gonna plant my flag in this latter point til the day I die because I'm still salty about the nasty attitude I received from players in the Champs game two years ago when I tried to employ the method. "How can you play the game if you don't read the thread, Sloonei!?" :disappoint:
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Re: Vocaroo Too! Mafia [Endgame]

#1594

Post by Sloonei »

JaggedJimmyJay wrote: Mon Jan 08, 2018 11:13 pm
Epignosis wrote: Mon Jan 08, 2018 11:10 pm A word on Tink lying.

That was entirely her idea.

She is a liar. She's gotten in trouble for that. Many times.

So when I explained how heists work, she of course HAD to lie about something.

She even explained it to me this way: "I have to lie so the superheroes don't die."

You got it, gal. You got it.

So she lied and claimed cop and picked speedchuck and that's my girl.

A liar at heart.

I have no idea where she gets it.
:clap: :clap: :clap:

So glad my attempt to check her failed.
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Re: Vocaroo Too! Mafia [Endgame]

#1595

Post by JaggedJimmyJay »

Sloonei wrote: Tue Jan 09, 2018 1:12 am And 2. "Catching up" is overrated. I missed somewhere around 10 pages of action in the middle of this game. I made no effort to get caught up on it, and instead just started developing fresh reads based on what was happening in the present moment, and those reads turned out to be absolutely spot on. Compare that to my reads from before, when my proposed scum team consisted of Speedchuck, Marmot, and Elohcin.

I'm gonna plant my flag in this latter point til the day I die because I'm still salty about the nasty attitude I received from players in the Champs game two years ago when I tried to employ the method. "How can you play the game if you don't read the thread, Sloonei!?" :disappoint:
Agreed. Trying to play catch up in a game that is moving fast is a self-defeating waste of time. While one spends the time reading everything, the thread continues to inflate and the completion of the task becomes more implausible. Frankly, even if someone manages to read everything after missing a lot, is that player really going to absorb and process that material effectively or is it just going to drizzle out of their minds as quickly as it enters? I suspect the latter is truer.

If you fall way behind, you're better off jumping in as the action continues and working with the discussions at hand. If you missed some critical thing, someone will surely tell you about it.
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Re: Vocaroo Too! Mafia [Endgame]

#1596

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 12:47 am I was on the other side too when the same thing wasted my team in Mountain Mafia. We didn't just lose that game because of balance problems. The civilians washed us out by playing as hard as they could. My entire team, including my postaholic ass, failed to find a place in the top ten of post count. We were exposed.

Spamming the thread just to assure the post count rockets isn't the method. The posts still have to have some kind of function. Even repetitive posts have an important function, and in this case it was teamwork.

I can agree that it might annoy civilians who can't keep the pace. It infuriates mafia who can't keep the pace.
I have never lost as mafia because of post counts.

I HAVE won before because civilians value post counts.
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Re: Vocaroo Too! Mafia [Endgame]

#1597

Post by Epignosis »

How about this: The two power roles were Sloonei and JaggedJimmyJay...

...and both of them lived until the end.
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Re: Vocaroo Too! Mafia [Endgame]

#1598

Post by JaggedJimmyJay »

Epignosis wrote: Tue Jan 09, 2018 1:26 am I have never lost as mafia because of post counts.

I HAVE won before because civilians value post counts.
There are exceptions to every rule. If you judge mafia teams in general by your own achievements, I think you're making a mistake. Also, I consider you to be a very skilled bad guy. I have never seen you detonate a post count list by tripling or quadrupling second place.
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Re: Vocaroo Too! Mafia [Endgame]

#1599

Post by Sloonei »

JaggedJimmyJay wrote: Tue Jan 09, 2018 1:24 am
Sloonei wrote: Tue Jan 09, 2018 1:12 am And 2. "Catching up" is overrated. I missed somewhere around 10 pages of action in the middle of this game. I made no effort to get caught up on it, and instead just started developing fresh reads based on what was happening in the present moment, and those reads turned out to be absolutely spot on. Compare that to my reads from before, when my proposed scum team consisted of Speedchuck, Marmot, and Elohcin.

I'm gonna plant my flag in this latter point til the day I die because I'm still salty about the nasty attitude I received from players in the Champs game two years ago when I tried to employ the method. "How can you play the game if you don't read the thread, Sloonei!?" :disappoint:
Agreed. Trying to play catch up in a game that is moving fast is a self-defeating waste of time. While one spends the time reading everything, the thread continues to inflate and the completion of the task becomes more implausible. Frankly, even if someone manages to read everything after missing a lot, is that player really going to absorb and process that material effectively or is it just going to drizzle out of their minds as quickly as it enters? I suspect the latter is truer.

If you fall way behind, you're better off jumping in as the action continues and working with the discussions at hand. If you missed some critical thing, someone will surely tell you about it.
Exactly. Like I tried to argue in that Champs game at the time, if I spend all of my available time trying to catch up on everything that has already happened, then I'm only going to have time for that, and when I leave and return again there will be 20 new pages for me to repeat the process on. I will have made no progress toward understanding the game or making my presence felt in it. Drowning in ketch up is the easiest way to become a non-factor in games.
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Epignosis
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Joined: Sat Dec 22, 2012 12:59 pm

Re: Vocaroo Too! Mafia [Endgame]

#1600

Post by Epignosis »

JaggedJimmyJay wrote: Tue Jan 09, 2018 1:29 am
Epignosis wrote: Tue Jan 09, 2018 1:26 am I have never lost as mafia because of post counts.

I HAVE won before because civilians value post counts.
There are exceptions to every rule. If you judge mafia teams in general by your own achievements, I think you're making a mistake. Also, I consider you to be a very skilled bad guy. I have never seen you detonate a post count list by tripling or quadrupling second place.
All I mean is that, if I were a civilian in this game, I would have said to hell with it.

Too much empty space and redundant arguments. Too much back and forth.

I only mean that I could see a civilian shutting down and and not being productive simply from lack of time.

Civilians flooding the thread didn't win this game is all I mean.
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